• Title/Summary/Keyword: Keyboard

Search Result 468, Processing Time 0.025 seconds

Finger-Touch based Hangul Input Interface for Usability Enhancement among Visually Impaired Individuals (시각 장애인의 입력 편의성 향상을 위한 손가락 터치 기반의 한글 입력 인터페이스)

  • Kang, Seung-Shik;Choi, Yoon-Seung
    • Journal of KIISE
    • /
    • v.43 no.11
    • /
    • pp.1307-1314
    • /
    • 2016
  • Virtual Hangul keyboards like Chun-Ji-In, Narat-Gul, and QWERTY are based on eyesight recognition, in which input letter positions are fixed in the smartphone environment. The input method of a fixed-position style is not very convenient for visually impaired individuals. In order to resolve the issue of inconvenience of the Hangul input system, we propose a new paradigm of the finger-touch based Hangul input system that does not need eyesight recognition of input buttons. For the convenience of learning the touch-motion based keyboard, finger touches are designed by considering the shape and frequencies of Hangul vowels and consonants together with the preference of fingers. The base position is decided by the first touch of the screen, and the finger-touch keyboard is used in the same way for all the other touch-style devices, regardless of the differences in size and operation system. In this input method, unique finger-touch motions are assigned for Hangul letters that significantly reduce the input errors.

A Convergent Investigation on the Thermal Analysis due to Heat Generation of Laptop (노트북 열발생에 따른 열해석에 관한 융합연구)

  • Choi, Kye-Kwang;Cho, Jae-Ung
    • Journal of the Korea Convergence Society
    • /
    • v.11 no.11
    • /
    • pp.189-194
    • /
    • 2020
  • In this study, the durability on heat was considered through the thermal stress analyses on models A, B, and C of laptops. Model A is an integral part, indicating that the heated keyboard showed the highest temperature and the monitor part far from the heated one showed the coldest. In models B and C, only the heated keyboard parts are modeled, so it can be seen that they get hot overall. In the case of model A, the thickness of the laptop keyboard was thicker, but there were the most deformations, while model C had the thinnest thickness with the smallest stress and deformation. Model B had the highest stress but relatively little deformation. It is considered that the result of thermal analysis in this study can be used to make the latest efficient design of durable laptop. The durability of laptop against the heat can be evaluated by applying this study result to the laptop. And it is seen that the result can be the design of laptop with strength and the aesthetic convergence.

$\mu\textrm{p}$-based Electronic Control System for Automobiles Part 2; Information Display Control System (자동차의 마이크로프로셋서를 이용한 전자식 제어시스템에 대한 연구 제2편 ; 정보 표시 제어장치)

  • Chae, S.;Kim, Y.L.;Liu, J.;Kim, K.R.;Bien, Zeungnam
    • Journal of the Korean Institute of Telematics and Electronics
    • /
    • v.17 no.6
    • /
    • pp.33-37
    • /
    • 1980
  • The information display control system is designed and implemented on an automobile in which the conventional panel displays are replaced by electronic ones. The system hardware consists of three main parts, i. e., (i) the function select keyboard (ii) the central processing unit (iii) the displays, The system software consists of main routine and several interrupt service routine such as keyboaiuand display interrupt service routine:. The main routine handles various sensor inputs to generate the appropriate information for the driver such as running speed, available fuel quantity. coolant temperature, battery voltage, remaining distance to the destination , time of day, and so on. Finally the results of the field test of the system and some associated difficulties of realization problems are discussed.

  • PDF

Ergonomic Design of Computer Workstation (컴퓨터 워크스테이션의 인간공학적 디자인)

  • 정석길;이상도
    • Archives of design research
    • /
    • v.12 no.1
    • /
    • pp.157-166
    • /
    • 1999
  • With the increase in use of the computer, the VCT syndrome has occured as a new socialJhea/health problem. ErgonomicaI design standards are a for the users to reduce stress and poor physical posture in the human body. In this study. we have suggested design dimensions recommended from previous studies. We also have reviewed users' preference dimenision, and analyzed differences between users' preference dimenision. and the previous design aiteria to verify physical appropriateness. We analyzed how each design dimension was reached and affected the tunan body by objective EMG evaluation. and subjective evaluation of physical discomfort and oorrIort. We have found that keyboard height is very important in a workstation. If the elbow's height is lower than the keyboard's height. it effedS the hand and wrist. If higher, it brings fatigue to the shoulder and neck. As a result of this experiment. we suggested that the height of a keyboard desk for Koreans be 660mm for the fixed type and 540-774mm for the adjustable type. Also other design reoommendations were suggested in the thesis. In ooncIusion, our research will be very important in the database because it provides adjustable ranges to fit user's body types in the various design flekIs.

  • PDF

Analysis of Isomorphic Keyboard Layouts (동형 건반 배치의 분석)

  • Jho, Cheung Woon
    • Journal of the Korean Society for Computer Game
    • /
    • v.31 no.4
    • /
    • pp.167-174
    • /
    • 2018
  • The homogeneous key arrangement is a method of consistently arranging notes in a tile-shaped keyboard musical instrument, and arranging them in the same direction in the same direction on the neighboring keys in the same direction to enable a consistent musical arrangement. It has been used for a long time, but recently it has attracted attention by applying it to various modern musical instrument design and software instrument interface. There have been many different methods of deployment, but there are few studies on the existence of some or none of them. In this paper, we propose a classification method for such a key arrangement and analyze the relationship between them. This shows that there are far fewer types of homologous key arrangement than the known ones, and provided the basis of the study on the homogeneous key arrangement by providing a classification framework. Based on this, it is expected that more systematic analysis and research will be done and it will be used to develop various music interfaces. These studies will play a very important role in training students to understand the basic elements of pitch, harmony, harmony, and scales in music education games.

Analysis of Korean Language by First Order Markov Source (한글의 First Order Markov Source에 의한 해석)

  • 한영렬;박종원
    • Proceedings of the Korean Institute of Communication Sciences Conference
    • /
    • 1982.10a
    • /
    • pp.51-55
    • /
    • 1982
  • The analysis of Korean language by the first order markov source is carried out. The calculated entropy of the first order Markov source is also included. The results presented here are new data. The data can be useful in designing the keyboard pattern of terminal and the automatic discrimination of monosyllable in Korean language.

  • PDF

피지컬 인터페이스의 구현에 관한 연구

  • 오병근
    • Archives of design research
    • /
    • v.16 no.2
    • /
    • pp.131-140
    • /
    • 2003
  • The input for computer interaction design is very limited for the users to control the interface by only using keyboard and mouse. However, using the basic electrical engineering, the input design can be different from the existing method. Interactive art using computer technology is recently emersed, which is completed by people's participation. The electric signal transmitted in digital and analogue type from the interface controled by people to the computer can be used in multimedia interaction design. The electric circuit design will be necessary to transmit very safe electric signal from the interface. Electric switch, sensor, and camera technologies can be applied to input interface design, which would be alternative physical interaction without computer keyboard and mouse. This type of interaction design using human's body language and gesture would convey the richness of humanity.

  • PDF

Implementing Leap-Motion-Based Interface for Enhancing the Realism of Shooter Games (슈팅 게임의 현실감 개선을 위한 립모션 기반 인터페이스 구현)

  • Shin, Inho;Cheon, Donghun;Park, Hanhoon
    • Journal of the HCI Society of Korea
    • /
    • v.11 no.1
    • /
    • pp.5-10
    • /
    • 2016
  • This paper aims at providing a shooter game interface which enhances the game's realism by recognizing user's hand gestures using the Leap Motion. In this paper, we implemented the functions such as shooting, moving, viewpoint change, and zoom in/out, which are necessary in shooter games, and confirmed through user test that the game interface using familiar and intuitive hand gestures is superior to the conventional mouse/keyboard in terms of ease-to-manipulation, interest, extendability, and so on. Specifically, the user satisfaction index(1~5) was 3.02 on average when using the mouse/keyboard interface and 3.57 on average when using the proposed hand gesture interface.

A Dynamic Power Management System for Multiple Client in Cloud Computing Environment (클라우드 환경에서 다중 클라이언트를 위한 동적 전원관리 시스템)

  • Cha, Seung-Min;Lee, Bong-Hwan
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.16 no.2
    • /
    • pp.213-221
    • /
    • 2012
  • In this paper, a dynamic power management system is proposed to reduce energy consumption for multiple clients in cloud computing environments. The proposed system monitors both keyboard and mouse input from the user, available memory, and CPU usage in the virtual machine. If the system detects no keyboard and mouse input for a certain amount of time and both available memory and CPU usage reach predefined threshold value, the manager in the virtual machine orders the client to shutdown the client machine, which results in significant power save. The developed system is applied to the real university computer lab and the performance of the system is evaluated.

Development of Character Input System using Facial Muscle Signal and Minimum List Keyboard (안면근 신호를 이용한 최소 자판 문자 입력 시스템의 개발)

  • Kim, Hong-Hyun;Kim, Eung-Soo
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.14 no.6
    • /
    • pp.1338-1344
    • /
    • 2010
  • A person does communication between each other using language. But In the case of disabled person can not communication own idea to use writing and gesture. Therefore, In this paper, we embodied communication system using the facial muscle signals so that disabled person can do communication. Especially, After feature extraction of the EEG included facial muscle, it is converted the facial muscle into control signal, and then select character and communication using a minimum list keyboard.