• Title/Summary/Keyword: Interactive Method

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A study on the development of liquefied natural gas-fired combustor (액화천연가스 연소기개발에 관한 연구)

  • 최병륜;오상헌;김덕줄
    • Journal of Advanced Marine Engineering and Technology
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    • v.10 no.3
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    • pp.107-118
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    • 1986
  • The presenet research attempts to examine the combustion characteristics and the structure of the flame in turbulent premixed flames and thus enhance the combustion performance that leads to the design of the effective combustion system (untilizing LNG). Following experimental investigations for several stabilized premixed flames were attempted to identify the interactive mechanism between flame structures and flow fields; Visualization by Schlieren method, measurement of flow velocity by LDV, detection of ion current by ion probe, measurement of fluctuating temperature by thermocouple having compensation circuit, average values with respect to time of fluctuating amount for flow velocity, temperature, ion current, etc., variable RMS values, PDFs, autocorrelation, crosscorrelation, spatial macroscale, power spectra, and velocity scale. Continuing the authors published studies whose flame dominated by coherent structures and the characteristics of combustion reaction for irregular three dimensional flame and stabilized flame by step were investigated with obtained experimental quantities. Results of this research are following : The most turbulent flames support the structure of a Wrinkled laminar flame or laminar flamelets. It also observed that combustion reaction is related to small tubulence microscales of the turbulent flow fields closly.

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Hand gesture recognition for player control

  • Shi, Lan Yan;Kim, Jin-Gyu;Yeom, Dong-Hae;Joo, Young-Hoon
    • Proceedings of the KIEE Conference
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    • 2011.07a
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    • pp.1908-1909
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    • 2011
  • Hand gesture recognition has been widely used in virtual reality and HCI (Human-Computer-Interaction) system, which is challenging and interesting subject in the vision based area. The existing approaches for vision-driven interactive user interfaces resort to technologies such as head tracking, face and facial expression recognition, eye tracking and gesture recognition. The purpose of this paper is to combine the finite state machine (FSM) and the gesture recognition method, in other to control Windows Media Player, such as: play/pause, next, pervious, and volume up/down.

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가치혁신 전략을 적용한 디지털콘텐츠 평가에 관한 연구;구글과 네이버의 검색 서비스를 중심으로

  • No, Mi-Jeong;Mun, Hyeong-Nam
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 2007.05a
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    • pp.229-238
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    • 2007
  • This study was intended to point out the limit of existing digital content-centered studies, or approaches from the viewpoint of the supplier and in the aspect of business profit model and find ways to assess the quality of digital content, considering the characteristics of digital content. For this, the study is to apply value innovation strategy to digital content assessment, to analyze the applicability, and to propose a new and practical framework for digital content assessment method. To this end, this study selected the global No. 1 search service provider Google and local portal site Naver search service. The study on assessment factors by value innovation strategy was based on existing literature, while user-value elements in that respect were confined to information quality, interactivity, communication, interactive storytelling, and usability. This study objectified the relation with the value innovation strategic analysis, through qualitative and quantitative analyses on value elements of search service users.

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Control Method of Utility Interactive PCS Considering Voltage Quality of Critical Load (중요부하의 전압품질을 고려한 계통연계형 PCS의 제어 기법)

  • Oh, Hyeongmin;Choi, Sewan;Yoon, Sunjae
    • Proceedings of the KIPE Conference
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    • 2011.07a
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    • pp.175-176
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    • 2011
  • 중요자체부하를 갖는 분산발전 시스템에서 PCS는 계통이상시 독립운전으로 전환하여 자체 부하(MBOP 등)에 지속적인 전력을 공급하여야 한다. 기존의 제어방식은 계통연계시 전류제어를 독립운전시 전압제어를 하기 때문에 모드 전환시 자체부하 전압의 큰 과도상태가 발생 뿐아니라 단독운전 검출전까지 부하의 조건에 따라 자체부하 전압주파수가 변동되어 자체부하에 심각한 영향을 미칠 수 있다. 본 논문에서는 모드 전환에 따른 전압의 과도상태를 최소화하고 단독운전 검출 전에도 전압 주파수가 변동하지 않는 제어기법을 제안한다.

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Dead-Time Effect Compensation Method in the Utilty-Interactive Inverter (계통연계형 인버터에서 데드타임 보상기법)

  • Byen, Byeng Joo;Han, DH;Seo, HU;Ban, CH;Kim, DJ;Choe, GH
    • Proceedings of the KIPE Conference
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    • 2011.07a
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    • pp.42-43
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    • 2011
  • 본 논문에서는 계통 연계형 단상 인버터의 데드타임을 보상할 수 있는 방법을 제안한다. 인버터의 데드타임 영향을 수식적인 분석을 통하여 고조파의 함유량을 정량적으로 파악하여 인버터 지령치에 보상신호를 더함으로써 출력 파형이 개선되는 것을 시뮬레이션으로 검증하였다.

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Control Method of Utility Interactive 3-Level Neutral-Point-Clamped Inverter for Seamless Mode Transfer (끊김없는 모드 전환을 위한 계통연계형 3-레벨 NPC 인버터의 제어기법)

  • Oh, Hyeongmin;Choi, Sewan;Kim, Kyunghwan
    • Proceedings of the KIPE Conference
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    • 2011.07a
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    • pp.44-45
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    • 2011
  • 분산발전 시스템에서 계통연계 인버터는 계통에 전력을 주입할 뿐만 중요부하에도 안정된 전력을 공급하는 역할을 한다. 하지만 기존의 계통연계시 전류제어모드로 동작하고 계통이상 발생시 전압제어로 전환되는 제어방법으로는 모드 전환시 과도상태가 발생하여 중요부하에 심각한 영향을 줄 수 있다. 본 논문에서는 모드 전환에 따른 과도상태를 최소화하기 위해 끊김없는 모드 전환을 위한 계통연계형 3-레벨 NPC 인버터의 제어기법을 제안한다.

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The Application of a New "CIDEAR" Model for Selecting and Evaluating Cross Impact R&D Projects (상호영향형 R&D과제군의 평가선정을 위한 새로운 "CIDEAR" 모형의 적용)

  • 박준호;권철신;홍석기
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2003.11a
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    • pp.25-28
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    • 2003
  • The $\ulcorner$CIDEAR$\lrcorner$ model proceeds the following six steps : $\ulcorner$Decision Theory & Evaluation Model$\lrcorner$, $\ulcorner$AR Decision & Evaluation Model$\lrcorner$, $\ulcorner$Resource & Performance Analysis Model$\lrcorner$, $\ulcorner$Cross Impact Assumption Model$\lrcorner$, $\ulcorner$Priority Oder Decision Model$\lrcorner$, and $\ulcorner$Efficiency Cause Analysis Model$\lrcorner$ - In this study, twenty-one R&D projects of a leading company in electronic industry are selected to examine the usefulness of the constructed $\ulcorner$CIDEAR$\lrcorner$ model. Simulation method, Excel, Lindo(Linear Interactive and Discrete Optimizer) and Team EC are used in this case study.

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Designing Health Games for Anti-Smoking Advertising Targeting College Students: The Impact of Message Types and Voice-Over

  • Yoo, Seung-Chul;Eastin, Matthew S.
    • International Journal of Contents
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    • v.13 no.3
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    • pp.17-24
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    • 2017
  • Video games are an alternative channel for public health authorities constantly striving to reach target audiences and make positive changes. The objective of this research is to address effectiveness of health games as a health promotion technology for anti-smoking communication. This study tested the impact of advertising message types and voice-over relative to anti-smoking persuasion. By using commercial-level custom-made first person shooter (FPS) games, two experimental studies demonstrated usefulness of applying health games to change a player's attitude towards smoking. In particular, an interactive in-game message with a persuasive voice over was the most effective method to change targets' attitude towards smoking. Findings of our research offer meaningful insight on health promotion research and provide possible directions for future anti-smoking communication using health games.

Ellipsoidal bounds for static response of framed structures against interactive uncertainties

  • Kanno, Yoshihiro;Takewaki, Izuru
    • Interaction and multiscale mechanics
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    • v.1 no.1
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    • pp.103-121
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    • 2008
  • This paper presents an optimization-based method for computing a minimal bounding ellipsoid that contains the set of static responses of an uncertain braced frame. Based on a non-stochastic modeling of uncertainty, we assume that the parameters both of brace stiffnesses and external forces are uncertain but bounded. A brace member represents the sum of the stiffness of the actual brace and the contributions of some non-structural elements, and hence we assume that the axial stiffness of each brace is uncertain. By using the $\mathcal{S}$-lemma, we formulate a semidefinite programming (SDP) problem which provides an outer approximation of the minimal bounding ellipsoid. The minimum bounding ellipsoids are computed for a braced frame under several uncertain circumstances.

Interactive Tree Modeling Method Suitable for Real-time Systems (실시간 시스템에 적합한 인터렉티브 나무 모델링 기법)

  • Kim, Jin-Mo;Cho, Hyung-Je
    • Proceedings of the Korean Information Science Society Conference
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    • 2011.06a
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    • pp.426-429
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    • 2011
  • 광범위한 지형을 배경으로 하는 게임과 같은 실시간 시뮬레이션 시스템에서 사실적 표현을 높이는 중요한 요소 중 하나가 나무와 같은 자연물 표현이다. 하지만 시스템에 적합한 나무 모델을 매번 새롭게 제작하고 표현하는 일은 다소 어려움이 따른다. 본 연구는 이러한 문제를 해결하기 위하여 실시간 시스템에 적합한 다양하고 사실적인 나무를 모델링하는 방법을 설계한다. 이는 프랙탈 기반의 재귀적 계층 구조를 바탕으로 가지 성장의 자기조직화 처리를 결합하여 나무 성장 과정을 단순화시킴으로써 실시간 시스템에서 직관적이고 효율적으로 활용가능하게 한다. 또한 다양한 나무 모델을 자연스럽게 생성할 수 있도록 인터렉티브 제어 요소를 정의함은 물론 실시간 시스템 내 많은 수의 복잡한 나무 모델을 효율적으로 렌더링하기 위한 GPU를 기반으로 한 가지 표면에 대한 LOD 설정과 인스턴싱 방법을 추가하여 그 결과를 함께 보인다.