• Title/Summary/Keyword: Java Programming Language

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DEVELOPMENT OF ON-LINE DATA VISUALIZATION PROGRAM AND ITS APPLICATION (온-라인 데이터 가시화 프로그램의 개발과 그 적용)

  • Kang, S.H.;Kim, B.S.
    • 한국전산유체공학회:학술대회논문집
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    • 2008.10a
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    • pp.290-296
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    • 2008
  • In this paper development of on-line data visualization program is described and some examples of data postprocessing are shown. The program is written in JAVA language and runs as a JAVA applet on the web browser such as Internet Explorer or Firefox. Remote users can use the program to visualize and analyze their own flow data by accessing the program server through the internet and loading data files in proper formats from their local computers. This paper describes briefly about algorithms for data visualization, structure and available functions of the program, and web sever system. The mechanism of how the JAVA applet can access and process local data files and relevant coding techniques are explained as well. Also explained is what is required for the remote users and client computers to access the program on-line. Some visualization examples performed on a local computer are illustrated by accessing the server remotely.

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Implementation of Estimation and Inference on the Web

  • Kang, Heemo;Sim, Songyong
    • Communications for Statistical Applications and Methods
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    • v.7 no.3
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    • pp.913-926
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    • 2000
  • An electronic statistics text on the web is implemented. The introduced text provide interactive instructions on the statistical estimation and inference. As a by-product, we also provide a calculation of quantiles and p-value of t-distribution and standard normal distribution. This program was written in JAVA programming language.

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Implementation of a Web-based Virtual Educational System for Java Language Using Java Web Player (자바 웹플레이어를 이용한 웹기반 자바언어 가상교육시스템의 구현)

  • Kim, Dongsik;Moon, Ilhyun;Choi, Kwansun;Jeon, Changwan;Lee, Sunheum
    • The Journal of Korean Association of Computer Education
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    • v.11 no.1
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    • pp.57-64
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    • 2008
  • This paper presents a web-based virtual educational system for Java language, which consists of a management system named Java Web Player (JWP) and creative multimedia contents for the lectures of Java language. The JWP is a Java application program free from security problems by the Java Web Start technologies that supports an integrated learning environment including three important learning procedures: Java concept learning process, programming practice process and assessment process. On-line voice presentation and its related texts together with moving images are synchronized for efficiently conveying creative contents to learners. Furthermore, a simple and useful compiler is included in the JWP for providing user-friendly language practice environment enabling such as coding, editing, executing, and debugging Java source files on the Web. Finally, simple multiple choices are given suddenly to the learners while they are studying through the JWP and the test results are displayed on the message box. In order to show the validity of the proposed virtual educational system we analysed and assessed the learners' academic performance on the five quizzes for one semester.

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Implementation and Analysis of Multi-precision Multiplication for Public Key Cryptography Based on NDK (NDK 기반 공개키 암호를 위한 곱셈기 구현 및 분석)

  • Seo, Hwa-Jeong;Kim, Ho-Won
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.11
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    • pp.2347-2354
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    • 2012
  • On Android environment, program development is conducted with JAVA SDK. However, using JAVA, it is operated over virtual machine which shows lower performance in terms of speed than traditional C language programming. The method writes program in C language, which conducts operation efficiently. In the paper, we implement multiplication using NDK and SDK to analyze the public key cryptography over Android environment. In case of SDK, we used BigInteger package and in case of NDK, we used Comb method. Moreover, execution time of arithmetic, branch and call operations over Android environment is compared to understand performance enhancement using NDK package.

Storing information of stroke rehabilitation patients using blockchain technology: a software study

  • Chang, Min Cheol
    • Journal of Yeungnam Medical Science
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    • v.39 no.2
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    • pp.98-107
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    • 2022
  • Background: Stroke patients usually experience damage to multiple functions and a long rehabilitation period. Hence, there is a large volume of patient clinical information. It thus takes a long time for clinicians to identify the patient's information and essential pieces of information may be overlooked. To solve this, we stored the essential clinical information of stroke patients in a blockchain and implemented the blockchain technology using the Java programming language. Methods: We created a mini blockchain to store the medical information of patients using the Java programming language. Results: After generating a unique pair of public/private keys for identity verification, a patient's identity is verified by applying the Elliptic Curve Digital Signature Algorithm based on the generated keys. When the identity verification is complete, new medical data are stored in the transaction list and the generated transaction is verified. When verification is completed normally, the block hash value is derived using the transaction value and the hash value of the previous block. The hash value of the previous block is then stored in the generated block to interconnect the blocks. Conclusion: We demonstrated that blockchain can be used to store and deliver the patient information of stroke patients. It may be difficult to directly implement the code that we developed in the medical field, but it can serve as a starting point for the creation of a blockchain system to be used in the field.

The Development of an Educational Robot and Scratch-based Programming

  • Lee, Young-Dae;Kang, Jeong-Jin;Lee, Kee-Young;Lee, Jun;Seo, Yongho
    • International journal of advanced smart convergence
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    • v.5 no.2
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    • pp.8-17
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    • 2016
  • Scratch-based programming has come to be known as an effective programming tool because of its graphic instruction modules, which are designed to be assembled like the famous LEGO building blocks. These building block-like structures allow users to more easily program applications without using other more difficult programming languages such as C or Java, which are text-based. Therefore, it poses a good opportunity for application in educational settings, especially in primary schools. This paper presents an effective approach to developing an educational robot for use in elementary schools. Furthermore, we present the method for scratch programming based on the external modules need for the implementation of robot motion. Lastly, we design a systematic curriculum, titled "Play with a Robot," and propose guidelines to using the educational programming language Scratch.

Design and Implementation of Java Crypto Provider for Android Platform (안드로이드 플랫폼을 위한 자바 보안 프로바이더 설계 및 구현)

  • Son, Mikyung;Kang, Namhi
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37C no.9
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    • pp.851-858
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    • 2012
  • Java crypto library such as SUN JCA/JCE or BC JCE is generally used to implement secure applications for smart devices using Android platform. Programming functions written by Java language are launched and executed inside Java Virtual Machine (JVM), thereby difficult to use system hardware specific functionalities and degrading performance as well. In case of crypto primitive, few secure applications can use crypto primitive executing in JVM because both amount of computing and complexity of such primitives are very high. From the aspect of performance, in particular, time sensitive real time applications such as streaming services or secure application frequently applying public key based crypto algorithm cannot use Java crypto library. To solve the problem, we design and implement crypto library which employ JNI and NDK methods to directly access functions that implemented by native language such as C or C++. The proposed Java Crypto provider supports faster execution. Also developer can use our provider in the same way by writing traditional Java crypto library.

A Study of Communication between Multi-Agents for Web Based Collaborative Learning (웹기반 협력 학습을 위한 멀티에이전트간의 통신에 관한 연구)

  • Lee, Chul-Hwan;Han, Sun-Gwan
    • Journal of The Korean Association of Information Education
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    • v.3 no.2
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    • pp.41-53
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    • 2000
  • The purpose of the paper is communication between multi-agents for student's learning at web based collaborative learning. First, this study investigated the whole contents and characteristics of an agent system and discussed KQML, communication language between multi-agents. Also, we suggested architecture of an agent based system for collaborative learning and interaction method between agents using KQML. We design어 and implemented collaborative learning system using Java programming language, and we also demonstrate the efficiency of collaborative learning system by communication between multi-agents through experiments.

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Location-aware visualization of VRML models in indoor location tracking system

  • Yang, Chi-Shian;Chung, Wan-Young
    • Journal of Sensor Science and Technology
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    • v.16 no.3
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    • pp.220-228
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    • 2007
  • For many applications particularly in navigation system, a three-dimensional representation improves the usability of information. This paper introduces 3D Graphical User Interface (GUI) of indoor location tracking system, 3D Navigation View. The application provides users a 3D visualization of the indoor environments they are exploring, synchronized with the physical world through spatial information obtained from indoor location tracking system. It adopts widely used Virtual Reality Modeling Language (VRML) to construct, represent, distribute and render 3D world of indoor environments over Internet. Java, an all-purpose programming language is integrated to comprehend spatial information received from indoor location tracking system. Both are connected through an interface called External Authoring Interface (EAI) provided by VRML. Via EAI, Java is given the authority to access and manipulate the 3D objects inside the 3D world that facilitates the indication of user's position and viewpoint in the constructed virtual indoor environments periodically.

Performance Comparison of Python and Scala APIs in Spark Distributed Cluster Computing System (Spark 기반에서 Python과 Scala API의 성능 비교 분석)

  • Ji, Keung-yeup;Kwon, Youngmi
    • Journal of Korea Multimedia Society
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    • v.23 no.2
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    • pp.241-246
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    • 2020
  • Hadoop is a framework to process large data sets in a distributed way across clusters of nodes. It has been a popular platform to process big data, but in recent years, other platforms became competitive ones depending on the characteristics of the application. Spark is one of distributed platforms to enable real-time data processing and improve overall processing performance over Hadoop by introducing in-memory processing instead of disk I/O. Whereas Hadoop is designed to work on Java and data analysis is processed using Java API, Spark provides a variety of APIs with Scala, Python, Java and R. In this paper, the goal is to find out whether the APIs of different programming languages af ect the performances in Spark. We chose two popular APIs: Python and Scala. Python is easy to learn and is used in AI domain in a wide range. Scala is a programming language with advantages of parallelism. Our experiment shows much faster processing with Scala API than Python API. For the performance issues on AI-based analysis, further study is needed.