• Title/Summary/Keyword: Internet Functions

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Design and Implementation of Internet Shopping Mall by Using Virtual Reality-Driven Avatar and Web Decision Support System (가상현실 분신과 웹 의사결정지원 개념에 입각한 인터넷쇼핑몰 설계 및 구현에 관한 연구)

  • 이건창;정남호
    • Proceedings of the Korea Database Society Conference
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    • 1999.06a
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    • pp.361-371
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    • 1999
  • This paper is concerned with designing and implementing the Internet shopping mall by using virtual reality-driven avatar and web decision support system. Traditionally, the Internet shopping mall has been designed based on the combination of several hyperlinks, images, and tents. However, this sort of approach results in a lower performance because possible customers cannot make more accurate shopping decisions. To overcome this kind of pitfalls facing the current Internet shopping malls, we propose using a combination of virtual reality and web DSS. The main virtues of our proposed approach to designing the Internet shopping mall are as follows: First, the virtual reality technique is emerging as one of alternatives guaranteeing a sense of reality for customers' part and facilitating the complex process of shopping decision makings. Especially, the avatar, which is an artificially designed man working on the Internet, can make easy and absorbing the Internet shopping-related decision making processes. Second, the web DSS approach can provide an effective decision support mechanism for customers. Especially, we design a set of intelligent agents for the proposed web DSS. Experimental results with an illustrative example showed that our proposed approach can yield a new Internet shopping mall paradigm with which customers can benefit from a high level of decision support functions.

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Design and Implementation of Internet Shopping Mall by Using Virtual Reality-Driven Avatar and Web Decision Support System (가상현실 분신과 웹 의사결정지원 개념에 입각한 인터넷쇼핑몰 설계 및 구현에 관한 연구)

  • 이건창;정남호
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 1999.03a
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    • pp.361-371
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    • 1999
  • This paper is concerned with designing and implementing the Internet shopping mall by using virtual reality-driven avatar and web decision support system. Traditionally, the Internet shopping mall has been designed based on the combination of several hyperlinks, images, and texts. However, this sort of approach results in a lower performance because possible customers cannot make more accurate shopping decisions. To overcome this kind of pitfalls facing the current Internet shopping malls, we propose using a combination of virtual reality and web DSS. The main virtues of our proposed approach to designing the Internet shopping mall are as follows: First, the virtual reality technique is emerging as one of alternative guaranteeing a sense of reality for customers part and facilitating the complex process of shopping decision makings. Especially, the avatar, which is an artificially designed man working on the Internet, can make easy and absorbing the Internet shopping-related decision making processes. Second, the web DSS approach can provide an effective decision support mechanism for customers. Especially, we design a set of intelligent agents for the proposed web DSS. Experimental results with an illustrative example showed that our proposed approach can yield a new Internet shopping mall paradigm with which customers can benefit from a high level of decision support functions.

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Design and Implementation of an XML-based Planning Agent for Internet Marketplaces (인터넷 마켓플레이스를 위한 XML 기반 계획 에이전트의 설계와 구현)

  • Lee, Yong-Ju
    • The KIPS Transactions:PartD
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    • v.8D no.3
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    • pp.211-220
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    • 2001
  • A planning agent supporting customers plays a distinguished role in internet marketplaces. Although several internet marketplaces have been built with the maturity of tools based on internet and distributed technologies, there has been no actual study up to now with respect to the implementation of the planning agent. This paper describes the design and implementation of an XML-based planning agent for internet marketplaces. Since implementing internet marketplaces encounter problems similar to those in other fields such as multidatabase or workflow management systems, we first compare those features. Next we identify functions and roles of the planning agent. The planning agent is implemented using COM+, ASP, and XML, and demonstrated using real data used in an existing system.

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The Development of Qplus-P Window Manager for Small Internet Appliance (소형 정보가전 기기용 QPlus-P 윈도우 매니저 개발)

  • Kim, Do-Hyung;Kang, Woo-Cheol;Jung, Young-Jun;Kim, Seung-Woo
    • The KIPS Transactions:PartD
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    • v.11D no.1
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    • pp.195-202
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    • 2004
  • This paper describes the development of a window manager based on the real time operating system, Qplus-p, for small internet appliance. Current window managers for small internet appliance are originally developed for desktop environment and then modified for embedded systems. So they have inadequate functions for small internet appliances and do not perfectly support Hangul. The Qplus-P window manager adds the Hangul processing function to Matchbox window manager, a royalty-free window manager for small Internet appliance and provides a new Hangul input method called Amikey. Input mode can be changed automatically from Hangul mode to English mode and vice versa by Amikey. In addition, Qplus-P window manager provides Hangul supported basic applications such as web browser, e-mail client, MP3 player. We developed the window manager by porting open sources to target system after adding Hangul supported functions to them.

Personalized Nutrition Intervention for Weight Control With Korean Foods via Internet Service System

  • Oh, Hyun-In;Chung, Myung-Il;Yi, Jae-Hyuk;Jang, Dai-Ja
    • International Journal of Contents
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    • v.7 no.2
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    • pp.26-31
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    • 2011
  • People with obesity or over-weight need nutritional intervention to reduce their weight, because weight loss reduces the incidence rate of chronic diseases such as hypertension, type II diabetes, cardiovascular diseases and cancer in obese people. This study was to develop a system for individualized weight control program available both for wired and wireless internet users. This system is especially useful to users carrying wireless internet mobile device. If they input their physical information (height, weight and waist circumference) and mineral levels measured by hair tissue mineral analysis, the system provides evaluation of their health status and metabolic related functions such as endocrine and carbohydrate tolerance. Based on these evaluations, food menus are then offered to them to manage their health status and to improve their metabolic related physiological functions in a personalized way. The system also provides more information for recommended foods, such as nutritional information, food ingredients, recipes, and videos related to cooking. Bibimbap was selected as an example dish for customized contents for mobile web. Bibimbap is one of the most well-known Korean traditional dishes prepared with various kinds of ingredients including several different kinds of vegetables, meat, and egg so that it is a low calorie dish as well as a well-balanced diet. Therefore, this system developed in this study allows the mobile users to access web site through wired wireless internet everywhere and provides a customized content to the users to manage their weight and finally to achieve a desirable weight.

Session Control Mechanism for Peer-to-Peer IPTV Services (P2P IPTV 서비스를 위한 세션 제어 메카니즘)

  • Park, Seung-Chul
    • The KIPS Transactions:PartC
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    • v.15C no.2
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    • pp.87-92
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    • 2008
  • This paper proposes a session control model for the P2P(Peer to Peer) IPTV(Internet Protocol Television) services and presents the IPTV session control procedures based on the proposed model. Since, while public IPTV traffic is usually processed via a separate network, P2P IPTV traffic is processed together with the conventional Internet access traffic, the P2P IPTV control mechanism needs to provide multi-stream processing for the constituent TPS(Triple Play Service) traffic and corresponding QoS(Quality of Service) control functions. Besides, P2P IPTV session control mechanism should provide appropriate multicast control functions in order to support effective transmission of video traffic generated by personal IPTV broadcasters. The P2P IPTV session control model proposed in this paper is designed to be based on the standard SIP(Session Initiation Protocol), IGMP(Internet Group Management Protocol), and COPS(Common Open Policy Service) protocol so that it can contribute to the easy and prompt deployment of inter-operable P2P IPTV platform.

A Study on Design of K-12 e-Learning System for Utilization Smartphone (스마트폰 활용을 위한 초.중등 교육용 이러닝 시스템 설계에 관한 연구)

  • Kim, Yong;Shon, Jin-Gon
    • Journal of Internet Computing and Services
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    • v.12 no.4
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    • pp.135-143
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    • 2011
  • The smartphone allows learners to be involved in learning environments in which students actively study from anywhere and at anytime. Because learners can keep engaged in the environment where they can access to the internet, they can efficiently study in transit using various features and functions of smartphone. Smart learning is a unique learning based on mobility and functions of mobile digital devices including searching and sharing information and using various applications. For the effective use of smartphones in e-learning systems, the contents and learning management systems should be designed to meet effective teaching and learning principles, such as interactivity and collaborations. In smart learning, learning contents for effective learning need to be integrated with typical functions of smartphones and to develop small pieces of learning contents according to learning topics. In the case of learning management systems, it should reflect understanding of learners' environment using a PA agent program and provide personalized learning services.

An Implementation of Internet Protocol Version 6 o Windows NT Kernel Environment (윈도우 NT 커널 환경에서 IPv6 프로토콜 구현 연구)

  • Kang, Shin-Gak;Kim, Dae-Young
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.10
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    • pp.2521-2532
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    • 1997
  • The next generation internet protocol, IPv6, have been developed by the IETF according to the requirements of enhancement of classic IP protocols to satisfy the lack of Internet address space as well as the support of multimedia applications. This paper presents an implementation of IPv6 protocols on the Windows NT kernel environment. In this work, we developed and also tested the basic functions, required for operating as an IPv6 host, such as IPv6 header processing, IPv6 address handling, control message processing, group membership processing and neighbor discovery functions. The implemented IPv6 protocol driver module is connected to the lower network interface card through NDIS, a standard network interface. And this driver module that operates within kernel, is implemented as it is connected to upper user applications and lower NDIS using dispatch and lower-edge functions. The developed IPv6 protocol driver can provide not only enhanced performance because it is implemented in kernel mode, but also convenience of usage to the application developers because it gives user interface as a dynamic link library.

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A Study on Factors of Internet Overdependence for Adults Using the Decision Tree Analysis Model (성인층의 인터넷 과의존 영향요인: 의사결정나무분석을 활용하여)

  • Seo, Hyung-Jun;Shin, Ji-Woong
    • Informatization Policy
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    • v.25 no.2
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    • pp.20-45
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    • 2018
  • This study aims to find the factors of Internet overdependence in adults, through the decision tree analysis model, which is a data mining method using National Information Society Agency's raw data from the survey on Internet overdependence in 2016. As a result of the decision tree analysis, a total 16 nodes of Internet overdependence risk groups were identified. The main predicated variables were the amount of time spent per smart media usage in weekdays; amount of time spent per smart media usage in weekends; experiences of purchasing cash items; percentage of using smart media for leisure; negative personality; percentage of using smart media for information search and utilization; and awareness on good functions of the Internet, all of which in order had greater impact on the risk groups. Users in the highest risk node spent the smart media for more than 5 minutes per use and less than 5~10 minutes in weekdays, had experiences of cash item purchase, and had lower level of awareness on the good functions of the Internet. The analysis led to the following recommendations: First, even a short-time use has higher chances of causing Internet overdependence, and therefore, guidelines need to be developed based on research on the usage behavior rather than the usage time. Second, self-regulation is required because factors that affect overindulgence in games, such as the cash items, increase Internet overdependence. Third, using the Internet for leisure causes higher risk of overdependence and therefore, other means of leisure should be recommended.

The relationship between media function of internet and smartphone, and youth depression (인터넷 및 스마트폰의 미디어 기능과 청소년 우울과의 관련성)

  • Hong, Yeon Jae;Rhew, Seung Ah;Seo, Jae Sik;Kim, Yoon-Ji;Kang, Dongmug;Kim, Young-Ki;Kim, Ji-Hoon
    • Health Communication
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    • v.12 no.1
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    • pp.73-84
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    • 2017
  • Purpose: As the internet use of teenagers become more common, the need for research on the relationship between the internet and youth depression has emerged. The purpose of this study is to investigate the relationship between internet use and adolescent depression. Methods: The subjects of this study were youth attending elementary($6^{th}$ grade), middle($2^{nd}$ grade), and high schools($2^{nd}$ grade) belonging to the Busan Metropolitan City Office of Education. Depression was assessed using the BDI depression scale. Internet functions were classified into 10 categories, and the degree of use by Internet functions was examined. The most frequently used Internet sites were surveyed. Univariate analysis using $X^2$ test and multivariate analysis using logistic regression analysis were conducted to find out the difference of internet and smartphone media function on depression according to elementary, middle and high school students. Results: Depression was higher of 13.2 times for students who use online transactions (goods purchase), 0.07 times for students who use 'bulletin board' activities in elementary students. Depression was higher of 1.55 times for those who use online transactions (purchasing goods), and 2.3 times for those who use adult sites for middle school students. Depression was higher of 2.1 times when using e-mail and 1.9 times when using other information retrieval for high school students. Conclusion: It is necessary to consider characteristics of internet utilizing pattern by school class in policy regulation and prevention program to reduce youth depression.