• Title/Summary/Keyword: Intuitive control

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Master Arm and Control System for Teleoperated Bolting Robot (원격 제어되는 볼팅 로봇을 위한 마스터암과 제어 시스템)

  • Lee, Sang Woo;Park, Jang Woo;Park, Shin Suk
    • Journal of the Korean Society for Precision Engineering
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    • v.30 no.2
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    • pp.185-193
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    • 2013
  • The construction automation provides safer and more productive working environment of construction site. We developed the automation system of bolting operation for high-rise building in the previous research. However, this system has a weak point that the operation has to be processed in the air with the operator in the cabin. This weakness leads operators to considerably dangerous environment. Therefore, we proposed the tele-operation system in order to supplement this weak point. Furthermore, it leads more effective operation by application of more intuitive controller; spherical coordinate based Master Arm than the joystick in the Mobile Bolting Robot system. These proposed system and controller were evaluated based on Fitts' law paradigm, which is a general estimation method of speed accuracy of task. Through the experimental results, new developed tele-operation system is compared with the actual operation and it discloses distinctions between two systems. As a result, it is found that new developed teleoperation system can be possible to replace the operation in the cabin.

Implementation of Intuitive Method for Controlling Multi-device with Universal Remote Controller (통합원격제어기를 통한 직관적인 다중기기 제어방법의 구현)

  • Hong, Sung-Soo;Seo, Joon-Kyu;Ko, Chang-Suk;Ahn, Hyo-In
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.646-649
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    • 2009
  • 최근 가정에서 사용되고 기기 중 원격제어기(Remote controller)로 제어가 가능한 기기가 늘어나고 있다. 이에 따라 여러 기기들이 있는 경우 사용자는 기기들을 동시 제어하려 할 때 제어하고자 하는 제어대상에 맞는 원격제어기를 찾기 위해 많은 시간을 소비하는 경우가 일반적이다. 이러한 불편함이 증가함에 따라 통합원격제어기(Universal remote controller)의 보급이 증가하고 있으나, 여전히 여러 기기를 동시제어하고자 할 경우 제어코드의 입력 등 복잡한 절차를 걸쳐 사용할 수 밖에 없으며, 이러한 점은 결국 통합원격제어기의 사용성을 현저히 약화시킨다. 본 고에서는 인간이 제어대상기기를 제어하고자 하는 의도를 원격제어기에 전달하는 여러 방법 중 인간이 물체를 인식하는 것과 동일한 메타포인 직관적인 '지시(Pointing)'법을 사용하여 실시간으로 다중기기를 통합 제어하는 방법, 즉 지시통합제어방법(Point and Control)에 대한 센서 및 하드웨어구조를 설명하고, 구동방식을 제안한다.

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A hand gesture recognition method for an intelligent smart home TV remote control system (스마트 홈에서의 TV 제어 시스템을 위한 손 제스처 인식 방법)

  • Kim, Dae-Hwan;Cho, Sang-Ho;Cheon, Young-Jae;Kim, Dai-Jin
    • Proceedings of the Korean Information Science Society Conference
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    • 2007.10c
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    • pp.516-520
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    • 2007
  • This paper presents a intuitive, simple and easy smart home TV remote control system using the hand gesture recognition. Hand candidate regions are detected by cascading policy of the part of human anatomy on the disparity map image, Exact hand region is extracted by the graph-cuts algorithm using the skin color information. Hand postures are represented by shape features which are extracted by a simple shape extraction method. We use the forward spotting accumulative HMMs for a smart home TV remote control system. Experimental results show that the proposed system has a good recognition rate of 97.33 % for TV remote control in real-time.

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Neuro-Fuzzy control of converging vehicles for automated transportation systems (뉴로퍼지를 이용한 자율운송시스템의 차량합류제어)

  • Ryu, Se-Hui;Park, Jang-Hyeon
    • Journal of Institute of Control, Robotics and Systems
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    • v.5 no.8
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    • pp.907-913
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    • 1999
  • For an automated transportation system like PRT(Personal Rapid Transit) system or IVHS, an efficient vehicle-merging algorithm is required for smooth operation of the network. For management of merging, collision avoidance between vehicles, ride comfort, and the effect on traffic should be considered. This paper proposes an unmanned vehicle-merging algorithm that consists of two procedures. First, a longitudinal control algorithm is designed to keep a safe headway between vehicles in a single lane. Secondly, 'vacant slot and ghost vehicle' concept is introduced and a decision algorithm is designed to determine the sequence of vehicles entering a converging section considering energy consumption, ride comfort, and total traffic flow. The sequencing algorithm is based on fuzzy rules and the membership functions are determined first by an intuitive method and then trained by a learning method using a neural network. The vehicle-merging algorithm is shown to be effective through simulations based on a PRT model.

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Surface Design Using B-spline Skinning of Cross-Sectional Curves under Volume Constraint (체적등의 구속조건하에서 단면곡선들로부터 B-spline Skinning을 사용한 곡면 디자인)

  • 김형철
    • Korean Journal of Computational Design and Engineering
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    • v.3 no.2
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    • pp.87-102
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    • 1998
  • Given a sequence of cross-sectional curves, the skinning method generates a freeform surface that interpolates the given curves in that sequence. This thesis presents a construction method of a B-spline skinning surface that is fair and satisfies volume constraints. The fairness metric is based on the parametric energy functional of a surface. The degrees of freedom in surface control are closely related lo control points in the skinning direction. The algorithm fur finding a skinning surface consists of two step. In the first step, an initial fair surface is generated without volume constraints and one coordinate of each control point is fixed. In the second step, a final surface that meets all constraints is constucted by rearranging the other coordinates of each control point that defines the initial surface A variational Lagrange optimization method produces a system of nonlinear equations, which can be solved numerically. Moreover, the reparametrization of given sectional curves is important for the construction of a reasonable skinning surface. This thesis also presents an intuitive metric for reparametrization and gives some examples that are optimized with respect to that metric.

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The Mouse & Keyboard Control Application based on Smart Phone (스마트 폰 기반의 마우스와 키보드 제어 어플리케이션)

  • Lim, Yang Mi
    • Journal of Korea Multimedia Society
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    • v.20 no.2
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    • pp.396-403
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    • 2017
  • In recent years, the use of touch screens has expanded, and devices such as remote controllers have been developed in various ways to control and access contents at long range. The wireless-based touch screen is used in classroom, seminar room, and remote video conversation in addition to the TV remote control. The purpose of the study is to design a smart phone-based intuitive interface that can perform the role of a wireless mouse and a wireless keyboard at range using Bluetooth and to develop an application that integrates functions of a mouse and a keyboard. Firstly, touch interaction model for controlling software such as PowerPoint by connecting to a general PC on a smart phone has been studied. The most simple touch operation interface is used to reproduce the function of existing devices and design more simply. The studies of the extension of interfaces with various functions are important, but development of optimized interfaces for users will become more important in the future. In this sense, this study is valuable.

Biomimetic control for redundant and high degree of freedom limb systems: neurobiological modularity

  • Giszter, Simon F.;Hart, Corey B.
    • Smart Structures and Systems
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    • v.7 no.3
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    • pp.169-184
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    • 2011
  • We review the current understanding of modularity in biological motor control and its forms, and then relate this modularity to proposed modular control structures for biomimetic robots. We note the features that are different between the robotic and the biological 'designs' with features which have evolved by natural selection, and note those aspects of biology which may be counter-intuitive or unique to the biological controls as we currently understand them. Biological modularity can be divided into kinematic modularity comprised of strokes and cycles: primitives approximating a range of optimization criteria, and execution modularity comprised of kinetic motor primitives: muscle synergies recruited by premotor drives which are most often pulsatile, and which have the biomechanical effect of instantiating a visco-elastic force-field in the limb. The relations of these identified biological elements to kinematic and force-level motor primitives employed in robot control formulations are discussed.

Three control strategies based on a-b-c frame for AC-DC converter (a-b-c 프레임에 근거한 AC-DC 변환기용 세가지 제어전략)

  • Lee, Dong-Su;Kim, Ji-Woong;Jeon, Seong-Jeub;Huh, Man-Tak
    • Proceedings of the KIPE Conference
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    • 2005.07a
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    • pp.283-285
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    • 2005
  • Three control strategies that can be applied to a three-phase AC-DC converter under unbalanced input voltage condition are discussed. Analytic solutions are given on the a-b-c frame, and are very simple, direct and Intuitive. All of the strategies guarantee sinusoidal input currents. All the control functions, including decoupled current control and PWM, are implemented on the a-b-c frame. Accordingly, the controller is very simple and robust. The proposal is verified by simulation and experiments on a prototype operating at 15 kHz

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Design of Gaming Interaction Control using Gesture Recognition and VR Control in FPS Game (FPS 게임에서 제스처 인식과 VR 컨트롤러를 이용한 게임 상호 작용 제어 설계)

  • Lee, Yong-Hwan;Ahn, Hyochang
    • Journal of the Semiconductor & Display Technology
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    • v.18 no.4
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    • pp.116-119
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    • 2019
  • User interface/experience and realistic game manipulation play an important role in virtual reality first-person-shooting game. This paper presents an intuitive hands-free interface of gaming interaction scheme for FPS based on user's gesture recognition and VR controller. We focus on conventional interface of VR FPS interaction, and design the player interaction wearing head mounted display with two motion controllers; leap motion to handle low-level physics interaction and VIVE tracker to control movement of the player joints in the VR world. The FPS prototype system shows that the design interface helps to enjoy playing immersive FPS and gives players a new gaming experience.

Studies on control mechanism and performance of a novel pneumatic-driven active dynamic vibration absorber

  • Kunjie Rong;Xinghua Li;Zheng Lu;Siyuan Wu
    • Structural Engineering and Mechanics
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    • v.87 no.2
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    • pp.117-127
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    • 2023
  • To efficiently attenuate seismic responses of a structure, a novel pneumatic-driven active dynamic vibration absorber (PD-ADVA) is proposed in this study. PD-ADVA aims to realize closed-loop control using a simple and intuitive control algorithm, which takes the structure velocity response as the input signal and then outputs an inverse control force to primary structure. The corresponding active control theory and phase control mechanism of the system are studied by numerical and theoretical methods, the system's control performance and amplitude-frequency characteristics under seismic excitations are explored. The capability of the proposed active control system to cope with frequency-varying random excitation is evaluated by comparing with the optimum tuning TMD. The analysis results show that the control algorithm of PD-ADVA ensures the control force always output to the structure in the opposite direction of the velocity response, indicating that the presented system does not produce a negative effect. The phase difference between the response of uncontrolled and controlled structures is zero, while the phase difference between the control force and the harmonic excitation is π, the theoretical and numerical results demonstrate that PD-ADVA always generates beneficial control effects. The PD-ADVA can effectively mitigate the structural seismic responses, and its control performance is insensitive to amplitude. Compared with the optimum tuning TMD, PD-ADVA has better control performance and higher system stability, and will not have negative effects under seismic wave excitations.