• 제목/요약/키워드: Internet media

검색결과 2,224건 처리시간 0.027초

The Design of Business Model Based on the Consumer Context of Social Commerce (소셜커머스의 소비자 컨텍스트를 기반한 비즈니스모델 설계)

  • Kim, Joon-Woo;Kim, Young-Ae;Shin, Ho-Kyun
    • The Journal of Information Systems
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    • 제21권1호
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    • pp.93-116
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    • 2012
  • Internet users' desire to share shopping experiences has resulted in the appearance of the paradigm shift called social commerce, which combines social media with commerce. However, while foreign market realizes social commerce in a various way, current domestic social commerce market still seems to be highly filled with social shopping sites offering 50 percent discount, thus causing concerns about market distortion from a cutthroat competition. In order to overcome the limitations of social commerce remaining in the early stage, and to enhance the communication among consumers, this study conducted an empirical study on the social-commerce business models design based on context. The results of the study brought the imaginary, optimal combination model by conjoint analysis, using the segmented group through cluster analysis. To overcome the uniformity of social commerce and to enhance communication among consumers, the context-based optimal combination model should be proposed as the alternative social commerce business model in the domestic market which remains as a simple group-purchase function. Furthermore, this study will be used as an informative reference designing customer oriented service model for social commerce business.

Awareness and Information Acquisition Behavior Regarding Food Hygiene and Safety of College Students in Yeungnam Region (영남지역 대학생의 식품 위생 및 안전성에 대한 인식도와 정보획득행동에 관한 연구)

  • Kim, Mee-Ra;Kim, Hyo-Chung
    • Journal of the East Asian Society of Dietary Life
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    • 제22권2호
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    • pp.305-314
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    • 2012
  • This study examined awareness and information acquisition behavior regarding food hygiene and safety and information search behavior of college students. The sample was obtained from 284 students in Yeungnam region through a self-administered questionnaire. To describe characteristics of the respondents, frequency distributions were used. In addition, $t$ tests, analysis of variance and Duncan multiple range tests were conducted. Data were analyzed by SPSS Windows V.18.0. The results of the study were as follows: (1) most respondents were concerned about food hygiene and safety. They were mostly interested in the expiration date label on breads, milk/dairy products, fish products and meat products, and price of cookies. Many respondents answered that foods produced and distributed in Korea were not safe. The respondents were most worried about endocrine disruptors among various food risk factors. The respondents received information on food hygiene and safety from blogs, mini-homepages, or Kin-searches on the Internet, electronic media, and food labeling in decreasing order.

POSE-VIWEPOINT ADAPTIVE OBJECT TRACKING VIA ONLINE LEARNING APPROACH

  • Mariappan, Vinayagam;Kim, Hyung-O;Lee, Minwoo;Cho, Juphil;Cha, Jaesang
    • International journal of advanced smart convergence
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    • 제4권2호
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    • pp.20-28
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    • 2015
  • In this paper, we propose an effective tracking algorithm with an appearance model based on features extracted from a video frame with posture variation and camera view point adaptation by employing the non-adaptive random projections that preserve the structure of the image feature space of objects. The existing online tracking algorithms update models with features from recent video frames and the numerous issues remain to be addressed despite on the improvement in tracking. The data-dependent adaptive appearance models often encounter the drift problems because the online algorithms does not get the required amount of data for online learning. So, we propose an effective tracking algorithm with an appearance model based on features extracted from a video frame.

Design and Implementation of Pneumatic Motion Base for 4D Home Theater

  • Kim, Dohyung;Cho, Seongyeon;Lee, Seokhun;Lee, Seunghyun;Kwon, Soonchul
    • International journal of advanced smart convergence
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    • 제4권2호
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    • pp.131-137
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    • 2015
  • Home Entertainment system is recently being offered by Home Theater & Smart TV with contents service. Also, console game is being played in the media like in TV. The usage of 4D as the main technology in entertainment industry has mostly been limited in Theme Park, Amuse Park, Theater, and contents for Movie and Animation. Some simulation systems for game has been developed but they were made mostly by using electric or hydraulic motion system which cause high power consumption and have a restriction of place for install. The paper is attempted to build Home Entertainment system which makes users feel realistic contents by developing 4D systems for Home Entertainment rather than before. 4D control S/W in which user can insert and edit 4D effects on contents of all areas such as game, movie, and broadcasting is developed. Also, built-in pneumatic cylinder in 4D system which can be easily controlled and managed in home is developed.

Trend analysis and Classification of Linux distributions (리눅스 배포판의 분류 및 동향 분석)

  • Jung, Sung-Jae;Sung, Kyung
    • Journal of Digital Contents Society
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    • 제18권2호
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    • pp.357-363
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    • 2017
  • The Linux operating system, considered to be a subset of the UNIX operating system, is becoming the backbone of the enterprise server market and is seen as the key to building cloud computing and big data infrastructures. Linux has a variety of Linux distributions due to the fact that the source is open and anyone can freely modify and distribute it. First of all, Linux dominated the server market, the emergence of various distributions dominates the desktop and mobile operating system markets. In this paper, we examine the birth and history of Linux and classify and characterize various Linux distributions. The emergence of various Linux distributions will play a pivotal role in the Internet of Things and will further expand their power.

All rants and no substance?: A new framework for studying the rationality of cyberspace

  • Soon, Carol;How, Tan Tarn
    • Journal of Contemporary Eastern Asia
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    • 제16권2호
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    • pp.20-43
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    • 2017
  • While the Internet has been used to galvanise people for the collective good, many have voiced concerns over the noise and vitriol present online and polarisation. In Singapore where the government regulates traditional mainstream media such as print and broadcast, the online space has been described as a "Wild Wild West" rife with rumours, untruths and misinformation. Such developments do not only exert a potential negative effect on the deliberative nature of public discourse but also skew bias towards the online space, affecting the ability of online users to communicate with authority and power. This study seeks to examine the rationality of the cyberspace through using a new "rationality" framework to analyse political discourse online. Comprising objectivity, emotionality and partisanship, the rationality framework was applied to a content analysis of 197 blogs with political content in 2014. The analysis indicated that the online political space was not the Wild Wild West that it was touted to be with significant levels of objectivity and non-partisanship. There was a stark absence of emotional discourse, and relationships were observed between bloggers' anonymity and rationality. Cognisant of academia's and policymakers' interest on the quality and effects of online discourse, the proposed analytical framework and the study findings hold implications for both developed and developing countries.

A Photonic Packet Switch for Wavelength-Division Mdltiplexed Networks (파장다중 네트워크에 사용될 광 패킷 스위치 구조)

  • 최영복;김해근;주성순;이상화
    • The Journal of Korean Institute of Communications and Information Sciences
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    • 제27권10C호
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    • pp.937-944
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    • 2002
  • The current fast-growing Internet traffic is demanding more and more network capacity. Photonic packet switching offers high-speed, data rate/format transparency, and configurability, which are some of the important characteristics needed in future networks supporting different forms of data. In this paper, we define that optical backbone networks for IP transport consist of optical packet core switches and optical fibers. We propose a multi-link photonic packet switch managing as single media which unifies the whole bandwidth of multiple wavelengths on the optical fiber in the WDM optical networks. The proposed switch uses optical packet memories of output link equally as well as using the WDM buffer. So it cuts down the required number of buffers and realizes of the optical packet memory economically.

A Study of Transmission Time of ACL Packet in Bluetooth Wireless Link (블루투스 무선 링크에서 ACL 패킷의 전송 시간에 관한 연구)

  • Moon, Il-Young;Cho, Sung-Joon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 한국해양정보통신학회 2005년도 춘계종합학술대회
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    • pp.590-593
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    • 2005
  • In this paper, it is analyzed a transmission time of ACL Packet in bluetooth wireless link. In order for segment to improve the transfer capability in bluetooth system, it is fragmented in TCP total messages that are coming down from upper layer and then the packets are sent one at time in baseband. And it is studied that transmission time for bluetooth wireless link according to DM1, DM3 or DM5 packet type in bluetooth piconet environment. From the results, we were able to obtain ACL packet transmission time, optimal TCP packet size and DM packet size.

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Adaptive Server Selection Mechanism in the Replicated Web Server Environment (복제 웹 서버 환경에서 적응력 있는 서버 선택 메커니즘)

  • 김선호;신용태
    • Journal of KIISE:Computer Systems and Theory
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    • 제31권9호
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    • pp.495-502
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    • 2004
  • A rapid growth of the Internet user and rich media content cause an excessive server load and high network traffic, and thus it decreases the quality of service. A solution to this problem is to distribute the content on multiple replicated servers. However, in this circumstance, clients face additional task of selecting the best server to provide proper so${\gamma}$vice which clients request. This paper is intended to propose an adaptive server selection mechanism for a client request based on distance and server load. This will offer a fast and scalable service in response to the increase of massive and realtime multimedia content and contribute to floating a new business model of digital content service.

Fine Granular Scalable Coding using Matching Pursuit with Multi-Step Search (다단계 탐색 기반 Matching Pursuit을 이용한 미세 계층적 부호화 기법)

  • 최웅일
    • Journal of Broadcast Engineering
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    • 제6권3호
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    • pp.225-233
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    • 2001
  • Real-time video communication applications over Internet should be able to support such functionality as scalability because of the unpredictable and varying channel bandwidth between server and client. To accommodatethe wide variety of channel bitrates, a new scalable coding tool, namely the Fine Granular Scalability (FGS) coding tool has been reduce the adopted In the MPEG-4 video standard. This paper presentsa new FGS algorithm with matching Pursuit that can reduce the computational complexity of ordinal matching pursuit-based algorithm. The Proposed coding algorithm can make trade-off between Picture Quality and computationalcomplexity. Our simulation result shows that the proposed algorithm can reduce the computational cumplexity up to 1/5 compared to the conventional FGS method while retaining a similar picture quality.

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