• Title/Summary/Keyword: Interactive Wall

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Assessment of Water Quality Management System Application on Yongdam Reservoir (용담댐 저수지 수질관리시스템 적용성 평가)

  • Lee, Yo-Sang;Koh, Deuk-Koo;Yi, Hye-Suk;Jeong, Seon-A
    • Journal of Environmental Impact Assessment
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    • v.17 no.4
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    • pp.235-242
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    • 2008
  • To develop a watershed management plan for protection of the lake water quality, the linkages among land use activities, stream water quality, and lake water quality must be understood. This study conducted to develop a Decision Support System(DSS) for the reservoir water quality managers and a comprehensive watershed management plan. This DSS has three main components; database, interactive decision model, and data delivery interface system. Graphic User Interface(GUI) was developed as the interface medium to deliver the data and modeling results to the end users. Water quality management scenarios in Yongdam reservoir consist of two parts. One is the watershed management, and the other is water quality management in the reservoir. The watershed management scenarios that were evaluated include as follows : a removal of point sources, control of waste water treatment plant, reductions in nonpoint sources, and the management of developed land. Water quality management scenarios in the reservoir include to install a curtain wall and to operate an algae removal system. The results from the scenario analysis indicate that the strategy of the reservoir water quality management can promise the best effectiveness to conserve the quality of reservoir water. It is expected that many local agencies can use this DSS to analyze the impact of landuse changes and activities on the reservoir watershed and can benefit from making watershed management decisions.

An Analysis on the Omni-Channel Strategy of Distribution Enterprise in Domestic and International (국내·외 유통업체의 옴니채널 전략 활용현황 분석)

  • Oh, Jung-Ah
    • Korean Institute of Interior Design Journal
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    • v.25 no.5
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    • pp.111-120
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    • 2016
  • Unlike the past, brick-and-mortar is no longer on the priority list for the shopping activity. Instead, it is replaced by various non-store shopping alternatives, such as Internet, TV, catalog, mobile, etc. As consumers engage digitally, they made fewer trips to stores. Especially, as mobile shopping made the price comparison possible while shopping in the store, new shopping trend of 'showrooming' came to the fore as the serious issue. In order to cope with the this crisis, many brick-and-mortar retailers utilize omni-channel strategy for their countermeasure. This research paper is to suggest the omni-channel strategy that is applicable for the brick-and-mortar retailers. The results are as follows. First, in order to set up the connected-channel shopping environment, consumers have to be exposed to the environment that can deliver the continuous brand experience under the same price policy, brand and store management, etc, as integrating the various purchasing channels into one. Especially, in-store environment needs to change for the place where consumer experience is stressed for the most as using virtual reality devices with augmented reality technology. Also, the online digital kiosk, and tablet that consumer can order the products through the online channel while shopping in-store Second, the barrier-free in-store environment should be offered in order to increase the consumer convenience. This change will allow consumer communicate with the store environment more effectively. Lastly, brick-and-mortar should extend the physical territory as utilizing the offline's advantage and disadvantage through setting up the digital interactive wall or pop-up store for increasing the opportunity of customer interaction with the store. Moreover, visiting service for the elderly, housewife with the baby, or disabled person will be one of the effective substitute.

A Study on the Numerical Modeling of the Fish Behavior to the Model Net - Fitness Examination of Numerical Model by the Marine Fish - (모형 그물에 대한 어군행동의 수직 모델링에 관한 연구 - 해산어에 의한 수치 모델의 적합성 검토 -)

  • Jang, Ho-Yeong;Lee, Ju-Hui
    • Journal of the Korean Society of Fisheries and Ocean Technology
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    • v.34 no.2
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    • pp.174-184
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    • 1998
  • In order to accumulate fundamental. data for control of fishes’ behavior at the real fishing ground, the fitness of the numerical model for describing the behavior of fishes was examined by the marine fish. Mullet, Mugil cephalus were used as experimental fishes. The numerical model of fishes’ behavior presented in our earlier paper was modified on the vertical movement of fish school. For the comparision of parameters of the modified numerical model between mullet and rainbow trout, the estimated values of parameters were identified with dimension. The fitness of the modified numerical model was examined by the comparision between experiment and simulation on the several indexes represented by fishes’ swimming characteristics. The obtained result are summarized a follows : 1. The non-dimensional parameter a’ of propulsive force and kb’ of interactive force by the experiment without model net showed a similarity, but the non-dimensional parameter k sub(c’) of schooling force for rainbow trout was lager than one for mullet and the non-dimensional parameter k sub(w’) of repulsive force for mullet was lager than one for rainbow trout. 2. The non-dimensional parameter a’ and k sub(b’) for rainbow trout by the experiment with model net were a little lager than ones for mullet, but non-dimensional parameter k sub(c’) and k sub(w’) for mullet were lager than ones for rainbow trout. 3. The non-dimensional parameter k sub(c’) and k sub(b’) showed the largest and the smallest value among the non-dimensional parameters for rainbow trout and mullet, respectively. 4. The fitness of the modified numerical model was confirmed by means of the compulsion between experiment and simulation on the swimming trajectory of fishes, the mean distance of individual from wall, the mean swimming speed, the mean swimming depth and the mean distance between the nearest individuals. Especially, the similarity of mean swimming depth was improved by using the modified numerical model.

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A STUDY ON AMALGAM CAVITY FRACTURE WITH TWO DIMENSIONAL FINITE ELEMENT METHOD I : VARIATION OF THE WIDTH OF CAVITY (아말감 와동의 파절에 관한 2차원 유한요소법적 연구 I : 와동 폭의 변화)

  • Kim, Han-Wook;Lee, Chung-Sik
    • Restorative Dentistry and Endodontics
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    • v.20 no.2
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    • pp.655-669
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    • 1995
  • Restorative procedures can lead to weakening tooth due to reduction and alteration of tooth structure. It is essential to prevent fractures to conserve tooth. Among the several parameters in cavity designs, cavity isthmus is very important. In this study, amalgam 0 cavity was prepared on maxillary first premolar. Two dimensional finite element models were made by serial photographic method and isthmus(1/4, 1/3, 1/2, 2/3 of intercuspal distance) were varied. Three or four-nodal mesh were used for the two dimensional finite element models. The periodontal ligament and alveolar bone surrounding the tooth were excluded in these models. 1S model was sound tooth with no amalgam cavity. B model was assumed perfect bonding between the restoration and cavity wall. Both compressive and tensile forces were distributed directly to the adjacent regions. A load of 500N was applied vertically at the first node from the lingual slope of the buccal cusp tip. This study analysed von Mises stress, 1 and 2 directional normal stress and Y and Z axis translation with FEM software Super SAPII Version 5.2 (Algor Interactive System Co.) and hardware 486 DX2 PC. The results were as :follows : 1. 1S model was slightly different with 1B model in stress distibution. 1S, 2B, 3B, 4B models showed similiar stress distribution. 2. 1S model and four B models showed similiar pattern in Y axis and Z axis translation. 3. 1S model and four B models showed the bending phenomenon in the translation. 4. As increasing of the width of the cavity, experimental group was similiar with the control group in stress distribution. 5. As increasing of the width of the cavity, experimental group was similiar with the control group in Y and Z axis tranlation.

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Experimental evaluation of back-to-back anchored walls by double-plates anchors

  • Amir, Najafizadeh;AmirAli, Zad
    • Geomechanics and Engineering
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    • v.31 no.6
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    • pp.599-614
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    • 2022
  • One of the methods of stabilizing retaining walls, embankments, and deep excavations is the implementation of plate anchors (like the Geolock wall anchor systems). Back-to-back Mechanically Stabilized Earth (BBMSE) walls are common stabilized earth structures that can be used for bridge ramps. But so far, the analysis of the interactive behavior of two back-to-back anchored walls (BBAW) by double-plates anchors (constructed closely from each other and subjected to the limited-breadth vertical loading) including interference of their failure and sliding surfaces has not been the subject of comprehensive studies. Indeed, in this compound system, the interaction of sliding wedges of these two back-to-back walls considering the shear failure wedge of the foundation, significantly impresses on the foundation bearing capacity, adjacent walls displacements and deformations, and their stability. In this study, the effect of horizontal distance between two walls (W), breadth of loading plate (B), and position of vertical loading was investigated experimentally. In addition, the comparison of using single and equivalent double-plate anchors was evaluated. The loading plate bearing capacity and displacements, and deformations of BBAW were measured and the results are presented. To evaluate the shape, form, and how the critical failure surfaces of the soil behind the walls and beneath the foundation intersect with one another, the Particle Image Velocimetry (PIV) technique was applied. The experimental tests results showed that in this composite system (two adjacent-loaded BBAW) the effective distance of walls is about W = 2.5*H (H: height of walls) and the foundation effective breadth is about B = H, concerning foundation bearing capacity, walls horizontal displacements and their deformations. For more amounts of W and B, the foundation and walls can be designed and analyzed individually. Besides, in this compound system, the foundation bearing capacity is an exponential function of the System Geometry Variable (SGV) whereas walls displacements are a quadratic function of it. Finally, as an important achievement, doubling the plates of anchors can facilitate using concrete walls, which have limitations in tolerating curvature.

VR media aesthetics due to the evolution of visual media (시각 미디어의 진화에 따른 VR 매체 미학)

  • Lee, Dong-Eun;Son, Chang-Min
    • Cartoon and Animation Studies
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    • s.49
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    • pp.633-649
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    • 2017
  • The purpose of this study is to conceptualize the changing aspects of human freedom of observation and viewing as the visual media evolves from film to 3D stereoscopic film and VR. The purpose of this study is to conceptualize the aspect of freedom and viewing aspect from the viewpoint of genealogy. In addition, I will identify the media aesthetic characteristics of VR and identify the identity and ontology of VR. Media has evolved around the most artificial sense of human being. There is a third visual space called screen at the center of all the reproduction devices centering on visual media such as painting, film, television, and computer. In particular, movies, television, and video screens, which are media that reproduce moving images, pursue perfect fantasy and visual satisfaction while controlling the movement of the audience. A mobilized virtual gaze was secured on the assumption of the floating nature of the so-called viewers. The audience sees a cinematic illusion with a view while seated in a fixed seat in a floating posture. They accept passive, passive, and passively without a doubt the fantasy world beyond the screen. But with the advent of digital paradigm, the evolution of visual media creates a big change in the tradition of reproduction media. 3D stereoscopic film predicted the extinction of the fourth wall, the fourth wall. The audience is no longer sitting in a fixed seat and only staring at the front. The Z-axis appearance of the 3D stereoscopic image reorganizes the space of the story. The viewer's gaze also extends from 'front' to 'top, bottom, left, right' and even 'front and back'. It also transforms the passive audience into an active, interactive, and experiential subject by placing viewers between images. Going one step further, the visual media, which entered the VR era, give freedom to the body of the captive audience. VR secures the possibility of movement of visitors and simultaneously coexists with virtual space and physical space. Therefore, the audience of the VR contents acquires an integrated identity on the premise of participation and movement. It is not a so-called representation but a perfection of the aesthetic system by reconstructing the space of fantasy while inheriting the simulation tradition of the screen.

Augmented Presentation Framework Design and System Implementation for Immersive Information Visualization and Delivery (몰입적 정보 표현과 전달을 위한 증강 프레젠테이션 디자인 및 시스템 구현)

  • Kim, Minju;Wohn, Kwangyun
    • Journal of the HCI Society of Korea
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    • v.12 no.1
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    • pp.5-13
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    • 2017
  • Interactive intervention of the human presenter is one of the important factors that make the visualization more effective. Rather than just showing the content, the presenter enhances the process of the information delivery by providing the context of visualization. In this paper, we define this as an augmented presentation. In augmented presentation concept, the presenter can facilitate presentation more actively by being fully immersed in the visualization space and reaching and interacting into digital information. In order to concrete the concept, we design presentation space that enables the presenter to be seamlessly immersed in the visualization. Also we increase the presenter's roles as a storyteller, controller and augmenter allowing the presenter to fully support communicative process between the audience and the visualization. Then, we present an augmented presentation system to verify the proposed concept. We rendered 3D visualization through a half-mirror film and a wall projection screen that are place in parallel and applied with stereoscopic images, then, spatially align the presenter inside the virtual visualization space. After that, we conduct a controlled experiment to investigate the subjective level of immersion and engagement of the audience to HoloStation compared to traditional presentation system. Our initial investigation suggests that the newly conceived augmented presentation has potential not only to enhance the information presentation but also to supports the delivery of visualization.