• Title/Summary/Keyword: Intuitive control

Search Result 221, Processing Time 0.026 seconds

Quantitative Evaluation of an Intuitive Teaching Method for Industrial Robot Using a Force/Moment Direction Sensor

  • Park, Myoung-Hwan;Lee, Woo-Won
    • International Journal of Control, Automation, and Systems
    • /
    • v.1 no.3
    • /
    • pp.395-400
    • /
    • 2003
  • A quantitative performance evaluation of a robot teaching method using a force/moment direction sensor is presented. The performance of the teaching method using the force/moment direction sensor is compared with the conventional teaching pendant method. Two types of teaching tasks were designed and the teaching times required to complete the teaching tasks were measured and compared. Task A requires a teaching motion that involves four degrees of freedom motion. Task B requires a teaching motion that involves six degrees of freedom motion. It was found that, by using the force/moment direction sensor method, the teaching times were reduced by 25% for Task A and 45% for Task B compared to the teaching pendant method.

Virtual Reality Game Modeling for a Haptic Jacket

  • Bae, Hee-Jung;Jang, Byung-Tae
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 2003.10a
    • /
    • pp.882-885
    • /
    • 2003
  • In this paper, we describe a haptic jacket and wheel as a haptic interface to enhance VR game realism. Building upon the VR game system using this devices, our haptic interface technique allows the user to intuitive interact on game contents, and then to sense the game event properties such as walking, attacking, driving and fire in a natural way. In addition, we extended the initial haptic model to support haptic decoration and dynamic interactions due to the added game event in a real time display. An application example presented here is a VR Dino-Attack game. This game supports interactions among dynamic and our intuitive haptic interface. Modeling physic interactions involves precise collision detection, real-time force computation, and high control-loop bandwidth.

  • PDF

Emotional Expression through the Selection Control of Gestures of a 3D Avatar (3D 아바타 동작의 선택 제어를 통한 감정 표현)

  • Lee, JiHye;Jin, YoungHoon;Chai, YoungHo
    • Korean Journal of Computational Design and Engineering
    • /
    • v.19 no.4
    • /
    • pp.443-454
    • /
    • 2014
  • In this paper, an intuitive emotional expression of the 3D avatar is presented. Using the motion selection control of 3D avatar, an easy-to-use communication which is more intuitive than emoticon is possible. 12 pieces different emotions of avatar are classified as positive emotions such as cheers, impressive, joy, welcoming, fun, pleasure and negative emotions of anger, jealousy, wrath, frustration, sadness, loneliness. The combination of lower body motion is used to represent additional emotions of amusing, joyous, surprise, enthusiasm, glad, excite, sulk, discomfort, irritation, embarrassment, anxiety, sorrow. In order to get the realistic human posture, BVH format of motion capture data are used and the synthesis of BVH file data are implemented by applying the proposed emotional expression rules of the 3D avatar.

Hand Haptic Interface for Intuitive 3D Interaction (직관적인 3D 인터랙션을 위한 핸드 햅틱 인터페이스)

  • Jang, Yong-Seok;Kim, Yong-Wan;Son, Wook-Ho;Kim, Kyung-Hwan
    • Journal of the HCI Society of Korea
    • /
    • v.2 no.2
    • /
    • pp.53-59
    • /
    • 2007
  • Several researches in 3D interaction have identified and extensively studied the four basic interaction tasks for 3D/VE applications, namely, navigation, selection, manipulation and system control. These interaction schemes in the real world or VE are generally suitable for interacting with small graspable objects. In some applications, it is important to duplicate real world behavior. For example, a training system for a manual assembly task and usability verification system benefits from a realistic system for object grasping and manipulation. However, it is not appropriate to instantly apply these interaction technologies to such applications, because the quality of simulated grasping and manipulation has been limited. Therefore, we introduce the intuitive and natural 3D interaction haptic interface supporting high-precision hand operations and realistic haptic feedback.

  • PDF

Development of An Expert system with Knowledge Learning Capability for Service Restoration of Automated Distribution Substation (고도화된 자동화 변전소의 사고복구 지원을 위한 지식학습능력을 가지는 전문가 시스템의 개발)

  • Ko Yun-Seok;Kang Tae-Gue
    • The Transactions of the Korean Institute of Electrical Engineers A
    • /
    • v.53 no.12
    • /
    • pp.637-644
    • /
    • 2004
  • This paper proposes an expert system with the knowledge learning capability which can enhance the safety and effectiveness of substation operation in the automated substation as well as existing substation by inferring multiple events such as main transformer fault, busbar fault and main transformer work schedule under multiple inference mode and multiple objective mode and by considering totally the switch status and the main transformer operating constraints. Especially inference mode includes the local minimum tree search method and pattern recognition method to enhance the performance of real-time bus reconfiguration strategy. The inference engine of the expert system consists of intuitive inferencing part and logical inferencing part. The intuitive inferencing part offers the control strategy corresponding to the event which is most similar to the real event by searching based on a minimum distance classification method of pattern recognition methods. On the other hand, logical inferencing part makes real-time control strategy using real-time mode(best-first search method) when the intuitive inferencing is failed. Also, it builds up a knowledge base or appends a new knowledge to the knowledge base using pattern learning function. The expert system has main transformer fault, main transformer maintenance work and bus fault processing function. It is implemented as computer language, Visual C++ which has a dynamic programming function for implementing of inference engine and a MFC function for implementing of MMI. Finally, it's accuracy and effectiveness is proved by several event simulation works for a typical substation.

The development of Intuitive User Interface and Control Software for Audio Mixer in Digital PA System (디지털전관방송시스템을 위한 오디오믹서의 직관적인 사용자 인터페이스 및 제어 소프트웨어 개발)

  • Kim, Kwan Woong;Cho, Juphil
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
    • /
    • v.11 no.3
    • /
    • pp.307-312
    • /
    • 2018
  • In this paper, we can confirm the result of intuitive interface software implementation for operating a digital PA(Public Address) controller and the performance of audio mixer control part. Developed user interface software provides the maintaining management and control function of digital hybrid mixer. This SW loaded in the integrated control server controls an sound status of the audio mixer TAD-168M and checks the device status for Public Address integrated system. Also, this SW enables the integrated control and the continuous upgrade. Developed SW is connected to TAD-168M with Ethernet and linked to PC Lan port and the 4-port switch, located in the backside of TAD-168M, by LAN cable for communicating with operating PC. Integrated control including system management, audio control and uplink broadcasting control for broadcasting system will be made available with this novel developed system.

GeoMaTree : Geometric and Mathematical Model Based Digital Tree Authoring System

  • Jung, Seowon;Kim, Daeyeoul;Kim, Jinmo
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.12 no.7
    • /
    • pp.3284-3306
    • /
    • 2018
  • This study proposes a method to develop an authoring system(GeoMaTree) for diverse trees that constitute a virtual landscape. The GeoMaTree system enables the simple, intuitive production of an efficient structure, and supports real-time processing. The core of the proposed system is a procedural modeling based on a mathematical model and an application that supports digital content creation on diverse platforms. The procedural modeling allows users to control the complex pattern of branch propagation through an intuitive process. The application is a multi-resolution 3D model that supports appropriate optimization for a tree structure. The application and a compatible function, with commercial tools for supporting the creation of realistic synthetic images and virtual landscapes, are implemented, and the proposed system is applied to a variety of 3D image content.

An Expert System for the Real-Time Computer Control of the Large-Scale System (대규모 시스템의 실시간 컴퓨터 제어를 위한 전문가 시스템)

  • Ko, Yun-Seok
    • The Transactions of the Korean Institute of Electrical Engineers A
    • /
    • v.48 no.6
    • /
    • pp.781-788
    • /
    • 1999
  • In this paper, an expert system is proposed, which can be effectively applied to the large-scale systems with the diversity time constraints, the objectives and the unfixed system structure. The inference scheme of the expert system have the integrated structure composed of the intuitive inference module and logical inference module in order to support effectively the operating constraints of system. The intuitive inference module is designed using the pattern matching or pattern recognition method in order to search a same or similar pattern under the fixed system structure. On the other hand, the logical inference module is designed as the structure with the multiple inference mode based on the heuristic search method in order to determine the optimal or near optimal control strategies satisfing the time constraints for system events under the unfixed system structure, and in order to use as knowledge generator. Here, inference mode consists of the best-first, the local-minimum tree, the breadth-iterative, the limited search width/time method. Finally, the application results for large-scale distribution SCADA system proves that the inference scheme of the expert system is very effective for the large-scale system. The expert system is implemented in C language for the dynamic mamory allocation method, database interface, compatability.

  • PDF

Design of the Fuzzy Traffic Controller by the Input-Output Data Clustering (입출력 데이터 클러스터링에 의한 퍼지 교통 제어기의 설계)

  • 지연상;최완규;이성주
    • Journal of the Korean Institute of Intelligent Systems
    • /
    • v.11 no.3
    • /
    • pp.241-245
    • /
    • 2001
  • The existing fuzzy traffic controllers construct the rule-base based on the intuitive knowledge and experience or the standard rule-base, but the rule-base constructed by the above methods has difficulty in representing exactly and detailedly the control knowledge of the export and the operator. Therefore, in this paper, we propose a method that can improve the performance of the fuzzy traffic control by designing the fuzzy traffic controller which represents the control knowledge more exactly. The proposed method so modifies the position and shape of the fuzzy membership function based on the input-output data clustering that the fuzzy traffic controller can represent the control knowledge more exactly. Our method use the rough control knowledge based on intuitive knowledge and experience as the evaluation function for clustering the input-output data. The fuzzy traffic controller designed by the our method could represent the control knowledge of the expert and the operator more exactly, and it outperformed the existing controller in terms of the number of passed vehicles and the wasted green-time.

  • PDF

Development of an Active Gait Assistive Device with Haptic Information (햅틱 연동 능동 보행보조장치 개발)

  • Pyo, Sang-Hun;Oh, Min-Kyun;Yoon, Jung-Won
    • Journal of Institute of Control, Robotics and Systems
    • /
    • v.21 no.6
    • /
    • pp.553-559
    • /
    • 2015
  • The purpose of this research is to develop a gait assistive device to enhance the gait stability and training efficiency of stroke patients. The configuration of this device is mainly composed of a motored wheel and a single cane whose lower end is attached to a motored wheel frame. A patient can feel haptic information from continuous ground contact from the wheel while walking through the grip handle. In addition, the wheeled cane can avoid using excessive use of the patient's upper limb for weight support and motivate the patient to use a paralyzed lower limb more actively. Moreover, the proposed device can provide intuitive and safe user interaction by integrating a force sensor and a tilt sensor equipped to the cane frame, and a switch sensor at the cane's handle. The admittance control has been implemented for the patient to change the walking speed intuitively by using the interaction forces at the handle. A hemi-paretic stroke patient participated in the walking assistive experiments as a pilot study to verify the effectiveness of the proposed haptic cane system. The results showed that the patient could improve walking speed and muscle activations during walking with a constant speed mode of the haptic cane. Moreover, the patient could maintain the preferred walking speeds and gait stability regardless of the magnitude of resistance forces with the admittance control mode of the haptic cane. The proposed robotic gait assistive device with a simple and intuitive mechanism can provide efficient gait training modes to stroke patients with high possibilities of widespread utilizations.