• Title/Summary/Keyword: Interactive Interface

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Issues of IPR Database Construction through Interdisciplinary Research (학제간 연구를 통한 IPR 데이터베이스 구축의 쟁점)

  • Kim, Dong Yong;Park, Young Chul
    • Journal of the Korea Convergence Society
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    • v.8 no.8
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    • pp.59-69
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    • 2017
  • Humanities and social sciences researchers and database experts have teamed up to build a database of IPR materials prepared by the Institute of Pacific Relations (IPR). This paper presents the issues and solutions inherent in the database construction for ensuring the quality of IPR materials. For the accessibility of the database, we maintain the database on the Web so that researchers can access it via web browsers; for the convenience of the database construction, we provide an integrated interface that allows researchers to perform all tasks in it; for the completeness of IPR materials constructed, we support the responsible input and the responsible approval that identify responsibilities of each IPR material entered; and for the immediacy of the approval, we support an interactive approval process facilitating the input of researchers. We also use database design, query processing, transaction management, and search and sorting techniques to ensure the correctness of IPR materials entered. In particular, through concurrency control using existence dependency relationships between records, we ensure the correctness between the operating system files and their paths. Our future studies include content search, database download and upload, and copyright related work on IPR materials.

GEDA: New Knowledge Base of Gene Expression in Drug Addiction

  • Suh, Young-Ju;Yang, Moon-Hee;Yoon, Suk-Joon;Park, Jong-Hoon
    • BMB Reports
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    • v.39 no.4
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    • pp.441-447
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    • 2006
  • Abuse of drugs can elicit compulsive drug seeking behaviors upon repeated administration, and ultimately leads to the phenomenon of addiction. We developed a procedure for the standardization of microarray gene expression data of rat brain in drug addiction and stored them in a single integrated database system, focusing on more effective data processing and interpretation. Another characteristic of the present database is that it has a systematic flexibility for statistical analysis and linking with other databases. Basically, we adopt an intelligent SQL querying system, as the foundation of our DB, in order to set up an interactive module which can automatically read the raw gene expression data in the standardized format. We maximize the usability of this DB, helping users study significant gene expression and identify biological function of the genes through integrated up-to-date gene information such as GO annotation and metabolic pathway. For collecting the latest information of selected gene from the database, we also set up the local BLAST search engine and non-redundant sequence database updated by NCBI server on a daily basis. We find that the present database is a useful query interface and data-mining tool, specifically for finding out the genes related to drug addiction. We apply this system to the identification and characterization of methamphetamine-induced genes' behavior in rat brain.

Real Time Gaze Discrimination for Computer Interface (컴퓨터 인터페이스를 위한 실시간 시선 식별)

  • Hwang, Suen-Ki;Kim, Moon-Hwan
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.3 no.1
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    • pp.38-46
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    • 2010
  • This paper describes a computer vision system based on active IR illumination for real-time gaze discrimination system. Unlike most of the existing gaze discrimination techniques, which often require assuming a static head to work well and require a cumbersome calibration process for each person, our gaze discrimination system can perform robust and accurate gaze estimation without calibration and under rather significant head movement. This is made possible by a new gaze calibration procedure that identifies the mapping from pupil parameters to screen coordinates using generalized regression neural networks (GRNNs). With GRNNs, the mapping does not have to be an analytical function and head movement is explicitly accounted for by the gaze mapping function. Furthermore, the mapping function can generalize to other individuals not used in the training. To further improve the gaze estimation accuracy, we employ a reclassification scheme that deals with the classes that tend to be misclassified. This leads to a 10% improvement in classification error. The angular gaze accuracy is about $5^{\circ}$horizontally and $8^{\circ}$vertically. The effectiveness of our gaze tracker is demonstrated by experiments that involve gaze-contingent interactive graphic display.

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An Implementation of Digital TV Stream Analyzer (디지털 TV 스트림 분석기 구현)

  • 정혜진;김용한
    • Journal of Broadcast Engineering
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    • v.6 no.1
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    • pp.82-97
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    • 2001
  • In this paper, we describe a software implementation of a digital TV stream analyzer that can be used for analyzing and verifying digital TV bitstreams on personal computes. It accepts as input MPEG-2 transport streams (TS's) already stored on hard disks and doesn't require any special hardware. After classifying TS packets into program specific information(PSI) TS section auido, video, program clock reference (PCR) private data and null packets, it displays their contents through a graphic user interface along with the syntax elements of the TS header. Also it displays the decoded I frame nearest in time axis the TS packet currently shown This feature helps pin pointing the specific location of problematic parts in bitstreams. The bitsteam analyzer provides the compliance test of MPEG-2 Systems standard and the data injection functionality with which one can easily insert additional data to existing MPEG-2 bitstreams. Using the resulting system one can produce at low test streams for interactive broadcasting and data broadcasting for laboratory use.

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An Analysis of User Satisfaction on a Case of D Children's Library Website (어린이도서관 웹사이트 이용자 만족도 분석: D 어린이도서관 사례중심으로)

  • Bae, Youngmi;Kim, Heesop
    • Journal of the Korean Society for information Management
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    • v.30 no.2
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    • pp.7-33
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    • 2013
  • The purpose of this study is to analyze the user satisfaction, royalty and compliant of a children's library Website. To achieve the aim of this study a modified Kim and Park's model of the user satisfaction index which consists of information quality, service quality, and system quality dimension is adopted. A total of 130 valid responses to the questionnaire were analysed using SPSS 18. It is found that the higher the user satisfaction gives the higher the royalty and the lower the compliant. For the contents quality dimension, the items of Usability, Accuracy, Easy of understand, Reliability and Up-to-date; for the service quality dimension, the items of Interface design, Reliability, Responsiveness, and Empathy; for the system quality dimension, the items of Response time, Interactive, Easy to access, and Easy to use show a significant relationships to the users' satisfaction.

The Simulator Design for the Analysis of Aircraft Longitudinal Dynamic Characteristics (항공기 세로 동특성 해석을 위한 시뮬레이터 설계)

  • Yoon, Sun-Ju
    • Journal of the Korea Computer Industry Society
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    • v.7 no.4
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    • pp.427-436
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    • 2006
  • State-space method for the analysis of the dynamic characteristics of a body motion is set up as mathematical tool for the solution of differential equation by computer. Representation of a system is described as a simple form of matrix calculation and unique form of model is available for the linear or nonlinear, time variant or time invariant, mono variable or multi variable system etc. For the analysis of state-space method a complicated vector calculation is required, but this analysis can be simplified with the specific functions of a software package. Recently as the Graphical User Interface softwares are well-developed, then it is very simplified to execute the simulation of the dynamic characteristics for the state-space model with the interactive graphics treatment. The purpose of this study is to developed the simulator for the educational analysis of the dynamic characteristics of body motion, and for the analysis of the longitudinal dynamic characteristics of an aircraft that is primarily to design the simulator for the analysis of the transient response of an aircraft longitudinal stability.

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Protein Interaction Network Visualization System Combined with Gene Ontology (유전자 온톨로지와 연계한 단백질 상호작용 네트워크 시각화 시스템)

  • Choi, Yun-Kyu;Kim, Seok;Yi, Gwan-Su;Park, Jin-Ah
    • Journal of KIISE:Computer Systems and Theory
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    • v.36 no.2
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    • pp.60-67
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    • 2009
  • Analyzing protein-protein interactions(PPI) is an important task in bioinformatics as it can help in new drugs' discovery process. However, due to vast amount of PPI data and their complexity, efficient visualization of the data is still remained as a challenging problem. We have developed efficient and effective visualization system that integrates Gene Ontology(GO) and PPI network to provide better insights to scientists. To provide efficient data visualization, we have employed dynamic interactive graph drawing methods and context-based browsing strategy. In addition, quick and flexible cross-reference system between GO and PPI; LCA(Least Common Ancestor) finding for GO; and etc are supported as special features. In terms of interface, our visualization system provides two separate graphical windows side-by-side for GO graphs and PPI network, and also provides cross-reference functions between them.

A Development of Multi-Emotional Signal Receiving Modules for Cellphone Using Robotic Interaction

  • Jung, Yong-Rae;Kong, Yong-Hae;Um, Tai-Joon;Kim, Seung-Woo
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.2231-2236
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    • 2005
  • CP (Cellular Phone) is currently one of the most attractive technologies and RT (Robot Technology) is also considered as one of the most promising next generation technology. We present a new technological concept named RCP (Robotic Cellular Phone), which combines RT and CP. RCP consists of 3 sub-modules, $RCP^{Mobility}$, $RCP^{Interaction}$, and $RCP^{Integration}$. $RCP^{Interaction}$ is the main focus of this paper. It is an interactive emotion system which provides CP with multi-emotional signal receiving functionalities. $RCP^{Interaction}$ is linked with communication functions of CP in order to interface between CP and user through a variety of emotional models. It is divided into a tactile, an olfactory and a visual mode. The tactile signal receiving module is designed by patterns and beat frequencies which are made by mechanical-vibration conversion of the musical melody, rhythm and harmony. The olfactory signal receiving module is designed by switching control of perfume-injection nozzles which are able to give the signal receiving to the CP-called user through a special kind of smell according to the CP-calling user. The visual signal receiving module is made by motion control of DC-motored wheel-based system which can inform the CP-called user of the signal receiving through a desired motion according to the CP-calling user. In this paper, a prototype system is developed for multi-emotional signal receiving modes of CP. We describe an overall structure of the system and provide experimental results of the functional modules.

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SPACIAL POEM: A New Type of Experimental Visual Interaction in 3D Virtual Environment

  • Choi, Jin-Young
    • 한국HCI학회:학술대회논문집
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    • 2008.02b
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    • pp.405-410
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    • 2008
  • There is always a rhythm in our language and speech. As soon as we speech out, even just simple words and voice we make are edited as various emotions and information. Through this process we succeed or fail in our communication, and it becomes a fun communication or a monotonous delivery. Even with the same music, impression of the play can be different according to each musician' s emotion and their understanding. We 'play' our language in the same way as that. However, I think, people are used to the variety, which is, in fact, the variation of a set format covered with hollow variety. People might have been living loosing or limiting their own creative way to express themselves by that hollow variety. SPACIAL POEM started from this point. This is a new type of 'real-time visual interaction' expressing our own creative narrative as real-time visual by playing a musical instrument which is an emotional human behavior. Producing many kinds of sound by playing musical instruments is the same behavior with which we express our emotions through. There are sensors on each hole on the surface of the musical instrument. When you play it, sensors recognize that you have covered the holes. All sensors are connected to a keyboard, which means your playing behavior becomes a typing action on the keyboard. And I programmed the visual of your words to spread out in a virtual 3D space when you play the musical instrument. The behavior when you blow the instrument, to make sounds, changes into the energy that makes you walk ahead continuously in a virtual space. I used a microphone sensor for this. After all by playing musical instrument, we get back the emotion we forgot so far, and my voice is expressed with my own visual language in virtual space.

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Study on a Noval Simulation Method of Wind Power Generation System Using PSCAD/EMTDC (PSCAD/EMTDC를 이용한 풍력발전시스템의 새로운 시뮬레이션 방법에 관한 연구)

  • 한상근;박민원;유인근
    • The Transactions of the Korean Institute of Electrical Engineers A
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    • v.52 no.6
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    • pp.307-315
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    • 2003
  • This paper proposes a novel simulation method of WPGS (Wind Power Generation System). The rotation speed control method of turbine under variable wind speed using the pitch control is proposed. Moreover, when wind speed exceeds the cut-out wind speed, the turbine will be stopped by controlling pitch angle to 90$^{\circ}$, otherwise it will be controlled to steady-state operation. For the purpose of effective simulation, the SWRW (Simulation method for WPGS using Real Weather condition) is used for the utility interactive WPGS simulation in this paper, in which those of three topics for the WPGS simulation: user-friendly method, applicability to grid-connection and the utilization of the real weather conditions, are satisfied. It is impossible to consider the real weather conditions in the WPGS simulation using the EMTP type of simulators and PSPICE, etc. External parameter of the real weather conditions is necessary to ensure the simulation accuracy. The simulation of the WPGS using the real weather conditions including components modeling of wind turbine system is achieved by introducing the interface method of a non-linear external parameter and FORTRAN using PSCAD/EMTDC in this paper. The simulation of long-term, short-term, over cut-out and under cut-out wind speeds will be peformed by the proposed simulation method effectively. The efficiency of wind power generator, power converter and flow of energy are analyzed by wind speed of the long-term simulation. The generator output and current supplied into utility can be obtained by the short-term simulation. Finally, transient-state of the WPGS can be analyzed by the simulation results of over cut-out and under cut-out wind speeds, respectively.