• Title/Summary/Keyword: Interactive Planning

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Study on Improving Oriental Medicine Statistical System for Multidimensional Statistical Data

  • Yea, Sang-Jun;Kim, Chul;Kim, Jin-Hyun;Jang, Hyun-Chul;Kim, Sang-Kyun;Song, Mi-Young
    • International Journal of Contents
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    • v.7 no.3
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    • pp.13-18
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    • 2011
  • Oriental medicine statistics are essential in research planning, research evaluation, and policy decision based on objective data. However, integrated administration of such statistics is not presently possible in the oriental medicine field, which has been slow in incorporating information communication technology. In an effort to address this problem, the Korea Institute of Oriental Medicine (KIOM) developed an oriental medicine statistical system in 2009, and the system has been offered in the traditional medicine information portal of OASIS. However, according to a 2010 survey targeting OASIS users, those surveys reported that needs for a system where various statistical data can be extracted via an interactive approach to multidimensional data. As a result of an analysis of the functions of the existing system, it was found that it is necessary to array and arithmetically analyze Stats Value, Drill Up & Drill Down, and Pivot. To this end, the existing DB schema should be redesigned. Based on our analysis result, we redesigned the database into a structure that is applicable to the reverse pivot algorithm. We used J2EE/JSP and a Flex framework to design and develop an oriental medicine statistical system that can provide multidimensional statistical data. Considering that the improved oriental medicine statistical system is planned to be offered by OASIS of KIOM, utilization and value of oriental medicine statistical data are expected to be enhanced.

A Proposal of Business Model Development System for National Research and Development: Case of Korean Land Spatialization Group (국가 연구개발에 대한 비즈니스 모델 개발 체계 제안: 지능형국토정보기술혁신사업을 중심으로)

  • Hong, Jin-Won;Park, Seung-Wook;Bae, Sang-Keun;Kim, Young-Su
    • Information Systems Review
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    • v.12 no.2
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    • pp.167-187
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    • 2010
  • The governmental R&D projects have put a great emphasis on returns on R&D investment through development of market- and customer-oriented technologies and their commercialization. A successful commercialization of the technology developed from a R&D project relies on development of the technology intriguing customers, establishment of effective commercialization strategies throughout the stages of R&D planning and development, and interactive communication between the technology developer and a private company that will do a business with the technology. The business modeling helps accomplish the requirements for the successful commercialization. The past literature about technology commercialization does not provide a systematic procedure in developing a business model for the governmental R&D project. In this study, we proposed a systematic procedure developing a business model integrating peculiar characteristics of governmental R&D and viewpoints of technology developers and professionals of technology commercialization. It can be a useful guideline for developing a business model for the governmental R&D project.

An Analysis of Communication Means in the Elementary Mathematical Small Group Cooperative Learning (초등학교 수학과 소집단 협동학습에 나타나는 의사소통의 수단 분석)

  • Kong, Hee-Jung;Shin, Hang-Kyun
    • Journal of Elementary Mathematics Education in Korea
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    • v.9 no.2
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    • pp.181-200
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    • 2005
  • The purpose of this thesis was to analyze communicational means of mathematical communication in perspective of languages and behaviors. Research questions were as follows; First, how are the characteristics of mathematical languages in communicating process of mathematical small group learning? Second, how are the characteristics of behaviors in communicating process of mathematical small group learning? The analyses of students' mathematical language were as follows; First, the ordinary language that students used was the demonstrative pronoun in general, mainly substituted for mathematical language. Second, students depended on verbal language rather than mathematical representation in case of mathematical communication. Third, quasi-mathematical language was mainly transformed in upper grade level than lower grade, and it was shown prominently in shape and measurement domain. Fourth, In mathematical communication, high level students used mathematical language more widely and initiatively than mid/low level students. Fifth, mathematical language use was very helpful and interactive regardless of the student's level. In addition, the analyses of students' behavior facts were as follows; First, students' behaviors for problem-solving were shown in the order of reading, understanding, planning, implementing, analyzing and verifying. While trials and errors, verifying is almost omitted. Second, in mathematical communication, while the flow of high/middle level students' behaviors was systematic and process-directed, that of low level students' behaviors was unconnected and product-directed.

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Point Cloud Content in Form of Interactive Holograms (포인트 클라우드 형태의 인터랙티브 홀로그램 콘텐츠)

  • Kim, Dong-Hyun;Kim, Sang-Wook
    • The Journal of the Korea Contents Association
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    • v.12 no.9
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    • pp.40-47
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    • 2012
  • Existing art, media art, accompanied by a new path of awareness and perception instrumentalized by the human body, creating a new way to watch the interaction is proposed. Western art way to create visual images of the point cloud that represented a form that is similar to the Pointage. This traditional painting techniques using digital technology means reconfiguration. In this paper, a new appreciation of fusion of aesthetic elements and digital technology, making the point cloud in the form of video. And this holographic film projection of the spectator, and gestures to interact with the video content is presented. A Process of making contents is intent planning, content creation, content production point cloud in the form of image, 3D gestures for interaction design process, go through the process of holographic film projection. Visual and experiential content of memory recall process takes place in the consciousness of the people expressed. Complete the process of memory recall, uncertain memories, memories materialized, recalled. Uncertain remember the vague shapes of the point cloud in the form of an image represented by the image. As embodied memories through the act of interaction to manipulate images recall is complete.

An Explorative Study on Development Direction of a Mobile Fitness App Game Associated with Smart Fitness Wear (스마트 피트니스 웨어 연동형 모바일 피트니스 앱 게임의 개발 방향 탐색)

  • Park, Su Youn;Lee, Joo Hyeon
    • Journal of Digital Contents Society
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    • v.19 no.7
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    • pp.1225-1235
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    • 2018
  • In this study, as a part of practical and customized smart contents development planning research related to smart fitness contents associated with smart wear that can monitor physical activity, we investigated the potential needs for smart fitness contents through research. As a result, the potential needs for smart fitness contents is 'accessibility to use', 'inducement of interest', 'diverse story line' were derived at the stage of 'before exercise', 'Real - time voice coaching', 'accurate exercise posture monitoring', and 'personalized exercise prescription' were derived at the stage of 'during exercise'. At the stage of 'after exercise', 'substantial reward system', 'grading system', 'body figure change monitoring' and 'everyday life monitoring' were derived. At the stage of 'connection to the next exercise', 'triggering exercise motivation', 'high sustainability' wear derived.

A Conceptual Framework for the Sustainable Regional Ecosystem of Social Economy Enterprises: Reciprocity, Regard and Public Policy (사회적경제 기업의 지속가능한 지역생태계에 관한 개념 틀: 호혜, 배려와 공공정책)

  • Lee, Hongtaek
    • Journal of the Economic Geographical Society of Korea
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    • v.21 no.3
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    • pp.254-269
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    • 2018
  • The aim of this paper is to identify the components of the sustainable regional ecosystem of social economy enterprises (hereafter 'regional ecosystem'), and to explore the principles of reciprocity, regard and public policy, which have a fundamental impact on the development of such regional ecosystem. The regional ecosystem is an interactive system of the stakeholders who are related to the process of planning, producing, distributing and selling goods and services, and the agents who maintain and spread their social value orientation. This system operates through the interaction of 'local network (business relations and social relations)', 'intermediary organization' and 'public role.' On the basis of the conceptual framework on the regional ecosystem, the result of the in-depth analysis on the case of Gorang-erang Coop shows the interaction of reciprocity and public policy with respect to regard within the context of a characteristic of the regional ecosystem.

Development of Web-based u-Health Self-nutrition Management Program for Diabetic Patients (당뇨환자를 위한 웹 기반의 유헬스 자가영양관리 프로그램 개발)

  • Ahn, Yun;Bae, Jeahurn;Kim, Hee-Seon
    • Korean Journal of Community Nutrition
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    • v.19 no.4
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    • pp.372-385
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    • 2014
  • Objectives: The purpose of this study was to develop web-based self-nutrition management u-Health program for diabetic patients (DMDMG: Diabetes Mellitus Dietary Management Guide) for achieving systematic self-management of diet. Methods: The program consisted of five parts with different contents according to the results of needs assessment. Five major parts were 1) meal management part which contains calorie prescription, meals recording and dietary assessment, 2) prevention of disease part with information of diabetes and assessment of dietary behavior, 3) dietary behavior modification part with an education on dietary behavior modification plan and dietary behavior plan, 4) meal plan containing a training section for meal plan and self constructing part for meal planning by making tables, and 5) information about myself which composed with general and physical information. The system proposed in this study provides nutrients intake results right after input of diet intake, which is possible with simultaneous calculation of input data in the server with 3,495 food and 1,821 meal data base. The nutrients analysis program was evaluated with 26 diabetic patients with two-day 24 hr recall. Results: The differences of nutrients intakes between DMDMG and CANPRO 3.0 ranged from 13.5-16.5%, which was caused by the differences of databases of the two programs. The characteristics of DMDMG were; 1) it can provide an interactive tailored nutrition management, 2) it is a practical tool of diabetes nutritional management, 3) the program gives motivation for the dietary behavior modification. Conclusions: The effectiveness of whole program needs to be conducted, but the program was an innovative tool for self-management of nutrient intakes, diet behaviors, meal management and tailored nutrition education.

SNS planning through analysis of office workers SNS use (직장인의 SNS 사용 분석을 통한 SNS 기획)

  • Kim, Eun-Ju;Hong, Soon-Geun;Hwang, Chan-Gyu
    • The Journal of the Korea institute of electronic communication sciences
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    • v.8 no.9
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    • pp.1359-1364
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    • 2013
  • After platform changed from PC-based internet to mobile, SNS became new interactive media which relaces face-to-face interaction. the SNS users have already begun to recognize SNS as daily necessity. SNS market has been subdivided. In other words, SNS has entered into a period of vertical SNS that focus on contents and specific target. Therefore, It is necessary to analyze users for SNS planners. For this reason, analyzing why office workers who have the most powerful purchasing power use SNS is meaningful for SNS planners. Therefore, in this study, we analyzed the reasons for using SNS of office workers by studying relationship among office workers' stress, social support, self-expression and the use of SNS. As a result, the use of SNS has a significantly positive correlation with social support and self-expression. The self-expression in the SNS is not associated with stress, but rather it is the characteristics of the office workers. However the social support in the SNS affects to stress.

A Study on the Movements of Based on the Psychological Characteristics of Children and Analysis of Preferred Experience of Children's Museum according to Piaget's cognitive development process (피아제 인지발달단계에 따른 어린이 박물관 선호전시체험과 어린이의 심리특성에 맞춘 관람동선에 관한 연구)

  • Yang, Hye-Jin;Kim, Nam-Hyo
    • Korean Institute of Interior Design Journal
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    • v.19 no.1
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    • pp.37-45
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    • 2010
  • Children likes to play and learn by playing at anywhere as a psychological trait. Children's museum is designed for limited age of 'children,' they learn more actively by playing at the museum with interactive display. In this paper, we analyze Movement of Based on the Psychological Characteristics of Children and Analysis of Preferred Experience of Children's Museum according to Piaget's cognitive development process. It is significant study to investigate user's needs space proposal by grasping user's mentality. After itinerary tracking, we found children's preferred and non-preferred experience displays and as a result, we divided children's Museums into three types, M museum is represented by preoperational period, called 'Go around play' type ; Y museum is represented by 'concrete operational period', called 'Smart road play' type ; and H museum is represented by 'formal operational period' called 'Open search play' type. The conclusions are children's cognitive development stages depending on the age discrimination that the development of play, and preferred plays are different by children cognitive development process. In order to take advantage of children playing in the children's museum by taking into account the developmental aspects will have to be designed. Efficient for viewing by age should be different on the basis. This study has shown that, when planning a children's museum, Planners should discriminate the movements of children and analysis of preferred experience of children's museum according to three museum types friendly to children's cognitive development process.

Development of the software transforming a transportation analysis network from GIS (GIS로부터 교통분석용 네트워크를 생성하는 소프트웨어의 개발)

  • 성낙문;조범철;이창렬
    • Journal of Korean Society of Transportation
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    • v.20 no.7
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    • pp.69-76
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    • 2002
  • In conducting studies related to the national base networks, it is very important to construct a simulation network. This research provides an algorithm to construct the simulation network from the digital transportation map which is constructed based on the National Geographic Information System(NGIS). The algorithm consists of three functions(extraction of networks from transportation digital map, transform of the derived network into one suitable to transportation simulation model, and inspection of errors in the network). The direct derivation of a simulation network from GIS enables to enhance the reliability of an analysis related to a transportation facility investment as well as to reduce cost and time. In this research, Emme/2 which is generally accepted transportation planning fields is adapted for the target system. However, this algorithm will be extended to other simulation models such as Satong-Paldal which is the only transportation simulation model developed in Korea, and Tranplan in the near future.