• Title/Summary/Keyword: Keyboard

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COGNITIVE SPELLING THERAPIST: A combined method for correcting four types of spelling errors: insertion, deletion, transposition, substitution (인지적 철자 교정 후보 제시기: 삽입, 생략, 전위, 대치 오류 수정을 위한 복합 방안)

  • Lee, Jong-Ho;Lee, Jong-Hyeok;Lee, Gun-Bae
    • Annual Conference on Human and Language Technology
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    • 1994.11a
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    • pp.132-139
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    • 1994
  • Cognitive Spelling Therapist generates the candidates for correction of one-letter misspelling words, which correspond to over 80 % of the misspelling words. One-letter misspelling can be divided into four categories, and for each categories Cognitive Spelling Therapist copes them with seperate cognitive therapies. Each therapy is based on cognitive causes of misspelling: figural confusion, pronunciation confusion, and keyboard confusion. Cognitive Spelling Therapist generates three candidates for correction in average. After we tested the correctness of candidates with 185 misspelled words randomly sampled from two typist for two months, Cognitive Spell Therapist showed 97.5 % correction for substitution errors, while insertion, deletion, and transposition errors were perfectly corrected.

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The Development of New Hangul Code "Truecode" and Its Applications (새로운 한글코드 “Truecode”의 개발과 응용)

  • 이문형;김기두
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.30B no.5
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    • pp.43-51
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    • 1993
  • A new Hangul code called Truecode is developed for accomodating to the future computing environments of graphical user interface and multimedia as well as for corresponding with the invention principle of Hangul. Truecode is not a forced two-byte code of syllable unit, as completion-type of combination-type, currently used, but a one byte code of phoneme unit, which can represent initial consonant, vowel, and final consonant each. It is quite different from three-byte code of syllable unit and also does not require the fill code used for three-byte code. We expect great contribution to the Hangul culture from Truecode's some important following features. It can express all the Korean characters we may imagine and does not cause any problem in communication. As well as we may use direct connection font, we can assign ont-to-one correspondence between Truecode and a keyboard with three sets. Truecode has a good advantage in developing application softwares of Hangul and it can nicely be applied to the fields of speech recognition and artificial intelligence using natural language.

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A study on the Pulse generation technology of Nd :YAG laser adopting a FTC method (FTC방식을 적용한 Nd:YAG 레이저의 펄스 발생 기술에 관한 연구)

  • Hong, Jung-Hwan;Kim, Kyu;Song, Kum-Young;Kim, Hee-Je;Kang, Uk;Kim, Whi-Young
    • Proceedings of the KIEE Conference
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    • 2002.07c
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    • pp.1807-1809
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    • 2002
  • In this study, asolid-state laser system adopting a firing time control(FTC) method in which three flashlamps are turned on consecutively was designed and fabricated to examine the pulse width and the pulse shape of the laser beams depending upon the changes in the lamp turn-on time. That is, this study shows a technology that makes it possible to make various pulse shapes by turning on three flashlamps consecutively on a real-time basis with the aid of a PIC one-chip microprocessor With this technique, the lamp turn-on delay time can be varied more diversely from 0 to 10 ms and the real-time control is possible with an external keyboard enabling various pulse shapes. In addition longer pulses can be more widely used for industrial processing and lots of medical purposes.

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Robot Gesture Reconition System based on PCA algorithm (PCA 알고리즘 기반의 로봇 제스처 인식 시스템)

  • Youk, Yui-Su;Kim, Seung-Young;Kim, Sung-Ho
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2008.04a
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    • pp.400-402
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    • 2008
  • The human-computer interaction technology (HCI) that has played an important role in the exchange of information between human being and computer belongs to a key field for information technology. Recently, control studies through which robots and control devices are controlled by using the movements of a person's body or hands without using conventional input devices such as keyboard and mouse, have been going only in diverse aspects, and their importance has been steadily increasing. This study is proposing a recognition method of user's gestures by applying measurements from an acceleration sensor to the PCA algorithm.

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A Multifunctional Keyboard App based on User Experience (사용자 경험 기반의 다기능 키보드 앱)

  • Kwon, Jin-Gwan;Cho, Jung-Hyun;Song, Jeo
    • Proceedings of the Korea Contents Association Conference
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    • 2017.05a
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    • pp.435-436
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    • 2017
  • 스마트폰, 테블릿PC를 중심으로 다양한 형태의 모바일 기기가 출시 및 보급되고 있는 현재, 해당 기기들의 가장 기본적인 입력장치는 터치스크린을 이용한 키보드 앱이다. 모바일 기기 제조사가 제공하는 기본적인 키보드 앱 이외에도, 다양한 형태의 키보드 앱이 별도로 제공되고 있으나 한글과 영문의 입력방식이 다른 점 등에서 사용자의 경험도 매우 중요한 요소가 되고 있다. 이에, 본 논문에서는 사용자 경험을 기반에 의한 다양한 기능으로 구성된 키보드 앱을 제안한다.

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A study on auto locomotion system of a electric wheelchair (자동 주행기능을 지닌 전동 휠체어의 주행시스템에 관한 연구)

  • Jung, S.B.;Han, Y.H.;Choi, C.S.;Jung, D.M.;Hong, S.H.
    • Proceedings of the KOSOMBE Conference
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    • v.1989 no.05
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    • pp.77-80
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    • 1989
  • This paper describes a study on the locomotion control system for a indoor-use mobile wheelchair. Three lode of operations - BASIC, AUTOMATIC and PROGRAMMED - are employed as basic algorithm building block. One-chip microcomputer 8031 is dominating the control of actuation part and it can control the range of rotating speed of the wheel both right and left by servo motor. Keyboard is employed as a command input device. This system is intended to improve the daily life of the disabled by the intelligent interactive operation scheme.

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A Study on Design and Development of an Engine Control System Based on Crank Angle (크랭크 각 기준의 엔진 제어시스템 설계.제작에 관한 연구)

  • 윤팔주;김명준;선우명호
    • Transactions of the Korean Society of Automotive Engineers
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    • v.6 no.4
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    • pp.198-210
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    • 1998
  • A crank angle-based engine control system has been developed for use as an engine research tool to provide precise control of the fuel injection(timing and duration) and ignition(timing and dwell) in real-time. The engine event information is provided by the engine shaft encoder, and the engine control system uses this information to generate spark and injector control signals for relevant cylinders. Eight different engine types and four different rotary encoder resolutions can be accommodated by this system. Also this system allows a user to individually control the ignition and fuel injection for each cylinder in a simple manner such as through a keyboard or in a real-time operation from a closed-loop control program.

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Development of a Simulator of Vehicle Equipped with Mechanical Transmission and Hydraulic Accumulator Type-Braking Energy Regeneration System (유압 축압기식 제동에너지 희생시스템을 장착한 기계식 변속기 차량의 모의시험기 개발)

  • 이성래
    • Transactions of the Korean Society of Automotive Engineers
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    • v.12 no.5
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    • pp.180-186
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    • 2004
  • The simulator of a vehicle equipped with mechanical transmission and hydraulic accumulator type-braking energy regeneration system is developed using a PC. The simulator receives the shift lever position, the accelerator pedal angle and the brake pedal angle generated by the operator using the keyboard, updates the state variables of the energy regeneration system responding to the input signals, and draws the moving pictures of the accumulator piston and pump/motor plate angle every drawing time on the PC monitor. Also, the operator can observe the shift lever position, the accel pedal angle, brake pedal angle, pressures of accumulators, vehicle speed, hydraulic torque, engine torque and air brake torque representing the operation of braking energy regeneration system through the PC monitor every drawing time. The simulator can be a very useful tool to design and improve the braking energy regeneration system.

A Study on an Engine Control System using an Object Oriented Programming Method (객체지향 프로그래밍 기법을 이용한 엔진제어시스템에 관한 연구)

  • 윤팔주;이상준;선우명호
    • Transactions of the Korean Society of Automotive Engineers
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    • v.8 no.3
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    • pp.98-109
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    • 2000
  • A new PC-based Engine Control system (ECS) is developed using an object oriented programming method. This system provides more convenient environment for engine tests, easier user interface and extended functions. A Windows-based ECS software is developed with class, and the class structure is built on encapsulation and abstraction. The closed-loop engine control scheme can be easily constructed by using dynamic link library and multitasking. This means that a user can perform desired experiments without clear knowledge of the hardware structure of the ECS. Also this system allows a user to individually control the ignition and fuel injection for each cylinder in a simple manner such as through a keyboard/mouse or in a real-time operation from a closed-loop control program.

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Computer Aided Learning of Mathematical Logic (컴퓨터를 이용한 수리논리학 교육)

  • 정주희
    • Journal of Educational Research in Mathematics
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    • v.9 no.1
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    • pp.111-119
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    • 1999
  • This paper discusses jLogic, a mathematical logic education software developed by the author. jLogic is basically a MS-Windows based software that can construct first-order models, formulas and thet their satisfiablity. Logical formulas are easily input by a "keyboard" maintained by jLogic. A special finite model, called the "Toy World" can be visually cinstructed and modified. The user is supposed to answer the following 3 questions about the selected logical expression: 1. Is it a grammatically correct logical formula? 2. Is it a sentence that has a definite truth value? 3. Is th sentence true or false? When the user inputs his answer in the "Inspector window" and then presses the OK button, jLogic instantly tests the validity of the answer and tells the user the result. jLogic is freely downloaded from http://gauss.kyungpook.ac.kr/~jlogic/

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