• Title/Summary/Keyword: Kinect camera

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Convenient View Calibration of Multiple RGB-D Cameras Using a Spherical Object (구형 물체를 이용한 다중 RGB-D 카메라의 간편한 시점보정)

  • Park, Soon-Yong;Choi, Sung-In
    • KIPS Transactions on Software and Data Engineering
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    • v.3 no.8
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    • pp.309-314
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    • 2014
  • To generate a complete 3D model from depth images of multiple RGB-D cameras, it is necessary to find 3D transformations between RGB-D cameras. This paper proposes a convenient view calibration technique using a spherical object. Conventional view calibration methods use either planar checkerboards or 3D objects with coded-pattern. In these conventional methods, detection and matching of pattern features and codes takes a significant time. In this paper, we propose a convenient view calibration method using both 3D depth and 2D texture images of a spherical object simultaneously. First, while moving the spherical object freely in the modeling space, depth and texture images of the object are acquired from all RGB-D camera simultaneously. Then, the external parameters of each RGB-D camera is calibrated so that the coordinates of the sphere center coincide in the world coordinate system.

Tire wear judgment system implementation using depth camera (깊이 카메라를 이용한 타이어 마모도 판단 시스템 구현)

  • Kim, Min-joon;Jang, Jong-wook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.05a
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    • pp.262-264
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    • 2016
  • In order to check the status of tire wear, a driver or auto mechanic generally checks tires with the naked eyes or with a coin. Those are easy for anyone but make it difficult to obtain precise information. But the result is a measure of mechanic wear out due to subjective judgment. Since we can not give correctly measure the stability of the tire. This may lead to an accident of the operator. Therefore, there is a need for a system checking tires precisely, accurately and easily, while making up for the aforementioned defect. This thesis has implemented a system with the aforementioned function. This system tire surface scanner data unit to determine the tread wear on the car and a storage unit for the data save, And a Web service unit allows the user to easily check the information.

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Registration of Dental Range Images from a Intraoral Scanner (Intraoral Scanner로 촬영된 치아 이미지의 정렬)

  • Ko, Min Soo;Park, Sang Chul
    • Korean Journal of Computational Design and Engineering
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    • v.21 no.3
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    • pp.296-305
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    • 2016
  • This paper proposes a framework to automatically align Dental range image captured by depth sensors like the Microsoft Kinect. Aligning dental images by intraoral scanning technology is a difficult problem for applications requiring accurate model of dental-scan datasets with efficiency in computation time. The most important thing in dental scanning system is accuracy of the dental prosthesis. Previous approaches in intraoral scanning uses a Z-buffer ICP algorithm for fast registration, but it is relatively not accurate and it may cause cumulative errors. This paper proposes additional Alignment using the rough result comes after intraoral scanning alignment. It requires that Each Depth Image of the total set shares some overlap with at least one other Depth image. This research implements the automatically additional alignment system that aligns all depth images into Completed model by computing a network of pairwise registrations. The order of the each individual transformation is derived from a global network and AABB box overlap detection methods.

Confidence Measure of Depth Map for Outdoor RGB+D Database (야외 RGB+D 데이터베이스 구축을 위한 깊이 영상 신뢰도 측정 기법)

  • Park, Jaekwang;Kim, Sunok;Sohn, Kwanghoon;Min, Dongbo
    • Journal of Korea Multimedia Society
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    • v.19 no.9
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    • pp.1647-1658
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    • 2016
  • RGB+D database has been widely used in object recognition, object tracking, robot control, to name a few. While rapid advance of active depth sensing technologies allows for the widespread of indoor RGB+D databases, there are only few outdoor RGB+D databases largely due to an inherent limitation of active depth cameras. In this paper, we propose a novel method used to build outdoor RGB+D databases. Instead of using active depth cameras such as Kinect or LIDAR, we acquire a pair of stereo image using high-resolution stereo camera and then obtain a depth map by applying stereo matching algorithm. To deal with estimation errors that inevitably exist in the depth map obtained from stereo matching methods, we develop an approach that estimates confidence of depth maps based on unsupervised learning. Unlike existing confidence estimation approaches, we explicitly consider a spatial correlation that may exist in the confidence map. Specifically, we focus on refining confidence feature with the assumption that the confidence feature and resultant confidence map are smoothly-varying in spatial domain and are highly correlated to each other. Experimental result shows that the proposed method outperforms existing confidence measure based approaches in various benchmark dataset.

Three-dimensional Map Construction of Indoor Environment Based on RGB-D SLAM Scheme

  • Huang, He;Weng, FuZhou;Hu, Bo
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.37 no.2
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    • pp.45-53
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    • 2019
  • RGB-D SLAM (Simultaneous Localization and Mapping) refers to the technology of using deep camera as a visual sensor for SLAM. In view of the disadvantages of high cost and indefinite scale in the construction of maps for laser sensors and traditional single and binocular cameras, a method for creating three-dimensional map of indoor environment with deep environment data combined with RGB-D SLAM scheme is studied. The method uses a mobile robot system equipped with a consumer-grade RGB-D sensor (Kinect) to acquire depth data, and then creates indoor three-dimensional point cloud maps in real time through key technologies such as positioning point generation, closed-loop detection, and map construction. The actual field experiment results show that the average error of the point cloud map created by the algorithm is 0.0045m, which ensures the stability of the construction using deep data and can accurately create real-time three-dimensional maps of indoor unknown environment.

HEVC Encoder Optimization using Depth Information (깊이정보를 이용한 HEVC의 인코더 고속화 방법)

  • Lee, Yoon Jin;Bae, Dong In;Park, Gwang Hoon
    • Journal of Broadcast Engineering
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    • v.19 no.5
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    • pp.640-655
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    • 2014
  • Many of today's video systems have additional depth camera to provide extra features such as 3D support. Thanks to these changes made in multimedia system, it is now much easier to obtain depth information of the video. Depth information can be used in various areas such as object classification, background area recognition, and so on. With depth information, we can achieve even higher coding efficiency compared to only using conventional method. Thus, in this paper, we propose the 2D video coding algorithm which uses depth information on top of the next generation 2D video codec HEVC. Background area can be recognized with depth information and by performing HEVC with it, coding complexity can be reduced. If current CU is background area, we propose the following three methods, 1) Earlier stop split structure of CU with PU SKIP mode, 2) Limiting split structure of CU with CU information in temporal position, 3) Limiting the range of motion searching. We implement our proposal using HEVC HM 12.0 reference software. With these methods results shows that encoding complexity is reduced more than 40% with only 0.5% BD-Bitrate loss. Especially, in case of video acquired through the Kinect developed by Microsoft Corp., encoding complexity is reduced by max 53% without a loss of quality. So, it is expected that these techniques can apply real-time online communication, mobile or handheld video service and so on.

Augmented Reality Authoring Tool with Marker & Gesture Interactive Features (마커 및 제스처 상호작용이 가능한 증강현실 저작도구)

  • Shim, Jinwook;Kong, Minje;Kim, Hayoung;Chae, Seungho;Jeong, Kyungho;Seo, Jonghoon;Han, Tack-Don
    • Journal of Korea Multimedia Society
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    • v.16 no.6
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    • pp.720-734
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    • 2013
  • In this paper, we suggest an augmented reality authoring tool system that users can easily make augmented reality contents using hand gesture and marker-based interaction methods. The previous augmented reality authoring tools are focused on augmenting a virtual object and to interact with this kind of augmented reality contents, user used the method utilizing marker or sensor. We want to solve this limited interaction method problem by applying marker based interaction method and gesture interaction method using depth sensing camera, Kinect. In this suggested system, user can easily develop simple form of marker based augmented reality contents through interface. Also, not just providing fragmentary contents, this system provides methods that user can actively interact with augmented reality contents. This research provides two interaction methods, one is marker based method using two markers and the other is utilizing marker occlusion. In addition, by recognizing and tracking user's bare hand, this system provides gesture interaction method which can zoom-in, zoom-out, move and rotate object. From heuristic evaluation about authoring tool and compared usability about marker and gesture interaction, this study confirmed a positive result.

Temporally-Consistent High-Resolution Depth Video Generation in Background Region (배경 영역의 시간적 일관성이 향상된 고해상도 깊이 동영상 생성 방법)

  • Shin, Dong-Won;Ho, Yo-Sung
    • Journal of Broadcast Engineering
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    • v.20 no.3
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    • pp.414-420
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    • 2015
  • The quality of depth images is important in the 3D video system to represent complete 3D contents. However, the original depth image from a depth camera has a low resolution and a flickering problem which shows vibrating depth values in terms of temporal meaning. This problem causes an uncomfortable feeling when we look 3D contents. In order to solve a low resolution problem, we employ 3D warping and a depth weighted joint bilateral filter. A temporal mean filter can be applied to solve the flickering problem while we encounter a residual spectrum problem in the depth image. Thus, after classifying foreground andbackground regions, we use an upsampled depth image for a foreground region and temporal mean image for background region.Test results shows that the proposed method generates a time consistent depth video with a high resolution.

Implementation of DID interface using gesture recognition (제스쳐 인식을 이용한 DID 인터페이스 구현)

  • Lee, Sang-Hun;Kim, Dae-Jin;Choi, Hong-Sub
    • Journal of Digital Contents Society
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    • v.13 no.3
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    • pp.343-352
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    • 2012
  • In this paper, we implemented a touchless interface for DID(Digital Information Display) system using gesture recognition technique which includes both hand motion and hand shape recognition. Especially this touchless interface without extra attachments gives user both easier usage and spatial convenience. For hand motion recognition, two hand-motion's parameters such as a slope and a velocity were measured as a direction-based recognition way. And extraction of hand area image utilizing YCbCr color model and several image processing methods were adopted to recognize a hand shape recognition. These recognition methods are combined to generate various commands, such as, next-page, previous-page, screen-up, screen-down and mouse -click in oder to control DID system. Finally, experimental results showed the performance of 93% command recognition rate which is enough to confirm the possible application to commercial products.

Motion Control of a Mobile Robot Using Natural Hand Gesture (자연스런 손동작을 이용한 모바일 로봇의 동작제어)

  • Kim, A-Ram;Rhee, Sang-Yong
    • Journal of the Korean Institute of Intelligent Systems
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    • v.24 no.1
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    • pp.64-70
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    • 2014
  • In this paper, we propose a method that gives motion command to a mobile robot to recognize human being's hand gesture. Former way of the robot-controlling system with the movement of hand used several kinds of pre-arranged gesture, therefore the ordering motion was unnatural. Also it forced people to study the pre-arranged gesture, making it more inconvenient. To solve this problem, there are many researches going on trying to figure out another way to make the machine to recognize the movement of the hand. In this paper, we used third-dimensional camera to obtain the color and depth data, which can be used to search the human hand and recognize its movement based on it. We used HMM method to make the proposed system to perceive the movement, then the observed data transfers to the robot making it to move at the direction where we want it to be.