• Title/Summary/Keyword: Keyboard design

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SPACIAL POEM: A New Type of Experimental Visual Interaction in 3D Virtual Environment

  • Choi, Jin-Young
    • 한국HCI학회:학술대회논문집
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    • 2008.02b
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    • pp.405-410
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    • 2008
  • There is always a rhythm in our language and speech. As soon as we speech out, even just simple words and voice we make are edited as various emotions and information. Through this process we succeed or fail in our communication, and it becomes a fun communication or a monotonous delivery. Even with the same music, impression of the play can be different according to each musician' s emotion and their understanding. We 'play' our language in the same way as that. However, I think, people are used to the variety, which is, in fact, the variation of a set format covered with hollow variety. People might have been living loosing or limiting their own creative way to express themselves by that hollow variety. SPACIAL POEM started from this point. This is a new type of 'real-time visual interaction' expressing our own creative narrative as real-time visual by playing a musical instrument which is an emotional human behavior. Producing many kinds of sound by playing musical instruments is the same behavior with which we express our emotions through. There are sensors on each hole on the surface of the musical instrument. When you play it, sensors recognize that you have covered the holes. All sensors are connected to a keyboard, which means your playing behavior becomes a typing action on the keyboard. And I programmed the visual of your words to spread out in a virtual 3D space when you play the musical instrument. The behavior when you blow the instrument, to make sounds, changes into the energy that makes you walk ahead continuously in a virtual space. I used a microphone sensor for this. After all by playing musical instrument, we get back the emotion we forgot so far, and my voice is expressed with my own visual language in virtual space.

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A Pilot Study on the Control Performance of Foot-Controlled Mouse Devices for the Nondisabled People

  • Hong, Seung Kweon
    • Journal of the Ergonomics Society of Korea
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    • v.35 no.3
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    • pp.175-184
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    • 2016
  • Objective: In this study, two types of foot-controlled mouse devices are compared with a hand mouse in the input tasks requiring repetitively switching between a keyboard and a mouse. Background: Foot-controlled mouse devices have been developed for persons with impairments in the mobility of their hands. However, some researchers insisted that the foot-controlled mouse devices could be effectively used by the persons with no limits to their hand mobility. There are needs to investigate the efficiency of the foot-controlled mouse devices, when they are used by the nondisabled people. Method: Participants conducted the input tasks, requiring repetitive switches between a keyboard and a computer mouse. The used computer mouse devices were two types of foot-controlled mouse and a typical hand mouse. Participants performed three types of input task for five days and three types of task performance were measured; the number of completed input tasks within a given practice time, subjective satisfaction level and the time wasted for the mouse control. Results: For five days, the performance of input tasks sharply increased in input tasks by foot-controlled mouse devices rather than a hand mouse. After five days, the level of satisfaction on the foot-controlled mouse devices approached to about 76% of a hand mouse satisfaction level. The control time of the foot-controlled mouse devices also approached to about 109% of a hand mouse control time. Conclusion: After only five-day practice, the input task performance by foot-controlled mouse devices approached to that of a hand mouse. This result may suggest that the foot-controlled mouse devices can be effectively used as an alternative input device for the nondisabled people, if input tasks are easy and enough practice time is provided. Application: The results of this study might help to design foot-controlled mouse devices and to expend the usage of them.

A Survey on the Risk Factors Analysis and Evaluation for the types of VDT Work

  • Kim, Day Sung
    • Journal of the Ergonomics Society of Korea
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    • v.32 no.5
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    • pp.469-474
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    • 2013
  • Objective: The purpose of this study was to analyze the risk factors of MSDs for the types of office work. Background: Physical risk factors of VDT(Video Display Terminal) associated with shoulder and neck musculoskeletal disorders(MSDs) include static work postures and workstation status. Method: In this study, office work was divided into data search, data entry and design work(drawings, etc.), and then we were surveyed 7 major work places which was included these works. We recorded working postures and obtained still images, depending on the types of office work. Then, RULA(Rapid Upper Limb Assessment) and ROSA(Rapid Office Strain Assessment) were used to analysis the risk factors. Results: The results of RULA showed that design work was under risk levels and required change, but ROSA showed that data entry and design work were high risk. The RULA is to evaluate the level of risk factors based on the working posture; on the other hand, the ROSA is to consider the use of peripheral, same as chair, keyboard/mouse, monitor and computer workstations. Conclusion: Conclusions of this study, the office work is necessary to identify the risk factors caused by the use of peripheral, as well as working posture.

Empirical Validation for Verbal- EBS Effect to Cognitive Stimulation (구두 형식의 전자적 브레인 스토밍이 인지적 자극에 미치는 영향에 대한 실증적 연구)

  • Kim, Jeong-Wook;Jeong, Jong-Ho
    • Journal of Korean Society for Quality Management
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    • v.36 no.2
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    • pp.67-84
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    • 2008
  • Given the industry's unprecedented attention and dedication of resources to voice recognition, this paper introduces and explores a novel idea generation technique whereby ideas are captured directly through verbalization rather than forcing group members to type ideas. A group simulator was used to measure the idea generation performance of individuals who input ideas verbally or via typing in the context of nominal and interacting groups. The results clearly indicate that verbal input represents a more desirable mechanism in a computer-mediated idea generation environment. Liberating group members from the keyboard produces remarkable performance gains. Verbalizing ideas helps individuals focus on analytical thinking and leverage group member ideas, ultimately facilitating the creation of ideas pools that are vastly superior in terms of quantity and quality. These effects were found across nominal and interacting groups. The implications of these results for future research and the design of technologies are discussed.

Design of On-Line Natural Language Parser (온라인 방식의 자연언어 해석기 설계)

  • 우요섭;최병욱
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.31B no.3
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    • pp.14-23
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    • 1994
  • A natural language processing system usually has the demerit that its processing time is relatively long. If an interactive system makes its user kept waiting long, it can't be said to be practical. In this paper, the on-line natural language parser in which its processing coincides with the sentence's inputting is designed. Since the greater part of morpholgical and syntatic semantic analysis is already performed during the keyboard input, user can get a prompt response. Moreover, the Korean parser is implemented in multitasking environment, and it is compared with an off-line parser. The on-line parser can be considered to be efficient for its real time processing.

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Development of a Simulator of Vehicle Equipped with Hydrostatic Transmission and Hydraulic Accumulator Type-Braking Energy Regeneration System (유압 축압기식 제동에너지 회생시스템을 장착한 정유압구동식 차량의 모의시험기 개발)

  • 이성래
    • Transactions of the Korean Society of Automotive Engineers
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    • v.11 no.5
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    • pp.119-126
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    • 2003
  • The simulator of a vehicle equipped with hydrostatic transmission and hydraulic accumulator type-braking energy regeneration system is developed using a PC. The simulator receives the accelerator pedal angle and the brake pedal angle generated by the operator using the keyboard, updates the state variables of the energy regeneration system responding to the input signals, and draws the moving pictures of the accumulator piston, pump plate angle and pump/motor plate angle every drawing time on the PC monitor. Also, the operator can observe the accel pedal angle, brake pedal angle, pressures of accumulators, vehicle speed, hydraulic torque, engine torque and air brake torque representing the operation of braking energy regeneration system through the PC monitor every drawing time. The simulator can be a very useful tool to design and improve the braking energy regeneration system.

GUI Environmental Controller Design with USB IF (USB IF를 이용한 GUI환경의 제어기 개발)

  • Sun-Hag Hong
    • Journal of the Korea Computer Industry Society
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    • v.4 no.4
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    • pp.449-454
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    • 2003
  • In this paper, GU environmental controller is implemented with USB(Universal serial bus) IF(interface). Especially, the performance examination of ultrasound diagnostic device which connects external USB port with front panel is automatically inspected by VC++ examination program. The test program minimizes the operation of inspector with making the examined result audible or visible, and maximizes the productivity of custom device. The GUI environmental controller controls a standard keyboard, a track ball with dedicated buttons to emulate a standard two-button mouse, switches, rotary encoders, an analog potentiometer group, two alpha-numeric displays. and a touch screen; all of which generate events for the host.

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A Usability Evaluation Method for Speech Recognition Interfaces (음성인식용 인터페이스의 사용편의성 평가 방법론)

  • Han, Seong-Ho;Kim, Beom-Su
    • Journal of the Ergonomics Society of Korea
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    • v.18 no.3
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    • pp.105-125
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    • 1999
  • As speech is the human being's most natural communication medium, using it gives many advantages. Currently, most user interfaces of a computer are using a mouse/keyboard type but the interface using speech recognition is expected to replace them or at least be used as a tool for supporting it. Despite the advantages, the speech recognition interface is not that popular because of technical difficulties such as recognition accuracy and slow response time to name a few. Nevertheless, it is important to optimize the human-computer system performance by improving the usability. This paper presents a set of guidelines for designing speech recognition interfaces and provides a method for evaluating the usability. A total of 113 guidelines are suggested to improve the usability of speech-recognition interfaces. The evaluation method consists of four major procedures: user interface evaluation; function evaluation; vocabulary estimation; and recognition speed/accuracy evaluation. Each procedure is described along with proper techniques for efficient evaluation.

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Design and Implementation of Multi Virtual Keyboards for the Large Multi Touch Display (차세대 대형 멀티 터치 디스플레이를 위한 멀티 가상 키보드 설계 및 구현)

  • Kim, Junghan;Kim, Inhyeok;Eom, Young Ik
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2013.07a
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    • pp.73-74
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    • 2013
  • 터치 디스플레이 기술이 발달함에 따라 이를 이용한 스마트 폰을 비롯한 스마트 테이블, 스마트 월 등 다양한 HW 플랫폼들이 대두되고 있다. 특히, 터치 디스플레이의 대형화가 가능해짐에 따라 이를 기반으로 다양한 서비스가 제공될 것으로 예상된다. 이를 이용하는 서비스들은 멀티 터치를 기반으로 한명 이상의 사용자 입력을 필요로 할 수 있다. 이에 따라 터치 디스플레이의 주요 입력 도구인 가상 키보드 역시 마찬가지의 요구사항이 있다. 본 논문에서는 리눅스 환경에서 차세대 윈도우즈 매니저(Wayland/Weston)을 기반으로 가상 키보드 등록, 생성 및 사용 과정에 대해 분석하고, 멀티 가상 키보드를 지원하는 윈도우 매니저를 설계 및 구현한다.

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A Study on Design and Development of an Engine Control System Based on Crank Angle (크랭크 각 기준의 엔진 제어시스템 설계.제작에 관한 연구)

  • 윤팔주;김명준;선우명호
    • Transactions of the Korean Society of Automotive Engineers
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    • v.6 no.4
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    • pp.198-210
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    • 1998
  • A crank angle-based engine control system has been developed for use as an engine research tool to provide precise control of the fuel injection(timing and duration) and ignition(timing and dwell) in real-time. The engine event information is provided by the engine shaft encoder, and the engine control system uses this information to generate spark and injector control signals for relevant cylinders. Eight different engine types and four different rotary encoder resolutions can be accommodated by this system. Also this system allows a user to individually control the ignition and fuel injection for each cylinder in a simple manner such as through a keyboard or in a real-time operation from a closed-loop control program.

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