• Title/Summary/Keyword: Internet server

Search Result 1,960, Processing Time 0.033 seconds

Intelligent Remote Surveillance System Using Pan/Tilt Camera (Pan/Tilt 카메라를 이용한 목표물 자동추적장치의 구현)

  • Yi, Ui-Bae;Seong, Ki-Bum;Ko, Kwang-Cheol
    • Proceedings of the KIEE Conference
    • /
    • 2000.07d
    • /
    • pp.3031-3033
    • /
    • 2000
  • Surveillance system on the internet has attained lots of interests recently. Computer gives surveillance system various functions like remote control and motion detecting. In this paper. auto target tracking system using Pan/Tilt camera is suggested. It consists of UNIX server and Pan/Tilt camera. When UNIX server detect motions from images it sends Pan/Tilt command to camera and camera moves by command. After finishing movement camera replies to server and server starts detecting motion again. To improve performance of motion detecting and tracking images are divided into 9 sub-regions and camera behaves differently. It is certain that robust tracking is achieved when sub-region is applied.

  • PDF

Development of Data Mining Tool Using S-PLUS and StatServer (S-PLUS와 StatServer를 이용한 Data Mining 도구 개발)

  • 정인석;이재준
    • Journal of Intelligence and Information Systems
    • /
    • v.4 no.2
    • /
    • pp.129-139
    • /
    • 1998
  • 통계 software에는 data mining에 필요한 다양한 모형과 함수들이 제공되고 있어 이를 이용한 data mining 도구가 소개되고 있다. 본 논문에서는 data mining을 수행하는데 효과적인 환경을 제공하는 S-Plus로 data mining 기법들을 구현하거나 재구성하였으며, StatServer를 이용하여 대용량의 data base를 직접 관리할 수 있게 하고, S-PLUS의 분석기능을 Internet을 통하여 사용할 수 있게 하여 원거리에서 data mining작업을 수행될 수 있도록 구성하였다. 또한 분석자는 찾아낸 모형을 복잡한 프로그래밍 작업 없이 새로운 웹 페이지를 만들 수 있으며, 이를 통해 운영계의 사용자가 최적 모형이 제시하는 결과를 실제 업무에 즉시 이용할 수 있도록 하였다.

  • PDF

Remote Control and Monitoring System Using PDA (PDA를 이용한 원격 제어 및 모니터링 시스템)

  • Ji, Yang-Hwan;Jo, Yong-Byum;Nam, Boo-Hee
    • Proceedings of the KIEE Conference
    • /
    • 2005.07c
    • /
    • pp.2465-2467
    • /
    • 2005
  • In this paper, we propose the system that can monitor and control the camera in the remote place using the PDA. The server PC attached to the PLC (Programmable Logic Controller) acquires the current status (On/Off) of the devices through the RS-232 serial communications. Also, the moving image frames captured from the wireless camera is compressed in the JPEG format and is stored in the server. The PDA, which is connected to the server through wireless internet, receives the data about the status of the devices and controls the devices according to the circumstances of them. Also, it can receive the images from the server simultaneously. So, we can monitor and control the specified area in the remote place using the PDA through the wireless communication.

  • PDF

Remote Control and Monitoring System Using PDA (PDA를 이용한 원격 제어 및 모니터링 시스템)

  • Ji, Yang-Hwan;Jo, Yong-Byum;Nam, Boo-Hee
    • Proceedings of the KIEE Conference
    • /
    • 2005.07b
    • /
    • pp.1823-1825
    • /
    • 2005
  • In this paper, we propose the system that can monitor and control the camera in the remote place using the PDA. The server PC attached to the PLC(Programmable Logic Controller) acquires the current status(On/Off) of the devices through the RS-232 serial communications. Also, the moving image frames captured from the wireless camera is compressed in the JPEG format and is stored in the server. The PDA, which is connected to the server through wireless internet, receives the data about the status of the devices and controls the devices according to the circumstances of them. Also, it can receive the images from the server simultaneously. So, we can monitor and control the specified area in the remote place using the PDA through the wireless communication.

  • PDF

Simulation Study on the Stream Server for Deciding the Priority for Using Resources (스트림 서버에서 자원 사용 우선순위 결정을 위한 시뮬레이션 연구)

  • 박진원
    • Proceedings of the Korea Society for Simulation Conference
    • /
    • 2003.11a
    • /
    • pp.67-74
    • /
    • 2003
  • Stream servers are for supplying multimedia stream data to users through the internet such as movies and musics without discontinuation. A typical stream server is designed roughly by considering the characteristics of stream services and by employing processors, memory, PCI bus, Ethernet, TOE and disks. This study focuses on deciding the priority for using resources such as PCI bus, buffer memory and TOE buffer, which have limited capacities in a typical stream server. The simulation study shows that the top priority for using PCI bus for normal streaming services should be given to the operation that sends data from buffer memory to TOE buffer Giving priority for using PCI bus to other operation such as sending data from disks to memory results in deadlock Phenomenon.

  • PDF

Design of Internet Telephony Network System using Open Source Softwares (오픈 소스 소프트웨어를 활용한 인터넷 전화망 시스템 설계)

  • Ha, Eun-Yong
    • Journal of Digital Convergence
    • /
    • v.10 no.6
    • /
    • pp.259-267
    • /
    • 2012
  • Internet telephony is an Internet service which supports voice telephone using VoIP technology on the IP-based Internet. It has some advantages in that voice telephone services can be accompanied with multimedia services such as video communication and messaging services. Recently, the introduction of smart phones has led to a growth in social networking services and thus, the research and development of Internet telephony has been actively progressed and has the potential to become a replacement for the telephone service that is currently being used. In this paper we designed and implemented an Internet telephony network system which is developed by using Asterisk and open source softwares. It is developed on the linux system and has some features such as VoIP telephony service between SIP phones, voice mail, and call recording. It also supports web-based functions such as SIP users and server system management that is implemented by Apache web server and PHP programs. Afterwards, this system will be applied as VoIP network base technology for small sized companies and organizations. It will paly a role for encouraging companies to use open source softwares.

A Design and Implementation of Indoor IoT Resource Control Service using Web-based IETF CoAP Protocol (웹 기반의 IETF CoAP 프로토콜을 이용한 실내 IoT 자원 제어 서비스 설계 및 구현)

  • Jin, Wenquan;Kim, Do-Hyeun
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.16 no.1
    • /
    • pp.77-82
    • /
    • 2016
  • Recently, an IoT(Internet of Things) application communication protocol is standardizing for connectivity between every things on Internet. In this paper, we design and implement an indoor resource control service using IETF (Internet Engineering Task Force) CoAP (Constrained Application Protocol) based on Web. We present an indoor resource control architecture based on Web included functionalities of proxy and RD (Resource Directory) in a web server. Developed indoor resource control service supports to register low-powered and small-scale IoT nodes to web server using CoAP. This service allows users to control the indoor resources through a web browser using Web proxy with functionality of HTTP-CoAP converting.

A Design of Multi-hop Network Protocol based on LoRaWAN Gateway

  • Kim, Minyoung;Jang, Jongwook
    • International journal of advanced smart convergence
    • /
    • v.8 no.2
    • /
    • pp.109-115
    • /
    • 2019
  • Currently, LPWA(Low Power Wide Area) communication technology is widely used due to the development of IoT(Internet of Things) technology. Among the LPWA technologies, LoRaWAN(Long Range Wide Area Network) is widely used in many fields due to its wide coverage, stable communication speed, and low-cost modem module prices. In particular, LoRa(Long Range) can easily construct LoRaWAN with a dedicated gateway. So many organizations are building their own LoRaWAN-based networks. The LoRaWAN Gateway receives the LoRa packet transmitted from an End-device installed in the adjacent location, converts it into the Internet protocol, and sends the packet to the final destination server. Current LoRa Gateway uses a single-hop method, and each gateway must include a communication network capable of the Internet. If it is the mobile communication(i.e., WCDMA, LTE, etc.) network, it is required to pay the internet usage fee which is installed in each gateway. If the LoRa communication is frequent, the user has to spend a lot of money. We propose an idea on how to design a multi-hop protocol which enables packet routing between gateways by analyzing the LoRaWAN communication method implemented in its existing single-hop way in this paper. For this purpose, this paper provides an analysis of the standard specification of LoRaWAN and explains what was considered when such protocol was designed. In this paper, two gateways have been placed based on the functional role so as to make the multi-hop protocol realized: (i) hopping gateway which receives packets from the end-device and forwards them to another gateway; and (ii) main gateway which finally transmits packets forwarded from the hopping gateway to the server via internet. Moreover, taking into account that LoRaWAN is wireless mobile communication, a level-based routing method is also included. If the protocol proposed by this paper is applied to the LoRaWAN network, the monthly internet fee incurred for the gateway will be reduced and the reliability of data transmission will be increased.

Developing Forest Fire Status Information Management System using Web GIS Technology (웹 지리정보시스템 기술을 이용한 산불 현황정보 관리시스템 개발)

  • Jo, Myung-Hee;Kim, Joon-Bum;Kim, Hyun-Sik;Jo, Yun-Won
    • Journal of the Korean Association of Geographic Information Studies
    • /
    • v.5 no.4
    • /
    • pp.93-105
    • /
    • 2002
  • In this paper forest fire status information management system was developed under web environment using web GIS(geographic information system) technology. Though this system, general users can easily retrieval domestic forest fire status information and obtain that in visual way such as maps, graphs, and texts if they have only certain web browsers. Moreover, officials, who have system access authority, can easily control and manage all domestic forest fire status information through input interface, retrieval interface, and out interface of the system. This system can be considered as the first domestic system to manage forest fire status data and service them in visual through user friendly interfaces on web. In order to implement this system, IIS 5.0 of Microsoft is used as web server and Oracle 8i and ASP(active server page) are used for database construction and dynamic web page operation, respectively. Also, ArcGIS IMS(internet map server) of ESRI is used to serve maps by using Java and HTML as system development languages. Not only the domestic tendency of forest fire but also the forest fire status information of certain area and time such as the frequency and the loss can be presented through distribution maps, graphs and tables. Therefore, this system is supposed to play as a important role when the policy relate to domestic forest fire is established. In addition, the self consciousness of people against forest fire can be inspired and the foundation of scientific and systemic forest fire services can be obtained through this system in the future.

  • PDF

Development Migration Agent Server for Seamless Virtual Environment (Seamless 가상 환경을 위한 Migration Agent 서버 개발)

  • Won, Donghyun;An, Dongun;Chung, Seungjong
    • KIPS Transactions on Computer and Communication Systems
    • /
    • v.5 no.9
    • /
    • pp.223-228
    • /
    • 2016
  • Nowadays users of Virtual Environment are want to play with thousands of players in an evolving virtual world at the same time over the internet. So, the load of this kind of Virtual Environments is heavier than that of any other precedents. One of load balancing methods is map-partition to divide the load of entire system which is vulnerable to delay message between clients and servers. In this paper, we propose a Migration Agent application server architecture using to help migration of player character between field servers and to reduce response time between clients and field servers. Migration Agent is reduce Player Character's responds time as Cache Server, if Player Character move to another Field Server, Player Character need the synchronization process in the DBMS approach, to minimize response time by reducing the period for cross - Player Character Field Server to perform the role. Field Server by placing them in form of a stack existing form of grid, for load concentrated on a specific server.