• Title/Summary/Keyword: Intuitive Controller

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Intuitive Controller based on G-Sensor for Flying Drone (비행 드론을 위한 G-센서 기반의 직관적 제어기)

  • Shin, Pan-Seop;Kim, Sun-Kyung;Kim, Jung-Min
    • Journal of Digital Convergence
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    • v.12 no.1
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    • pp.319-324
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    • 2014
  • In recent years, high-performance flying drones attract attention for many peoples. In particular, the drone equipped with multi-rotor is expanding its range of utilization in video imaging, aerial rescue, logistics, monitoring, measurement, military field, etc. However, the control function of its controller is very simple. In this study, using a G-sensor mounted on a mobile device, implements an enhanced controller to control flying drones through the intuitive gesture of user. The implemented controller improves the gesture recognition performance using a neural network algorithm.

Development of an intuitive motion-based drone controller (직관적 제어가 가능한 드론과 컨트롤러 개발)

  • Seok, Jung-Hwan;Han, Jung-Hee;Baek, Jun-Hyuk;Chang, Won-Joo;Kim, Huhn
    • Design & Manufacturing
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    • v.11 no.3
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    • pp.41-45
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    • 2017
  • Drones can be manipulated in a variety of ways. One of the most common controller is joystick method. But joystick controller uses both hands and takes a long time to learn. Particularly, in the case of 8-character flight, it is necessary to use both front and rear flight (pitch), left and right flight (Roll), and body rotation (Yaw). Joystick controller has limitations to intuitively control it. In particular, when the main body rotates, the viewpoint of the forward direction is changed between the drones and the user, thereby causing a mental rotation problem in which the user must control the rotating state of the drones. Therefore, we developed a motion matching controller that matches the motion of the drones and the controller. That is, the movement of the drone and the movement of the controller are the same. In this study, we used a gyro sensor and an acceleration sensor to map the controller's forward / backward, left / right and body rotation movements to drone's forward / backward, left / right, and rotational flight motion. The motor output is controlled by the throttle dial at the center of the controller. As the motions coincide with each other, it is expected that the first drone operator will be able to control more intuitively than the joystick manipulator with less learning.

Master Arm and Control System for Teleoperated Bolting Robot (원격 제어되는 볼팅 로봇을 위한 마스터암과 제어 시스템)

  • Lee, Sang Woo;Park, Jang Woo;Park, Shin Suk
    • Journal of the Korean Society for Precision Engineering
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    • v.30 no.2
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    • pp.185-193
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    • 2013
  • The construction automation provides safer and more productive working environment of construction site. We developed the automation system of bolting operation for high-rise building in the previous research. However, this system has a weak point that the operation has to be processed in the air with the operator in the cabin. This weakness leads operators to considerably dangerous environment. Therefore, we proposed the tele-operation system in order to supplement this weak point. Furthermore, it leads more effective operation by application of more intuitive controller; spherical coordinate based Master Arm than the joystick in the Mobile Bolting Robot system. These proposed system and controller were evaluated based on Fitts' law paradigm, which is a general estimation method of speed accuracy of task. Through the experimental results, new developed tele-operation system is compared with the actual operation and it discloses distinctions between two systems. As a result, it is found that new developed teleoperation system can be possible to replace the operation in the cabin.

A Maneuver Interface Scheme of a Hydraulic Backhoe Manipulator (유압구동 백호 작업기 조작 인터페이스개발)

  • Yoon, Jung-Won;Auralius, Manurung;Yoon, Jong-Hwan
    • Journal of Institute of Control, Robotics and Systems
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    • v.16 no.4
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    • pp.346-352
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    • 2010
  • This paper presents an intuitive interface scheme for controlling a hydraulic backhoe, which is a piece of excavating equipment consisting of a digging bucket on the end of a two-part articulated arm, and typically mounted and rotated on the back of a tractor or front loader. The passive levers/joysticks for actuator operations of a hydraulic backhoe are replaced into electric joysticks with a robotic controller, which will generate the end-effecter command trajectories of the backhoe through joystick rate control in cylindrical coordinate. The developed backhoe with the hydraulic control system showed the maxim position error of 3 cm with intuitive coordinate operations, which would be helpful for conveniently performing various excavating tasks with natural and effective ways.

Design of the Fuzzy Traffic Controller by the Input-Output Data Clustering (입출력 데이터 클러스터링에 의한 퍼지 교통 제어기의 설계)

  • 지연상;최완규;이성주
    • Journal of the Korean Institute of Intelligent Systems
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    • v.11 no.3
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    • pp.241-245
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    • 2001
  • The existing fuzzy traffic controllers construct the rule-base based on the intuitive knowledge and experience or the standard rule-base, but the rule-base constructed by the above methods has difficulty in representing exactly and detailedly the control knowledge of the export and the operator. Therefore, in this paper, we propose a method that can improve the performance of the fuzzy traffic control by designing the fuzzy traffic controller which represents the control knowledge more exactly. The proposed method so modifies the position and shape of the fuzzy membership function based on the input-output data clustering that the fuzzy traffic controller can represent the control knowledge more exactly. Our method use the rough control knowledge based on intuitive knowledge and experience as the evaluation function for clustering the input-output data. The fuzzy traffic controller designed by the our method could represent the control knowledge of the expert and the operator more exactly, and it outperformed the existing controller in terms of the number of passed vehicles and the wasted green-time.

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Implementation of Intuitive Method for Controlling Multi-device with Universal Remote Controller (통합원격제어기를 통한 직관적인 다중기기 제어방법의 구현)

  • Hong, Sung-Soo;Seo, Joon-Kyu;Ko, Chang-Suk;Ahn, Hyo-In
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.646-649
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    • 2009
  • 최근 가정에서 사용되고 기기 중 원격제어기(Remote controller)로 제어가 가능한 기기가 늘어나고 있다. 이에 따라 여러 기기들이 있는 경우 사용자는 기기들을 동시 제어하려 할 때 제어하고자 하는 제어대상에 맞는 원격제어기를 찾기 위해 많은 시간을 소비하는 경우가 일반적이다. 이러한 불편함이 증가함에 따라 통합원격제어기(Universal remote controller)의 보급이 증가하고 있으나, 여전히 여러 기기를 동시제어하고자 할 경우 제어코드의 입력 등 복잡한 절차를 걸쳐 사용할 수 밖에 없으며, 이러한 점은 결국 통합원격제어기의 사용성을 현저히 약화시킨다. 본 고에서는 인간이 제어대상기기를 제어하고자 하는 의도를 원격제어기에 전달하는 여러 방법 중 인간이 물체를 인식하는 것과 동일한 메타포인 직관적인 '지시(Pointing)'법을 사용하여 실시간으로 다중기기를 통합 제어하는 방법, 즉 지시통합제어방법(Point and Control)에 대한 센서 및 하드웨어구조를 설명하고, 구동방식을 제안한다.

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Flowchart Programming Environment for Process Control (PC 기반 제어기를 위한 Flowchart 활용 프로그래밍 환경의 개발)

  • 이희원;김기원;민병권;이상조;김찬봉
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2004.10a
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    • pp.1240-1243
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    • 2004
  • For agile production methods, manufacturing system requires development of a motion controller which has flexibility of general-purpose motion controller and productivity of specialized-purpose one. In this study we developed the Flowchart Programming development environment for Motion language and Process Control. The controller designed on this environment can be used as a general purpose motion controller of a machining tool. Design of control programming based on a flowchart has the advantage of reducing the time consumed and intuitive interface for users. We create the solution with the Microsoft Visio for the flowchart-based platform and OPC for the process communication..

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Control of Robot Manipulators Using Time-Delay Estimation and Fuzzy Logic Systems

  • Bae, Hyo-Jeong;Jin, Maolin;Suh, Jinho;Lee, Jun Young;Chang, Pyung-Hun;Ahn, Doo-sung
    • Journal of Electrical Engineering and Technology
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    • v.12 no.3
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    • pp.1271-1279
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    • 2017
  • A highly accurate model-free controller is proposed for trajectory tracking control of robot manipulators. The proposed controller incorporates time-delay estimation (TDE) to estimate and cancel continuous nonlinearities of robot dynamics, and exploits fuzzy logic systems to suppress the effect of the TDE error, which is due to discontinuous nonlinearities such as friction. To this end, integral sliding mode is defined using desired error dynamics, and a Mamdani-type fuzzy inference system is constructed. As a result, the proposed controller achieves the desired error dynamics well. Implementation of the proposed controller is easy because the design of the controller is intuitive and straightforward, and calculations of the complex robot dynamics are not required. The tracking performance of the proposed controller is verified experimentally using a 3-degree of freedom PUMA-type robot manipulator.

A Design of Fuzzy Control System Using Fusion Method and Genetric Algorithm (Fusion Method와 유전자 알고리즘을 이용한 퍼지 제어 시스템의 설계)

  • 이영신;이윤배;나영남
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.4 no.1
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    • pp.165-177
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    • 2000
  • A fuzzy controller need membership functions and the control rules depend on heuristic knowledge of expertises entirely. On account of, it is possible that a desired performance of a fuzzy controller can not be guaranteed or easily degraded under some circumstances such as a change of plant parameter which exporters do not considered. Therefore, in this paper we tried to increase the controller's efficiency by adjusting the control rules and the parameters of the membership functions by using a genetic algorithm. We also proposed the Self-Organizing Fuzzy Controller which uses the Fusion Method in order to minimize the number of control rules and to construct the intuitive controller. For validation of the proposed algorithm, we design the Autonomous Guided Vehicle Controller, then apply to variant condition.

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Intuitive Spatial Drawing System based on Hand Interface (손 인터페이스 기반 직관적인 공간 드로잉 시스템)

  • Ko, Ginam;Kim, Serim;Kim, YoungEun;Nam, SangHun
    • Journal of Digital Contents Society
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    • v.18 no.8
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    • pp.1615-1620
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    • 2017
  • The development of Virtual Reality (VR)-related technologies has resulted in the improved performance of VR devices as well as affordable price arrangements, granting many users easy access to VR technology. VR drawing applications are not complicated for users and are also highly mature, being used for education, performances, and more. For controller-based spatial drawing interfaces, the user's drawing interface becomes constrained by the controller. This study proposes hand interaction based spatial drawing system where the user, who has never used the controller before, can intuitively use the drawing application by mounting LEAP Motion at the front of the Head Mounted Display (HMD). This traces the motion of the user's hand in front of the HMD to draw curved surfaces in virtual environments.