• Title/Summary/Keyword: Kinect camera

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Extraction and Transfer of Gesture Information using ToF Camera (ToF 카메라를 이용한 제스처 정보의 추출 및 전송)

  • Park, Won-Chang;Ryu, Dae-Hyun;Choi, Tae-Wan
    • The Journal of the Korea institute of electronic communication sciences
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    • v.9 no.10
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    • pp.1103-1109
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    • 2014
  • The latest CCTV camera are network camera in many cases. In this case when transmitting high-quality image by internet, it could be a large load on the internet because the amount of image data is very large. In this study, we propose a method which can reduce the video traffic in this case, and evaluate its performance. We used a method for transmitting and extracting a gesture information using ToF camera such as Kinect in certain circumstances. There may be restrictions on the application of the proposed method because it depends on the performance of the ToF camera. However, it can be applied efficiently to the security or safety management of a small interior space such as a home or office.

Real-time Virtual-viewpoint Image Synthesis Algorithm Using Kinect Camera

  • Lee, Gyu-Cheol;Yoo, Jisang
    • Journal of Electrical Engineering and Technology
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    • v.9 no.3
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    • pp.1016-1022
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    • 2014
  • Kinect is a motion sensing camera released by Microsoft in November 2010 for the Xbox360 that is used to produce depth and color images. Because Kinect uses an infrared pattern, it generates holes and noises around an object's boundaries in the obtained images. The flickering phenomenon and unmatched edges also occur. In this paper, we propose a real time virtual-view video synthesis algorithm which results in a high quality virtual view by solving these problems stated above. The experimental results show that the proposed algorithm performs much better than the conventional algorithms.

Distance measurement System from detected objects within Kinect depth sensor's field of view and its applications (키넥트 깊이 측정 센서의 가시 범위 내 감지된 사물의 거리 측정 시스템과 그 응용분야)

  • Niyonsaba, Eric;Jang, Jong-Wook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.05a
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    • pp.279-282
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    • 2017
  • Kinect depth sensor, a depth camera developed by Microsoft as a natural user interface for game appeared as a very useful tool in computer vision field. In this paper, due to kinect's depth sensor and its high frame rate, we developed a distance measurement system using Kinect camera to test it for unmanned vehicles which need vision systems to perceive the surrounding environment like human do in order to detect objects in their path. Therefore, kinect depth sensor is used to detect objects in its field of view and enhance the distance measurement system from objects to the vision sensor. Detected object is identified in accuracy way to determine if it is a real object or a pixel nose to reduce the processing time by ignoring pixels which are not a part of a real object. Using depth segmentation techniques along with Open CV library for image processing, we can identify present objects within Kinect camera's field of view and measure the distance from them to the sensor. Tests show promising results that this system can be used as well for autonomous vehicles equipped with low-cost range sensor, Kinect camera, for further processing depending on the application type when they reach a certain distance far from detected objects.

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Intermediate View Synthesis Method using Kinect Depth Camera (Kinect 깊이 카메라를 이용한 가상시점 영상생성 기술)

  • Lee, Sang-Beom;Ho, Yo-Sung
    • Smart Media Journal
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    • v.1 no.3
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    • pp.29-35
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    • 2012
  • A depth image-based rendering (DIBR) technique is one of the rendering processes of virtual views with a color image and the corresponding depth map. The most important issue of DIBR is that the virtual view has no information at newly exposed areas, so called dis-occlusion. In this paper, we propose an intermediate view generation algorithm using the Kinect depth camera that utilizes the infrared structured light. After we capture a color image and its corresponding depth map, we pre-process the depth map. The pre-processed depth map is warped to the virtual viewpoint and filtered by median filtering to reduce the truncation error. Then, the color image is back-projected to the virtual viewpoint using the warped depth map. In order to fill out the remaining holes caused by dis-occlusion, we perform a background-based image in-painting operation. Finally, we obtain the synthesized image without any dis-occlusion. From experimental results, we have shown that the proposed algorithm generated very natural images in real-time.

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Designed rear sensing black-box system using Kinect (Kinect를 이용한 후방 감지 블랙박스 시스템 설계)

  • Kim, Gyu-Hyun;Jang, Jong-Wook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.05a
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    • pp.290-293
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    • 2013
  • Due to vehicle personal injury accident does not, and to analyze the cause and prevention of a variety of devices and technologies are coming out. Among other things, representative of the black box, and rear camera. Despite these advances in technology, and vehicle human injuries continue to occur. The reason for this is that the children, the negligence of the driver or the vehicle is in reverse when a person suddenly passed the back of the vehicle, or the rear of the existing detection system is properly detected was unable to. Therefore, In this paper, we want to design a black box to reveal the cause of the accident, using Kinect to prevent accidents, rear-view camera and rear integrated black box system.

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A performance improvement for extracting moving objects using color image and depth image in KINECT video system (컬러영상과 깊이영상을 이용한 KINECT 비디오 시스템에서 움직임 물체 추출을 위한 성능 향상 기법)

  • You, Yong-in;Moon, Jong-duk;Jung, Ji-yong;Kim, Man-jae;Kim, Jin-soo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.10a
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    • pp.111-113
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    • 2012
  • KINECT is a gesture recognition camera produced by Microsoft Corp. KINECT SDK are widely available and many applications are actively being developed. Especially, KIET (Kinect Image Extraction Technique) has been used mainly for extracting moving objects from the input image. However, KIET has difficulty in extracting the human head due to the absorption of light. In order to overcome this problem, this paper proposes a new method for improving the KIET performance by using both color-image and depth image. Through experimental results, it is shown that the proposed method performs better than the conventional KIET algorithm.

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Development of living body information and behavior monitoring system for nursing person

  • Ichiki, Ai;Sakamoto, Hidetoshi;Ohbuchi, Yoshifumi
    • Journal of Engineering Education Research
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    • v.17 no.4
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    • pp.15-20
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    • 2014
  • The non-contact easy detecting system of nursing person's body vital information and their behaviors monitoring system are developed, which consist of "Kinect" sensor and thermography camera. The "Kinect" sensor can catch the body contour and the body moving behavior, and output their imaging data realtime. The thermography camera can detect respiration state and body temperature, etc. In this study, the practicability of this system was verified.

Motion correction captured by Kinect based on synchronized motion database (동기화된 동작 데이터베이스를 활용한 Kinect 포착 동작의 보정 기술)

  • Park, Sang Il
    • Journal of the Korea Computer Graphics Society
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    • v.23 no.2
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    • pp.41-47
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    • 2017
  • In this paper, we present a method for data-driven correction of the noisy motion data captured from a low-end RGB-D camera such as the Kinect device. For this purpose, our key idea is to construct a synchronized motion database captured with Kinect and additional specialized motion capture device simultaneously, so that the database contains a set of erroneous poses from Kinect and their corresponding correct poses from the mocap device together. In runtime, given motion captured data from Kinect, we search the similar K candidate Kinect poses from the database, and synthesize a new motion only by using their corresponding poses from the mocap device. We present how to build such motion database effectively, and provide a method for querying and searching a desired motion from the database. We also adapt the laze learning framework to synthesize the corrected poses from the querying results.

A Study On Positioning Of Mouse Cursor Using Kinect Depth Camera (Kinect Depth 카메라를이용한 마우스 커서의 위치 선정에 관한 연구)

  • Goo, Bong-Hoe;Lee, Seung-Ho
    • Journal of IKEEE
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    • v.18 no.4
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    • pp.478-484
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    • 2014
  • In this paper, we propose new algorithm for positioning of mouse cursor using fingertip direction on kinect depth camera. The proposed algorithm uses center of parm points from distance transform when fingertip point toward screen. Otherwise, algorithm use fingertip points. After image preprocessing, the center of parm points is calculated from distance transform results. If the direction of the finger towards the camera becomes close to the distance between the fingertip point and center of parm point, it is possible to improve the accuracy of positioning by using the center of parm point. After remove arm on image, the fingertip points is obtained by using a pixel on the long distance from the center of the image. To calculate accuracy of mouse positioning, we selected any 5 points. Also, we calculated error rate between reference points and mouse points by performed 500 times. The error rate results could be confirmed the accuracy of our algorithm indicated an average error rate of less than 11%.

Comparison with PMD depth camera and Kinect camera for Multi-View contents (다시점 콘텐츠 생성을 위한 PMD 카메라 및 Kinect 비교)

  • Song, Hyok;Choi, Byeong-Ho
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2011.11a
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    • pp.240-241
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    • 2011
  • 자연스러운 3D 실감영상을 감상하기 위해서는 많은 시점의 영상이 필요하며 과거 스테레오 디스플레이 장치로부터 최근 그 시점 수가 크게 늘어난 디스플레이 장치로 기술 발전이 이뤄지고 있으며 이에 따라 다시점 콘텐츠를 생성하기 위한 다양한 기술이 개발되어 있다. 다시점 콘텐츠를 생성하기 위하여 ToF 카메라 및 적외선 패턴을 이용한 방법이 주로 이용되고 있으며 이를 활용한 다시점 콘텐츠 생성을 하는 시도가 이뤄지고 있다. ToF 카메라는 PMD사의 제품 및 SwissRanger 사의 제품이 대표적이며 적외선 패턴을 이용한 방식은 MS사의 Kinect가 대표적이며 본 제품들을 활용한 기술 비교를 통하여 다시점 콘텐츠 생성의 결과 및 이를 비교한 장단점을 구분하였다. PMD사의 ToF 카메라는 두 개 이상의 광원을 사용하여 Depth 추출시에 Hole 영역의 크기가 작으나 ToF 영상의 해상도가 매우 작아 고화질의 콘텐츠를 생성하기 위하여 별도의 영상처리 알고리즘이 요구되었다. 반면 MS사의 Kinect는 Depth 영상의 해상도가 상대적으로 커서 영상처리 알고리즘의 복잡도가 작아지나 Depth 추출을 위한 카메라와 RGB 카메라의 위치가 공간적으로 떨어져 있어 이를 보정하기 위한 알고리즘이 요구되며 다시점 변환시 화질에 있어 상대적으로 떨어지는 것으로 나타났다.

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