• Title/Summary/Keyword: Internet-based Collaboration

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Towards to Collective Design Activity through Mass Collaboration: A Review of Relevant Websites and Articles (인터넷을 활용한 대중협업에 의한 디자인 가능성 연구 - 사용자 참여 웹사이트와 문헌 연구 -)

  • Kim, Dae-Eop;Lee, Kun-Pyo
    • Journal of the HCI Society of Korea
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    • v.6 no.2
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    • pp.11-20
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    • 2011
  • The mass collaboration, one of the newest solutions for web-related tasks, has been recognized to be an effective tool for the R&D sectors of the corporates, since the key advantages of crowdsourcing is that the industrial challenges can be shared with the public entities to find proper solutions. This research approaches to the possibility of the design adoption with participation thorough the Internet will positively effect to its process. This research tried to look around the current trend of web 2.0 based services which support the Mass Collaboration method and results of paper related to the Crowdsourcing and design integration. Following to the analysis of web research, we meet the conclusion as just a small number of users' opinion has helped designing new product and service. And we compared it to the conventional design process detail functions, less number of websites support it. However, the result of paper research shows optimistic results of collective design activity. Several cases emphasize that participants were very active to support their thoughts, memories and novel design idea, therefore designer and researchers got enormous help from them and it was better than conventional participatory design in some perspective.

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A Trend of Web 2.0 and its Effect on the Field of Geography (웹2.0 환경변화가 지리학 연구에 미치는 영향 고찰)

  • Kang, Young-Ok
    • Journal of the Korean Geographical Society
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    • v.43 no.3
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    • pp.375-391
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    • 2008
  • In this paper I try to analyze the trends of f environments, which changes dramatically, on the center of Web2.0 and Geospatial web, and then investigate how these new technologies can be applied in the field of geography. Nowadays international IT companies have provided the internee map which includes whole world. Also, mashup technology based on internet map has also been applied in the various areas. In the study of geography one can utilize the internet map as a basic data for regional study. In addition, I recognize that the collaborative intellectual of the ordinary people as well as expert can be utilized actively in the regional study. But in Korea, the mashup technology based on the internet map is not fully utilized. It is necessary to study the technologies related to the Geospatial web. For example, the study of the Geocoding technology which can locate the user information on the internet map, the technology that can combine the information of Geospatial attributes among the various information widely dispersed over the internet with the internet map, and the technology that can efficiently visualizing data by using wet-based vector graphic etc, is needed.

Knowledge sharing in the evolution of Internet portals (인터넷 포털 진화에서의 지식공유)

  • Park, Seung-Bong;Kim, Jae-Young;Han, Jae-Min;Seo, Min-Kyo
    • Proceedings of the Korea Database Society Conference
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    • 2008.05a
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    • pp.13-30
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    • 2008
  • The objective of this study is to explore a knowledge sharing typology for Internet portals based on knowledge-based view of firm. Furthermore, we provide insights into how the evolution of Internet portals takes place by describing user behavior of knowledge sharing. For doing this, we first present a typology of knowledge sharing based on the two dimensions such as knowledge donation and knowledge collection. Then we conduct case study of the Korean major portals to demonstrate a proposed typology. The main finding of the analysis is that three distinctive types of knowledge sharing patterns within portals are distinguished: collaboration, accumulation, and publishing. We conclude that user behavior of knowledge sharing is characterized as guiding factors in evolution process.

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Exploring ideas and possibilities of Second Life as an Advanced E-learning Environment (진보된 E-learning 환경으로써 Second Life의 탐색 아이디어와 가능성)

  • Baek, Young-Kyun
    • Proceedings of the KAIS Fall Conference
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    • 2009.05a
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    • pp.280-283
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    • 2009
  • Web 2.0 is changing the paradigm of using the Internet which is affecting the e-learning paradigm. E-learning 2.0 based on the Web 2.0 has a bottom-up approach which learners work on content with social networking and collaboration in their own cyberspace. Second Life is presented as a new e-learning environment. - Flexibility, - Strong social networking, - Residents’ creative activities of Second Life ⇨ Unlimited potential to educators Second Life is a classroom built in 3D cyber space.

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Suggestions for the Development of Internet-based Cognitive-Behavioral Therapy with a Trauma Focus (트라우마 초점의 인터넷 기반 인지행동치료 개발을 위한 제언)

  • Choi, Yun-Kyeung
    • Journal of the Korea Convergence Society
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    • v.11 no.12
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    • pp.261-274
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    • 2020
  • Research on the development and effectiveness of internet-based cognitive-behavioral therapy with a trauma focus (iCBT-T) has been actively conducted in Western societies, but these studies have just begun in Korea. The purpose of this study was to suggest practical considerations to developing and managing the iCBT-T program. After reviewing previous studies on iCBT-T, this author suggested a model of convergence and collaboration between mental health knowledge and information and communication technologies (ICT) to develop the iCBT-T program. This article outlines practical considerations, including focus and target groups of iCBT-T, intervention types of iCBT-T (open access vs. guided), number of sessions, ethical issues, professional support, and degree of user involvement. Methods to complement the limitations of internet as a medium are also proposed in the iCBT-T program. The convergence model of CBT-T and ICT is expected to promote the development of programs that can contribute to improving the mental health of users who experience traumatic events.

An Efficient Complex Event Processing Algorithm based on Multipattern Sharing for Massive Manufacturing Event Streams

  • Wang, Jianhua;Lan, Yubin;Lu, Shilei;Cheng, Lianglun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.3
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    • pp.1385-1402
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    • 2019
  • Quickly picking up some valuable information from massive manufacturing event stream usually faces with the problem of long detection time, high memory consumption and low detection efficiency due to its stream characteristics of large volume, high velocity, many variety and small value. Aiming to solve the problem above for the current complex event processing methods because of not sharing detection during the detecting process for massive manufacturing event streams, an efficient complex event processing method based on multipattern sharing is presented in this paper. The achievement of this paper lies that a multipattern sharing technology is successfully used to realize the quick detection of complex event for massive manufacturing event streams. Specially, in our scheme, we firstly use pattern sharing technology to merge all the same prefix, suffix, or subpattern that existed in single pattern complex event detection models into a multiple pattern complex event detection model, then we use the new detection model to realize the quick detection for complex events from massive manufacturing event streams, as a result, our scheme can effectively solve the problems above by reducing lots of redundant building, storing, searching and calculating operations with pattern sharing technology. At the end of this paper, we use some simulation experiments to prove that our proposed multiple pattern processing scheme outperforms some general processing methods in current as a whole.

Selection Based Cooperative Spectrum Sensing in Cognitive Radio (무선인지시스템을 위한 선택적 협력 스펙트럼 검출 기법)

  • Nhan, Nguyen Thanh;Kong, Hyung-Yun;Koo, In-Soo
    • Journal of Internet Computing and Services
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    • v.12 no.2
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    • pp.1-8
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    • 2011
  • In this paper, we propose an effective method for cooperative spectrum sensing in cognitive radios where cognitive user(CR) with the highest reliability sensing data is only selected and allowed to report its local decision to FC as only decision making node. The proposed scheme enables CR users to implicitly compare their sensing data reliabilities based on their likelihood ratio, without any collaboration among cognitive radio users. Due to the mechanism, the proposed cooperative scheme can achieves a high spectrum sensing performance while only requiring extremely low cooperation resources such as signaling overhead and cooperative time in comparison with other existing methods such as maximum ratio combination (MRC) based, equal gain combination (EGC) based and conventional hard combination based cooperative sensing methods.

Development of Education Programs Academia-Industry Collaboration for Undergraduate Students Majoring in Digital Contents Design (디지털 콘텐츠 디자인 전공 학부생을 대상으로 한 산학협력 수업에 관한 사례 연구)

  • Yi, Sang-Sun
    • Archives of design research
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    • v.19 no.1 s.63
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    • pp.151-162
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    • 2006
  • Nowadays most business organizations wish to hire competent people who can do their own jobs efficiently right after their employment. The primary goal of this study is to focus on how we can train undergraduate students in academia-industry collaboration to satisfy this requirement. By making use of the funding from the Ministry of Education & Human Resources Development to support academia-industry collaboration program, we established an intramural company, Hankyong Design Company, and set up several studio courses for junior and senior students. To develop these courses efficiently for the first semester of 2005, studied both intramural and extramural environments of academia-industry collaboration and searched for good examples of them. Based on this investigation, I made some assumptions that how we can perform the academia-industry collaboration program for undergraduate students successfully. I chose several design tasks related to digital communications, and appointed WisePost Inc., an Internet communication service company for MSN Messenger, to be a collaborator. We made the 'Interactive Design' studio courses together and applied the courses to 20 juniors. At the end of the semester, we evaluated the works of the students, and selected and commercialized some excellent items among them. During the course work, I realized the fact that education programs in academia-industry collaboration is feasible for undergraduate students majoring in design. I understanded the overall merits and demerits of conventional studio and academia-industry collaboration courses. In addition, the results from the present study suggest that the role of professor in academia-industry collaboration program would be quite different from conventional studio courses.

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Jxta-based SmartPhone Collaboration Application Supporting Group Workspace (Jxta 기반의 그룹 작업공간을 지원하는 스마트폰 협업 어플리케이션)

  • Park, Jong-Eun;Lee, Hong-Chang;Lee, Myung-Joon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.3
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    • pp.511-521
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    • 2012
  • JXTA technology is a set of open protocols that enable any connected device on the internet or MANET(Mobile Adhoc NETwork) to communicate in a P2P manner. In this paper, we present a JXTA-based smartphone collaborative application. For this, we define the core services and collaborative services necessary for a P2P network, and design proper protocols to support the services. The developed application provides the effective environment for group works in smartphones, supporting the various virtual workspaces. Since application supports the group works among users in close-range without relying on the mobile network, it could be very useful in various situations such as the disaster area.

Collaboration Strategies of Fashion Companies and Customer Attitudes (시장공사적협동책략화소비자태도(时装公司的协同策略和消费者态度))

  • Chun, Eun-Ha;Niehm, Linda S.
    • Journal of Global Scholars of Marketing Science
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    • v.20 no.1
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    • pp.4-14
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    • 2010
  • Collaboration strategies entail information sharing and other varied forms of cooperation that are mutually beneficial to the company and stakeholder groups. This study addresses the specific types of collaboration used in the fashion industry while also examining strategies that have been most successful for fashion companies and perceived benefits of collaboration from the customer perspective. In the present study we define fashion companies and brands as collaborators and their partners or stakeholders as collaboratees. We define collaboration as a cooperative relationship where more than two companies, brands or individuals provide customers with beneficial outcomes utilizing their own competitive advantages on an equal basis. Collaboration strategies entail information sharing and other varied forms of cooperation that are mutually beneficial to the company and stakeholder groups. Through collaboration, fashion companies have pursued both tangible differentiation, such as design and technology applications, and intangible differentiation such as emotional and psychological benefits to customers. As a result, collaboration within the fashion industry has become an important, value creating concept. This qualitative study utilized case studies and in-depth interview methodologies to examine customers' attitudes concerning collaboration in the fashion industry. A total of 173 collaboration cases were identified in Korean and international markets from 1998 through December 2008, focusing on fashion companies. Cases were collected from documented data including websites and industry data bases and top ranked portal search sites such as: Rankey.com; Naver, Daum, and Nate; and representative fashion information websites, Samsungdesignnet and Firstviewkorea. Cases were collected between November 2008 and February 2009. Cases were selected for the analysis where one or more partners were associated with the production of fashion products (excluding textile production), retail fashion products, or designer services. Additional collaboration case information was obtained from news articles, periodicals, internet portal sites and fashion information sites as conducted in prior studies (Jeong and Kim 2008; Park and Park 2004; Yoon 2005). In total, 173 cases were selected for analysis that clearly exhibited the benefits and outcomes of collaboration efforts and strategies between fashion companies and stakeholders. Findings show that the overall results show that for both partners (collaborator and collaboratee) participating in collaboration, that the major benefits are reduction of costs and risks by sharing resource such as design power, image, costs, technology and targets, and creation of synergy. Regarding types of collaboration outcomes, product/design was most important (55%), followed by promotion (21%), price (20%), and place (4%). This result shows that collaboration plays an important role in giving life to products and designs, particularly in the fashion industry which seeks for creative and newness. To be successful in collaboration efforts, results of the depth interviews in this study confirm that fashion companies should have a clear objective on why they are doing the collaboration. After setting the objective, they should select collaboratees that match their brand image and target market, make quality co-products that have definite concepts and differentiating factors, and also pay attention to increasing brand awareness. Based on depth interviews with customers, customer benefits were categorized into six factors: pursuit for individual character; pursuit for brand; pursuit for scarcity; pursuit for fashion; pursuit for economic efficiency; and pursuit for sociality. Customers also placed more importance on image, reputation, and trust of brands regarding the cases shown in the interviews. They also commented that strong branding should come first before other marketing strategies. However, success factors recognized by experts and customers in this study showed different results by subcategories. Thus, target customers and target market should be studied from various dimensions to develop appropriate strategies for successful collaboration.