• 제목/요약/키워드: Internet server

검색결과 1,966건 처리시간 0.045초

Knowledge-Based Control via the Internet

  • Tang, Kok-Zuea;Goh, Han-Leong;Tan, Kok-Kiong;Lee, Tong-Heng
    • International Journal of Control, Automation, and Systems
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    • 제2권2호
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    • pp.207-219
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    • 2004
  • This paper presents the development of a knowledge-based control system operating via the Internet. With the synergy provided by the Internet, the central expert controller with its knowledge-base has the potential to serve a multitude of front-end clients located anywhere in the world provided they have Internet access. In this way, the operational span of the knowledge-based control system can be expanded to virtually anyplace within the reach of the Internet. This configuration has positive implications in improving the efficiency of distributed operations, thereby enabling plantwide optimization and costs savings. Datasocket technology is adopted to facilitate a more efficient data exchange between the knowledge-based central server and the front-end clients. A specific application in the remote monitoring and fault diagnosis of machines using the proposed control configuration is presented in the paper.

A Design and Implementation of WAP Gateway/server Integration Structure based on Linux (LINUX 기반 WAP 게이트웨이/서버 통합구조의 설계 및 구현)

  • Song, Byung-Kwen;Oh, Tae-An
    • The KIPS Transactions:PartC
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    • 제10C권2호
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    • pp.209-216
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    • 2003
  • As the interest in the wireless internet services is increasing recently, the related technology development is in active progress. According to WAP (Wireless Application Protocol) specification which is currently considered as one of the most powerful international standardizations, mobile terminal and WAP server are supposed to communicate through WAP Gateway. This paper is about the design and implementation of IWAP platform where WAP Gateway and Server are integrated and supported based on Linux. The proposed WAP platform broadly consists of four modules like WAP Gateway, JAVA based Server development environment, WML Tool-Kit, and MUL (Management User Interface) and for bearer network, SMSC (Short Message Service Center) and CSD (Circuit Switched Data) router are considered.

Remote Dynamic Control of AM1 Robot Using Network (네트워크를 이용한 AM1 로봇의 원격 동적 제어)

  • Kim, Seong-Il;Yoon, Sin-Il;Bae, Gil-Ho;Lee, Jin;Han, Seong-Hyeon
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 한국공작기계학회 2002년도 춘계학술대회 논문집
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    • pp.556-560
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    • 2002
  • In this paper, we propose a remote controller for robot manipulator using local area network(LAN) and internet. To do this, we develope a server-client system as used in the network field. The client system is in any computer in remote place for the user to log-in the server and manage the remote factory. the server system is a computer which controls the manipulator and waits for a access from client. The server system consists of several control algorithms which is needed to drive the manipulator and networking system to transfer images that shows states of the work place, and to receive a Tmp data to run the manipulator The client system consists of 3D(dimension) graphic user interface for teaching and off-line task like simulation, external hardware interface which makes it easier for the user to teach. Using this server-client system, the user who is on remote place can edit the work schedule of manipulator, then run the machine after it is transferred and monitor the results of the task.

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Data Server Mining applied Neural Networks in Distributed Environment (분산 환경에서 신경망을 응용한 데이터 서버 마이닝)

  • 박민기;김귀태;이재완
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 한국해양정보통신학회 2003년도 춘계종합학술대회
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    • pp.473-476
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    • 2003
  • Nowaday, Internet is doing the role of a large distributed information service tenter and various information and database servers managing it are in distributed network environment. However, the we have several difficulties in deciding the server to disposal input data depending on data properties. In this paper, we designed server mining mechanism and Intellectual data mining system architecture for the best efficiently dealing with input data pattern by using neural network among the various data in distributed environment. As a result, the new input data pattern could be operated after deciding the destination server according to dynamic binding method implemented by neural network. This mechanism can be applied Datawarehous, telecommunication and load pattern analysis, population census analysis and medical data analysis.

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A Method for DVDS Based on Weight Value in the Mobile Translation Storage Server (모바일 변환 저장 서버에서 가중치 기반의 DVDS를 위한 방법 연구)

  • Lim YoungHwan;Cho Jong-Keun
    • Journal of Korea Multimedia Society
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    • 제8권10호
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    • pp.1383-1390
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    • 2005
  • Mobile Multimedia Storage Server should provide to store and transfer a data that the number of concurrent datum by Personal Digital Assistant(PDA) requests in real time. simultaneously. But, While the large number of a PDA request connect to MTS (Mobile Translation Storage) server with BottleNeck problem in mobile internet environment by many constraints such as limited bandwidth can be introduced. This paper introduces an optimal method of new DVDS (Dynamic Variable Disk Scheduling) for MTS server which is based on the Weight Value to solve the BottleNeck problems that occur when transfer and store capture images through mounted digital camera on the PDA in real time simultaneously. The comparison with previous research shows that the proposed scheme provides better.

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A Study on Design of a Distributed Game Server System (분산 게임 서버 시스템 설계에 관한 연구)

  • 배재환
    • The Journal of Korean Institute of Communications and Information Sciences
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    • 제28권12B호
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    • pp.1060-1065
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    • 2003
  • As the Internet continues to grow, network games are widely spreaded. For most network games, many users' meet on a server causes a heavy load to the sewer, which in turn brings inconvenience to the user. Moreover, it demands increased expense to the service provider for deploying additional servers. In this paper, we propose a hybrid distributed system for network games. In our proposed system, a client is independents of the server and exchanges information directly with other clients. The client depends on servers only for the update information. The proposed methodology classifies messages according to the characteristics of information that the message handles and applies either client-to-server and pear-to-pear communication for processing messages which increases the efficiency of systems.

Realtime Digital Information Display System based on Web Server (웹 서버 연동의 실시간 디지털 정보 디스플레이 시스템)

  • Lee, Se-Hoon
    • Journal of the Korea Society of Computer and Information
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    • 제14권1호
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    • pp.153-161
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    • 2009
  • In this paper, we designed and implemented realtime DID(digital information display) system based on web server that displayed multimedia contents. The contents are weather, news information on the internet web sites and public relations or advertisements data on local systems. The DID system has client/server architecture that the server send to client that schedule informations and multimedia contents received form web server and the client displayed the contents though scheduled information. Therefore the systems overcome network fault for the mean time. Also, the system has realtime services of web page filtering function that extract the partial information of specific web pages.

Network Adaptive Quality of Service Method in Client/Server-based Streaming Systems (클라이언트/서버 기반 스트리밍 시스템에서의 네트워크 적응형 QoS 기법)

  • Zhung, Yon-il;Lee, Jung-chan;Lee, Sung-young
    • The KIPS Transactions:PartA
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    • 제10A권6호
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    • pp.691-700
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    • 2003
  • Due to the fast development of wire&wireless internet and computer hardware, more and more internet services are being developed, such as Internet broadcast, VoD (Video On Demand), etc. So QoS (Qualify of Service) is essentially needed to guarantee the quality of these services. Traditional Internet is Best-Effort service in which all packets are transported in FIFO (First In First Out) style. However, FIFO is not suitable to guarantee the quality of some services, so more research in QoS router and QoS protocol are needed. Researched QoS router and protocol are high cost and inefficient because the existing infra is not used. To solve this problem, a new QoS control method, named Network Adaptive QoS, is introduced and applied to client/server-based streaming systems. Based on network bandwidth monitoring mechanism, network adaptive QoS control method can be used in wire&wireless networks to support QoS in real-time streaming system. In order to reduce application cost, the existing streaming service is used in NAQoS. A new module is integrated into the existing server and client. So the router and network line are not changed. By simulation in heavy traffic network conditions, we proved that stream cannot be seamless without network adaptive QoS method.

Effective Prioritized HRW Mapping in Heterogeneous Web Server Cluster (이질적 웹 서버 클러스터 환경에서 효율적인 우선순위 가중치 맵핑)

  • 김진영;김성천
    • Journal of KIISE:Computer Systems and Theory
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    • 제30권12호
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    • pp.708-713
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    • 2003
  • For many years clustered heterogeneous web server architecture has been formed on the internet because the explosive internet services and the various quality of requests. The critical point in cluster environment is the mapping schemes of request to server. and recently this is the main issue of internet architecture. The topic of previous mapping methods is to assign equal loads to servers in cluster using the number of requests. But recent growth of various services makes it hard to depend on simple load balancing to satisfy appropriate latency. So mapping based on requested content to decrease response time and to increase cache hit rates on entire servers - so called “content-based” mapping is highly valuated on the internet recently. This paper proposes Prioritized Highest Random Weight mapping(PHRW mapping) that improves content-based mapping to properly fit in the heterogeneous environment. This mapping scheme that assigns requests to the servers with priority, is very effective on heterogeneous web server cluster, especially effective on decreasing latency of reactive data service which has limit on latency. This paper have proved through algorithm and simulation that proposed PHRW mapping show higher-performance by decrease in latency.

Development of a Scalable Clustering A/V Server for the Internet Personal-Live Broadcasting (인터넷 개인 생방송을 위한 Scalable Clustering A/V Server 개발)

  • Lee, Sang-Moon;Kang, Sin-Jun;Min, Byung-Seok;Kim, Hag-Bae;Park, Jin-Bae
    • The KIPS Transactions:PartC
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    • 제9C권1호
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    • pp.107-114
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    • 2002
  • In these days, rapid advances of the computer system and the high speed network have made the multimedia services popularized among various applications and services in the internet. Internet live broadcasting, a part of multimedia services, makes it possible to provide not only existing broadcasting services including audio and video but also interactive communications which also expand application scopes by freeing from both temporal and spatial limitation. In the Paper, an interned Personal-live broadcasting server system is developed by allowing individual users to actively create or join live-broadcasting services with such basic multimedia devices as a PC camera and a sound card. As the number of broadcasters and participants increases, concurrent multiple channels are established and groups are to be expanded. The system should also guarantee High Availability (HA) for continuous services even in the presence of partial failure of the cluster. Furthermore, a transmission mode switching is supported to consider network environments in the user system.