• Title/Summary/Keyword: JEER

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A study on the structural relationships among performance influence factors of long-term on-site training using multi-group analysis: Focusing on IPP of K university (다중집단분석을 활용한 장기현장실습 프로그램 성과 영향요인 간의 구조관계 연구: K대학 IPP 사례를 중심으로)

  • Lee, Ji-young;Lee, Sang-kon
    • Journal of Engineering Education Research
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    • v.23 no.2
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    • pp.49-60
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    • 2020
  • The purpose of this study is to empirically verify whether there are differences according to group characteristics in the effect of job characteristic requirements on practice performance in university long-term on-site training. Specifically, the relationship between job characteristics (job scope, job content, coaching, benefits), practical satisfaction, and occupational competencies was examined according to the group characteristics (gender types, major types, corporation types). For this purpose, the survey data were collected and analyzed for 752 students who participated in K university long-term on-site training. As a result of the analysis, first, it was found that the job characteristics (job scope job content, coaching, benefits) had structural relationship affecting occupational competence through mediation of practice satisfaction. Second, As for the differences according to the group characteristics, there were differences in the relations. Based on the result, theoretical and practical implications and follow-up studies were proposed.

Haptic Design of a Wearable Wrist Massage Device as a Capstone Design Project of Designeer Education Program (디자이니어 양성 커리큘럼 내 융합설계프로젝트 사례: 웨어러블 손목 마사지 기기의 햅틱 디자인)

  • Lim, Dokshin;Kwon, Kyunghyun
    • Journal of Engineering Education Research
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    • v.23 no.2
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    • pp.43-48
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    • 2020
  • This paper deals with a Capstone Design project which is a wearable haptic wrist massage device design carried out within the 'Designeer' education program. Following design thinking process is recommended throughout a year in order to ensure a desirable, feasible and viable product. Dealing with a real problem of the field requires open-minded and flexible attitudes both from students and professors. Integrating design in an engineering project does not mean always making better looking product. User experience design allows wider opportunity to engineers to deal with design. A case study of developing a wearable wrist massage device shown in this paper demonstrate haptic design and how haptic properties can be optimized to offer best user experience of hand massaging. This study identified that starting lateral pressure movements from the center in larger area using air tubes gives better feeling as self-massage using wrist wearing devices.

A Systematic Review of Female Engineering Students Related Studies (공과대학 여학생 관련 연구 동향 분석: 국내 연구를 중심으로)

  • Hwang, Soonhee
    • Journal of Engineering Education Research
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    • v.23 no.2
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    • pp.31-42
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    • 2020
  • This study aims to analyze the research trends of female engineering students focused on domestic research and to suggest implications for future researches. For this purpose, 67 domestic researches (academic articles & graduate theses) which were published since 1996 were collected using the academic research information service and the National Assembly Library search service. All of these 67 researches have been reviewed and classified according to analytical criteria such as publication year, research method, journal's research field and research subjects. Our findings show that firstly, related research on female engineering students has been growing since 1996. Secondly, there were more researches of both academic journals and graduate theses, using quantitative method compared to those with the other research methods. Thirdly, the research themes could be classified as follows: gender-awareness, female engineering students'(hereafter, FES) psychological variables, customized education for FES, career related variables, FES's properties and counselling for them. Fourth, regarding the result of analysis on the research topic, 41.79% of the researches were related to FES's 'career' related factors as well as diverse correlates. Based on these findings, it is necessary to continue studying on FES using various research methods as well as adopting different research perspectives. Also, practical and educational treatments for FES are required with particular attention to their individual variables.

Development of Program Outcomes Evaluation System for Multidisciplinary Major in Design and Software (디자인과 소프트웨어 융합전공의 프로그램 학습성과 평가체계 개발)

  • Choi, Ji-Eun;Kim, Hakil;Jin, Sung-Hee
    • Journal of Engineering Education Research
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    • v.22 no.6
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    • pp.74-88
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    • 2019
  • In recent years, the design has formed and operated convergence education in conjunction with many other academic fields, and ABEEK also encourages the participation of convergence engineering programs. The purpose of this study is to require design and software convergence major to operate program that accord engineering education certification criteria to develop a program outcomes evaluation system and examine its validity. The program outcomes evaluation system was developed in accordance with development research methods and procedures. As a result, developed evaluation system program outcomes for convergence-based program outcomes: convergence ability, creative thinking ability, entrepreneur ability, and design ability. Finally, it revised and supplemented them through expert validity examine. Expert validity review included 9 experts in engineering, IT engineering, education technology, and design. The validity, usefulness, intelligibility, universality, and explanatory power of the evaluation system were reviewed. The results of this study are expected to provide practical tools for operating ABBEK of convergence programs between design and engineering.

A Survey Study on the Design and Development of UML-based Education for Novice Computer Programmers (컴퓨터 초보자 소프트웨어교육에 있어서의 UML 도구의 적합성 연구)

  • Kim, Yun-Woo;Oh, Ji-Hye;Oh, Uran;Park, Hyun-Seok
    • Journal of Engineering Education Research
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    • v.22 no.6
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    • pp.3-11
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    • 2019
  • To evaluate the suitability of UML (Unified Modelling Language) in terms of educating novice software engineers, we have conducted a survey study with 102 students who were enrolled in a mandatory course for sophomores in computer science and engineering department. The results indicate that UML 1) has high satisfaction rate among software novices as an education material, 2) improves computational thinking and problem-solving skills, and 3) increases the efficacy of learning when the education program is implemented in the order of UML, programming practice, and physical computing. This paper suggests the applicability of UML as a new education paradigm in software education.

Engineering Students' Everyday Creativity and Directions of Creativity Education (공과대학생의 일상적 창의성과 창의성 교육의 방향)

  • Hwang, Soonhee;Yun, Kyung-Mi
    • Journal of Engineering Education Research
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    • v.22 no.6
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    • pp.40-50
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    • 2019
  • The purpose of this study is to explore characteristics of engineering students' everyday creativity compared with those of undergraduate students. For this, we investigated whether there were differences in undergraduates' everyday creativity according to majors, gender and grade. Everyday creativity can be defined as thinking and activities producing useful and suitable personal products, and to solve problems in a new and unique ways. Thus everyday creativity is reported to be universal ability creative people can express in their everyday life. Eight hundred and fifty seven students from three universities in three Korean regions responded to Everyday Creativity Scale. Our findings show that firstly, there were significant differences in undergraduates' everyday creativity by majors and gender. Whereas there were no differences in the same survey by grade. Engineering students obtained significantly lower score of everyday creativity as well as its sub-scales. Also, there were significant differences in everyday creativity's sub-factors by gender. Based on these findings, practical implications for creativity education are discussed with particular attention to learner's individual variables.

A Research on the Norming of The Self-Reported Test for Engineering Design Competency (자기 보고식 공학설계 역량 검사 도구 규준화 연구)

  • Jo, Han-jin;Wi, Seon-bok;Kim, Taehoon
    • Journal of Engineering Education Research
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    • v.23 no.3
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    • pp.66-75
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    • 2020
  • The purpose of this study is to norm the engineering design competency test. To achieve the purpose of the study, a survey was conducted on engineering college students nationwide using engineering design competency test developed in the precedent study, and a total of 2,859 questionnaires were analyzed. The main results are as follows. First, the national average of engineering design competency scores was 158 out of 240 points. Second, there was no significant difference between genders in engineering design competency by background variables. On the other hand, there was a significant difference by major. It was found that mechanical and construction majors have higher engineering design competency than IT and chemical/material engineering majors. Also, the scores of engineering design competency increased as the grade went up. Third, the number of courses related to engineering design did not affect by engineering design competency, but the actual number of times of experience in engineering design was affected by engineering design competency.

Effects of an SSI-based Program for Engineering College Students on Character and Values (공과대학 학생을 위한 과학기술관련 사회·윤리 쟁점기반 수업이 인성과 가치관에 미치는 효과 탐색)

  • Lee, Hyunok
    • Journal of Engineering Education Research
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    • v.23 no.3
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    • pp.3-12
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    • 2020
  • This study explores the effects of an SSI-based program focused on character and values for engineering college students. The participants were fifty-four students enrolled in the program. Data sources include the students' responses to the Likert-type questionnaire on character and values as well as qualitative data such as classroom dialogues, assignment essays and field notes. The results indicate that the program significantly contributed to the enhancement of the engineering college students' perception of character and values, especially in the sub-components, sustainable development, perspective-taking, and willingness to act. In addition, the qualitative data reveals the nuances of the students' responses in the classroom dialogue and essays related to the sub-components. Based on the results, the author compares the participants' responses to other students in previous research which reported the effects of an SSI-based program on character and values. Compared to the other students, the engineering students in this study cultivated willingness to act through the SSI-based program, without improvement in most of the emotional aspects of character and values.

A Study on Effects of Make-A-Thon Program based on Engineering Problem Solving for Science high school students (과학고등학교 학생을 대상으로 한 공학적 문제해결 중심 메이커톤 프로그램의 개발 및 효과)

  • Kim, Youngmin;Choi, Jinsu
    • Journal of Engineering Education Research
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    • v.23 no.3
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    • pp.13-19
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    • 2020
  • The purpose of this study is to develop and apply a make-a-thon program based on engineering problem solving for science high school students and to analyze the changes of participating students. Through the consultation of teachers and experts, a team-based and student-driven engineering problem-solving-oriented make-a-thon program was developed. And, the program operated using KAIST's human and material resources for 51 students. Students composed of 12 teams studied 12 topics through an engineering problem-solving process, and the overall program satisfaction was very high, on average 4.62. Through this program, students' creative leader competency have been positively changed, especially in cognitive characteristics (diffusion thinking, problem solving ability) and social characteristics (pursuit of social values). Attitudes toward engineering also changed positively, especially in terms of difficulty of engineering, interest in engineering, gender role in engineering, and engineering and occupational factors. In conclusion, it was confirmed that this program is very effective for science high school students with high demand for engineering education.

Expert Suggestions for the Implementation of Science and Engineering Integrated Lesson in Middle Science Classrooms (과학·공학 융합 수업의 중학교 현장적용을 위한 전문가 제안)

  • Yi, Hyojin;Nam, Younkyeong
    • Journal of Engineering Education Research
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    • v.23 no.3
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    • pp.20-31
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    • 2020
  • The purpose of this study is to suggest a meaningful way of implementing science and engineering integrated lessons in school science settings. To this end, two types of science and engineering integrated lesson units (focusing on the physic concepts of light and wave) were developed based on the core elements of science and engineering integrated lesson; object, context, engineering design, and connection with science. These two units were implemented in free semester program in a middle school in a metropolitan city. Throughout the process of program implementation, instructor's reflection and focus group interview with participant students were collected to reveal problems arising from the field implementation. In addition, engineering education experts were interviewed to discuss the potential problems and possible solutions for the problems. As results of the study, five main problems of implementing escience and engineering integrated lessons in a school science setting were revealed and practical solutions for the problems were suggested by the experts.