• Title/Summary/Keyword: Interactive mobile

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3D Navigation Real Time RSSI-based Indoor Tracking Application

  • Lee, Boon-Giin;Lee, Young-Sook;Chung, Wan-Young
    • Journal of Ubiquitous Convergence Technology
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    • v.2 no.2
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    • pp.67-77
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    • 2008
  • Representation of various types of information in an interactive virtual reality environment on mobile devices had been an attractive and valuable research in this new era. Our main focus is presenting spatial indoor location sensing information in 3D perception in mind to replace the traditional 2D floor map using handheld PDA. Designation of 3D virtual reality by Virtual Reality Modeling Language (VRML) demonstrates its powerful ability in providing lots of useful positioning information for PDA user in real-time situation. Furthermore, by interpolating portal culling algorithm would reduce the 3D graphics rendering time on low power processing PDA significantly. By fully utilizing the CC2420 chipbased sensor nodes, wireless sensor network was established to locate user position based on Received Signal Strength Indication (RSSI) signals. Implementation of RSSI-based indoor tracking method is low-cost solution. However, due to signal diffraction, shadowing and multipath fading, high accuracy of sensing information is unable to obtain even though with sophisticated indoor estimation methods. Therefore, low complexity and flexible accuracy refinement algorithm was proposed to obtain high precision indoor sensing information. User indoor position is updated synchronously in virtual reality to real physical world. Moreover, assignment of magnetic compass could provide dynamic orientation information of user current viewpoint in real-time.

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Designing Games with 'Boundary' as Formal Element (게임디자인을 위한 형식적 요소로서의 '경계' 연구)

  • Lee, Jun-Hee
    • Journal of Korea Game Society
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    • v.10 no.2
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    • pp.3-10
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    • 2010
  • Game design as an academic discipline is still in the early developing stages and the lack of fundamental study has seen game designers cloning other games with only superficial changes added to them. Game market today is going through unprecedented expansion with games for more diverse users and variety of game styles. Such trend owes to the fact that formal structures of the game can be manipulated to formulate creative and experimental forms. This paper will focus on the 'boundary' element of the game that could broaden the perspective of the game into different possibilities with emerging mobile technologies, public design's new interpretation of urban spaces and integrating interactive technologies in different phases of art.

On Negative Correlation Bit-to-Symbol(: B2S) Mapping for NOMA with Correlated Information Sources in 5G Systems (5G 시스템에서 상관 정보원의 비직교 다중접속을 위한 음수의 상관관계 계수 B2S 사상)

  • Chung, Kyu-Hyuk
    • The Journal of the Korea institute of electronic communication sciences
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    • v.15 no.5
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    • pp.881-888
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    • 2020
  • In this paper, in order to improve the degraded BER performance of the stronger channel user in non-orthogonal multiple access(: NOMA) with interactive mobile users, we propose the negative correlation bit-to-symbol(: B2S) mapping. First, the closed-form expression for the BER of the negative correlation B2S mapping receiver is derived, and then it is shown that the BER of the negative correlation B2S mapping receiver is improved, compared with those of the ideal perfect successive interference cancellation(: SIC) receiver and positive correlation receiver. Additionally, based on the analytical expression, signal-to-noise(: SNR) gain is calculated, and the superiority of the negative correlation B2S mapping receiver is validated.

A study on MIH Handover in Heterogeneous networks using IFH-MIPv6 (IFH-MIPv6로 이용한 이기종망간 MIH 기반의 핸드오버에 관한 연구)

  • Oh, Ku-Yeong;Kim, Dong-Il;Kim, Ki-Moon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.11
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    • pp.2451-2456
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    • 2010
  • As the recent development of mobile technology, users want to multi-service in anytime, anywhere, any terminal. To meet the needs of users, it causes a lot of expense that redesign of the entire network or expand the network of services areas. Therefore, IEEE, IETF is offering Handover technology between heterogeneous network. In this paper, the IEEE 802.21 MIH information server is based on the network. It proposes an improved handover that L3 layer to optimize the handover process use of FMIPv6 and executes simulation.

Wireless LAN Security Solutions for Secure Wireless Communications

  • Kim, Su-Yong;Ahn, Duck-Ki;Roh, Jae-Sung;Oh, Chang-Reon;Cho, Sung-Joon
    • Journal of information and communication convergence engineering
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    • v.1 no.4
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    • pp.183-188
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    • 2003
  • The $4^{th}$ generation mobile communications, through several radio access networks such as WLAN, Bluetooth, UMTS, GPRS, CDMA 1X, and IMT-2000 in the same area offering different type of coverage, will support interactive multimedia services in additions to wider bandwidths, higher bit rates, and service portability. Regardless of various radio access networks, they will also support robust security mechanisms, as well as seamless mobility and common authentication. In this paper, we give an overview of WLAN security and examine its security problems. We also explain the enhanced security schemes, such as port-based authentication, EAP, and IEEE 802.1X. For secure wireless communications, several possible security solutions are offered and evaluated in various respects to improve WLAN security. This paper will make a contribution to provide more secure wireless communications to cellular operators embracing WLAN technology as a means to generate new revenues based on data services.

QoS-Oriented Solutions for Satellite Broadcasting Systems

  • Vargas, Aharon;Gerstacker, Wolfgang H.;Breiling, Marco
    • Journal of Communications and Networks
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    • v.12 no.6
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    • pp.558-567
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    • 2010
  • In this paper, we analyze the capability of satellite broadcasting systems to offer different levels of quality of service (QoS). We focus on the European telecommunications standards institute satellite digital radio and digital video broadcasting satellite handheld (DVB-SH) standards, which have recently been proposed for satellite broadcasting communications. We propose a strategy to provide different levels of QoS for the DVB-SH standard on the basis of an extension of the interleaving scheme, referred to as molded interleaver, which supports low latency service requirements for interactive services. An extensive analysis based on laboratory measurements shows the benefits of this solution. We also present a multilevel coding (MLC) scheme with multistage decoding designed for broadcasting communications as an alternative to the existing standards, where services with different levels of QoS are provided. We present a graphical method based on mutual information for the design and evaluation of MLC systems used for broadcasting communications. Extensive simulations for a typical satellite channel show the viability of the proposed MLC scheme. Finally, we introduce multidimensional constellations in the proposed MLC scheme in order to increase the number of different protection levels.

Design of U-Healthcare Monitoring System based on Mobile Device (모바일 디바이스 기반의 U-헬스케어 모니터링 시스템 구현)

  • Park, Joo-Hee
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.49 no.1
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    • pp.46-53
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    • 2012
  • The WBAN technology means a short distance wireless network which provides each device's interactive communication by connecting devices inside and outside of body located within 3 meters. Standardization on the physical layer, data link layer, network layer and application layer is in progress by IEEE 802.15.6 TG BAN. It is necessary to develop the WBAN core technology that sensor node device, WBAN middleware and WBAN application service for WBAN environment. In this paper we designed the medical message structure and implemented medical application for purpose of vital information reliability. The message structure was proposed for WBAN environment and application can be check biometric information from BN on smart device through WBAN gateway.

High-Efficiency and Low-Complexity Spread Spectrum ALOHA for Machine-to-Machine Communications (사물지능 통신을 위한 고효율 저복잡도 대역 확산 알로하 기법)

  • Noh, Hong-jun;Park, Hyung-won;Lim, Jae-sung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.41 no.12
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    • pp.1700-1706
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    • 2016
  • To improve the number of simultaneous transmissions of machine-to-machine traffic in a spread spectrum ALOHA channel, we propose a new spreading technique called doubly truncated cyclic code shift keying (DTCCSK). By truncating the codeset of cyclic code shift keying, DTCCSK freely adjusts the spreading factor and the symbol length. As a result, DTCCSK exhibits both a high spectral efficiency of M-ary signaling and low implementation complexity of a direct sequence.

Performance Analysis of the Open Loop Transmitter and Receiver Diversity in the Wide Band CDMA network (광대역 부호분할다원접속(WCDMA) 이동통신 환경하에서 송수신 다이버시티 기법의 성능 분석)

  • Park Sang-Jo;Roh Yong-Woo
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.2 s.40
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    • pp.201-211
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    • 2006
  • The standardization of third Generation Partnership Project(3GPP) has been performed in of order to support interactive multimedia services under mobile environments. In this 3GPP, transmit diversity solutions are applied to increase the available diversity effectively using 2 or more antennas. In this paper, we analyzer the performances on STTD(Space Time Transmit Diversity) technique and its modified techniques such as STTD-OTD, CL-STTD, and 4TX-STTD out of open loop transmit diversities that the standardization of 3GPP has released. We also propose the open loop transmitter and receiver diversities to add the receiver diversity. We analyze and discuss the performance of the proposed techniques and using the Matlab simulation under the flat fading channel environment.

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On Using Films to Develop Students' Reading Skills in the MALL Classes

  • Sung, Tae-Soo
    • Journal of the Korea Society of Computer and Information
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    • v.22 no.11
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    • pp.135-141
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    • 2017
  • Exposed to a great many media and technology resources, EFL students seem to lack the motivations for learning on the basis of the conventional teaching methods. For this reason, in teaching English, finding teaching methods and materials appropriate to make the learning experiences for EFL students more engaging and interesting has become more challenging than ever. This is the main reason why English language teachers always keep searching for more motivating teaching sources. Although most of course books have CD's and DVD enclosed, these turn out to be less authentic and not very engaging for students. In order to bring diversity into the classroom, many teachers use films in EFL teaching. Films are usually seen as a media that attracts students' attention and tend to present language in a more natural (interactive) way as well. What is more important is that films offer a visual context aids which help students understand and improve their reading skills. This paper analyzes the effects of using films in the EFL classroom. Moreover, It shows that films as a teaching resource play a very effective role in developing students reading and communication skill. Last but not least, mobile phones are used as a main supplementary device in that either group is recommended to watch a movie anytime and anywhere.