• Title/Summary/Keyword: JAVA 언어

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An Enhanced method for detecting obfuscated Javascript Malware using automated Deobfuscation (난독화된 자바스크립트의 자동 복호화를 통한 악성코드의 효율적인 탐지 방안 연구)

  • Ji, Sun-Ho;Kim, Huy-Kang
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.22 no.4
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    • pp.869-882
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    • 2012
  • With the growth of Web services and the development of web exploit toolkits, web-based malware has increased dramatically. Using Javascript Obfuscation, recent web-based malware hide a malicious URL and the exploit code. Thus, pattern matching for network intrusion detection systems has difficulty of detecting malware. Though various methods have proposed to detect Javascript malware on a users' web browser, the overall detection is needed to counter advanced attacks such as APTs(Advanced Persistent Treats), aimed at penetration into a certain an organization's intranet. To overcome the limitation of previous pattern matching for network intrusion detection systems, a novel deobfuscating method to handle obfuscated Javascript is needed. In this paper, we propose a framework for effective hidden malware detection through an automated deobfuscation regardless of advanced obfuscation techniques with overriding JavaScript functions and a separate JavaScript interpreter through to improve jsunpack-n.

Implementation of Digital Game-based Learning Feature for Package Tour Management Application (패키지 투어 관리 애플리케이션을 위한 디지털 게임 기반의 학습 기능 구현)

  • Wahyutama, Aria Bisma;Hwang, Mintae
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.7
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    • pp.1004-1012
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    • 2022
  • This paper contains the implementation of a game as a feature of a package tour management application with the Digital Game-based Learning approach that helps tourists learn about tourism spots. The game is written in Java language for an Android smartphone that is designed to be integrated with Content Management System (CMS) to manage the game's contents and assets. The game contains one tourism spots introductory level and five quiz game levels with each having a reward (points) and punishment (time penalty) system, then summed the results to obtain the total score from all levels. The total score will determine a tourist's performance and be listed on an online leaderboard to increase competitiveness among tourists. The conducted performance evaluation of the game shows satisfactory results of 0.9 seconds of response time from the database to the game. Implementing the game presented in this paper will potentially reduce the burden of the tour guide and increase the efficiency of managing the tour group.

Mobile Office Construction on a Geotechnical Information System (지반정보시스템 기반의 Mobile Office 구축)

  • Kim, Su-Young;Jung, Seung-Hyun;Kang, Yu-Jin;Cho, Wan-Sup
    • Journal of Korea Society of Industrial Information Systems
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    • v.15 no.5
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    • pp.125-135
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    • 2010
  • Mobile office is becoming common as advances in mobile devices such as PDAs, Smart-phones, or wireless Internet. In this paper, we construct a mobile office environment on a geotechnical information system(GIS). Especially, web services and XML technology combined with SOA (service oriented services) are adopted for various types of mobile devices and services in a minimum cost. Web service and XML can provide an excellent SW reusability, extensibility, and interoperability even for heterogeneous distributed systems. Applications can exploit web services by just knowing server's address. Prototype system integrates a client in Visual Basic.Net and server in Java via the web services and XML data exchange. We verify effectiveness of the approach through the implementation of prototype system.

Designing an Agricultural Data Sharing Platform for Digital Agriculture Data Utilization and Service Delivery (디지털 농업 데이터 활용 및 서비스 제공을 위한 농산업 데이터 공유 플랫폼 설계)

  • Seung-Jae Kim;Meong-Hun Lee;Jin-Gwang Koh
    • The Journal of Bigdata
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    • v.8 no.1
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    • pp.1-10
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    • 2023
  • This paper presents the design process of an agricultural data sharing platform intended to address major challenges faced by the domestic agricultural industry. The platform was designed with a user interface that prioritizes user requirements for ease of use and offers various analysis techniques to provide growth prediction for field environment, growth, management, and control data. Additionally, the platform supports File to DB and DB to DB linkage methods to ensure seamless linkage between the platform and farmhouses. The UI design process utilized HTML/CSS-based languages, JavaScript, and React to provide a comprehensive user experience from platform login to data upload, analysis, and detailed inquiry visualization. The study is expected to contribute to the development of Korean smart farm models and provide reliable data sets to agricultural industry sites and researchers.

A Benchmark of AI Application based on Open Source for Data Mining Environmental Variables in Smart Farm (스마트 시설환경 환경변수 분석을 위한 Open source 기반 인공지능 활용법 분석)

  • Min, Jae-Ki;Lee, DongHoon
    • Proceedings of the Korean Society for Agricultural Machinery Conference
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    • 2017.04a
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    • pp.159-159
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    • 2017
  • 스마트 시설환경은 대표적으로 원예, 축산 분야 등 여러 형태의 농업현장에 정보 통신 및 데이터 분석 기술을 도입하고 있는 시설화된 생산 환경이라 할 수 있다. 근래에 하드웨어적으로 급증한 스마트 시설환경에서 생산되는 방대한 생육/환경 데이터를 올바르고 적합하게 사용하기 위해서는 일반 산업 현장과는 차별화 된 분석기법이 요구된다고 할 수 있다. 소프트웨어 공학 분야에서 연구된 빅데이터 처리 기술을 기계적으로 농업 분야의 빅데이터에 적용하기에는 한계가 있을 수 있다. 시설환경 내/외부의 다양한 환경 변수는 시계열 데이터의 난해성, 비가역성, 불특정성, 비정형 패턴 등에 기인하여 예측 모델 연구가 매우 난해한 대상이기 때문이라 할 수 있다. 본 연구에서는 근래에 관심이 급증하고 있는 인공신경망 연구 소프트웨어인 Tensorflow (www.tensorflow.org)와 대표적인 Open source인 OpenNN (www.openn.net)을 스마트 시설환경 환경변수 상호간 상관성 분석에 응용하였다. 해당 소프트웨어 라이브러리의 운영환경을 살펴보면 Tensorflow 는 Linux(Ubuntu 16.04.4), Max OS X(EL capitan 10.11), Windows (x86 compatible)에서 활용가능하고, OpenNN은 별도의 운영환경에 대한 바이너리를 제공하지 않고 소스코드 전체를 제공하므로, 해당 운영환경에서 바이너리 컴파일 후 활용이 가능하다. 소프트웨어 개발 언어의 경우 Tensorflow는 python이 기본 언어이며 python(v2.7 or v3.N) 가상 환경 내에서 개발이 수행이 된다. 주의 깊게 살펴볼 부분은 이러한 개발 환경의 제약으로 인하여 Tensorflow의 주요한 장점 중에 하나인 고속 연산 기능 수행이 일부 운영 환경에 국한이 되어 제공이 된다는 점이다. GPU(Graphics Processing Unit)의 제공하는 하드웨어 가속기능은 Linux 운영체제에서 활용이 가능하다. 가상 개발 환경에 운영되는 한계로 인하여 실시간 정보 처리에는 한계가 따르므로 이에 대한 고려가 필요하다. 한편 근래(2017.03)에 공개된 Tensorflow API r1.0의 경우 python, C++, Java언어와 함께 Go라는 언어를 새로 지원하여 개발자의 활용 범위를 매우 높였다. OpenNN의 경우 C++ 언어를 기본으로 제공하며 C++ 컴파일러를 지원하는 임의의 개발 환경에서 모두 활용이 가능하다. 특징은 클러스터링 플랫폼과 연동을 통해 하드웨어 가속 기능의 부재를 일부 극복했다는 점이다. 상기 두 가지 패키지를 이용하여 2016년 2월부터 5월 까지 충북 음성군 소재 딸기 온실 내부에서 취득한 온도, 습도, 조도, CO2에 대하여 Large-scale linear model을 실험적(시간단위, 일단위, 주단위 분할)으로 적용하고, 인접한 세그먼트의 환경변수 예측 모델링을 수행하였다. 동일한 조건의 학습을 수행함에 있어, Tensorflow가 개발 소요 시간과 학습 실행 속도 측면에서 매우 우세하였다. OpenNN을 이용하여 대등한 성능을 보이기 위해선 병렬 클러스터링 기술을 활용해야 할 것이다. 오프라인 일괄(Offline batch)처리 방식의 한계가 있는 인공신경망 모델링 기법과 현장 보급이 불가능한 고성능 하드웨어 연산 장치에 대한 대안 마련을 위한 연구가 필요하다.

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Development of an SWRL-based Backward Chaining Inference Engine SMART-B for the Next Generation Web (차세대 웹을 위한 SWRL 기반 역방향 추론엔진 SMART-B의 개발)

  • Song Yong-Uk;Hong June-Seok;Kim Woo-Ju;Lee Sung-Kyu;Youn Suk-Hee
    • Journal of Intelligence and Information Systems
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    • v.12 no.2
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    • pp.67-81
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    • 2006
  • While the existing Web focuses on the interface with human users based on HTML, the next generation Web will focus on the interaction among software agents by using XML and XML-based standards and technologies. The inference engine, which will serve as brains of software agents in the next generation Web, should thoroughly understand the Semantic Web, the standard language of the next generation Web. As abasis for the service, the W3C (World Wide Web Consortium) has recommended SWRL (Semantic Web Rule Language) which had been made by compounding OWL (Web Ontology Language) and RuleML (Rule Markup Language). In this research, we develop a backward chaining inference engine SMART-B (SeMantic web Agent Reasoning Tools -Backward chaining inference engine), which uses SWRL and OWL to represent rules and facts respectively. We analyze the requirements for the SWRL-based backward chaining inference and design analgorithm for the backward chaining inference which reflects the traditional backward chaining inference algorithm and the requirements of the next generation Semantic Web. We also implement the backward chaining inference engine and the administrative tools for fact and rule bases into Java components to insure the independence and portability among different platforms under the environment of Ubiquitous Computing.

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English Learning with the Tools of Flash Animation (플래시 애니메이션 도구를 활용한 영어 학습 환경 연구)

  • Lee, Il Suk
    • Journal of Digital Contents Society
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    • v.14 no.4
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    • pp.537-544
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    • 2013
  • There has been many studies to explore what is the best multimedia tools for English learning by internet, but the students are still thirsty for the lack of practical and effective learning method which may lead them to stimulate their motivations to learn English with technological new media. The purpose of this study is to design Flash Animation as a new approach to learn language acquisition for those students who are learning English as a second language. This second is to show the validity for the introduction of Flash Animation into the English class. The third is to describe the effectiveness of the application of multimedia tools used in English communication such as java script programming and power point presentation.

Design and Implementation of a Virtual Robot Education System (가상 로봇 교육 시스템 설계 및 구현)

  • Hongyu, Xiong;So, Won-Ho
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.48 no.1
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    • pp.108-115
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    • 2011
  • Virtual Robot Education System (VRES), which is for programming education with a Lego Mindstorm NXT robot, is designed and implemented. Through this system, program learners can edit source code, compile, download it into the robot, and run their executive program. In order to observe it, the system includes web cameras and provide monitoring services. Thus, students are able to verify the operation of robot into which they download their program in detail and to debug if necessary. In addition, we design a new simple user-friendly programming language and a corresponding compiler for it. With those tools, learner can more easily create programs for NXT robot and test them than Java language. A educator can control and manage the robot for the subject of a class with direct control mode of our system. Therefore, the proposed system is able to support students to learn robot programming during or after regular classes with web browsers through Internet.

Smart Phone E-Book Application using Web Common APIs (웹 공통 API를 이용한 스마트폰 전자책 응용)

  • Cho, Soo-Sun
    • The Journal of the Korea Contents Association
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    • v.11 no.11
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    • pp.28-33
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    • 2011
  • Recently the market of smart phone applications grows very fast. And users want more various and rich experiments using enhanced smart phone functions. But the development of smart phone applications is not an easy job. Specially to control smart phone sensors can be realized by using each native programming languages in experts level. Moreover the process needs separate development based on each smart phone OS. Development of the Web-based smart phone application using Web Common APIs, known as 'WebApp', is one of solutions to overcome these problems. The method includes interface constructions with HTML, and Web Common API calls and accesses to smart phone device APIs with Java scripts. In this paper, the experience in development of the smart phone e-book application is introduced, which is implemented with comport and OS independent WebApp development method.

Fuzzing Method for Web-Assembly Module Safety Validation (웹 어셈블리 모듈 안전성 검증을 위한 퍼징 방법)

  • Park, Sunghyun;Kang, Sangyong;Kim, Yeonsu;Noh, Bongnam
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.29 no.2
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    • pp.275-285
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    • 2019
  • Web-assemblies are a new binary standard designed to improve the performance of Web browser JavaScript. Web-assemblies are becoming a new web standard that can run at near native speed with efficient execution, concise representation, and code written in multiple languages. However, current Web-assembly vulnerability verification is limited to the Web assembly interpreter language, and vulnerability verification of Web-assembly binary itself is insufficient. Therefore, it is necessary to verify the safety of the web assembly itself. In this paper, we analyze how to operate the web assembly and verify the safety of the current web-assembly. In addition, we examine vulnerability of existing web -assembly and analyze limitations according to existing safety verification method. Finally, we introduce web-assembly API based fuzzing method to overcome limitation of web-assembly safety verification method. This verifies the effectiveness of the proposed Fuzzing by detecting crashes that could not be detected by existing safety verification tools.