• Title/Summary/Keyword: Interactive Interface

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Reference Model and Architecture of Interactive Cognitive Health Advisor based on Evolutional Cyber-physical Systems

  • Lee, KangYoon
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.8
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    • pp.4270-4284
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    • 2019
  • This study presents a reference model (RM) and the architecture of a cognitive health advisor (CHA) that integrates information with ambient intelligence. By controlling the information using the CHA platform, the reference model can provide various ambient intelligent solutions to a user. Herein, a novel approach to a CHA RM based on evolutional cyber-physical systems is proposed. The objective of the CHA RM is to improve personal health by managing data integration from many devices as well as conduct a new feedback cycle, which includes training and consulting to improve quality of life. The RM can provide an overview of the basis for implementing concrete software architectures. The proposed RM provides a standardized clarification for developers and service designers in the design and implementation process. The CHA RM provides a new approach to developing a digital healthcare model that includes integrated systems, subsystems, and components. New features for chatbots and feedback functions set the position of the conversational interface system to improve human health by integrating information, analytics, and decisions and feedback as an advisor on the CHA platform.

AI Chatbot Providing Real-Time Public Transportation and Route Information

  • Lee, So Young;Kim, Hye Min;Lee, Si Hyun;Ha, Jung Hyun;Lee, Soowon
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.7
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    • pp.9-17
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    • 2019
  • As the artificial intelligence technology has developed recently, researches on chatbots that provide information and contents desired by users through an interactive interface have become active. Since chatbots require a variety of natural language processing technology and domain knowledge including typos and slang, it is currently limited to develop chatbots that can carry on daily conversations in a general-purpose domain. In this study, we propose an artificial intelligence chatbot that can provide real-time public traffic information and route information. The proposed chatbot has an advantage that it can understand the intention and requirements of the user through the conversation on the messenger platform without map application.

Ensemble Engine: Framework Design for Visual Novel Game Production

  • Choi, Jong In;Kang, Shin Jin
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.5
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    • pp.11-17
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    • 2019
  • In this study, we propose an ensemble engine, which is a framework for game engine optimized for visual novels genre, focusing on storytelling among various game genres. The game of Visual Nobel genre is based on multi-ending story and features branching of various scenarios according to user's choice. The proposed engine supports various multi-scenarios and multi-endings based on nodes according to the characteristics of these genres. In addition, it provides a convenient and intuitive user interface that not only enhances user immersion but also provides VR function to maximize the sense of presence. We will demonstrate the usefulness of the proposed game engine by designing the framework of a game engine suitable for this feature and actually creating variety stories automatically.

A Development of Interactive Tabletop Display System Using Infrared Camera based Tangible Interface (적외선 카메라 기반의 탠저블 인터페이스를 활용한 인터랙티브 테이블탑 디스플레이 시스템 개발)

  • Kim, Minyoung;Park, Kyoung Shin;Cho, Yongjoo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2009.04a
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    • pp.238-241
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    • 2009
  • 정보 과학 기술의 발전과 생활 수준의 향상이 가속화되면서 주변 환경을 구성하는 가구나 공간조차도 정보 통신과 컴퓨터 기능이 내재된 인간과 상호작용할 수 있는 개념으로 확장되고 있다. 또한 비즈니스의 규모가 방대해지면서 협업이 필요성이 증가되는 가운데 단일 사용자에게 맞춰진 표준 데스크탑을 대체할 새로운 기기와 인터페이스에 대한 요구가 증가하고 있다. 본 연구에서는 이런 패러다임에 맞춰 선호되고 있는 테이블탑 컴퓨팅을 다수의 LCD와 PC를 포함하는 분산 하드웨어 방식의 고해상도 대형 디스플레이로 구성하고, 다중 사용자의 입력을 동시적으로 처리할 수 있는 적외선 카메라를 활용한 마커 인식 기반의 탠저블 인터페이스를 개발하였다. 그리고 이 시스템에서 동작하는 고해상도 이미지 뷰어와 퍼베이스브 블록 격파 게임 응용프로그램을 구현하였다.

Intuitive XR Interface for Service Robot Command (직관적인 서비스 로봇 명령을 위한 XR 인터페이스)

  • Gwonyeong Lim;Jung-Min Park
    • Proceedings of the Korea Information Processing Society Conference
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    • 2023.05a
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    • pp.720-721
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    • 2023
  • 이 논문은 서비스를 제공하는 로봇과 사용자가 상호작용하는 새로운 방식의 XR 인터페이스를 제안한다. 사용자는 제안한 XR 인터페이스를 통해 현실을 모사한 XR 공간 내에서 서비스 로봇에게 직관적으로 서비스 작업이나 공간 이동을 요청하고, 요청한 작업을 편리하게 관리할 수 있다. 이러한 명령, 이동, 편집은 용이하게 전환된다. HTC VIVE 와 Unity 엔진을 사용하여 프로토타입을 구현하였다. 추후 인터페이스를 실제 로봇 시스템과 통합하고, 사용자 테스트를 수행하여 사용성 향상을 검증하고자 한다.

Research of Diffusion Bonding of Tungsten/Copper and Their Properties under High Heat Flux

  • Li, Jun;Yang, Jianfeng
    • Proceedings of the Materials Research Society of Korea Conference
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    • 2011.05a
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    • pp.14-14
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    • 2011
  • W (tungsten)-alloys will be the most promising plasma facing armor materials in highly loaded plasma interactive components of the next step fusion reactors due to its high melting point, high sputtering resistance and low deuterium/tritium retention. The bonding technology of tungsten to Cu alloy was one of the key issues. In this paper, W/CuCrZr diffusion bonding has been performed successfully by inserting pure metal interlay. The joint microstructure, interfacial elements migration and phase composition were analyzed by SEM, EDS, XRD, and the joint shear strength and micro-hardness were investigated. The mock-ups were fabricated successfully with diffusion bonding and the cladding technology respectively, and the high heat flux test and thermal fatigue test were carried out under actively cooling condition. When Ni foil was used for the bonding of tungsten to CuCrZr, two reaction layers, Ni4W and Ni(W) layer, appeared between the tungsten and Ni interlayer with the optimized condition. Even though Ni4W is hard and brittle, and the strength of the joint was oppositely increased (217 MPa) due primarily to extremely small thicknesses (2~3 ${\mu}m$). When Ti foil was selected as the interlayer, the Ti foil diffused quickly with Cu and was transformed into liquid phase at $1,000^{\circ}C$. Almost all of the liquid was extruded out of the interface zone under bonding pressure, and an extremely thin residual layer (1~2 ${\mu}m$) of the liquid phase was retained between the tungsten and CuCrZr, which shear strength exceeded 160 MPa. When Ni/Ti/Ni multiple interlayers were used for bonding of tungsten to CuCrZr, a large number of intermetallic compound ($Ni_4W/NiTi_2/NiTi/Ni_3T$) were formed for the interdiffusion among W, Ni and Ti. Therefore, the shear strength of the joint was low and just about 85 MPa. The residual stresses in the clad samples with flat, arc, rectangle and trapezoid interface were estimated by Finite Element Analysis. The simulation results show that the flat clad sample was subjected maximum residual stress at the edge of the interface, which could be cracked at the edge and propagated along the interface. As for the rectangle and trapezoid interface, the residual stresses of the interface were lower than that of the flat interface, and the interface of the arc clad sample have lowest residual stress and all of the residual stress with arc interface were divided into different grooved zones, so the probabilities of cracking and propagation were lower than other interfaces. The residual stresses of the mock-ups under high heat flux of 10 $MW/m^2$ were estimated by Finite Element Analysis. The tungsten of the flat interfaces was subjected to tensile stresses (positive $S_x$), and the CuCrZr was subjected to compressive stresses (negative $S_x$). If the interface have a little microcrack, the tungsten of joint was more liable to propagate than the CuCrZr due to the brittle of the tungsten. However, when the flat interface was substituted by arc interfaces, the periodical residual stresses in the joining region were either released or formed a stress field prohibiting the growth or nucleation of the interfacial cracks. Thermal fatigue tests were performed on the mock-ups of flat and arc interface under the heat flux of 10 $MW/m^2$ with the cooling water velocity of 10 m/s. After thermal cycle experiments, a large number of microcracks appeared at the tungsten substrate due to large radial tensile stress on the flat mock-up. The defects would largely affect the heat transfer capability and the structure reliability of the mock-up. As for the arc mock-up, even though some microcracks were found at the interface of the regions, all microcracks with arc interface were divided into different arc-grooved zones, so the propagation of microcracks is difficult.

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Fuzzy Cognitive Map Construction Support System based on User Interaction (사용자 상호작용에 의한 퍼지 인식도 구축 지원 시스템)

  • Shin, Hyoung-Wook;Jung, Jeong-Mun;Cheah, Wooi Ping;Yang, Hyung-Jeong;Kim, Kyoung-Yun
    • The Journal of the Korea Contents Association
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    • v.8 no.12
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    • pp.1-9
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    • 2008
  • Fuzzy Cognitive Map, one of ways to model, describe and infer reasoning relations, is widely used in the field of reasoning knowledge engineering. Despite of the natural and easy understanding of decision and smooth explanation of relation between front and rear, reasoning relation is organized with mathematical haziness and complex algorithm and rarely has an interactive user interface. This paper suggests an interactive Fuzzy Cognitive Map(FCM) construction support system. It builds a FCM increasingly concerning multiple experts' knowledge. Futhermore, it supports user-supportive environment by dynamically displaying the structure of Fuzzy Cognitive Map which is constructed by the interaction between experts and the system.

Design and Implementation of Interactive Authoring Tool for Mobile Augmented Reality Content (인터랙티브 모바일 증강현실 콘텐츠 저작도구 설계 및 구현)

  • Jeon, Ji-Young;Chun, JiYoon;Hong, Min;Yum, Hyo-Sub;Choi, Young-Hwan;Choi, Yoo-Joo
    • Journal of Internet Computing and Services
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    • v.16 no.4
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    • pp.25-37
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    • 2015
  • This study has developed a mobile AR contents Builder (MARB) featuring the augmentation of virtual objects, e. g. 2D images, 3D models and videos on user-preferred markers in mobile environment and with connected interaction events. The developed MARB is capable of augmenting multiple virtual objects on markers preferred by users, and selectively supporting many marker-specific interaction events. The MARB is also developed as a mobile App for convenience of use in the mobile environment. This makes users to implement AR contents by a GUI-based authoring procedure on the mobile device. The developed MARB allows App developers and general users to author mobile contents easily and can be applied to various field by those who wish to use diverse mobile AR contents. Moreover, the MARB will provide solutions for the expansion of mobile AR market, by overcoming the difficulties of mobile AR content development.

Client-Server System Architecture for Inferring Large-Scale Genetic Interaction Networks (대규모 유전자 상호작용 네트워크 추론을 위한 클라이언트-서버 시스템 구조)

  • Kim, Yeong-Hun;Lee, Pil-Hyeon;Lee, Do-Heon
    • Bioinformatics and Biosystems
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    • v.1 no.1
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    • pp.38-45
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    • 2006
  • We present a client-server system architecture for inferring genetic interaction networks based on Bayesian networks. It is typical to take tens of hours when genome-wide large-scale genetic interaction networks are inferred in the form of Bayesian networks. To deal with this situation, batch-style distributed system architectures are preferable to interactive standalone architectures. Thus, we have implemented a loosely coupled client-server system for network inference and user interface. The network inference consists of two stages. Firstly, the proposed method divides a whole gene set into overlapped modules, based on biological annotations and expression data together. Secondly, it infers Bayesian networks for each module, and integrates the learned subnetworks to a global network through common genes across the modules.

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Smart Social Grid System using Interactive Sketch Map (인터랙티브 스케치맵을 활용한 스마트 소셜 그리드 시스템)

  • Kim, Jung-Sook;Lee, Hee-Young;Lee, Ya-Ree;Kim, Bo-Won
    • Journal of Korea Multimedia Society
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    • v.15 no.3
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    • pp.388-397
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    • 2012
  • Recently, one of the received attraction fields in web based service is 'Human Relationship Service' that is called SNS. This relationship map service is able to deliver information to user more easily and visually because it is intuitive data that is linked with offline real world. While past map service put physical real information in the map, present map service is evolving into new communicative platform that expresses social relationship beyond simple search platform that shows real world. In this paper, we propose smart social grid system using sketch map that is based on online map service structure. This system has features such as standardized interface provision for various SNS, use to governance hub tool in case of establishing a personal network through expanded social grid, a role of bridge to mashup software linked with other SNS, user environment construction that reproduces social grid data, and the faster service setup by improved search technology.