• Title/Summary/Keyword: Interface requirements

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An Implementation of I/O Interface System for Power Plant Simulator (발전소 시뮬레이터 I/O 인터페이스 시스템 구축에 관한 연구)

  • 변승현;장태인;조지용;곽귀일
    • Proceedings of the IEEK Conference
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    • 1999.06a
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    • pp.773-776
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    • 1999
  • For providing good quality power steadily, it is required that operators manipulate the control system of power plant with the good knowledge of power plant system and the control strategies, and cope with accidents effectively. With those requirements, it is general to train operators in power plant control room using full-scope simulator. A full scope simulator adopts the I&C instruments in the main cotrol room, so has to include I/O interface system to interface the simulation computer with I&C instruments in main control room. In already developed simulators, most of I/O interface systems are closed. vendor-dependent. proprietary systems. so have the many disadvantages in terms of cost and maintenance. In this paper. we suggest the method to configure I/O interface system for Thermal Power Plant Simulator based on standard technology which gives the advantages of ease-of-use. cost effectiveness, and simplicity of maintenanceuse by using off-the-shelf products for system integration.

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Design Process Suggestion of Vibrotactile Interface applying Haptic Perception Factor Analysis (햅틱 인지 요인 분석을 적용한 진동 촉감 인터페이스 설계 프로세스 제안)

  • Heo, Yong-Hae;Kim, Seung-Hee
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.21 no.5
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    • pp.79-87
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    • 2021
  • This study suggests a design process for vibrotactile interface that can apply haptic perception factors reflecting human tactile mechanisms. This process consists of 4 stages: the haptic sense requirement analysis stage, the haptic element analysis stage, the haptic perception factor analysis stage, the haptic requirement detailed design, and the prototype implementation stage. The advantage of this design process is that unnecessary tasks can be excluded in deriving and implementing user requirements, by applying haptic perception factor analysis, and the biggest feature is that research results on ergonomic mechanisms can be reflected in the haptic design, completes prototype development simultaneously while determining the haptic requirements statement by performing user evaluation, usability testing, and haptic feature optimization tasks simultaneously. This design process includes all stages from user requirements to haptic function detailed design and prototype implementation, so it is expected that general developers who lack expertise in haptic will also be able to design user-centered designs, enabling design and implementation of haptic functions at a certain level.

A Solution Procedure for Designing Automated Storage/Retrieval Systems (자동창고 설계를 위한 최적화 모델 및 해법에 관한 연구)

  • 나윤균
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.18 no.34
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    • pp.9-14
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    • 1995
  • A cost minimization model for designing AS/RS (Automated Storage/Retrieval Systtems) has been developed under the S/R (Storage/Retrieval) machine throughput rate and total storage capacity requirements. The objective function includes S/R machine cost storage rack cost, and interface conveyor cost. Since the model is a nonlinear integer programming problem which is very hard to solve with large problem size, the model is simplified using previous research results to be solved exactly and a simultion procedure is combined to verify that throughput rate requirements are satisfied.

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Design of Dialogue Management System for Home Network Control (홈네트워크 제어를 위한 대화관리시스템 설계)

  • Kim, Hyun-Jeong;Eun, Ji-Hyun;Chang, Du-Seong;Choi, Joon-Ki;Koo, Myung-Wan
    • Proceedings of the KSPS conference
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    • 2006.11a
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    • pp.109-112
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    • 2006
  • This paper presents a dialogue interface using the dialogue management system as a method for controlling home appliances in Home Network Services. In order to realize this type of dialogue interface, we first investigated the user requirements for Home Network Services by analyzing the dialogues entered by users. Based on the analysis, we were able to extract 15 user intentions and 22 semantic components. In our study, example dialogues were collected from WOZ (Wizard-of-OZ) environment to implement a reasoning model for generating meaningful responses for example-based dialogue modeling technique. An overview of the Home Network Control System using proposed dialogue interface will be presented. Lastly, we will show that the Dialogue Management System trained with our collected dialogues behaves properly to achieve its task of controlling Home Network appliances by going through the steps of natural language understanding, response reasoning, response generation.

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An Interactive Interface for Rapid Motion Modification of an Articulated Object Model with Multiple Joints and Its Application to Kendo Coaching

  • Naoya, Yokoyama;Ishimatzu, T.
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.46.2-46
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    • 2001
  • A method of interactive human interface for motion modification of an articulated object model like a human body, a multiple joints robot, etc. has been developed, and implemented to a human body motion model. In the case of computer software models, the initial data setting for overall motion is rather easy. However, modifying or correcting the initially set motion is rather difficult for keeping consistency. In this research, the requirements shown below have mainly been set as the specifications ...

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The human factors in user interface design of computer graphics (컴퓨터 그래픽 User Interface 설계에서의 Human Factor)

  • 최윤철
    • Journal of the Ergonomics Society of Korea
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    • v.6 no.2
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    • pp.29-37
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    • 1987
  • This paper discusses the gereral principles to be considered in the design of usef interfaces of graphics packages and presents a top-down design process in systematic way. The effective and convenient user interfaces are analyzed based on human factors criteria and we discuss the properties and application requirements of typical interaction techniques which support primitive tasks. The choice of an interaction technique has a set of input device prerequisites to be met.

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A Study on the Development of Bibliographic Interface Based on the FRBR Model (FRBR 모형에 기반한 서지정보 인터페이스 개발에 관한 연구)

  • Seo, Eun-Gyoung
    • Journal of the Korean Society for information Management
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    • v.23 no.4 s.62
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    • pp.317-339
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    • 2006
  • New concept of bibliographic data and its scheme are needed to accommodate a change resulting from the emergence of new forms of electronic publishing, and the advent of networked access to information resources. FRBR model was developed for defining functions performed by the bibliographic data with respect to various media, various applications, and various user needs. Several institutions including OCLC and RLG or vendors have tried to implement the FRBR on OPAC systems. The purpose of this study is to propose the strategies for developing bibliographic interface based the FRBR model. This study is to review the representative FRBRized systems and compare the systems regarding on search interface and display interface.

Designing Coherent User Interfaces of N-Screen Services Reflecting Users' Task Knowledge

  • Park, Hwan-Su;Lee, Dong-Seok
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.1
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    • pp.41-48
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    • 2012
  • Objective: Companies want to expand their business by providing their services at other devices and new services based upon existing services. Therefore, they look for building brand identity by providing same experience throughout devices and services. Background: Many services are available to use at multiple devices including mobile phones, tablet, personal computers, and televisions, thanks to proliferation of n-screen and cloud technology. Method: It was discussed that consistency, which emphasizes the regularity and has been one of essential aspects of user interface design, seems not effective to be applied to n-screen services, owing to different screen size, input and output peripherals, usage environment and users' attitude. Results: A new definition of same experience among different devices and services, called coherence, was introduced and abstraction levels of user interfaces were proposed as the denominator of defining coherence. Then types of users' task knowledge at each abstraction level were discussed with examples. Conclusion: This paper concluded by discussing design requirements for designing coherent user interfaces among devices and services.

GIROB : Graphic User Interface for Robot Programming (로봇 프로그래밍을 위한 GUI와 CAD의 응용)

  • Kim, J.J.
    • Transactions of the Korean Society of Automotive Engineers
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    • v.3 no.6
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    • pp.199-211
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    • 1995
  • As international market pressures increase, product life cycles are becoming shorter at same time requirements for productivity and flexibility are becoming higher. Major improvement in robot programming user interface is central to increasing productivity and flexibility for automatic manufacturing environments. New computer technologies have the potential to accomplish this improvement. In this study we have developed a system which proves that interactive computer graphics and geometric modeling have matured to the point where their artful application into an integrated system can rsult in radically new and powerful user interface for robot programming. With the graphic user interface environment the system efficiently utilizes the existing CAD data and gemetric modeling techniques for off-line programming and simulations. Also the system successfully generates robot control programs performing the desired tasks given through off-line programming.

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An User Model-Based Dialogue System for Database User Interface (데이터베이스 유저 인터페이스를 위한 유저 모델 기반의 대화 시스템)

  • Park, Su-Jun;Cha, Geon-Hoe;Kim, Yeong-Gi;Park, Seong-Taek
    • 한국디지털정책학회:학술대회논문집
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    • 2007.06a
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    • pp.287-296
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    • 2007
  • In this paper we present a plan-based Korean dialogue system as a natural language database user interface for product search. The system can be characterized by its support for mixed initiative to give user more control over dialogue, employment of user model to reflect user' spreferences, alternative solution suggestion if there is no product matched exactly to user's requirements, handling circumlocution which frequently occurs in dialogues. The user model ing shell system BGP-MS is adapted for the system. The system provides for a user-friendly database user interface bymanaging dialogue intelligently. By its implementation and test it has been shown that the user model-based dialogue system can be utilized effectively for product search.

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