• Title/Summary/Keyword: Internet Protocol(IP)

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A Study on the Performance Analysis of the DOCSIS 1.1 Protocol for Digital CATV Broadcasting (디지털 유선방송을 위한 DOCSIS 1.1 프로토콜의 성능분석에 관한 연구)

  • Kim Soo-Hee;Sohn Won;Kim Young-Soo;Hong Een-Kee
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.11A
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    • pp.1253-1262
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    • 2004
  • The Data Over Cable System Interface Specification (DOCSIS) protocol enables the delivery of Internet Protocol(IP) traffic over Cable TV networks with significantly higher data rates. In this paper, we assessed the performance of the DOCSIS protocol using the OPNET. The simulation can be used to predict the upstream system throughput, mean access delay and channel utilization on varying packet size and transmission stream and wid/without concatenation, and it has shown that maximum system throughput is 4.6 Mbps for channel capacity of 5.12 Mbps and packet size of 1500 bytes. The mean access delay varies depending on the offered load, and it is assumed that the offered load does not exceed the capacity of the channel. Excess offered load causes service starvation according to the assigned priority.

The Study of Web Services Adaptation in IPv6/IPv4 Coexistence Network (IPv6/IPv4 공존 환경에서의 웹서비스 적용에 관한 연구)

  • Lee, Won-Suk;In, Min-Kyo;Lee, Seung-Yun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.1
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    • pp.747-749
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    • 2005
  • The popularity of web services within the IT industry continues to grow as the next generation web technologies. Web services are self-contained, self-describing, modular applications that can be published, located, and invoked across the Web. Web services will be core technology for e-business in the Web. IPv6 is sometimes also called the Next Generation Internet Protocol and is a new version of IP which is designed to be an evolutionary step from IPv4. In this paper, we define problems for adapting web services to IPv6 Environment. This paper survey and explain consideration issues that include standards, components, coexistence of IPv6 and IPv4, etc.

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An Implementation of Web-based Client/Server Architecture using Distributed Objects (분산 객체를 이용한 웹기반 클라이언트 / 서버 구조의 구현)

  • 박희창;이태공
    • Journal of the military operations research society of Korea
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    • v.23 no.2
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    • pp.25-44
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    • 1997
  • Internet users been rapidly increased due to the convenient GUI environment. Current Web-based HTTP/CGI client/server architecture has several problems such as the CGI bottleneck, no maintaince of state, and no load balancing. However, with Java and CORBA technologies called“Object Web technology”, we can solve them because Java is not only a mobile code but also a platform-independent code, and CORBA has ability to build distributed object and language-independent object model. The goal of “Object Web technology”is to create multivendor, multiOS, multilanguage“legoware”using objects. This paper implement“Book Search System”which is Web-based client/server architecture using distributed objects. Environments of this implementation are Hangul Windows NT(included IIS) server, Hangul Windows 95 client, Visigenic's VisiBroker for Java 1.2 which is a product of CORBA 2.0, HTTP protocol on TCP-IP-based, Sybase SQL Anywhere 5.0 database server, and the interface between application server and database is JDBC-ODBC bridge middleware.

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Implementation of IPv6 Bluetooth Access Point (IPv6를 지원하는 블루투스 엑세스 포인트 구현)

  • Choi, Hyun-Seok;Moon, Choon-Kyoung;Kim, Pyung-Soo;Kim, Young-Keun
    • Proceedings of the KIEE Conference
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    • 2004.11c
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    • pp.435-437
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    • 2004
  • In this paper, we aim to design and implement supporting IPv6 Bluetooth Access point(AP) in Linux. Bluetooth is a cable replacement technology designed for short range ad-hoc connections, which most likely change the way we handle and access information in the near future. In Personal Area Network(PAN) mobile devices need many IP address space, then we need next generation Internet Protocol(IPv6). We designed Bluetooth Access Point with Bluetooth stack and MAC bridge function in Linux. The implementation tested on Linux system based on Bluetooth Access Point with other Bluetooth devices.

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i$^2$SCSI: Intelligent iSCSI Shared Disk Providing Cache Consistency in Storage Area Network (i$^2$SCSI: Storage Area Network에서 캐시 일관성을 제공하는 지능적인 iSCSI 공유 디스크)

  • 이주평;황주영;임승호;박규호
    • Proceedings of the IEEK Conference
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    • 2003.07d
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    • pp.1327-1330
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    • 2003
  • The internet SCSI(iSCSI) disk has been studied as a storage system which can be directly connected to TCP/IP network. We designed and implemented a shared disk following the iSCSI protocol and providing cache consistency. It is named as intelligent iSCSI(i$^2$SCSI) disk. The i$^2$SCSI disk provides cache consistency of all blocks that belong to the disk using a conventional lease method and it uses 'contiguous blocks-level locking' The prototype of the i$^2$SCSI disk emulator and its client is designed and implemented in Linux 2.4.

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Utilizing Multicasts Routers for Reliability in On-Line Games (온라인 게임에서 신뢰성 확보를 위한 멀티캐스트 라우터의 활용)

  • Doo, Gil-Soo;Lee, Kwang-Jae;Seol, Nam-O
    • Journal of Korea Game Society
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    • v.2 no.1
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    • pp.23-29
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    • 2002
  • Multicast protocols are efficient methods of group communication such as video conference, Internet broadcasting and On-Line Game, but they do not support the various transmission protocol services like a reliability guarantee, FTP, or Telnet that TCPs do. The Purpose or this Paper is to find a method to utilize multicast routers can simultaneously transport multicast packets and TCP packets. For multicast network scalability and error recovery the existing SRM(Scalable Reliable Multicast)method has been used. Three packets per TCP transmission control window site are used for transport and an ACK is used for flow control. A CBR(Constant Bit Rate) and a SRM is used for UDP traffic control. Divided on whether a UDP multicast packet and TCP unicast packet is used simultaneously or only a UDP multicast packet transport is used, the multicast receiver with the longest delay is measured on the number of packets and its data receiving rate. It can be seen that the UDP packet and the TCP's IP packet can be simultaneously used in a server router.

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Implementing of Mobile Agent for transition mechanism in Mobile IPv4 to Mobile IPv6 (이동 네트워크 상에서 이동 IPv4와 이동 IPv6상호 연동을 위한 이동 에이전트 구현)

  • 김재은;정진우;남상우;이윤주;강현국
    • Proceedings of the Korean Information Science Society Conference
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    • 2002.04a
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    • pp.304-306
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    • 2002
  • 현재 IPv6(Internet Protocol Version 6) 도입을 위한 시험망이 세계 각국에서 구축되어 있으며, 이러한 IPv6망을 인터넷 망에 연결하기 위한 IPv6로의 전이에 대한 연구가 활발하게 추진되고 있다. 그러나 현재 대부분의 전이 기술 및 전이 메커니즘들은 고정망을 기반으로연구되고 있기 때문에 이러한 전이 메커니즘들을 수정과정 없이 이동망으로 적용하기에는 문제가 있다. 본 논문에서는 이러한 IPv6로의 전이 단계에서 이동 노드의 IP버전에 무관하게 이동 노드에게 이동 서비스를 제공하기 위한 계층적 이중 스택 이동 에이전트(Hierarchical Dual Stack Mobility Agent)[1] 개념을 서술하고 이에 대한 구현 알고리즘을 제시 하고자 한다.

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Downlink Wireless Adaptive Modulation and Coding Scheme (AMC)-based Priority Queuing Scheduling Algorithm for Multimedia Services

  • Park, Seung-Young;Kim, Dong-Hoi
    • Journal of Korea Multimedia Society
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    • v.10 no.12
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    • pp.1622-1631
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    • 2007
  • To realize the wireless packet scheduler which efficiently considers both the effect of adaptive modulation and coding (AMC) scheme due to variable wireless communication channel information from physical layer and the QoS differentiation of multimedia services from internet protocol (IP) layer, this paper proposes a new downlink AMC-based priority queuing (APQ) scheduler which combines AMC scheme and service priority method in multimedia services at the same time. The result of numerical analysis shows that the proposed APQ algorithm plays a role in increasing the number of services satisfying the mean waiting time requirements per each service in multimedia services because the APQ scheme allows the mean waiting time of each service to be reduced much more than existing packet scheduler having only user selection processor.

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The QoE Assessment of IPTV service using monitoring (IPTV 서비스의 모니터링을 통한 체감 품질 측정)

  • Lee, Chul-Hee;Seo, Gui-Won
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.11a
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    • pp.151-154
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    • 2009
  • IP(Internet Protocol)망을 이용한 IPTV가 활발하게 제공되고 있다. IPTV는 기존의 방송방법과는 다르게 대역폭에 제한 없이 서비스를 제공할 수 있다는 장점이 있다. 또한 통신 기능이 가능하므로 기존 방송에서 서비스 할 수 없었던 대화형 방송 등의 서비스가 가능해 졌다. 그러나 공용 통신망을 사용하므로 기존 방송에서는 문제가 되지 않았던 전송오류 문제가 발생할 수 있다. 사용자가 급격히 증가하거나 데이터가 폭주할 때, 방송 품질이 급격하게 열화 될 수 있으며, 이는 방송 서비스 상에서 문제를 일으킨다. 방송 서비스의 품질을 일정하게 유지하기 위해서는 IPTV서비스의 객관적인 모니터링이 필수적이며, 국내외 표준화 기관에서 IPTV 서비스의 품질 모니터링을 위한 표준화 작업이 진행되고 있다. 본 논문에서는 IPTV의 품질측정관련 표준을 검토하고 IPTV 서비스 상에서 사용자 품질을 측정할 수 있는 방법을 고찰한다.

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Performance Evaluation of Error Correcting Code through DVB-C2 Channel Encode/Decode Simulator (DVB-C2 채널 부복호 시뮬레이터를 통한 오류정정 부호 성능 검증)

  • Jung, Joon-Young;Choi, Dong-Joon;Hur, Namho
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2011.07a
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    • pp.272-274
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    • 2011
  • 최근 들어 케이블 방송망을 기반으로 한 디지털 방송, VoIP(Voice over Internet Protocol), VOD(Video on Demand), 영상전화, 이동전화, 무선 랜 로밍 등의 다양한 멀티미디어 서비스의 출현과 향후 도입될 새로운 융합형 멀티미디어 서비스의 수용을 위해 케이블 망의 고도화에 대한 요구가 제기되었다. 특히 유럽을 중심으로 이러한 요구를 만족시키기 위해 DVB(Digital Video Broadcasting)-C2 규격의 개발이 진행되었다. DVB-C2 규격에서는 기존의 게이블 전송 규격인 DVB-C에 대해 30% 이상의 전송 효율을 높이고자 새로운 변조 방식과 채널 오류정정 부호 방식을 도입하였다. 이에 본 논문은 본 논문에서는 DVB-C2 규격에서 도입된 채널 오류정정 부호인 BCH(Bose, Chaudhuri, and Hocquenghem) 부호와 LDPC(Low Density Parity Check) 부호의 연접 방식에 대한 성능을 검증하고자 한다. 이를 위해 개발된 시뮬레이터의 소개와 이를 통한 시험결과를 제시한다.

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