• Title/Summary/Keyword: Internet server

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User Authentication by using SMART CARD and PAM (스마트 카드와 PAM을 이용한 사용자 인증)

  • 강민정;강민수;박연식
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2003.05a
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    • pp.637-640
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    • 2003
  • Authentication between Server and Client is necessary in most of Internet Service because of increasing of using of Internet. Unix-based Server upgraded security of user authentication using "Shadow Password" instead of "crypt" function. But "Shadow Password" most use same authentication method about all services. But we individually can set user authentication method using PAM(Pluggable Authentication Module). This paper will propose user authentication system using Linux-PAM that use SMART CARD as authentication token.

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A Study of Remote Welding Quanlity Monitoring System using TCP/IP in Resistance Spot Welding (TCP/IP 기반의 원격 저항 점 용접 품질 모니터링 시스템에 관한 연구)

  • 최윤석;이세헌
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2001.04a
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    • pp.320-323
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    • 2001
  • Nowadays, computer network has been rapidly developed. And we have made efforts to use it in wide field. So we can exchange data without spacial restriction using internet. If we develop monitoring system using internet, we have the effect of reducing time and space. Therefore, in this paper, we developed TCP/IP network and client/server system. And We applied them to resistance spot welding quality monitoring system.

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Realization of a Remote Management System for Process Inspection of Chip-Mounter

  • Lim, Sun-Jong;Joon Lyon
    • 제어로봇시스템학회:학술대회논문집
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    • 2002.10a
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    • pp.91.4-91
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    • 2002
  • Today, Internal offers WWW(World Wide Web), remote control, file transfer and e-mail service. Among the services, WWW takes large portion because of convenient GUI, easy information search and unlimited information registration. WWW service gives the comfort in life such as goods purchase, information search, real-time news, internet TV and medical diagnosis. Remote Monitoring Server(RMS) Ssystem that uses internet and WWW is constructed for chip mounter. Hardware base consists of RMS, chip mounter and C/S(Customer Service) service. Software includes DBMS and various modules in server home page. Web browser provide product num her, bad product number, troubl...

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Design of DC-Motor Speed Control System with Embedded Server (임베디드 서버를 이용한 직류모터의 속도제어)

  • Jung, Gyu-Hong
    • Proceedings of the KSME Conference
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    • 2003.11a
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    • pp.1596-1601
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    • 2003
  • As the internet communication is prevalent in recent years, it becomes quite possible to monitor and control some mechanical plants from the remote place through the TCP/IP communication. Such a concept is expected to be applied to many industrial systems for easy maintenance and trouble shooting as well as various kinds of expensive test equipments for sharing. In this research, remote data monitoring and speed control for a DC-motor is implemented and tested through TCP/IP communication with embedded micro-controllers. It showed the possibility of reliable remote control system design utilizing the internet communication.

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Development of MOD Service using Internet GIS (인터넷 GIS를 이용한 MOD 서비스 개발)

  • Ahn, Byung-Ik;Kim, Sung-Ryong
    • 한국공간정보시스템학회:학술대회논문집
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    • 1998.07a
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    • pp.211-221
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    • 1998
  • 인터넷 GIS는 지리정보 데이타에 대한 접근, 전송, 분석 및 공간데이타를 표현하는 수단으로 인터넷을 이용하는 시스템이다. 본 논문에서는 인터넷 GIS의 개요 및 클라이언트 기반의 인터넷 GIS와 서버 기반의 인터넷 GIS를 분석하고 인터넷 환경에서 사용자의 요구에 의해 실시간으로 지도를 제공하는 GIS Data Server 및 자바를 이용한 MOD 서비스와 TC1-DP를 이용한 MOD 기술 개발에 대하여 기술한다.

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A Shared Cache Directory based Wireless Internet Proxy Server Cluster (공유 캐시 디렉토리 기반의 무선 인터넷 프록시 서버 클러스터)

  • Kwak Hu-Keun;Chung Kyu-Sik
    • The KIPS Transactions:PartA
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    • v.13A no.4 s.101
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    • pp.343-350
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    • 2006
  • In this paper, wireless internet proxy server clusters are used for the wireless internet because their caching, distillation, and clustering functions are helpful to overcome the limitations and needs of the wireless internet. A wireless Internet proxy server cluster needs a systematic scalability, simple communication structure, cooperative caching, and serving Hot Spot requests. In our former research, we proposed the CD-A structure which can be scalable in a systematic way and has a simple communication structure but it has no cooperative caching. A hash based load balancing can be used to solve the problem, but it can not deal with Hot Spot request problem. In this paper, we proposed a shared storage based wireless internet proxy server cluster which has a systematic scalability, simple communication structure, cooperative caching, and serving Hot Spot requests. The proposed method shares one cache directory and it has advantages: advantages of the existing CD-A structure, cooperative caching, and serving Hot Spot requests. We performed experiments using 16 PCs and experimental results show high performance improvement of the proposed system compared to the existing systems in Hot Spot requests.

Design and Implementation of an Application Level Mobile Server for On-the-site Oriented Services (현장 중심 서비스를 위한 응용레벨 모바일 서버의 설계 및 구현)

  • Kim, Seonil;Jung, Jinman;Yoon, Young-Sun;Eun, Seongbae;So, Sun Sup;Cha, Shin
    • Journal of Korea Multimedia Society
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    • v.21 no.3
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    • pp.358-368
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    • 2018
  • The mobile characteristics of the smart phone are well suited to on-the-site oriented services and are being utilized in a variety of ways. However, since most applications operate on a central server basis, Internet access is inevitable, and there are various problems such as an increase in server maintenance cost and security deterioration. Although researches have been proposed to utilize the smart phone itself as a server to improve it, these methods are based on downsizing the PC-based web server or modifying the smart phone kernel. These methods have the problems that a end user has to use the rooting, and they are not able to effectively utilize various communication means of a smart phone. In this paper, we propose a design and implementation of an application level smart phone web server. The server receives the document request from the remote via the Internet and in the local area using the WPAN. At this time, the web document is stored as an internal file structure of the smart phone application. We proposed the phttp protocol which uses server's phone number as ID for document request. Through the implementation, we analyzed the capacity and latency of stored data and its effectiveness is evaluated.

A Parallel Streaming Server for the Realtime 3D Internet Broadcasting (병렬 스트리밍 서버 기반 실시간 3D 인터넷 방송 서비스)

  • Kang, Mi-Young
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.7
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    • pp.879-884
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    • 2020
  • In the conventional video file system, videos are stored in a high performance server which has mass storage hard disks or disk arrays. For 3D internet broadcasting, real time operations are required to transmit video files to many clients. This paper describes the design of the 3D internet broadcasting system which can provide realtime streaming service to many users in the 5G environment. In reality, unicast is used to transmit multimedia contents over the internet rather than IP multicast since IP multicast has its own drawbacks in deployment, security, maintenance and so on. In addition, multimedia broadcasting service system like VoD has difficulties in applying to 3D internet broadcasting system since it requires a large amount of system and network resources. In this work, we develop a 3D internet broadcasting system which can construct effective data delivery by minimizing performance-degrading factors.

Dynamic Load Balancing Mechanism for MMORPG (MMORPG를 위한 동적 부하 균등화 기법)

  • Lim, Chae-Gyun;Rho, Kyung-Taeg
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.9 no.5
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    • pp.199-203
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    • 2009
  • Recently, Massively Multiplayer Online Role-Playing Games (MMORPGs) has become increasingly popular, which continue to increase the number of game player. The volume of the game world also has been extended on a large scale. Existing Map-based distributed server architecture divides the game world into the rectangular regions and allocates the registered player in each region to the server responsible for that region. Players tend to concentrate in certain regions of the game world, which makes some special server overloaded. This paper proposes to change the boundary between servers to solve such a unbalanced load problem. Our proposed method first finds the overloaded server and then searches for its neighboring lightest loaded server to share with the overload evenly. Finally we implemented performance evaluation to demonstrate the efficiency of this approach.

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The Implementation Methodology of Client-Server Architecture for Distributed Measurement System (분산 계측 시스템을 위한 클라이언-서버 아키텍쳐 구현 방안)

  • Song, Min-Gyu;Byun, Do-Young;Je, Do-Heung;Kim, Kwang-Dong;Roh, Duk-Gyoo;Oh, Se-Jin;Lee, Bo-Ahn
    • Proceedings of the KIEE Conference
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    • 2004.11c
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    • pp.441-443
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    • 2004
  • With the rapid development of the Internet over the recent years, in conjunction with the transmission protocol TCP/IP and the latest version of hypertext(HTML) facilities, new opportunities have come into existence for the use of the network for the remote control of experiments and the other practical systems in engineering education. Using graphical software environments in client-server systems, remote control and monitoring system can be easily designed. Client-server systems have some general advantages when compared with simple Remote-Access Systems. In this paper we present a client-server architecture for the distributed measurement system of instrumentation over the Internet. The proposed solution allows multi-user, multi-instruments sessions to be obtained by means of a queuing process and provides instrument lock capability. Client applications can be easily developed by using conventional high-level programming languages or well-assessed virtual instrumentation frameworks.

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