• Title/Summary/Keyword: Inverse time-to-collision

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A Human-Centered Control Algorithm for Personalized Autonomous Driving based on Integration of Inverse Time-To-Collision and Time Headway (자율주행 개인화를 위한 역 충돌시간 및 차두시간 융합 기반 인간중심 제어 알고리즘 개발)

  • Oh, Kwang-Seok
    • Journal of the Korea Convergence Society
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    • v.9 no.10
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    • pp.249-255
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    • 2018
  • This paper presents a human-centered control algorithm for personalized autonomous driving based on the integration of inverse time-to-collision and time headway. In order to minimize the sense of difference between driver and autonomous driving, the human-centered control technology is required. Driving characteristics in case that vehicle drives with the preceding vehicle have been analyzed and reflected to the longitudinal control algorithm. The driving characteristics such as acceleration, inverse time-to-collision, time headway have been analyzed for longitudinal control. The control algorithm proposed in this study has been constructed on Matlab/Simulink environment and the performance evaluation has been conducted by using actual driving data.

A mathematical approach to motion planning for time-varying obstacle avoidance (시변 장애물 회피 동작 계획을 위한 수학적 접근 방법)

  • 고낙용;이범희;고명삼
    • 제어로봇시스템학회:학술대회논문집
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    • 1990.10a
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    • pp.388-393
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    • 1990
  • A robot manipulator and an obstacle are described mathematically in joint space, with the mathematical representation for the collision between the robot manipulator and the obstacle. Using these descriptions, the robot motion planning problem is formulated which can be used to avoide a time varying obstacle. To solve the problem, the constraints on motion planning are discretized in joint space. An analytical method is proposed for planning the motion in joint space from a given starting point to the goal point. It is found that solving the inverse kinematics problem is not necessary to get the control input to the joint motion controller for collision avoidance.

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Work chain-based inverse kinematics of robot to imitate human motion with Kinect

  • Zhang, Ming;Chen, Jianxin;Wei, Xin;Zhang, Dezhou
    • ETRI Journal
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    • v.40 no.4
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    • pp.511-521
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    • 2018
  • The ability to realize human-motion imitation using robots is closely related to developments in the field of artificial intelligence. However, it is not easy to imitate human motions entirely owing to the physical differences between the human body and robots. In this paper, we propose a work chain-based inverse kinematics to enable a robot to imitate the human motion of upper limbs in real time. Two work chains are built on each arm to ensure that there is motion similarity, such as the end effector trajectory and the joint-angle configuration. In addition, a two-phase filter is used to remove the interference and noise, together with a self-collision avoidance scheme to maintain the stability of the robot during the imitation. Experimental results verify the effectiveness of our solution on the humanoid robot Nao-H25 in terms of accuracy and real-time performance.

Real-time FCWS implementation using CPU-FPGA architecture (CPU-FPGA 구조를 이용한 실시간 FCWS 구현)

  • Han, Sungwoo;Jeong, Yongjin
    • Journal of IKEEE
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    • v.21 no.4
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    • pp.358-367
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    • 2017
  • Advanced Driver Assistance Systems(ADAS), such as Front Collision Warning System (FCWS) are currently being developed. FCWS require high processing speed because it must operate in real time while driving. In addition, a low-power system is required to operate in an automobile embedded system. In this paper, FCWS is implemented in CPU-FPGA architecture in embedded system to enable real-time processing. The lane detection enabled the use of the Inverse Transform Perspective (IPM) and sliding window methods to operate at fast speed. To detect the vehicle, a Convolutional Neural Network (CNN) with high recognition rate and accelerated by parallel processing in FPGA is used. The proposed architecture was verified using Intel FPGA Cyclone V SoC(System on Chip) with ARM-Core A9 which operates in low power and on-board FPGA. The performance of FCWS in HD resolution is 44FPS, which is real time, and energy efficiency is about 3.33 times higher than that of high performance PC enviroment.

Feasibility Prediction-Based Obstacle Removal Planning and Contactable Disinfection Robot System for Surface Disinfection in an Untidy Environment (비정돈 환경의 표면 소독을 위한 실현성 예측 기반의 장애물 제거 계획법 및 접촉식 방역 로봇 시스템)

  • Kang, Junsu;Yi, Inje;Chung, Wan Kyun;Kim, Keehoon
    • The Journal of Korea Robotics Society
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    • v.16 no.3
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    • pp.283-290
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    • 2021
  • We propose a task and motion planning algorithm for clearing obstacles and wiping surfaces, which is essential for surface disinfection during the pathogen disinfection process. The proposed task and motion planning algorithm determines task parameters such as grasping pose and placement location during the planning process without using pre-specified or discretized values. Furthermore, to quickly inspect many unit motions, we propose a motion feasibility prediction algorithm consisting of collision checking and an SVM model for inverse mechanics and self-collision prediction. Planning time analysis shows that the feasibility prediction algorithm can significantly increase the planning speed and success rates in situations with multiple obstacles. Finally, we implemented a hierarchical control scheme to enable wiping motion while following a planner-generated joint trajectory. We verified our planning and control framework by conducted an obstacle-clearing and surface wiping experiment in a simulated disinfection environment.

Aircraft Collision-Avoidance/Guidance Strategy in Dynamic Environments for Planar Flight (2차원 평면에서 이동장애물에 대한 항공기의 유도/회피기동 연구)

  • Rhee, Ihn-Seok
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.32 no.7
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    • pp.69-75
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    • 2004
  • An avoidance/guidance problem of an aircraft against moving obstacle is considered in two dimensional space. The aircraft is modelled as a point mass flying with constant speed. The lateral acceleration is assumed the control input. Artificial potential functions are applied to the terminal point and moving obstacles in order that repulsive forces and an attractive force are produced by the obstacles and the terminal point respectively. A real time guidance/avoidance law is proposed by using the potential forces and relative velocity. The guidance law for a logarithm potential function results the well-known proportional navigation law. The avoidance control command is inverse proportional to the time-to-go to the obstacle and turns the aircraft toward the negative direction of the line-of-sight change. The performance of the proposed guidance/avoidance law is verified with simulations.

Locationing of telemanipulator based on task capability

  • Park, Young-Soo;Yoon, Jisup;Cho, Hyung-Suck
    • 제어로봇시스템학회:학술대회논문집
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    • 1995.10a
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    • pp.392-395
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    • 1995
  • This paper presents a time efficient method for determining a sequence of locations of a mobile manipulator that facilitates tracking of continuous path in cluttered environment. Given the task trajectory in the form of octree data structure, the algorithm performs characterization of task space and subsequent multistage optimization process to determine task feasible locations of the robot. Firstly, the collision free portion of the trajectory is determined and classified according to uniqueness domains of the inverse kinematics solutions. Then by implementing the extent of task feasible subspace into an optimization criteria, a multistage optimization problem is formulated to determines the task feasible locations of the mobile manipulator. The effectiveness of the proposed method is shown through a simulation study performed for a 3-d.o.f. manipulator with generic kinematic structure.

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Visual Feedback System for Manipulating Objects Using Hand Motions in Virtual Reality Environment (가상 환경에서의 손동작을 사용한 물체 조작에 대한 시각적 피드백 시스템)

  • Seo, Woong;Kwon, Sangmo;Ihm, Insung
    • Journal of the Korea Computer Graphics Society
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    • v.26 no.3
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    • pp.9-19
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    • 2020
  • With the recent development of various kinds of virtual reality devices, there has been an active research effort to increase the sense of reality by recognizing the physical behavior of users rather than by classical user input methods. Among such devices, the Leap Motion controller recognizes the user's hand gestures and can realistically trace the user's hand in a virtual reality environment. However, manipulating an object in virtual reality using a recognized user's hand often causes the hand to pass through the object, which should not occur in the real world. This study presents a way to build a visual feedback system for enhancing the user's sense of interaction between hands and objects in virtual reality. In virtual reality, the user's hands are examined precisely by using a ray tracing method to see if the virtual object collides with the user's hand, and when any collision occurs, visual feedback is given through the process of reconstructing the user's hand by moving the position of the end of the user's fingers that enter the object through sign distance field and reverse mechanics. This enables realistic interaction in virtual reality in real time.