• Title/Summary/Keyword: Interactive Method

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Application of the Web Design Elements using the Aesthetic Evaluation (감성평가를 이용한 웹 디자인 요소의 활용방안)

  • 김미영;정홍인
    • Archives of design research
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    • v.17 no.3
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    • pp.413-420
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    • 2004
  • New design method has been required for web designers to grasp the proper emotion, impression, and feeling of a web site and reflect these elements in web design. It is certain that such a new methodology can be a useful design tool, although web designers have only relied on their intuition and experience to induce users to perceive specific emotion of web sites. In this study, Kansei Engineering Type Ⅰ (Nagamachi, 2002 and Park, 2000) method was applied to develop the methodology. One hundred thirty six web sites believed to convey emotions effectively were first selected by recommendation of professional web designers and twenty two web sites were finally chosen and evaluated using questionnaire. The web sites were then objectively and quantitatively assessed by measuring the degree of utilization of the design elements, balance, overall density, and homogeneity. We examined the cause-and-effect between the results of emotional and quantitative analysis by multiple regression and introduced the design methodology based on the examination. The research method and procedures applied to this study would be applicable to design studies related to the emotional inducement.

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Robust Dynamic Projection Mapping onto Deforming Flexible Moving Surface-like Objects (유연한 동적 변형물체에 대한 견고한 다이내믹 프로젝션맵핑)

  • Kim, Hyo-Jung;Park, Jinho
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.6
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    • pp.897-906
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    • 2017
  • Projection Mapping, also known as Spatial Augmented Reality(SAR) has attracted much attention recently and used for many division, which can augment physical objects with projected various virtual replications. However, conventional approaches towards projection mapping have faced some limitations. Target objects' geometric transformation property does not considered, and movements of flexible objects-like paper are hard to handle, such as folding and bending as natural interaction. Also, precise registration and tracking has been a cumbersome process in the past. While there have been many researches on Projection Mapping on static objects, dynamic projection mapping that can keep tracking of a moving flexible target and aligning the projection at interactive level is still a challenge. Therefore, this paper propose a new method using Unity3D and ARToolkit for high-speed robust tracking and dynamic projection mapping onto non-rigid deforming objects rapidly and interactively. The method consists of four stages, forming cubic bezier surface, process of rendering transformation values, multiple marker recognition and tracking, and webcam real time-lapse imaging. Users can fold, curve, bend and twist to make interaction. This method can achieve three high-quality results. First, the system can detect the strong deformation of objects. Second, it reduces the occlusion error which reduces the misalignment between the target object and the projected video. Lastly, the accuracy and the robustness of this method can make result values to be projected exactly onto the target object in real-time with high-speed and precise transformation tracking.

Quantifying the Interactive Inhibitory Effect of Heavy Metals on the Growth and Phosphorus Removal of Pseudomonas taeanensis

  • Yoo, Jin;Kim, Deok-Hyun;Oh, Eun-Ji;Chung, Keun-Yook
    • Korean Journal of Soil Science and Fertilizer
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    • v.51 no.1
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    • pp.35-49
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    • 2018
  • This study was initiated to quantitatively evaluate the effects of five heavy metals (Cd, Cu, Zn, Pb, and Ni) on growth and P removal efficiencies of Pseudomonastaeanensis, known as the phosphorus accumulating microorganism. The heavy metals were added individually and with the binary mixture to the batch culturing system of Pseudomonastaeanensis. $IC_{50}$ and $EC_{50}$ were used to quantitatively evaluate their effects on the growth and phosphorus removal efficiency of Pseudomonas taeanensis in those treatments. Additionally, additive index value method was used to evaluate the interactive effects of heavy metals for Pseudomonas taeanensis in this study. As those heavy metals were singly added to Pseudomonastaeanensis, the greatest inhibitory effect on its growth and P removal efficiency was observed in Cd, whereas, the smallest effect was found in Ni. As the concentrations of all heavy metals added were gradually increased, its growth and P removal efficiency was correspondingly decreased. Specifically, $IC_{50}$ of Pseudomonas taeanensis for Cd, Cu, Zn, Pb, and Ni were $0.44mg\;L^{-1}$, $5.12mg\;L^{-1}$, $7.46mg\;L^{-1}$, $8.37mg\;L^{-1}$ and $14.56mg\;L^{-1}$, respectively. The P removal efficiency of Pseudomonas taeanensis was 81.1%. $EC_{50}$ values of Pseudomonas taeanensis for Cd, Cu, Zn, Pb, and Ni were $0.44mg\;L^{-1}$, $4.08mg\;L^{-1}$, $7.17mg\;L^{-1}$, $8.90mg\;L^{-1}$ and $11.26mg\;L^{-1}$, respectively. In the binary treatments of heavy metals, the lowest $IC_{50}$ and $EC_{50}$ were found in the Cd + Cu treatment, whereas, the highest $IC_{50}$ and $EC_{50}$ were found in the Zn + Pb and Pb + Ni treatments, respectively. Most of the interactive effects for the binary mixture treatments of heavy metals were antagonistic. Based on the results obtained from this study, it appears that they could provide the basic information about the toxic effects of the respective individual and binary treatments of heavy metals on the growth and P removal efficiency of other phosphorus accumulating organisms.

Color Transformation of Images based on Emotion Using Interactive Genetic Algorithm (대화형 유전자 알고리즘을 이용한 감정 기반 영상의 색변환)

  • Woo, Hye-Yoon;Kang, Hang-Bong
    • The KIPS Transactions:PartB
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    • v.17B no.2
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    • pp.169-176
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    • 2010
  • This paper proposes color transformation of images based on user's preference. Traditional color transformation method transforms only hue based on existing templates that define range of harmonious hue. It does not change saturation and intensity. Users would appreciate the resulting images that adjusted unnatural hue of images. Since color is closely related to peoples' emotion, we can enhance interaction of emotion-based contents and technologies. Therefore, in this paper, we define the range of color of each emotion for the transformation of color and perform the transformation of hue, saturation and intensity. However, the relationship of color and emotion depends on the culture and environment. To reflect these characteristics in color transformation, we propose the transformation of color that is based on user's preference and as a result, people would be more satisfied. We adopt interactive genetic algorithm to learn about user's preference. We surveyed the subject to analyze user's satisfaction about transformed images that are based on preference, and we found that people prefer transformed images to original images. Therefore, we conclude that people are more satisfied with the transformation of the templates which reflected user's preference than the one that did not.

A Study on the Necessity and Applicability of Interactive Electronic Technical Manual(IETM) for Construction Projects (건설분야 전자매뉴얼의 필요성 및 특성분석을 통한 실무적용성 연구)

  • Kang, Leen-Seok;Jung, Won-Myung;Kwak, Joong-Min
    • Korean Journal of Construction Engineering and Management
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    • v.6 no.1 s.23
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    • pp.99-108
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    • 2005
  • Interactive electronic technical manual(IETM) for construction projects means an electronic tool that regulations and specifications related to construction method or maintenance process ale described by electronic book type. It has a meaning of integrated information system that includes virtual reality(VR), 3D animation and image contents for representing real construction information so that user can easily understand the construction situation and maintenance process. The basic information and technical manuals of construction facilities are being written as paper documents in our construction industry. As the result, the information management in the maintenance phase of construction projects is inefficient, and maintenance cost is being increased. This study attempts to improve the lack of understanding about construction IETM through the analysis of necessity and unique function of construction IETM comparing with the IETMS in other industry, Finally, this study shows a scenario of construction IErM for mitigating natural disaster of construction facilities to verify applicability of IETM.

The Implementation of an EPUB3.0-Based Fixed Layout e-Book (EPUB3.0 고정형 레이아웃 전자책 구현)

  • Moon, Hyun-Suk
    • Journal of Digital Contents Society
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    • v.16 no.1
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    • pp.105-112
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    • 2015
  • The recent announcement of the EPUB3.0 e-book standard with enhanced features is expected to bring about much development and change to the production and circulation of e-books. This study thus set out to implement an EPUB3.0-based e-book containing various layout screens and interactive functions to stimulate readers' interest and investigate the production method considering the simultaneous publication of paper book and e-book. As for methodology and content, the investigator completed an edition and layout design and added an interactive function to it with Adobe Indesign CC(2014) and saved it as an EPUB3.0 file. She then opened the save EPUB file in the Sigil program, checked its specific codes and errors, and made revisions for its completion. The completed EPUB3.0 file was put to the test by installing four EPUB viewers, which were capable of implementing the EPUB3.0 features well based on the fitness results of epubtest.org and uploading files, in desktop and mobile devices. The present study claims its significance by implementing an EPUB3.0-based e-book capable of fixed layout and interactive features, cutting down the time and costs to make an e-book considerably by linking and using a production program, and proposing the possibility of simultaneous publication of paper book and e-book.

Development of Predictive Model for Length of Stay(LOS) in Acute Stroke Patients using Artificial Intelligence (인공지능을 이용한 급성 뇌졸중 환자의 재원일수 예측모형 개발)

  • Choi, Byung Kwan;Ham, Seung Woo;Kim, Chok Hwan;Seo, Jung Sook;Park, Myung Hwa;Kang, Sung-Hong
    • Journal of Digital Convergence
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    • v.16 no.1
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    • pp.231-242
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    • 2018
  • The efficient management of the Length of Stay(LOS) is important in hospital. It is import to reduce medical cost for patients and increase profitability for hospitals. In order to efficiently manage LOS, it is necessary to develop an artificial intelligence-based prediction model that supports hospitals in benchmarking and reduction ways of LOS. In order to develop a predictive model of LOS for acute stroke patients, acute stroke patients were extracted from 2013 and 2014 discharge injury patient data. The data for analysis was classified as 60% for training and 40% for evaluation. In the model development, we used traditional regression technique such as multiple regression analysis method, artificial intelligence technique such as interactive decision tree, neural network technique, and ensemble technique which integrate all. Model evaluation used Root ASE (Absolute error) index. They were 23.7 by multiple regression, 23.7 by interactive decision tree, 22.7 by neural network and 22.7 by esemble technique. As a result of model evaluation, neural network technique which is artificial intelligence technique was found to be superior. Through this, the utility of artificial intelligence has been proved in the development of the prediction LOS model. In the future, it is necessary to continue research on how to utilize artificial intelligence techniques more effectively in the development of LOS prediction model.

Effects of Interactive Metronome Intervention on Behavior Symptoms, Timing, and Motor Function of Children With ADHD (상호작용식 메트로놈 중재가 주의력결핍과잉행동장애의 행동증상, 타이밍, 및 운동기능에 미치는 효과)

  • Gu, Kippeum;Kang, Jewook;Lee, Soomin;Kim, Kyeong-Mi
    • The Journal of Korean Academy of Sensory Integration
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    • v.15 no.2
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    • pp.35-45
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    • 2017
  • Objective : The purpose of this study is to investigate the effect of modified Interactive Metronome (IM) program which is applicable to clinical practice based on the IM protocol on the behavioral symptoms, timing and motor function of children with Attention Deficit Hyperactivity Disorder (ADHD). Method : This study used one-group pretest-posttest research design. 13 ADHD children aged 7-12 years in Busan were participated in this study. The participants were underwent 24 sessions of 30 minutes intervention, 3 times a week. Evaluations were performed before- and after the intervention. Measurements used in this study were Korean-ADHD Rating Scale for behavior symptom, Long Form Assessment (LFA) for the timing, and second version of Bruininks-Oseretsky Test of Motor Proficiency (BOT-2) for the motor function. Results : There was a significant improvement in hyperactivity / impulsivity among the behavioral symptoms, and there was a statistically significant improvement in timing, hand coordination, and body coordination. Conclusion : Modified IM program for clinical application has significant effect on improving behavioral symptoms, timing and motor function of children with ADHD.

Production of an Interactive Media Artwork with motif of Characteristics of comets (혜성의 특성을 모티브로 한 인터랙티브 미디어 아트 제작)

  • Lee, O-Jung;Kim, Hyung-Gi
    • Journal of Digital Contents Society
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    • v.18 no.8
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    • pp.1529-1535
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    • 2017
  • Due to its unique formation and mystery phenomena, comets is a major motif that inspires various creative fields. Media art that has been developed and expanded in step with the development of modern scientific technology has expressed the unique characteristics of comets such as their structure in the art as a motif, using technologies. This study describes the process of producing "Near by", an distance-recognition interactive media art. offering the audience a chance to create a tail of a comet as they close to it. changes the color of a LED structure representing the nucleus of a comet as the audience approaches it. At the same time, a video of a comet's tail is projected. Through this interaction, the audience will renew their perception on comets and emotionally interact with the art. This work capturing not only the formative characteristics of a comet, but also its forming process as a motif. Such composite way of expressing a motif could be presented as a possibility of extending the expression of the natural phenomenon in the future media art field.

Development of Interactive 3D Volume Visualization Techniques Using Contour Trees (컨투어 트리를 이용한 삼차원 볼륨 영상의 대화형 시각화 기법 개발)

  • Sohn, Bong-Soo
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.11
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    • pp.67-76
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    • 2011
  • This paper describes the development of interactive visualization techniques and a program that allow us to visualize the structure of the volume data and interactively select and visualize the isosurface components using contour tree. The main characteristic of this technique is to provide an algorithm that draws the contour tree in 2D plane in a way that users easily understand the tree, and to provide an algorithm that can efficiently extract an isosurface component utilizing GPU's parallel architecture. The main characteristic of the program we developed through implementing the algorithms is to provide us with an interactive user interface based on the contour tree for extracting an isosurface component and visualization that integrates with previous isosurface and volume rendering techniques. To show the excelland vof our methods, we applied 3D biomedical volume data to our algorithms. The results show that we could interactively select the isosurface components that represent a polypeptide chain, a ventricle and a femur respectively using the user interface based on our contour tree layout method, and extract the isosurface components with 3x-4x higher speed compared to previous methods.