• Title/Summary/Keyword: Internet Contents

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Visions and the Use of a Community Information and Communication Technology (ICT): Assessing the Effectiveness of the Delivery of Community Network Services

  • Kwon, Nahyun
    • Journal of Korean Library and Information Science Society
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    • v.35 no.1
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    • pp.377-397
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    • 2004
  • This study investigated the use of community information and communication technologies in light of its dual visions (i.e., serving as an affordable Internet service provider and a community building tool). Surveying the randomly selected users of a community network (n = 213), this study examined the influence of the community features on service use compared to that of Internet features. The present study found that the respondents were using the service mainly for general Internet features, such as email and web access. More than two-thirds of the respondents did not recognize community contents as available service. Community features of the service were found as significant predictors of use only among people who were aware of community contents but not among people who were not. Nonetheless, there was no difference in the amount of use between the two groups, indicating that the awareness of community contents itself did not increase use. Findings suggest that the service providers did not fully communicate the community aspect of the service with the users although the very aspect distinguishes the service from other Internet services.

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A Character Service on Wired and Wireless Internet using SVG (SVG를 이용한 유${\cdot}$무선 인터넷 환경에서의 캐릭터 서비스)

  • Lee Sung-Jae;Yoo Nam-Hyun;Yang Soo-Yung;Kim Won-Jung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.9 no.8
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    • pp.1821-1827
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    • 2005
  • Currently, most wired Internet describes an image file using GIF and JPG and wireless Internet uses various image files such as SVG, wBMP, SIS, PNG, and Flash Lite. Accordingly, overlapping occurs in the investment of production cost for making contents. This thesis proposes a Character(Avatar) service that could simultaneously aid both wired and wireless Internet by utilizing SVG, a vector based image file format for describing two-dimensional graphics. We will reduce cost of developing contents, when develop contents that simultaneously supports wired and wireless Internet using SVG.

An Exploratory Study of Consumer's Participation and Diffusion of Internet UCC-based on Digital Contents Services (인터넷 UCC 기반 디지털콘텐츠 서비스의 소비자 참여와 확산에 관한 연구)

  • Kim, Yeon-Jeong
    • Journal of Families and Better Life
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    • v.27 no.3
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    • pp.201-212
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    • 2009
  • The purpose of research is to investigate patterns and diffusion of consumer participation on Internet UCC based on digital contents services. A sample survey of internet users was conducted, responses were collected from 629 respondents and consumer streaming data were analyzed. Some of the practical implications of the results are follows. Research can find out that patterns of user participation in UCC. The major genres of UCC are like daily lives of individuals, humors, parodies of star entertainers and types of contents like still pictures or images, texts are relatively highly generated comparing with multimedia UCC. Although participants have been being increased in UCC recently, the consumers as prosumers who are classified in contents generating group are ten percents at the most. In generating community-based UCC such as posting answers of questions and activities in Blog, prosumers who are in contents making group(recreational group) show more positive attitudes than simple participants(consuming only). The results of multiple regression analysis indicated that fun & entertainment, arousal, self-expression, user friendly web interface variable commonly posited a significant effect in multimedia UCC Services between two groups. Information sharing and perceived usefulness posited a significant effect in recreational group.

A Study of the Impacting Factors on Sharing Illegal Digital Contents and Copyright Cognition (불법 디지털콘텐츠 공유의도에 영향을 미치는 요인과 저작권인식에 관한 연구)

  • Shen, Hong Yan;Lim, Gyoo Gun
    • Journal of Information Technology Applications and Management
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    • v.25 no.2
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    • pp.23-40
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    • 2018
  • In order to reduce the spread of illegal digital contents, many studies have been focusing on how to stop it through laws and regulations. Only few of the studies tried to explain the illegal behaviors from individual's viewpoints. This paper aims to examine the intention of sharing illegal digital contents over the Internet and proposes a theoretical model based on the Theory of Planned Behavior (TPB) along with the introduction of two outcome expectations. We also argue that the individuals' cognition of online copyright will influence individuals' illegal contents sharing on the Internet. We have collected data from online survey and offline interview. By empirical study, the results support the theoretical model except the subjective norm which has no effect on individuals' behavior. This is a different finding from the previous researches revealing that the subjective norm has no effect on individuals' unethical actions. Overall, the findings provide strong confirmation that attitude, self-efficacy and outcome expectations impact on individual's intention of sharing illegal contents. In addition, this study proposed an improved cognition of online copyright through education and standard of new media management will reduce illegal contents sharing on Internet.

The Design and Implementation of Internet Broadcasting Move Picture Solution apply to FlashVideo (FlashVideo를 적용한 인터넷 방송 동영상 솔루션의 설계 및 구현)

  • Kwon, O-Byung;Kim, Kyeong-Su
    • Journal of Digital Convergence
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    • v.10 no.6
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    • pp.241-246
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    • 2012
  • In this paper, we apply the next generation Internet Broadcasting Move Picture solution, FlashVideo has been designed and implemented. Currently being broadcast in the field to compress HD video in real time, as well as live Internet VOD services are available through the online system, the Internet LIVE broadcast and VOD service easy to operate and UCC services that support the solution. VOD video cameras and in real time using H264 CORECODEC to compress MPEC4, WMV, and real-time video streaming on the Internet, and phone system that supports the first, real-time recording of camera images featured nation's first real-time encoder system (Real time encoder system) is, Web and smart environment suitable for supporting the latest CORECODEC technology and software products. Second, the video can be played in MP4 player and customize your chat, and customizing is a possible two-way Internet Broadcasting System. Third, CMS (Contents Management System) feature video contents and course management contents in real time via the Android phone and iPhone streaming service is available.

An Exploratory Study on Acceptance of China Internet Entertainment Personal Broadcasting Contents (중국 인터넷 엔터테인먼트 개인방송 콘텐츠 수용에 대한 탐색적 연구)

  • Li, RuiXiang;Lee, Sang-Joon;Lee, Kyeong-Rak
    • Journal of Digital Contents Society
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    • v.19 no.5
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    • pp.907-916
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    • 2018
  • This paper is an exploratory study on the acceptance of Chinese Internet entertainment personal broadcasting contents. After analyzing the factors affecting viewer satisfaction, we analyzed the relationship between these factors and viewer satisfaction on reuse intention. As a result of the survey, first, the information system quality has a significant effect on the viewer satisfaction of internet personal broadcasting. Second, indirect experience, entertainment pursuit, and social relationship have a significant effect on viewing satisfaction of internet personal broadcasting. Third, viewing satisfaction of internet personal broadcasting has a significant effect on reuse intention. These results are expected to help establish the marketing strategy of the company operating the Internet personal broadcasting and prepare the requirements to be provided by the host.

A Study on life satisfaction and psychological well-being of the customer in the food service industry for internet marketing (인터넷 마케팅을 위한 외식업체 이용고객의 생활만족과 심리적 웰빙에 관한 연구)

  • Kwon, Kum-Tack;Jang, Byeong-Ju
    • Management & Information Systems Review
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    • v.31 no.3
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    • pp.1-19
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    • 2012
  • This study is the research about the internet marketing strategy and the impact factors of psychological well-being of customers of restaurants. For the purpose of study, firstly, the paper was carried out in order to verify the cause and effect relationships of life satisfaction and psychological well-being of the customers in the food service industry. The customers of restaurants in Busan are the objectives for which the survey for empirical analysis was conducted. The result of the testing of hypothesis showed that life satisfaction will have positive influences on psychological well-being, it reveals that life satisfaction has positive influences on three factors of psychological well-being such as personal growth, self acceptance, independence. However, factor of autonomy is rejected. Secondly, the results of the study suggest the importance of introducing variegated internet marketing programs and deciding the appropriate information contents for the customer to activate the use of hands on restaurants. Internet information contents on customer satisfaction and customer loyalty to have a good understanding of the attitude will improve of life satisfaction and psychological well-being of the customers. Strategic information contents of internet marketing for customers of the restaurants must be consider "CRM(customer relationship management)".

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A Study on the Image Search System using Mobile Internet (모바일 인터넷을 이용한 이미지검색 시스템에 관한 연구)

  • Song, Eun-Jee
    • Journal of Digital Contents Society
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    • v.11 no.3
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    • pp.367-374
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    • 2010
  • The technology of wireless internet has been recently developing very fast and affecting everyday life using mobile media. In this paper, we propose an algorithm that can get necessary information such as image pixels from photos taken by mobile phones and search approximate values from reference database in the internet. This algorithm is expected to enable us to use a mobile phone to take a picture of something we see in every day life and go online to search for some information on that entity in the internet. An example system employing this proposed algorithm is illustrated in this paper.

Mitigating Cache Pollution Attack in Information Centric Mobile Internet

  • Chen, Jia;Yue, Liang;Chen, Jing
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.11
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    • pp.5673-5691
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    • 2019
  • Information centric mobile network can significantly improve the data retrieving efficiency by caching contents at mobile edge. However, the cache pollution attack can affect the data obtaining process severely by requiring unpopular contents deliberately. To tackle the problem, we design an algorithm of mitigating cache pollution attacks in information centric mobile network. Particularly, the content popularity distribution statistic is proposed to detect abnormal behavior. Then a probabilistic caching strategy based on abnormal behavior is applied to dynamically maintain the steady-state distribution for content visiting probability and achieve the purpose of defense. The experimental results show that the proposed scheme can achieve higher request hit ratio and smaller latency for false locality content pollution attack than the CacheShield approach and the baseline approach where no mitigation approach is applied.

Design and Implementation of Order System Based on CTI (CTI 기반의 주문 시스템 설계 및 구현)

  • 이준원
    • The Journal of the Korea Contents Association
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    • v.3 no.3
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    • pp.34-39
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    • 2003
  • In the 21n century, the internet order system half been developed to maintain convenience along with the development of the high speed internet networks. food order system in any place and at any time we developed internet oder systems that uses the wireless internet terminals(PDA, Pocket PC, etc) or the PC based on CTI system. This paper presents the design and implementation of the internet food order system.

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