• 제목/요약/키워드: Internet Multicast Trees

검색결과 17건 처리시간 0.021초

Heuristic Algorithms for Constructing Interference-Free and Delay-Constrained Multicast Trees for Wireless Mesh Networks

  • Yang, Wen-Lin;Kao, Chi-Chou;Tung, Cheng-Huang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제5권2호
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    • pp.269-286
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    • 2011
  • In this paper, we study a problem that is concerning how to construct a delay-constrained multicast tree on a wireless mesh network (WMN) such that the number of serviced clients is maximized. In order to support high-quality and concurrent interference-free transmission streams, multiple radios are implemented in each mesh node in the WMNs. Instead of only orthogonal channels used for the multicast in the previous works, both orthogonal and partially overlapping channels are considered in this study. As a result, the number of links successfully allocated channels can be expected to be much larger than that of the approaches in which only orthogonal channels are considered. The number of serviced subscribers is then increased dramatically. Hence, the goal of this study is to find interference-free and delay-constrained multicast trees that can lead to the maximal number of serviced subscribers. This problem is referred as the MRDCM problem. Two heuristics, load-based greedy algorithm and load-based MCM algorithm, are developed for constructing multicast trees. Furthermore, two load-based channel assignment procedures are provided to allocate interference-free channels to the multicast trees. A set of experiments is designed to do performance, delay and efficiency comparisons for the multicast trees generated by all the approximation algorithms proposed in this study.

Multicast Tree Generation using Meta Reinforcement Learning in SDN-based Smart Network Platforms

  • Chae, Jihun;Kim, Namgi
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제15권9호
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    • pp.3138-3150
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    • 2021
  • Multimedia services on the Internet are continuously increasing. Accordingly, the demand for a technology for efficiently delivering multimedia traffic is also constantly increasing. The multicast technique, that delivers the same content to several destinations, is constantly being developed. This technique delivers a content from a source to all destinations through the multicast tree. The multicast tree with low cost increases the utilization of network resources. However, the finding of the optimal multicast tree that has the minimum link costs is very difficult and its calculation complexity is the same as the complexity of the Steiner tree calculation which is NP-complete. Therefore, we need an effective way to obtain a multicast tree with low cost and less calculation time on SDN-based smart network platforms. In this paper, we propose a new multicast tree generation algorithm which produces a multicast tree using an agent trained by model-based meta reinforcement learning. Experiments verified that the proposed algorithm generated multicast trees in less time compared with existing approximation algorithms. It produced multicast trees with low cost in a dynamic network environment compared with the previous DQN-based algorithm.

Traffic Engineering and Manageability for Multicast Traffic in Hybrid SDN

  • Ren, Cheng;Wang, Sheng;Ren, Jing;Wang, Xiong
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제12권6호
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    • pp.2492-2512
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    • 2018
  • Multicast communication can effectively reduce network resources consumption in contrast with unicast. With the advent of SDN, current researches on multicast traffic are mainly conducted in the SDN scenario, thus to mitigate the problems of IP multicast such as the unavoidable difficulty in traffic engineering and high security risk. However, migration to SDN cannot be achieved in one step, hybrid SDN emerges as a transitional networking form for ISP network. In hybrid SDN, for acquiring similar TE and security performance as in SDN multicast, we redirect every multicast traffic to an appropriate SDN node before reaching the destinations of the multicast group, thus to build up a core-based multicast tree substantially which is first introduced in CBT. Based on the core SDN node, it is possible to realize dynamic control over the routing paths to benefit traffic engineering (TE), while multicast traffic manageability can also be obtained, e.g., access control and middlebox-supported network services. On top of that, multiple core-based multicast trees are constructed for each multicast group by fully taking advantage of the routing flexibility of SDN nodes, in order to further enhance the TE performance. The multicast routing and splitting (MRS) algorithm is proposed whereby we jointly and efficiently determine an appropriate core SDN node for each group, as well as optimizing the traffic splitting fractions for the corresponding multiple core-based trees to minimize the maximum link utilization. We conduct simulations with different SDN deployment rate in real network topologies. The results indicate that, when 40% of the SDN switches are deployed in HSDN as well as calculating 2 trees for each group, HSDN multicast adopting MRS algorithm can obtain a comparable TE performance to SDN multicast.

실시간 인터넷 서비스를 위한 오브레이 말티케스트 트리의 패스 신뢰성 최대화 (Maximization of Path Reliabilities in Overlay Multicast Trees for Realtime Internet Service)

  • 이정훈;이채영
    • 한국경영과학회지
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    • 제33권2호
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    • pp.103-114
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    • 2008
  • Overlay Multicast is a promising approach to overcome the implementation problem of IP multicast. Real time services like Internet broadcasting are provided by the overlay multicast technology due to the complex nature and high cost of IP multicast. To reduce frequent updates of multicast members and to support real time service without delay, we suggest a reliable overlay multicast tree based on members' sojourn probabilities. Path reliabilities from a source to member nodes are considered to maximize the reliability of an overlay multicast tree. The problem is formulated as a binary integer programming with degree and delay bounds. A tabu search heuristic is developed to solve the NP-complete problem. Outstanding results are obtained which is comparable to the optimal solution and applicable in real time.

Accurate Performance Evaluation of Internet Multicast Architectures: Hierarchical and Fully Distributed vs. Service-Centric

  • Said, Omar
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제7권9호
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    • pp.2194-2212
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    • 2013
  • The multicast routing architectures have become indispensable due to the increasing needs for extreme communication services anywhere and anytime. The most recent approaches are called hierarchical and fully distributed, what have been proposed by O. Said et al. in a previous work. These proposed architectures were introduced to enhance the service-centric approach. In this paper, NS2 is used to build a simulation environment to test the hierarchical and the fully distributed multicast architectures as regards the service-centric one. The results of simulation show that the performance of the hierarchical and the fully distributed architectures outperforms the service-centric architecture. Furthermore, the fully distributed architecture is found to have the best performance.

Channel Allocation Strategies for Interference-Free Multicast in Multi-Channel Multi-Radio Wireless Mesh Networks

  • Yang, Wen-Lin;Hong, Wan-Ting
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제6권2호
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    • pp.629-648
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    • 2012
  • Given a video stream delivering system deployed on a multicast tree, which is embedded in a multi-channel multi-radio wireless mesh network, our problem is concerned about how to allocate interference-free channels to tree links and maximize the number of serviced mesh clients at the same time. In this paper, we propose a channel allocation heuristic algorithm based on best-first search and backtracking techniques. The experimental results show that our BFB based CA algorithm outperforms previous methods such as DFS and BFS based CA methods. This superiority is due to the backtracking technique used in BFB approach. It allows previous channel-allocated links to have feasibility to select the other eligible channels when no conflict-free channel can be found for the current link during the CA process. In addition to that, we also propose a tree refinement method to enhance the quality of channel-allocated trees by adding uncovered destinations at the cost of deletion of some covered destinations. Our aim of this refinement is to increase the number of serviced mesh clients. According to our simulation results, it is proved to be an effective method for improving multicast trees produced by BFB, BFS and DFS CA algorithms.

다중 제약이 있는 멀티캐스트 트리 문제에 관한 연구 (A Study of Multicast Tree Problem with Multiple Constraints)

  • 이성근;한치근
    • 인터넷정보학회논문지
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    • 제5권5호
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    • pp.129-138
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    • 2004
  • 스위치 노드(switch node)로 구성된 네트워크에서 멀티캐스팅을 위한 트리를 구성하는 것은 NP-complete로 알려진 스타이너 트리 문제(Stainer free problem)로 정형화된다. 현재의 멀티캐스트를 요구하는 서비스들은 대개 대용량의 멀티미디어 데이터를 요구하게 된다. 이러한 서비스들은 텍스트 기반의 서비스에 비해 서비스의 질(Quality of Service)이 아주 중요한 요소가 되고, QoS는 전송에 소요되는 시간에 매우 민감하게 반응한다. 단일 제약을 갖는 멀티캐스트 트리 문제에 적용되는 휴리스틱은 이미 많이 연구되었으나, 노드 연결도 제한과 평균 흡수를 고려하는 다중 제약이 있는 멀티캐스트 트리 문제에 적용되는 휴리스틱에 대한 연구는 없었다. 본 논문에서는 다중 제약을 만족하는 효율적인 멀티캐스트 트리 문제에 적용 가능한 알고리즘을 제안하고, 실험을 통하여 성능을 평가하였다.

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온라인 게임에서 트래픽 부하 상태에 따른 멀티캐스트 라우팅 방식의 결정 (Determination of Multicast Routing Scheme for Traffic Overload in On-Line Game)

  • 이광재;두길수;설남오
    • 한국게임학회 논문지
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    • 제2권1호
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    • pp.30-35
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    • 2002
  • The deployment of multicast communication services in the Internet is expected to lead a stable packet transfer even in heavy traffic as in On-Line Game environment. The Core Based Tree scheme among many multicast protocols is the most popular and suggested recently. However, CBT exhibit two major deficiencies such as traffic concentration or poor core placement problem. So, measuring the bottleneck link bandwidth along a path is important for understanding the performance of multicast. We propose not only a definition of CBT's core link state that Steady-State(SS), Normal-State(NS) and Bottleneck State(BS) according to the estimation link speed rate, but also the changeover of multicast routing scheme for traffic overload. In addition, we introduce anycast routing tree, a efficient architecture for construct shard multicast trees.

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지역망간의 트리전환을 이용하는 인터넷 멀티캐스트 라우팅 프로토콜 (An Internet Multicast Routing Protocol with Region-based Tree Switching)

  • 김원태;박용진
    • 한국정보과학회논문지:컴퓨팅의 실제 및 레터
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    • 제6권2호
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    • pp.234-243
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    • 2000
  • 본 논문에서는 인터넷 네트워크 구조 및 트래픽 특성을 고려하여 수정 계층적 네트워크 모델을 설계하고, 이를 기반으로 확장성, 데이타 손실율, 전송지연특성 그리고 자원효율성 등을 향상시킨 EDCBT(Enhanced Dispersed Core-Based Tree) 멀티캐스트 라우팅 프로토콜을 제시한다. EDCBT는 양방향성 분산공유트리방식으로, 기존의 방식들과는 달리 도메인 내부의 트리관리와 도메인간 트리관리 모두를 통합처리할 수 있는 구조로 설계되어 있다. 도메인 내부에서는 코어 라우터를 중심으로 CBT 형태의 멀티캐스트 트리를 구성하고, 이렇게 형성된 각 도메인간의 트리구성은 경계라우터들간의 상호작용을 통해 이루어지게 된다. EDCBT의 주요 특징으로서 지역망간 트리전환이라는 새로운 개념을 도입하였는데, 이를 통해 통신의 품질과 네트워크 이용율을 획기적으로 향상시킬 수 있다. 최종적으로 제안 프로토콜의 성능평가 및 코어 라우터의 위치에 따른 효과등을 종단간 전송지연 및 데이타 손실율, 망처리율과 같은 대표적인 평가기준에 따라 네트워크 모의실험용 소프트웨어인 MIL3사의 OPNet을 이용하여 검증한다.

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네트워크 시스템에서 트래픽 부하에 따른 멀티캣트 라우팅 방식 (Determination of Multicast Routing Scheme for Traffic Overload in network system)

  • 설남오
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2005년도 제36회 하계학술대회 논문집 D
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    • pp.2936-2938
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    • 2005
  • The deployment of multicast communication services in the internet is expected to lead a stable packet transfer even in heavy traffic as in network system environment. The core based tree scheme among many multicast protocols is the most popular and suggested recently. However, CBT exhibit two major deficiencies such as traffic concentration or poor core placement problem. so, measuring the bottleneck link bandwidth along a path is important for understanding th performance of multicast. We propose not only a definition of CBT's core link state that Steady-State, Normal-State and Bottleneck State according to the estimation link speed rate, but also the changeover of multicast routing scheme for traffic overload. In addition, we introduce anycast routing tree, a efficient architecture for construst shard multicast trees.

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