• Title/Summary/Keyword: Interactive Method

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Fuzzy Measure-based Subset Interactive Models for Interactive Systems. (퍼지 측도를 이용한 상호 작용 시스템의 모델)

  • 권순학;스게노미치오
    • Journal of the Korean Institute of Intelligent Systems
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    • v.7 no.4
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    • pp.82-92
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    • 1997
  • In this paper, a fuzzy measure and integral-based model fnr interactive systems is proposed. The processes of model identification consists of the following three steps : (i) structure identification (ii) parameter identification and (iii) selection of an optimal model. An algorithm for the model structure identification using the well-known genetic algorithm ((;A) with a modified selection operator is proposed. A method for the identification of par;imetcrs corresponding to fuzzy measures is presented. A statistical model selection criterion is used for the selection of an optimal model among the candidates. Finally, experimental results obtained hy applying the proposed model to the subjective evaluation data set and the well-known time series data are presented to show the validity of the proposed model.

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Visual-Attention-Aware Progressive RoI Trick Mode Streaming in Interactive Panoramic Video Service

  • Seok, Joo Myoung;Lee, Yonghun
    • ETRI Journal
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    • v.36 no.2
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    • pp.253-263
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    • 2014
  • In the near future, traditional narrow and fixed viewpoint video services will be replaced by high-quality panorama video services. This paper proposes a visual-attention-aware progressive region of interest (RoI) trick mode streaming service (VA-PRTS) that prioritizes video data to transmit according to the visual attention and transmits prioritized video data progressively. VA-PRTS enables the receiver to speed up the time to display without degrading the perceptual quality. For the proposed VA-PRTS, this paper defines a cutoff visual attention metric algorithm to determine the quality of the encoded video slice based on the capability of visual attention and the progressive streaming method based on the priority of RoI video data. Compared to conventional methods, VA-PRTS increases the bitrate saving by over 57% and decreases the interactive delay by over 66%, while maintaining a level of perceptual video quality. The experiment results show that the proposed VA-PRTS improves the quality of the viewer experience for interactive panoramic video streaming services. The development results show that the VA-PRTS has highly practical real-field feasibility.

Evolutionary Topic Maps (진화연산을 통해 만들어지는 토픽맵)

  • Kim, Ju-Ho;Hong, Won-Wook;McKay, Robert Ian
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.685-689
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    • 2009
  • Evolutionary Computation is not only widely used in optimization and machine learning, but also being applied in creating novel structures and entities. This paper proposes evolutionary topic maps that can suggest new and creative knowledge not easily producible by humans. Interactive evolutionary computation method is applied into topic maps in order to accept human evaluation on feasibility of intermediate topic maps. Evolutionary topic maps are creativity support tools, helping users to encounter new and creative knowledge. Further work can greatly improve the system by providing more operations, preventing over-convergence, and overcoming user fatigue problem by providing more intuitive user interface, better visualization, and interpolation mechanisms.

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A Recommendation System Based-on Interactive Evolutionary Computation with Data Grouping (데이터 그룹화를 이용한 상호진화연산 기반의 추천 시스템)

  • Kim, Hyun-Tae;Ahn, Chang-Wook;An, Jin-Ung
    • Journal of Institute of Control, Robotics and Systems
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    • v.17 no.8
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    • pp.739-746
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    • 2011
  • Recently, recommender systems have been widely applied in E-commerce websites to help their customers find the items what they want. A recommender system should be able to provide users with useful information regarding their interests. The ability to immediately respond to the changes in user's preference is a valuable asset of recommender systems. This paper proposes a novel recommender system which aims to effectively adapt and respond to the immediate changes in user's preference. The proposed system combines IEC (Interactive Evolutionary Computation) with a content-based filtering method and also employs data grouping in order to improve time efficiency. Experiments show that the proposed system makes acceptable recommendations while ensuring quality and speed. From a comparative experimental study with an existing recommender system which uses the content-based filtering, it is revealed that the proposed system produces more reliable recommendations and adaptively responds to the changes in any given condition. It denotes that the proposed approach can be an alternative to resolve limitations (e.g., over-specialization and sparse problems) of the existing methods.

The Effect of the Interactive Flow on Convective Heat Transfer from two Vertical Isothermal Parallel Plates (수직 등온 평행 평판에서 상호작용 유동이 대류 열전달에 미치는 영향)

  • 김상영;정한식;권순석
    • Transactions of the Korean Society of Mechanical Engineers
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    • v.16 no.4
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    • pp.765-774
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    • 1992
  • The effect of the interactive flow on convective heat transfer from two vertical isothermal parallel plates have been studied numerically by the finite difference method. The Reynolds number, Grashof number, the relative length, L$_{2}$/L$_{1}$, and the dimensionless plate spacing, b/L$_{1}$ are varied as parameters. In case of outside mean Nusselt number, left outside mean Nusselt numbers show same values as L$_{2}$/L$_{1}$ and b/L$_{1}$ increase, but right outside mean Nusselt numbers decrease as L$_{2}$/L$_{1}$ increases. The inside mean Nusselt numbers are constant at narrow spacings and increase at wide spacings as Grashof numbers increase. The optimun plate spacing on left inside mean Nusselt numbers is b/L$_{1}$=0.4 at Re=100 and b/L$_{1}$=0.3 at Re=200. For the right inside mean Nusselt number, the optimum plate spacings move to the narrow spacing as Reynolds numbers increase and L$_{2}$/L$_{1}$ decrease.

Development of a Tangible Interface using Multi-touch Display on an Irregular Surface (불규칙 표면에 대한 멀티터치 디스플레이를 이용한 탠저블 인터페이스 개발)

  • Lee, Dong-Hoon;Kang, Maeng-Kwan;Yun, Tae-Soo
    • Journal of Korea Society of Industrial Information Systems
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    • v.16 no.3
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    • pp.65-72
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    • 2011
  • Multi-touch display system has recently attracted world wide attention due to easy accessibility to the various interactive media without any specialized equipments. Especially, Microsoft Sphere(R) shows a considerable promise in treating non-fiat multi-touch display. The distinctive feature of the system is a stable multi-touch interaction on a spherical display. To extend the possibility of the interactions to the more various display surfaces, this paper propose a multi-touch interaction system in the circumstance of the irregular convex surface. The proposed method can be used efficiently in various tangible interface, for example, the interactive diorama system at the exhibition or the tangible arcade game.

Interactive Animation by Action Recognition (동작 인식을 통한 인터랙티브 애니메이션)

  • Hwang, Ji-Yeon;Lim, Yang-Mi;Park, Jin-Wan;Jahng, Surng-Gahb
    • The Journal of the Korea Contents Association
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    • v.6 no.12
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    • pp.269-277
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    • 2006
  • In this paper, we propose an interactive system that generates emotional expressions from arm gestures. By extracting relevant features from key frames, we can infer emotions from arm gestures. The necessary factor for real-time animation is tremendous frame rates. Thus, we propose processing facial emotion expression with 3D application for minimizing animation time. And we propose a method for matching frames and actions. By matching image sequences of exagerrated arm gestures from participants, they feel that they are communicating directly with the portraits.

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Interactive 3D Integral Imaging System using Single Camera (하나의 카메라를 이용한 인터렉티스 3D 집적 영상 시스템)

  • Shin, Dong-Hak;Kim, Eun-Soo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.10C
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    • pp.829-835
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    • 2008
  • Recently, 3D integral imaging system, which is well known as an auto-stereoscopic 3D display method, has been gaining great attention amongst researchers. The integral imaging is a promising 3D display technology since it is able to deliver continuous viewing points, full parallax, and full color view to the observers in space. In this paper, we propose a novel interactive 3D integral imaging system using a single camera. The user interface is implemented by adding a camera in the conventional integral imaging system. To show the possibility of the proposed system, we implement the optical setup and present the preliminary results. To our best knowledge, this is the first time to study an interactive 3D integral imaging.

A Novel Three-Phase Line-Interactive UPS System having AC Line Reactor and Parallel-Series Active Filters (AC 라인 리액터와 병렬 및 직렬 능동필터를 가지는 새로운 3상 라인 인터렉티브 무정전전원장치 시스템)

  • Ji Jun-Keun
    • Proceedings of the KAIS Fall Conference
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    • 2004.06a
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    • pp.193-197
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    • 2004
  • The four-leg Voltage Source Converter(VSC) can use the DC link voltage effectively by the 3-D SVPWM method. Hence the DC battery voltage can be reduced by $15\%$ in comparison to that of the conventional line-interactive UPS system. In this paper a novel line interactive Uninterruptible Power Supply(UPS) using the two four-leg VSCs is proposed. One VSC is in parallel with the ac link reactor of the power source side, and the other is in series with the load. The parallel four-leg voltage source inverter controls the three-phase line voltage independently in order to control the line reactor current indirectly. It eliminates the neutral line current and the active ripple power of the source side using the pqr theory so that unity power factor and the sinusoidal source current can be achieved even though both the source and the load voltages have zero sequence components. The series four-leg voltage source inverter compensates the line voltage and allows it to be balanced and harmonic-free. Both of the parallel and series four-leg voltage source inverters always act as independently controllable voltage sources, so that the three-phase output voltage shows a seamless transition to the backup mode. The feasibility of the proposed UPS system has been investigated and verified through computer simulations results.

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Design of Anti-Islanding Algorithm for Utility interactive Photovoltaic System (계통연계형 태양광 발전시스템에서 역충전방지 알고리즘 설계)

  • Gho, J.S.;Kim, H.S.;Choe, G.H.;Kim, H.S.;Lee, Y.J.;You, G.J.;Song, J.S.
    • Proceedings of the KIEE Conference
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    • 1995.07a
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    • pp.440-442
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    • 1995
  • In a recently as renewable energy source photovoltaic(PV) system using solar energy has been very widely researched because of its pollution-free and infinity. Especially many researches are intensively focused on small scale utility interactive PV system which can use dead space and easily make power stabilized from unstable natural energy source. In this system one of the most important matters is islanding protection. Islanding phenomenon appears when power failure occurs. For the safety of utility interactive PV system must has the function of not only system protection but also detection of islanding. This paper describes parallel operating alghorithm using reactive power variation method and twin peak band pass filter. This alghorithm is verified useful by simulation.

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