• 제목/요약/키워드: Jumping

검색결과 416건 처리시간 0.025초

아라베스크 회전동작 시 지면반력 활용방법에 관한 연구 (The Research for Using Method of GRF (Ground Reaction Force) on Rotational Movement in Arabesque)

  • 권안숙;이건범
    • 한국운동역학회지
    • /
    • 제15권2호
    • /
    • pp.1-10
    • /
    • 2005
  • G. B. LEE, A. S. GWON, The Research for Using methodof GRF (Ground Reaction Force) on Rotational Movement in Arabesque. Korean Journal of Sport Biomechanics, Vol. 15, No. 2, pp.1-10, 2005. As, in relation to all movements of a human being, the movements such as mutually walking, running, rotating, and jumping are attained endlessly through the ground amid the interaction with the ground, in terms of the harmonious movement of the upper limbs and the lower limbs, related to the basic movement in ballet, the type of a movement depends on the size and direction of the force that presses down the ground (Fz, Fx, Fy) amid the interaction with the ground. Therefore, aiming to correctly and efficiently perform a rotational movement in Arabesque, this study analyzed factors of the force manifestation through GRF (Ground Reaction Force), by dividing into preparing, stepping, standing, rotating, and finishing stages (events (1) ${\sim}$ (5)), targeting the subjects of 4 elite female students who majored in ballet. 1. At the No.5 position of the preparing stage, It is necessary that support the ground with left and right foot balance, 2. As the stepping stage is the phase ranging from the event (2), in which a plie movement of bending a knee is started, to the event (3) of stretching a knee, Rebunding motion is not good, and One have a position with ankle and knee flextion condition in order to stretch strengthly in event (3) position 3. At the event (1) position, It is necessary that exert the Fz reaction force at the event (3) position. Because large stretch force help to have a toe on position easily and show a active motion 4. In order to have a stand and rotation motion smoothly, One need a muscle strength training for ankle extension, knee extension, control horizental force

Electrical Properties of Lead Free (1-x)(Na0.5K0.5) NbO3-xLiNbO3 Piezoelectric Ceramics

  • Park, Jong-Ho;Park, Hui-Jin;Choi, Byung-Chun
    • 한국재료학회지
    • /
    • 제26권12호
    • /
    • pp.721-725
    • /
    • 2016
  • This work focuses on the electrical conduction mechanism in a lead free ($Na_{0.5}K_{0.5}NbO_3$ ; NKN) ceramics system with $LiNbO_3$ content of approximately critical concentration $x{\geq}0.2$. Lead free $(1-x)(Na_{0.5}K_{0.5})NbO_3-x(LiNbO_3)$, $NKN-LN_x$ (x = 0.1, 0.2) ceramics were synthesized by solid-state reaction method. Crystal structures are confirmed by X-ray diffraction. The electric-mechanical bond coefficient $k_p$ decreases and the phase transition temperature $T_c$ increases with increasing x content, as determined by dielectric and piezoelectric measurements. The value of the real dielectric constants ${\varepsilon}^{\prime}$ and $k_BT{\varepsilon}^{\prime\prime}$ showed anomalies around $T_c$ ($462^{\circ}C$ in the NKN-LN0.1 and $500^{\circ}C$ in the NKN-LN0.2). For the ionic conduction of mobile ions, the activation energies are obtained as $E_I=1.76eV$ (NKN-LN0.1) and $E_I=1.55eV$ (NKN-LN0.2), above $T_c$, and $E_{II}=0.78$ (NKNL-N0.1) and $E_{II}=0.81$ (NKN-LN0.2) below $T_c$. It is believed that the conduction mechanisms of NKN-LNx ceramics are related to ionic hopping conduction, which may arise mainly due to the jumping of $Li^+$ ions.

레이저 센서에서 두 개의 특징점을 이용한 이동로봇의 항법 (Two Feature Points Based Laser Scanner for Mobile Robot Navigation)

  • 김주완;심덕선
    • 한국항행학회논문지
    • /
    • 제18권2호
    • /
    • pp.134-141
    • /
    • 2014
  • 이동로봇의 주행에는 주로 바퀴 엔코더, 비전, 초음파, 레이저 센서가 많이 사용된다. 바퀴의 엔코더는 추측항법으로 시간에 따라 오차가 누적되기 때문에 단독 사용으로는 정확한 로봇의 위치를 계산할 수가 없다. 비전 센서는 풍부한 정보를 제공하지만 정보추출에 시간이 많이 소요되고, 초음파 센서는 거리정보의 정확도가 떨어지기 때문에 항행에 사용하기에는 어려움이 있다. 반면 레이저 센서는 비교적 정확한 거리정보를 제공하여 주므로 주행 센서로 사용하기 적합하다. 본 논문에서는 레이저 거리계에서 각도를 추출하는 방법을 제안하고 칼만 필터를 사용하여 레이저 거리계에서 추출한 거리 및 각도와 바퀴 엔코더에서 추출한 거리 및 각도에 대한 정합을 수행한다. 일반적으로 레이저 거리계 사용시 특징점 하나를 사용한 경우에 그 특징점이 변하거나 새로운 특징점으로 이동할 때 오차가 커질 수가 있다. 이를 보완하기 위해 이동 로봇의 주행 시 레이저 스캐너에서 두 개의 특징점들을 사용하는 방법을 사용하여 이동 로봇의 항법 성능이 향상됨을 보인다.

TCAM을 이용한 고성능 패턴 매치 알고리즘 (High-Speed Pattern Matching Algorithm using TCAM)

  • 성정식;강석민;이영석;권택근;김봉태
    • 정보처리학회논문지C
    • /
    • 제12C권4호
    • /
    • pp.503-510
    • /
    • 2005
  • 수 기가비트 급의 네트워크 성능 저하 없이 모든 패킷의 페이로드를 검사하여 유해 패킷을 검출해 내기 위해서 일반 메모리보다 빠른 검색을 지원하는 TCAM을 이용한 고성능 패턴 매치 알고리즘을 제안한다. 본 논문에서 제안하는 고성능 패턴 매치 알고리즘은 페이로드내에서 m바이트의 문자열당 한 번의 TCAM 룩업을 수행하는 m-바이트 점핑 윈도우 기법을 이용하여 패킷의 페이로드당 TCAM 룩업 횟수를 줄여 페이로드 스캐닝 속도를 증가시킨다. 본 논문에서 제안한 방법과 TCAM 기반 슬라이딩 윈도우 패턴 매치 방법을 이용하여 페이로드 스캐닝 성능을 비교해 보고, 제안한 방법의 우수성을 시뮬레이션을 통해 보인다. 또한 m-바이트 점핑 윈도우 패턴 매치 알고리즘이 약 2천개의 패턴을 가지는 Snort 규칙을 이용한 시뮬레이션을 통해 9Mbit TCAM에서 10Gbps 이상의 페이로드 스캐닝 성능을 낼 수 있음을 보인다.

An Edutainment Game Prototype for Sasang Constitutional Food Therapy

  • Yea, Sang-Jun;Zhao, Dapeng;Ryu, Il-Han;Yang, Changsop;Kim, Chul;Gweon, Gahgene
    • 대한예방한의학회지
    • /
    • 제19권2호
    • /
    • pp.159-167
    • /
    • 2015
  • Objective : Recently many kinds of food therapies have sprung up to prevent or manage disease and to promote health. Seeing Korean history, the Korean medical doctors have been applying food therapy based on the thought that the dietary sources were as important as the medicine. Therefore, in this study, we designed a mobile edutainment game prototype with the goal of providing education about healthy food knowledge for users who belongs to different constitutional types. Materials and Method : We adopted the Sasang Constitutional Medicine as the medical background knowledge for our edutainment game design. Based on the user study, we developed the process of edutainment system which is composed of 'My game', 'My constitution', and 'My food'. Among the whole process, we developed a prototype for the core module - the 'My game' part. This prototype used a jumping game for mobile devices that is composed of training, level 1 and level 2 stages. Results : From the target user evaluation, it was proved that 1) in terms of the learning effect of healthy diet, the edutainment game we developed has a significant advantage over the conventional learning media. 2) after playing the edutainment game, the good and bad food identification accuracy based on picture and text format were increased by 44% and 42% respectively, and 3) target users perceived enjoyment while using this prototype, as well as showed positive intention to use this game as edutainment tool in the future. Conclusion : We designed and developed mobile edutainment game prototype to educate healthy food knowledge based on Sasang Constitutional Medicine. Through user evaluation, we proved that our prototype enhanced healthy food knowledge and that user accepted the prototype as a beneficial edutainment tool.

제스처 인식을 활용한 모바일 게임 제어 (Mobile Game Control using Gesture Recognition)

  • 이용철;오치민;이칠우
    • 한국콘텐츠학회논문지
    • /
    • 제11권12호
    • /
    • pp.629-638
    • /
    • 2011
  • 모바일 게임은 이동 및 휴대가 가능하고 간단한 인터페이스를 가지고 있는 장점을 지니고 있다. 이러한 장점들은 콘텐츠의 양이 많지 않고, 인터페이스가 복잡하지 않아야 한다는 제스처 인식 기반 게임에 매우 적합한 내용들이다. 본 논문에서는 모바일 게임의 장점을 활용하여 제스처 인식 시스템이 구현된 곳이라면 사용자의 움직임이 모바일 게임에 직접 반영될 수 있는 제스처 인식 기반 모바일 게임 콘텐츠를 제안한다. 본 논문에서 기술한 콘텐츠는 사용자의 움직임을 인지하는 제스처 인식 부분과 통신 부분, 그리고 게임구현 부분으로 나누어진다. 제스처는 TOF 카메라로부터 얻어진 깊이 영상으로부터 사용자 영역을 얻고, 사용자 영상의 EOH 특징을 이용한 SVM을 통하여 인식된다. 그리고 테스트 영상을 실험하여 얻은 80% 이상의 제스처 인식 결과로부터 제스처 인식이 모바일 게임 콘텐츠의 입력으로 활용될 수 있음을 확인하였다. 제안된 기술은 다양한 콘텐츠에 적용이 가능하지만 본 논문에서는 이동과 점프로 이루어진 간단한 인터페이스 방식의 게임 콘텐츠를 새롭게 제시한다.

건설분야의 IT 융합기술 개발모델 (Developing Model of Fusion Technology Between Information and Construction Industry)

  • 서주원;황찬규
    • 한국산학기술학회논문지
    • /
    • 제11권4호
    • /
    • pp.1399-1404
    • /
    • 2010
  • 국내 건설산업이 새로운 도약을 이루기 위해서는 해외 시장에서의 경쟁력 확보와 새로운 시장의 창출이 필요하다. 국제적인 기술경쟁력을 가진 건설 분야와 IT 분야의 융합기술 개발을 통한 국제 경쟁력 확보와 새로운 시장창출은 성공가능성이 매우 높게 평가된다. 그렇지만, 구체적인 실현에 있어서 기술적 장벽뿐만 아니라, 융합개발의 명확한 모델이 정립되어 있지 않기 때문에, 건설 산업 관점에서 융합기술의 가능영역과 적절한 개발모델의 제시가 요구되고 있다. 건설 분야의 IT 융합기술은 생산성 향상과 노동력 절감 및 유지관리 구조물의 생애주기 비용절감을 통한 경쟁력 강화 분야와 u-city와 같은 수요창출형 신상품의 개발로 구분될 수 있다. 특히, IT 융합기술 개발 단계에서 건설사 관점에서 철저한 수요중심의 접근과 빠른 IT 기술발전에 대응하는 전략이 요구되며, 융합개발의 주도그룹을 선두로 선순환적인 순환모델을 적용하는 전략이 효과적일 것이다.

General Behaviors and Perching Behaviors of Laying Hens in Cages with Different Colored Perches

  • Chen, D.H.;Bao, J.
    • Asian-Australasian Journal of Animal Sciences
    • /
    • 제25권5호
    • /
    • pp.717-724
    • /
    • 2012
  • Color is one of the perch properties. This study was conducted to investigate the general behaviors and perching behaviors in laying hens under different group size (stocking density), and to understand the perch color (black, white or brown) preference of hens during the night. A total of 390 Hyline Brown laying hens was used, and randomly allocated to three treatments: individual group (G1), group of four hens (G4), and group of eight hens (G8), respectively. There were 30 replicates in each group. The hens in G1, G4 and G8 groups were put into the test cages in which three colored perches were simultaneously provided and allowed for four days of habituation in the new cages. Hens behaviors were recorded using cameras with infrared light sources for the following periods: 8:00 to 10:00; 14:00 to 16:00; 19:00 to 21:00; 23:30 to 0:30 on the fifth day after transferring the birds into the test cages. The behaviors of hens in every time period were collected and analyzed, and hens positions on the test perches during mid-night were recorded. The results showed that, group size (stocking density) had significant effect on most of the general behaviors of laying hens except exploring behavior. There were great differences in most of the general behaviors during different time periods. In the preference test of perch color during night, the hens showed no clear preference for white, black or brown perches. For perching behaviors, perching time and frequency of transferring from one perch to another was higher on black perches than on white or brown perches in individual groups. In G4 groups, the hens spent more time on white perches during daytime and more frequent transferring during night compared with black or brown perches. The frequency of jumping upon and down from white perches was higher in G8 groups. It can be concluded that although the group sizes in the cage significantly affected most of the general behaviors, we found that no preference of perch color was shown by the caged laying hens in the different group sizes tested in this study.

발목관절의 키네지오 테이핑 적용이 대학생들의 운동 수행 시 자세조절기능에 미치는 영향 (The Effect of Ankle Kinesio Taping on Postural Control Functions in University Students: a randomized control trial)

  • 엄세영;이원준;이재일;이은희;이혜영;정은정
    • 대한물리치료과학회지
    • /
    • 제25권1호
    • /
    • pp.11-19
    • /
    • 2018
  • Purpose : The purpose of this study was to examine the effects of ankle kinesio taping on postural control function during exercise in university students. Method : Thirty subjects were randomly allocated to three groups: Y taping group (n=20), I taping group (n=20) and Non-taping group (n=20). All groups underwent the same exercise program including stretching for 30 minutes. The exercise program proceeded in the following order: five minutes of stretching, a 20-minutes exercise program, and additional five 5 minutes of stretching. Of the eight exercise methods suggested by Purcell et al, seven were chosen (lateral shuffle, forward & backward running, agility ladder, figure-of-8, forward jogging while jumping over cones, wall jumps and zigzags); $90^{\circ}$ cuts with lateral shuffle were omitted. The postural control functions was measured participants's perceptions of stability, confidence, and reassurance using methods suggested by Purcell et al,. Result : The confidence was significant difference in I taping group compared to Non taping group. The reassurance was significant difference in Y taping group and I taping group compared to Non taping group. Conclusion : The Kinesio taping increased confidence, and reassurance during exercise in university students. Additional research on Kinesio taping for improving range of motion and agility is need.

고등학생의 성별에 따른 수직점프 유형별 운동역학적 분석 (The Biomechanical Analysis of Various Vertical Jumps According to Gender of High School Students)

  • 이행섭;주명덕
    • 한국운동역학회지
    • /
    • 제16권4호
    • /
    • pp.153-164
    • /
    • 2006
  • This thesis is focused on kinematical and kinematical analysis of each types(Type #1 : use both swing of arm and reaction of knee, Type #2 : Use only swing of arm, not reaction of knee, type #3 : Neither use of swing of arm nor reaction of knee) of vertical jumps according to gender of High School Students. The subjects of this study is High School Student's male and female, 5 each, for analyzation of actions 3D image analyzing and GRF machines were used. To identify the differences of analyzed variables, an independent T-test on gender, an One-way ANOVA on types were used. Summery of the results are stated below. first of all, female students showed differences on Hip Joint angle and Joint Velocity from male students on Kimentic Variable. So training on hip joint force of flection and extension of female students is needed. Both male and female students showed relatively bigger result of arm's Angular Momentum than thigh's Angular Momentum on Type #1. This is regarded of faster Joint Velocity of Arm. Bigger result of female students of arm's contribution on Type #1 than male students can be said as Female student's weaker hip joint's angular muscle force than male student's, so the dependency of arm is heavier than male students. In Kinetic variable, GRF showed bigger result on male students than female students. So female students need to enhance joint's torque to increase GRF than male students. On vertical Impulse, high numeric data of last two reaction of tiptoe of vertical GRF and antero-posterior GRF helped increasing impulse by extending action time of force.