• Title/Summary/Keyword: Interface Problem

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Development of Immersive Augmented Reality interface for Minimally Invasive Surgery (증강현실 기반의 최소침습수술용 인터페이스의 개발)

  • Moon, Jin-Ki;Park, Shin-Suk;Kim, Eugene;Kim, Jin-Wook
    • The Journal of Korea Robotics Society
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    • v.3 no.1
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    • pp.58-67
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    • 2008
  • This study developed a novel augmented reality interface for minimally invasive surgery. The augmented reality technique can alleviate the sensory feedback problem inherent to laparoscopic surgery. An augmented reality system merges real laparoscope image and reconstructed 3D patient model based on diagnostic medical image such as CT, MRI data. By using reconstructed 3D patient model, AR interface could express structure of patient body that is invisible outside visual field of laparoscope. Therefore, an augmented reality system improved sight information of limited laparoscope. In our augmented reality system, the laparoscopic view is located at the center of a wide-angle concave screen and reconstructed 3D patient model is displayed outside the laparoscope. By using a joystick, the laparoscopic view and the reconstructed 3D patient model view are changed concurrently. With our augmented reality system, the surgeon can see the peritoneal cavity from a wide angle of view, without having to move the laparoscope. Since the concave screen serves immersive environments, the surgeon can feel as if she is in the patient body. For these reasons, a surgeon can recognize easily depth information about inner parts of patient and position information of surgical instruments without laparoscope motion. It is possible for surgeon to manipulate surgical instruments more exact and fast. Therefore immersive augmented reality interface for minimally invasive surgery will reduce bodily, environmental load of a surgeon and increase efficiency of MIS.

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A Technique to Analyze Heap Usage of Java Programs Using Code Inserting (코드삽입을 이용한 자바프로그램의 힙 사용정보 분석기법)

  • Joo, Seong-Yong;Jo, Jang-Wu
    • Journal of the Korea Society of Computer and Information
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    • v.12 no.2 s.46
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    • pp.29-36
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    • 2007
  • In the Java a profiler interface such as JVM TI is provided for communication between a Java virtual machine and a profiler. The JVM TI specification, however does not require an implementation of a profiler interface. Consequently the JVM without an implementation of a profiler interface cannot use a profiler with the JVM TI. For solving the problem, we propose a technique which analyzes heap usage without a profiler interface. This technique inserts codes to extract heap usage into source files in the Java. We implemented a code inserter to verify the proposed technique. We experimented with Java programs that are frequently used and opened. the experimental result presents the number of created objects. the maximum number of allocated objects, and the used pattern of the objects.

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Interface Technique for Optimization of Free-form Structural System (구조 최적화를 위한 비정형 구조시스템의 인터페이스 기법)

  • Na, Yoo-Mi;Lee, Jae-Hong;Kang, Joo-Won
    • Journal of Korean Association for Spatial Structures
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    • v.12 no.1
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    • pp.43-50
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    • 2012
  • Recently, due to the advanced computer technology, momental architectures have been designed and built using features that are very sophisticated. People's interest in free-form structural system has increased steadily not only nationwide, but also worldwide. However, there were many difficulties in the materialization of free-form structural system owing to the lack of technique and research. To solve this problem, this study performs the interface between the 3D modeling program and the optimization program. In the 3D modeling program, it is possible to automatic mesh generation and immediately to information extraction. It performs the shape optimization. Consequently, this research designs the example model and performs optimization in order to verify the developed interface module.

Real-time Multi-device Control System Implementation for Natural User Interactive Platform

  • Kim, Myoung-Jin;Hwang, Tae-min;Chae, Sung-Hun;Kim, Min-Joon;Moon, Yeon-Kug;Kim, SeungJun
    • Journal of Internet Computing and Services
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    • v.23 no.1
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    • pp.19-29
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    • 2022
  • Natural user interface (NUI) is used for the natural motion interface without using a specific device or tool like a mouse, keyboards, and pens. Recently, as non-contact sensor-based interaction technologies for recognizing human motion, gestures, voice, and gaze have been actively studied, an environment has been prepared that can provide more diverse contents based on various interaction methods compared to existing methods. However, as the number of sensors device is rapidly increasing, the system using a lot of sensors can suffer from a lack of computational resources. To address this problem, we proposed a real-time multi-device control system for natural interactive platform. In the proposed system, we classified two types of devices as the HC devices such as high-end commercial sensor and the LC devices such astraditional monitoring sensor with low-cost. we adopt each device manager to control efficiently. we demonstrate a proposed system works properly with user behavior such as gestures, motions, gazes, and voices.

A Method to Resolve the Cold Start Problem and Mesa Effect Using Humanoid Robots in E-Learning (휴머노이드 로봇을 활용한 이러닝 시스템에서 Mesa Effect와 Cold Start Problem 해소 방안)

  • Kim, Eunji;Park, Philip;Kwon, Ohbyung
    • The Journal of Korea Robotics Society
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    • v.10 no.2
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    • pp.90-95
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    • 2015
  • The main goal of e-learning systems is just-in-time knowledge acquisition. Rule-based e-learning systems, however, suffer from the mesa effect and the cold start problem, which both result in low user acceptance. E-learning systems suffer a further drawback in rendering the implementation of a natural interface in humanoids difficult. To address these concerns, even exceptional questions of the learner must be answerable. This paper aims to propose a method that can understand the learner's verbal cues and then intelligently explore additional domains of knowledge based on crowd data sources such as Wikipedia and social media, ultimately allowing for better answers in real-time. A prototype system was implemented using the NAO platform.

A Stochastic Facility Location Model for Both Ameliorating and Deteriorating Items in Two-Echelon Supply-Chain Management (증식 및 진부화되는 제품을 취급하는 물류시스템의 최적 설비계획모델의 연구)

  • Hwang, Heung-Suk
    • Journal of Korean Institute of Industrial Engineers
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    • v.26 no.4
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    • pp.384-391
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    • 2000
  • Most of the previous works on classical location models are based on the assumption that the value(or utilities) of inventory remains constants over time. In this study a special case of location problem is studied for both ameliorating and deteriorating items in two-echelon supply-chain management such as agricultural and fishery products. The objective of this study is to determine the minimum number of storage facilities among a discrete set of location sites so that the probability for each customer to be covered is not less than a critical value. We have formulated this problem using stochastic set-covering problem which can be solved by 0-1 programming method. Also we developed a computer program and applied to a set of problems for fish culture storage and distribution centers and the sample results well show the impact of ameliorating and deteriorating rate on the location problem. For the further study, a graphical user-interface with visualization for input and output is needed to be developed.

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A Solution Procedure for Minimizing Costs in Automated Storage/Retrieval Systems Design (자동창고비용 최소화 모델 및 해법에 관한 연구)

  • 나윤균;이동하
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.22 no.49
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    • pp.1-10
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    • 1999
  • A cost minimization model for designing AS/RS (Automated Storage/Retrieval Systems) has been developed, whose objective function includes penalty cost caused by the incapability of meeting throughput rate requirements as well as S/R machine cost, storage rack cost, and interface conveyor cost. Since the model is a nonlinear integer programming problem which is very hard to solve with large problem size the problem is divided into four cases according to the ratio of horizontal S/R machine speed to its vertical speed and the existence of the penalty cost. A solution procedure is developed which solves each problem exactly under the different number of S/R machines.

User Interface Experiment Model Design for Touch-Screen Based on Navigation System (터치스크린 기반 항해 시스템을 위한 사용자 인터페이스 실험 모델 설계)

  • Jeon, Hyun-Min;An, Jae-Yong;Oh, Seung-Yup;Park, Peom
    • KIPS Transactions on Software and Data Engineering
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    • v.3 no.11
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    • pp.503-510
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    • 2014
  • With the development of electronic communication technology, the ship's navigational equipment is being digitized, and it has being studied touch-screen-based navigation user interface. However, due to the influence of environmental factors such as waves, it has a potential problem hazardous marine accident occurs due to incorrect operation, the systematic research in consideration of this be done do not. In this paper, we provide a user interface experimental model to verify the stability that takes into account the external environment of the touch-screen input on. Further, we simulated to verify that the interface of the touch screen, the effect of applying the input delay time and the size of the button is obtained through the experimental model proposed. It will be able to greatly contribute to studies of the interface robust touch screen user errors that can be analyzed by the experimental model is proposed to improve the ship, the overall system stability.

Interface for in-situ Authoring of Augmented Reality Contents on a Mobile Device Environment (모바일 환경 증강현실 콘텐츠 현장 저작 인터페이스)

  • Lee, Jeong-Gyu;Lee, Jong-Weon
    • The Journal of the Korea Contents Association
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    • v.10 no.7
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    • pp.1-9
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    • 2010
  • This paper introduces a difference between mobile Augmented Reality (AR) authoring and desktop AR authoring, and suggests an interface system that can be applied to in-situ authoring of AR contents on a mobile device. The mobile devices have enabled users to use the AR system anytime and anywhere. It is now necessary to create user's individualized context information using mobile devices on the spot. To author AR contents easily with mobile devices, we need to maximize the convenience of mobile systems, which have yet limitation. To do so, this paper suggests new interaction approaches that manage augmented contents using visual cues and other simple attribute settings. In addition, to solve the problem that users have to hold their mobile devices to track markers while authoring contents, this system enables users to author contents in environment based on captured images. This interface system also can make cooperation environment for more than one users to author contents. This paper verifies the usefulness of the proposed interface by user tests. The results of an analyzing users' comments show that the proposed interface is suitable for in-situ mobile authoring system.