• 제목/요약/키워드: Interactive Interface

검색결과 472건 처리시간 0.024초

MPEG2용 IEEE1394 LINK CHIP SET 개발 기술

  • Lee, Hui
    • 정보화사회
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    • 통권129호
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    • pp.42-49
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    • 1999
  • 디지털 비디오의 혁명이 가시화 되면서 가정의 각 Consumer기기들 간의 고속 Digital Interface가 요구되어져 왔다. 이러한 요구의 예는 MPEG-2 Transport Stream을 이용한 Set-Top Bx, Digital Television, DVCR 또는 Camcorder간의 Interface와 Interactive Games, Computers 및 주변기기간의 Control/Data Interface를 포함하고 있다. 엄밀히 말해 Data의 일반적인 전송을 지원하는 Interface가 요구되어지며, IEEE1394 Standard는 이에 대한 최적의 Solution을 제공해 준다. 본 기술은 IEEE1394를 기반으로 MPEG-2 Transport Stream을 주고받을 수 있는 방법을 제공하기 위한 Hardware를 개발하는 기술인 MPEG2용 IEEE1394 Link Chip Set 개발 기술에 대하여 설명한다.

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EDAS_P 시스팀에서 Graphic Tool의 Man-Machine Interface

  • Lee, Cheol-Dong
    • ETRI Journal
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    • 제9권1호
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    • pp.19-24
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    • 1987
  • EDAS_P 시스팀은 사용자와 컴퓨터간에 정보의 교환이 빈번히 일어난다. 그러므로 CAE시스팀은 사용자가 쉽고 자연스럽게 작업할 수 있도록 설계하여야 한다. 본고에서는 interactive graphic 시스팀에 man-machine interface문제를 기능별로 분류하면서, 전자회로 설계용 CAE 시스팀인 EDAS_P에서 응용한 기술을 예로 설명 한다.

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The new paths of user interface #1 - The non-verbal communication for the interactive media - (사용자 인터페이스의 새로운 길 #1 - 인터렉티브 미디어를 위한 비언어적 의사소통 방법 -)

  • 류제성
    • Archives of design research
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    • 제13권3호
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    • pp.49-58
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    • 2000
  • We commonly use the computer interface a generalized form. However, the requirement of the user various and some users cannot apply the general circumstance. For these requirements, this research suggests the non-verbal communication. The suggestion is that Mewing with the mouth in human behavior applies to the interaction of the computer This was offered in three forms. First, drawing application: second, the arcade game: third, the interactive book. in condusion, we confirmed that the suggestion of this research could be effectively used for the development of the human computer interface.

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Navigation Interface Design for an Intuitive Access to Digital Broadcasting Services (디지털 방송 서비스의 직관적 접근을 위한 네비게이션 인터페이스 설계)

  • Lee, Keon-Young;Jung, Moon-Ryul
    • Journal of Broadcast Engineering
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    • 제14권2호
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    • pp.154-163
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    • 2009
  • Traditional broadcasting environment is merged with various interactive broadcasting services, and the users use these services through Set-Top-Boxes. But they have limited user interfaces, which are not suitable for TV environments by adopting internet formats. Therefore, this paper suggests a User Navigating Interface which helps the audiences to select and watch their favorite channels more effectively. Firstly, this paper analyzes EPG interface - the most basic service in interactive broadcasting. Secondly, it suggests a user interface and service structure suitable in the network-integrated TV environment.

Gesture based Natural User Interface for e-Training

  • Lim, C.J.;Lee, Nam-Hee;Jeong, Yun-Guen;Heo, Seung-Il
    • Journal of the Ergonomics Society of Korea
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    • 제31권4호
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    • pp.577-583
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    • 2012
  • Objective: This paper describes the process and results related to the development of gesture recognition-based natural user interface(NUI) for vehicle maintenance e-Training system. Background: E-Training refers to education training that acquires and improves the necessary capabilities to perform tasks by using information and communication technology(simulation, 3D virtual reality, and augmented reality), device(PC, tablet, smartphone, and HMD), and environment(wired/wireless internet and cloud computing). Method: Palm movement from depth camera is used as a pointing device, where finger movement is extracted by using OpenCV library as a selection protocol. Results: The proposed NUI allows trainees to control objects, such as cars and engines, on a large screen through gesture recognition. In addition, it includes the learning environment to understand the procedure of either assemble or disassemble certain parts. Conclusion: Future works are related to the implementation of gesture recognition technology for a multiple number of trainees. Application: The results of this interface can be applied not only in e-Training system, but also in other systems, such as digital signage, tangible game, controlling 3D contents, etc.

A Study on the Interactive Preliminary Hull Form Design by Hull Form Transformation Technique (선형변환 기법에 의한 대화식 초기 선형 설계에 관한 연구)

  • Soon-Sub Lee;Kyu-Yeul Lee;Won-Soo Kang
    • Journal of the Society of Naval Architects of Korea
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    • 제31권2호
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    • pp.7-14
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    • 1994
  • This paper describes the development of the interactive hullform transformation program. This program has many hull transformation functions such as main particular transformation, deadrise generation, section characteristic transformation, local transformation and CB, LCB variation, etc. MBASTRANS adopted the GUI(Graphical User Interface) using the OSF/Motif based on the X-Window system and used X-PLOT and GLBAX which are 2 and 3 dimensional graphic libraries, respectively. The interface module cans generate the information of the hullform for the SIKOB package and the hydrodynamic analysis.

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