• Title/Summary/Keyword: Kiosk

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Personal Kiosk: Computing the Right Set of Services based on User Location in Ubiquitous Environment (Personal Kiosk: 유비쿼터스 환경에서 사용자의 위치를 기반으로 한 유용 서비스집합 산정 방안)

  • Park, Jeong-Kyu;Lee, Keung-Hae
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.07b
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    • pp.577-579
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    • 2005
  • 최근 유비쿼터스 컴퓨팅의 발전으로 인간에게 편리한 생활환경을 제공하기 위한 다양한 서비스들이 연구되고 있다. 향후 이런 서비스가 정차 현실화되면서 인간의 생활환경에는 많은 수의 서비스들이 제공될 것이다. 하지만 인간을 편리하게 하는 서비스라 할지라도 그 수가 많아지면 이를 이용하는 사용자에게 혼란을 초래할 수 있다. 그렇기 때문에 유비쿼터스 환경에서는 사용자 주위의 많은 서비스들로부터 사용자에게 유용한 서비스와 그렇지 않은 서비스를 결정할 수 있는 방법이 필요하다. 본 논문에서는 local area의 물리공간을 모델링하고 물리공간과 유비쿼터스 서비스의 관계를 정의하여 사용자가 서비스를 요청한 공간을 바탕으로 사용자에게 유용한 서비스와 그렇지 않는 서비스를 구분할 수 있는 방법을 제시한다.

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Design and Implementation of Kiosk System for Culture Heritage Restoration Education (문화원형복원교육 키오스크시스템 설계 및 구현)

  • 유인화;박선희;전병호
    • Proceedings of the Korea Contents Association Conference
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    • 2004.05a
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    • pp.188-192
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    • 2004
  • Owing to lack of the information related history and culture which made digital contents, we need the culture system to understand sufficiently the historial culture by offer the detail heritage restoration process. We make up the course of study which is able to access and learn easily, and propagate the importance of culture heritage. The culture heritage restoration-Kiosk system was implemented by this course.

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Design and implementation of Voice Transmission System using Open Source Hardware and Event based Non-Blocking I/O Algorithm (오픈소스 하드웨어와 이벤트 기반 논 블로킹 I/O 알고리즘을 활용한 음성송출 시스템 설계 및 구현)

  • Kim, HyungWoo;Lee, Hyun Dong
    • Smart Media Journal
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    • v.9 no.3
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    • pp.116-121
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    • 2020
  • Digital Information Display and KIOSK have a problem that initial introduction cost and maintenance cost due to the development cost of dedicated contents and installation cost are high due to the characteristics of the product. In order to solve these problems, We designed and implemented of voice transmission system using Open Source Hardware and Event based Non-Blocking I/O Algorithm.

Development of Interactive Media Player for Kiosk with User Motion Detection (사용자 모션 인식 기반 키오스크 전용 인터랙티브 미디어 플레이어 개발)

  • Song, Bok Deuk;Kim, Hyeong-Jin;Jeong, Hyeon-Jae;Choi, Yeon Jun
    • The Journal of the Korea Contents Association
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    • v.19 no.11
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    • pp.270-277
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    • 2019
  • These days, with the advent of digital broadcasting, media environment offers users an opportunity to enjoy differentiated contents in a more aggressive fashion through user-media interactions based on computer technology. In fact, the development of contents which can induce spontaneous acts from users such as outdoor ads which use certain sensors and devices and exhibition halls has been active. With the development of low-price motion recognition devices, people have been able to enjoy diverse interaction-applied media by recognizing users' motion data without body contact. In this paper, we developed an interactive media player that can recognize the user's motion and control the video in the web service environment without installing a specific program. In addition, we set user motion recognition range and developed a user motion recognition algorithm suitable for the Leap Motion equipment installed in the kiosk. The results of this study can be experienced by various interactive media such as interactive tourism, education, and movie contents in kiosks that can be installed in public places.

A Study on the Automated Payment System for Artificial Intelligence-Based Product Recognition in the Age of Contactless Services

  • Kim, Heeyoung;Hong, Hotak;Ryu, Gihwan;Kim, Dongmin
    • International Journal of Advanced Culture Technology
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    • v.9 no.2
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    • pp.100-105
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    • 2021
  • Contactless service is rapidly emerging as a new growth strategy due to consumers who are reluctant to the face-to-face situation in the global pandemic of coronavirus disease 2019 (COVID-19), and various technologies are being developed to support the fast-growing contactless service market. In particular, the restaurant industry is one of the most desperate industrial fields requiring technologies for contactless service, and the representative technical case should be a kiosk, which has the advantage of reducing labor costs for the restaurant owners and provides psychological relaxation and satisfaction to the customer. In this paper, we propose a solution to the restaurant's store operation through the unmanned kiosk using a state-of-the-art artificial intelligence (AI) technology of image recognition. Especially, for the products that do not have barcodes in bakeries, fresh foods (fruits, vegetables, etc.), and autonomous restaurants on highways, which cause increased labor costs and many hassles, our proposed system should be very useful. The proposed system recognizes products without barcodes on the ground of image-based AI algorithm technology and makes automatic payments. To test the proposed system feasibility, we established an AI vision system using a commercial camera and conducted an image recognition test by training object detection AI models using donut images. The proposed system has a self-learning system with mismatched information in operation. The self-learning AI technology allows us to upgrade the recognition performance continuously. We proposed a fully automated payment system with AI vision technology and showed system feasibility by the performance test. The system realizes contactless service for self-checkout in the restaurant business area and improves the cost-saving in managing human resources.

Application of AHP to the Selection Factors of Kiosk as Technology-Based Self-Service

  • Hyun, Ho-Suk;Lee, Hyung-Seok
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.12
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    • pp.309-321
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    • 2021
  • In this study, we proposed a hierarchy process analysis model for Kiosk known as technology-based self-service, In addition, we deduced the selection factors based on the literature review and calculated the weight of the factors. To estimate the priorities of selection factors, we used the data collected from consumers who have used Kiosks at cafe or fast food restaurant. The results of the study showed that the convenience among the factors in the first stage, consisted of safety, design, convenience, informativity, and responsiveness, revealed the most important factor in both cafe and fast food restaurant. Synthetic calculation of the first stage factors and the second stage factors showed that simple procedure was the most important factor. The results of comparing the priorities between cafe and fast food restaurant showed that consumers assessed their priorities differently in simple procedures, nutritional information, and fast menu provision.

Design and Implementation of Order Settlement System Using Artificial Intelligence Speaker (인공지능 스피커를 활용한 주문결제 시스템의 설계 및 구현)

  • Kim, Dong-Hyun;Choi, Byung-Hyun;Ban, Chae-Hoon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.14 no.6
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    • pp.1181-1186
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    • 2019
  • Recently, we have been able to quickly order and pay with kiosks even at fast food restaurants, small private restaurants and cafes. However, people with disabilities who are uncomfortable with their arms and who are sitting in wheelchairs are difficult to use by pressing graphical buttons to use kiosks. Older people also feel uncomfortable to use kiosks because of their cognitive abilities to accept new information as they get older. In this paper, to solve this problem, we design and implement a order-payment system to add the voice command element of the AI speaker to the visual command element when the user interacts with the kiosk.

A Study on Development of Large Scale Information KIOSK System (대규모 무인안내시스템 운영에 관한 연구)

  • Jung, Yung-Eun;Kim, Soon-Yong;Lee, Won-Chun;Jang, Jin-Ho
    • Proceedings of the Korea Information Processing Society Conference
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    • 2000.10b
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    • pp.1377-1380
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    • 2000
  • 컴퓨터 기술과 네트워크 기술 등의 발전으로 사람의 업무 영역을 컴퓨터가 대신하는 분야는 크게 증가하고 있는데, 대표적인 것 중의 하나가 무인안내 시스템 (Information KIOSK System) 이다. 무인안내시스템은 사람을 대신해서 또는 사람이 할 수 없었던 정보의 전달을 멀티미디어를 이용하여 간단한 조작만으로 손쉽게 각종 정보를 제공하는 컴퓨터 시스템으로, 시간과 장소의 구애를 받지 않고 24 시간 신속하고 정확한 정보 제공이 가능하며, 새로운 정보를 쉽고 빠르게 제공할 수 있고 운영비용이 저렴하기 때문에 개발 초기에 시스템을 구축하는 비용이 많이 소요되고 아직 많은 사람들이 컴퓨터에 친숙하지 못함에도 활용하는 사례가 크게 확대되고 있다. 특히 인터넷의 발전으로 더욱 빠른 속도로 유인안내소를 대치하고 있다. 무인안내시스템 개발과 관련된 많은 연구논문과 기술문서 등이 존재하지만 무인안내시스템을 성공적으로 운영하는 데에는 고려해야 할 중요한 요소들이 많이 있으며 특히 대규모의 무인안내시스템의 경우에는 여러 분야에 관한 노하우(Know-how)가 필요하지만, 공학적인 측면의 일반적인 내용을 언급한 문서들만이 존재하며 운영에 필요한 현실적인 문서는 없는 실정이다. 본 논문에서는 성공적인 무인안내시스템의 운영을 위하여 대규모의 무인안내시스템의 운영에 필요한 제반 사항을 살펴보았다.

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