• Title/Summary/Keyword: Interactive Interface

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Interface Design for Motion-Based Physical Interactive Games (체감형 게임을 위한 운동 동작 기반 인터페이스 설계)

  • Jang, Won-Jun;Gil, Young-Ik;Seo, Hye-Ran;Sung, Bokyung;Kim, Da-In;Ko, Il-Ju
    • Journal of Korea Game Society
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    • v.19 no.4
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    • pp.15-26
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    • 2019
  • In this paper, an interface for the physical interactive game based on the exercise movement was designed. The interface which uses exercise motion detects was designed and applied to the physical interactive game. As a result, this application to the contents was made possible by combining the physical movements that involve motility through the training method. Furthermore, accurate exercise motions that correspond to each situation were induced using the game objects. The developed interface is expected to be used in a physical interactive game that incorporates other types of exercises.

A Design and Implementation of a Digital TV Interactive Game Using a Touchpad Mobile Device (터치패드 이동 단말기를 이용하는 디지털 TV 인터랙티브 게임의 설계 및 구현)

  • Kang, Jung-Gu;Hwang, Joo-Yeon;Paik, Doo-Won
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.236-239
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    • 2008
  • In this paper, we developed digital TV interactive game using mobile device. This enables a TV viewer to participate in the game using mobile devices. Recently, advanced interface is adopted in the mobile devices, especially touchpad type interface is favorable. Such type interface has the advantage of more familiar interface for users, and the user can input various type of action. Using a mobile phone enables many users can participate in the TV game, and provides a private screen. In this paper, we describe contributions of the program in detail, and we present the architecture and a demonstration of the proposed program in a similar broadcasting environment.

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An Interactive Interface for Rapid Motion Modification of an Articulated Object Model with Multiple Joints and Its Application to Kendo Coaching

  • Naoya, Yokoyama;Ishimatzu, T.
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.46.2-46
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    • 2001
  • A method of interactive human interface for motion modification of an articulated object model like a human body, a multiple joints robot, etc. has been developed, and implemented to a human body motion model. In the case of computer software models, the initial data setting for overall motion is rather easy. However, modifying or correcting the initially set motion is rather difficult for keeping consistency. In this research, the requirements shown below have mainly been set as the specifications ...

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A Study on Screen Layout Visual Elements of Interface Design (인터페이스 디자인을 위한 그래픽 화면 구성요소)

  • 이화종
    • Archives of design research
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    • v.11 no.2
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    • pp.265-272
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    • 1998
  • As a frontier, the designers of today' s interactive inteIt'ace search for new ways to use technology as a tool of communication design, In interactive projects, the interlace has an important role to play by making it easy for users to get the infolmation they need, Good design makes information visible and manageable, The design goal for an interface is to clarify the information and to communicate with users, Interface designers should consider functionality as well as beautification of screen layouts in their progressive work, In this paper, I take a stnlctured approach to the subject of intcIt'ace study by concentrating on 10 critical elements of screen layout design and case studies of outstanding interface design projects, The reason I focused on these 10 critical interface elements, was to create the design of function and to avoid the mistake of many designers, which was easy to ignore the functionality of interface design to achieve the beautification of screen layouts.

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Implementation of Android-based Interactive Edutainment Contents Using Authoring Tool Developed for Interactive Animation

  • Song, Mi-Young
    • Journal of the Korea Society of Computer and Information
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    • v.23 no.4
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    • pp.71-80
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    • 2018
  • In this paper, we developed an interactive animation authoring tool and developed the Android based interactive edutainment contents. The authoring tool for creating interactive animations developed in this paper is based on a graphical user interface, so users can easily create interactive animations. Interactive animation contents created by this authoring tool can be created as images and xml files so that they can be used directly on mobile devices. In order to increase learning efficiency for children, Android-based interactive edutainment electronic storybooks, which is implemented using this authoring tool, provided a recording function to listen to the parents' voice as well as an interactive action in which the characters move in accordance with the story line. We also provided a STEAM game that combines creativity and imagination with creative science and technology. Therefore, by creating the edutainment contents through the proposed authoring tool for interactive animation, various interactive animation contents could be produced more easily than the code implementation method. Through this study, I hope that it will be helpful for the development of various interactive edutainment contents to provide educational contents considering the quantity and quality to infants.

A Study on Ecological characteristic in Interactive architecture (상호작용하는 건축공간에서 나타나는 생태학적 특성에 관한 연구)

  • Koh, Gwi-Han
    • Korean Institute of Interior Design Journal
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    • v.21 no.4
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    • pp.121-128
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    • 2012
  • Interactive space became one of the modern contemporary society design paradigms. For elevating the interactive effect, we need Interactive design development which uses the influential factors on the interactivity. Digital technology is resulted in a change to a society as well as to the life of human and its way of communication. This study is inquiry into the relations and the common characteristics between ecological architecture space and eco-centric environmental philosophy by making a comparative research. This aims to examine type of spatial contexts for performed through literature research for theory by interactive space and case studies for ecological construction elements to design. And the range of case study is limited to interaction space in addition of interactive elements and user interface. And analysis conclusion is show the many type. Five principles that draw at ecological design conceptualization process, whole unity, variety of organic at ecological design conceptualization process, circularity, homeostasis, allness, biological evolution, diversity have involved with concept that presents in ecological esthetics and organic property of ecology-system.

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Multi Spatial Interaction Interface in Large-scale Interactive Display Environment (대규모 인터랙티브 디스플레이 환경에서의 멀티 공간 인터랙션 인터페이스)

  • Yun, Chang-Ok;Park, Jung-Pil;Yun, Tae-Soo;Lee, Dong-Hoon
    • The Journal of the Korea Contents Association
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    • v.10 no.2
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    • pp.43-53
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    • 2010
  • The interactive display is providing various interaction modes to users through various ubiquitous computing technologies. These methods were studied for their interactions, but the limits that it is provided to only single user and the device usability were generated. In this paper, we propose a new type of spatial multi interaction interface that provide the various spatial touch interactive to multi users in the ambient display environment. Therefore, we generate the interaction surface so that a user can interact through the IR-LEDs Array Bar installed in the ceiling of the ambient display environment. At this time, a user can experience the various interactions through the spatial touch in an interaction surface. Consequently, this system offers the interactive display and interface method that the users can interact through natural hand movement without the portable devices.

An Implementation of 3D User Interface for Interactive TV Application (Interactive TV 애플리케이션을 위한 3D User Interface 구현)

  • Kim, Jung-Hwan;Park, Youn-Sun;Jung, Chan-Goo;Jung, Moon-Ryul
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.317-324
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    • 2006
  • 디지털방송의 애플리케이션(Xlet)은 시청자와 방송프로그램간의 상호작용에 중요한 역할을 담당한다. 현재 이러한 애플리케이션 UI는 평면이미지로 구성하는 것이 대부분이며 화면상 영역은 2차원으로 제한된다. 본 논문은 이러한 2차원의 평면적인 느낌을 극복하고 3차원이 가진 다양한 이점을 살리기 위한 3차원 UI구현방법을 제시한다. 이를 위해, 본 논문은 가상의 3D System, Virtual Timeline, Animation Model 등을 구성하였다. 3D System이란 UI가 3차원 좌표계를 가지기 위한 환경을 말하며, Timeline과 Animation Model은 제한적인 성능의STB에서 보다 진보된 애니메이션을 UI에 적용하기 위한 기법이다. 이들은 다양한 애플리케이션 제작, 서비스 개발 등에 응용이 가능하다. 디지털방송은 매우 빠른 속도로 발전하고 있으며 새로운 형태의 서비스가 속속 등장하고 있다. 이러한 흐름에 발맞춰 3D UI는 기존의 TV 화면에서 보다 진보된 형태의 사용자 인터페이스의 모습을 보여줄 것이다.

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Metatechnology: Correspondence of the Arts, Sciences, Technology and Humans

  • Joongsun Yoon;In Hwang;Sungho Chang
    • International Journal of Precision Engineering and Manufacturing
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    • v.1 no.1
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    • pp.71-78
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    • 2000
  • Current Western-dominated paradigms of technology are based on a reductionstic view, i.e., machines evolve to an intelligent but isolated object form by serially integrating precise subtechnology, humans and the environment through K rperlichkeit(corporeality or philosophy of Mom), is explored. Parallelism based on holism and embodiment, and relative interactions based on correspondence and interrelationships, are the key ideas in the proposed paradigm. An interactive system, called the Emotional intelligence Interface and Performance System(EIPS), is proposed and implemented to explore the proposed interactive technology paradigm. Also, recent collaborations by ASTA(Arts, Sciences & Technology in Asia), an interdisciplinary project team of artists and engineers, are introduced to demonstrate these explorations.

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