• Title/Summary/Keyword: Interactive Method

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A Study on the Dynamic Interaction Analysis of Curved Bridge-AGT Vehicle (곡선교량-AGT 차량의 상호작용에 의한 동적 거동에 관한 연구)

  • Lee An-Ho;Kim Ki-Bong;Kim Jae-Min
    • Proceedings of the KSR Conference
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    • 2003.05a
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    • pp.376-381
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    • 2003
  • This study is focused on the dynamic response of curved bridge when the rubber tired AGT vehicles is running with alternative articulations. For the analytic approach, there is necessary for the three dimensional vehicle model with 11 degree of freedom and the three dimensional curved bridge model by means of finite element method. It can be described by conventional Lagrangian formula with respect to the dynamic interactions between vehicles and its met bridge. The formula is implemented by Fortran language on the simulation program designated BADIA II(Bridge-AGT Dynamic Interaction Analysis II). The solutions of the formula are derived by Newmark- ${\beta}$ method. The BADIA II is for the dynamic interactions between vehicle and curved bridge in terms of the roughness of running surface and guide rail. The applicability of the BADIA II is verified in terms of displacement and modal frequency. This study is described that the dynamic interactive behaviors between the rubber tired AGT vehicle and curved bridge in terms of the radius of curvatures of curved bridge, vehicle articulations, vehicle speeds, vehicle weights, flatness of running surface and roughness of guide rail using BADIA II.

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Scalable Video Coding with Low Complex Wavelet Transform (공간 웨이블릿 변환의 복잡도를 줄인 스케일러블 비디오 부호화에 관한 연구)

  • Park Seong-Ho;Jeong Se-Yoon;Kim Won-Ha
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.42 no.3 s.303
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    • pp.53-62
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    • 2005
  • In the decoding process of interframe Wavelet coding, the Wavelet transform requires huge computational complexity. Since the decoder may need to be used in various devices such as PDAs, notebooks, or PC, the decoder's complexity should be adapted to the processor's computational power. So, it is natural that the low complexity codec is also required for scalable video coding. In this paper, we develop a method of controlling and lowering the complexity of the spatial Wavelet transform while sustaining the same coding efficiency as the conventional spatial Wavelet transform. In addition, the proposed method may alleviate the ringing effect for slowly changing image sequences.

Delphi Study about Science Gifted Education based on Creativity and Character (창의.인성 중심의 과학영재교육 방안 마련을 위한 델파이 조사)

  • Choi, Kyou-Lee
    • Journal of Gifted/Talented Education
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    • v.22 no.2
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    • pp.387-410
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    • 2012
  • The purpose of this paper was to investigate science gifted educational methods based on creativity and character by Delphi study. As a result by a total 3 round Delphi method, the concept of creativity and character education for science gifted students was to promote character development through the effectively interactive communications in the process of creative problem finding and solving. Thus this elicited the consensual agreements of experts about science gifted educational aims, methods, contents, and evaluations etc. As a follow-up research will be developed science gifted educational model based on creativity and character.

Development of HTMLtoVTML Conversion Agent using Embedded Text and Priori Structural Knowledge (내장 문자와 사전 구조 지식을 이용한 HTMLtoVXML 변환 에이전트 개발)

  • Jang, Young-Gun
    • The KIPS Transactions:PartD
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    • v.10D no.2
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    • pp.343-350
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    • 2003
  • This paper presents a new agent which convert HTML contents to VXML contents automatically for voice services via web. In this paper, I propose an interactive hybrid sequential contents selection method to select desired contents fast and robustly from known web pages. It uses real time structural features as well as embedded text and/or priori structural knowledge such as link symbol position. To verify its effectiveness, a full agent system is implemented and tested. The method reflects user intention more accurately than conventional selections using structural features and is more robust to variations of HTML programming techniques. The agent is fast and has less computational burden than methods use XML or XHTML conversion as intermediate stage.

G-ASPOO-L: The Technopreneurship-Based Supply Chain Management Model for Souvenirs MSMEs to Reach Customer Value Creation

  • NOERSASONGKO, Edi;SARTIKA, Mila;AQMALA, Diana;HASIBUAN, Zainal Arifin
    • Journal of Distribution Science
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    • v.20 no.12
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    • pp.59-69
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    • 2022
  • Purpose: The purpose of this research is to identify and design a model for the integration between marketing and supply chain management (SCM) of technopreneurship-based souvenirs MSMEs to fulfil customer value creation. Research design, data and methodology: This research method uses the system development life cycle method. This study draws its insights and conclusions from a literature review in several fields followed by an interactive research approach that helps identify, validate, and implement a theoretical framework so that the modelling results can be adopted in applicative manner for souvenir MSMEs. Result: Implementing the "G-ASPOO-L" supply chain management integration model based on technopreneruship to fulfil value creation in the 5.0 society era created three perspectives: an inter-functional perspective, a process perspective, and an integrated business concept perspective. The supply chain management involves enterprise integration, strategic customer integration, strategic supplier integration, and marketing strategy integration. Conclusion: The proposed model framework leads to managerial problems of supply chain management strategy, which urgently requires an interaction approach that challenges the traditional view of demand creation and implementation of supply chain management to fulfil value creation. This research leverages existing knowledge and advances our understanding of the strategic integration issues companies face in digital-based competition.

A Study on Non-face-to-face Educational Methods which can be used in Practical Subject of Game Production (게임제작 실습 교과목에서 활용할 수 있는 비대면 교육방법 연구)

  • Park, Sunha
    • Journal of Korea Multimedia Society
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    • v.24 no.1
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    • pp.125-133
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    • 2021
  • Due to Covid-19, the un-contact culture has affected society as a whole, and the methods of education conducted offline has been greatly affected. In the private education of preparing for university entrance, the public official examinations and certification acquisition, the method of online education has been shown to have positive effects. While private class and school class which have offered in off-line to cope with rapid changes caused various problems such as decline in quality for education. Due to the characteristic of design class, practical training is important. As interactive feedback between students and educators is more important than one-way of delivering knowledge while class is conducted in online, educators have a challenge when they prepare for class. This study handles the methods of online education for the purpose of practical education methods in university nowadays, Especially, the non-face-to-face education methods for game animation production. Based on this study, I propose an effective educational method with non-face-to-face class that allows students to be satisfied and increases their knowledge, beyond face-to-face class.

An Analysis of College Students' Satisfaction with Online Classes during COVID-19 Pandemic (COVID-19로 인한 전면 온라인 수업 전환과정에서 대학생의 수업만족도 변화 분석)

  • Kim, Min-Kyung;Jang, Yun-Jeong;Lee, Ji-Yeon
    • Journal of Information Technology Services
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    • v.20 no.6
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    • pp.125-139
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    • 2021
  • To explore college students' course satisfaction over the course of the semester during which a full-scale digital transformation was in progress due to COVID-19 pandemic, this study analyzed student survey data from a university located in the metropolitan area. To minimize the respondents' burden to answer long list of detailed questions in repetition, the study utilized a pulse survey method and students were asked to answer a brief and regular set of online questions 5 times throughout the semester. The number of survey respondents ranged from 1,640 to 4,116, with an average of more than 3,700. The main results and implications of this study are summarized as follows. First, the survey data indicated that the overall student satisfaction with online courses was above average (3.46/5). Vast majority of students have chosen pre-recorded, contents-based course over real-time, video-based course as their preferred course delivery method and this tendency remained the same throughout the semester. Second, the results of keyword network analysis of open-ended questions indicated that technical issues, increased workload (e.g., course assignments and course attendance) were main causes of online course dissatisfaction. And students suggested an unified online course platform and more interactive course design to further improve online courses in the future.

Effect of different underwater recovery methods on heart rate after circuit weight training

  • Park, Jun Sik;Kim, Ki Hong
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.4
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    • pp.222-227
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    • 2022
  • The purpose of this study was to investigate changes in heart rate according to recovery methods after circuit weight training exercise. Fourteen men in their twenties were selected as subjects, and three sets of circuit weight training were performed by cycling six sports, and two recovery conditions (dynamic and static) were performed immediately after exercise. Changes in heart rate did not have an interactive effect according to recovery method and time, and both conditions showed significant changes between sets 1 and 2, and between sets 3 and after recovery. In this study, the high heart rate of 2 sets and 3 sets was seen as a result of exercise stimulation, and the low heart rate of 1 set was thought to be due to the decrease in vagus nerve activity rather than the role of catecholamines. On the other hand, the heart rate after 20 minutes of exercise did not show any difference according to the recovery method, which could mean that the recovery process due to the aquatic environment can act more strongly than the process of dynamic recovery and static recovery. It is thought that the characteristics affected the sensory and circulation of the body, and thus the change of the afferent signal and the level of metabolic products generated in the active muscle.

The Impact of Foreign Ownership on Credit Risk of Commercial Banks in Vietnam: Before the Context of Participation in the CPTPP

  • PHAM, Thi Bich Duyen
    • The Journal of Asian Finance, Economics and Business
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    • v.9 no.5
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    • pp.305-311
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    • 2022
  • The Comprehensive and Progressive Agreement for Trans-Pacific Partnership (CPTPP) is projected to provide several chances for Vietnam's banking industry to expand into the international market. This study examines the influence of foreign ownership on credit risk in Vietnamese commercial banks before the context of participation in the CPTPP. Using a sample of 28 commercial banks between 2009 and 2020, we find that foreign ownership has a negative relationship with bank credit risk. The regression methods used include the least-squares method, fixed-effects model, random effects model, and general least squares method. The research model adds interactive variables, which will help to reflect the role of intermediary factors more accurately such as listing on the stock market, capital ratio to the relationship between foreign ownership and bank credit risk. The test results reveal that increasing the foreign ownership ratio has a bigger impact on reducing credit risk for listed banks and banks with low capital than for other commercial banks. The government should flexibly adjust the foreign ownership ratio according to the capital size and role of each bank so that it can make good use of investment capital from abroad when Vietnam joins the CPTPP.

A Study on Efficiency Improvement of the Catenary-Pantograph Dynamic Interaction Analysis Program using Shift Forward Method (Shift Forward 방법을 이용한 가선계-판토그래프 동적 상호작용 해석 프로그램의 효율성 향상에 관한 연구)

  • Lee, Jin-Hee;Park, Tae-Won
    • Journal of the Korean Society for Railway
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    • v.15 no.6
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    • pp.572-578
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    • 2012
  • In the electric railway vehicles, securing stable current collection performance is an important factor which determines the quality of operation and the maximum speed. In order to predict such current collection performance, various analysis methods have been proposed for a long time. Also, investigations for improving the accuracy of the results and the efficiency of the analysis process have been performed. In this paper, a method for the efficiency improvement has been proposed. This method is based on the basic concept that the system equations of motion of a catenary numerical model include only interactive range with a pantograph. In this paper, an algorithm and generalized process for applying proposed method are introduced. Also, validity of the results and utility of the method was verified and studied.