• Title/Summary/Keyword: Internet-based Applications

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A Smartphone Swapping Policy that Considers the Characteristics of Applications and Memory Situations (앱의 특성과 메모리 상황을 고려하는 스마트폰 스와핑 정책)

  • Hyokyung Bahn;Jisun Kim
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.3
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    • pp.13-18
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    • 2023
  • As the number of mobile applications increases rapidly, the overhead of swapping in smartphone memory systems keeps increasing. Unlike desktop or server systems, the basic setting of smartphones does not support swapping, so applications are killed when available memory is exhausted. This is because swapping in smartphones incurs excessive storage I/O overhead. In this article, we propose a swapping policy for smartphones, which significantly reduces storage I/Os. The proposed policy categorizes mobile applications based on their functional characteristics, and controls the number of applications to be swapped based on application priorities and memory situations. Measurement experiments with Android reference devices show that the proposed swapping policy dramatically reduces the overhead of swapping in various mobile applications.

Data Visualization Design of Bus Information Terminal using Smart Client Platform (Smart Client 기반 BIT 시각화 설계)

  • Kim, Joohwan;Nam, Doohee
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.13 no.4
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    • pp.55-60
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    • 2013
  • Smart client is a term describing an application environment which delivers applications over a web HTTP connection and does not require installation and/or updates. The term "Smart Client" is meant to refer to simultaneously capturing the benefits of a "thin client" (zero-install, auto-update) and a "fat client" (high performance, high productivity). A "Smart Client" application can be created in several very different technologies. Over the past few years, ITS has started to move towards smart clients, also called rich clients. The trend is a move from traditional client/server architecture to a Web-based model. More similar to a fat client vs. a thin client, smart clients are Internet-connected devices that allows a user's local applications to interact with server-based applications through the use of Web services. Smart Client applications in BIT bridge the gap between web applications and desktop applications. They provide the benefits of a web applicationwhile still providing the snappy look and feel inherent to desktop applications.

Research of Security Methods based on Mobile Internet (모바일 인터넷 상의 보안 기법 연구)

  • 이원구;이재광
    • Proceedings of the Korea Contents Association Conference
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    • 2004.05a
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    • pp.296-300
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    • 2004
  • In this paper, we discuss about mobile Internet security. The past few years have seen unprecedented growth in the number of wireless user, applications, and network access technologies. Wireless Internet is similar to wired internet, but it has some constrained wireless environment. So many internet technologies for wireless are developing now

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Performance and Fairness Analyses of a STA/LTA based Internet Congestion Algorithm

  • Chung, Young-Jun;Song, Hwa-Sun;Joo, Sang-Yeol
    • International Journal of Reliability and Applications
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    • v.3 no.2
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    • pp.99-112
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    • 2002
  • Traffic congestion is one of critical factors in Internet applications to guarantee their QoS and provide reliable services. This paper discusses many existing congestion control algorithms and proposes a new ISDA. The algorithm is analyzed in respect of queue length, throughput and fairness. The proposed algorithm is working well with TCP and UDP traffics to offer QoS guarantee and fairness.

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Development of an Internet-based Robot Education System

  • Hong, Soon-Hyuk;Jeon, Jae-Wook
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.616-621
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    • 2003
  • Until now, many networked robots have been connected to the Internet for the various applications. With these networked robots, very long distance teleoperation can be possible through the Internet. However, the promising area of the Internet-based teleoperation may be distance learning, because of several reasons such as the unpredictable characteristics of the Internet. In robotics class, students learn many theories about robots, but it is hard to perform the actual experiments for all students due to the rack of the real robots and safety problems. Some classes may introduce the virtual robot simulator for students to program the virtual robot and upload their program to operate the real robot through the off-line programming method. However, the students may also visit the laboratory when they want to use the real robot for testing their program. In this paper, we developed an Internet-based robot education system. The developed system was composed of two parts, the robotics class materials and the web-based Java3d robot simulator. That is, this system can provide two services for distance learning to the students through the Internet. The robotics class materials can be provided to the student as the multimedia contents on the web page. As well, the web-based robot simulator as the real experiment tool can help the students get good understanding about certain subject. So, the students can learn the required robotics theories and perform the real experiments from their web browser when they want to study themselves at any time.

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The effect of learning environmental quality and self-regulated learning strategy on satisfaction on an e-Learning

  • Lee, Jong-Ki;Oh, Ju-Hwan
    • Proceedings of the Korea Society of Information Technology Applications Conference
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    • 2005.11a
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    • pp.127-133
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    • 2005
  • With the increasing use of the Internet improved Internet technologies as well as web-based applications, the uses of e-Learning have also increased the effectiveness of e-Learning has become one of the most practically and theoretically important issues in both Educational Engineering and Information Systems. This study suggests a research model, based on an e-Learning success model, the relationship of the e-leaner's self-regulated learning strategy and the quality perception of the e-Learning environment. This research model focuses on the learning environment and on self regulated learning strategy. The former consists of LMS, learning contents and interaction that are provided by e-Learning and the latter refers to the learners' self-regulated learning strategy. We will show the validity of the model empirically. As result, most of the hypotheses except for H6 suggested in this model were accepted.

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A Leader-based Reliable Multicast MAC Protocol for Multimedia Applications

  • Afzal, Muhammad Khalil;Kim, Byung-Seo;Kim, Sung Won
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.8 no.1
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    • pp.183-195
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    • 2014
  • Multicasting is an efficient way of group communications because one sender can transmit data to multiple receivers with only one transmission. Furthermore, multicasting is considered an appropriate transmission method for multimedia services. Multimedia applications are expected to become more prevalent over mobile ad-hoc networks in the near future. Therefore, achieving reliability in multimedia communications is an important task. In this paper, we propose a leader-based reliable multicast medium access control layer protocol for multimedia applications to enhance video quality. We present a Markov chain model and numerical formulation of our proposed system.

Real-time Estimation and Analysis of Time-based Accessibility and Usability for Ubiquitous Mobile-Web Services

  • Kim, Yung-Bok
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.5 no.5
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    • pp.938-958
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    • 2011
  • Ubiquitous web services have been expanding in various business areas with the evolution of wireless Internet technologies, accessible and usable with a variety of mobile Internet devices such as smart phones. Ubiquitous mobile-web information services can be evaluated for accessibility and usability with the mobile Internet devices interacting with mobile-web information servers. In human mobile-web activity, a web server could be a unified center for mobile-web interaction services as well as for real-time estimation and analysis of mobile-web interaction sessions. We present a real-time estimation and analysis scheme for time-based accessibility and usability in ubiquitous mobile-web services. With real-time estimation/analysis of sessions in a mobile-web server, we estimated the time-based accessibility and usability for comparison between different web services as well as for applications in mobile cloud computing services. We present empirical results based on the implementation of the real-time estimation/analysis scheme.

A Cross-National Study on the Determinants of Trust in Internet Shopping Mall : Focusing on Korean and Chinese Users (인터넷 쇼핑몰의 신뢰 결정요인에 관한 국가 간 비교 연구 : 한국.중국 이용자를 대상으로)

  • Jung, Chul-Ho;Chung, Young-Su
    • Proceedings of the Korea Society of Information Technology Applications Conference
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    • 2007.05a
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    • pp.321-349
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    • 2007
  • The objective of this study is to investigate factors influencing trust on internet shopping mall and to examine whether these factors on trust have differences between Korean and Chinese users. Based on the literature reviews, this study employs six factors in two groups of influencing factors, web-site characteristics and individual characteristics as key determinants of trust in internet shopping mall. Analysis of 470 responses (Korean: 320 users, Chinese: 150 users) of survey questionnaire indicates the following: In terms of the relationship between web-site characteristics factors and the trust, the results showed clear differences between Korean and Chinese samples. For the Korean samples, transaction security and interactivity were the only significant influencing factors. For the Chinese samples, perceived reputation and perceived size were the only significant factors. In terms of individual characteristics factors, the influencing factors were found identical for the samples. Both propensity to trust and familiarity were significant factors in both Korean and Chinese samples. Based on the findings, managerial implications are discussed in building user trust in internet shopping mall in Korean and Chinese market.

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A Robust Approach for Human Activity Recognition Using 3-D Body Joint Motion Features with Deep Belief Network

  • Uddin, Md. Zia;Kim, Jaehyoun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.2
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    • pp.1118-1133
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    • 2017
  • Computer vision-based human activity recognition (HAR) has become very famous these days due to its applications in various fields such as smart home healthcare for elderly people. A video-based activity recognition system basically has many goals such as to react based on people's behavior that allows the systems to proactively assist them with their tasks. A novel approach is proposed in this work for depth video based human activity recognition using joint-based motion features of depth body shapes and Deep Belief Network (DBN). From depth video, different body parts of human activities are segmented first by means of a trained random forest. The motion features representing the magnitude and direction of each joint in next frame are extracted. Finally, the features are applied for training a DBN to be used for recognition later. The proposed HAR approach showed superior performance over conventional approaches on private and public datasets, indicating a prominent approach for practical applications in smartly controlled environments.