• 제목/요약/키워드: Interactive Interface

검색결과 472건 처리시간 0.024초

천체 망원경의 자동화 : I. 컴퓨터 제어와 자동 관측을 위한 기본 설계 및 하드웨어의 제작

  • 강용우;이형목;윤갑수
    • 천문학논총
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    • 제6권1호
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    • pp.62-75
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    • 1991
  • The small sized telescope can be best used if the control and observation can be made remotely and fully automatically by the aid of computers. We discuss the possible ways of automating the existing telescopes of various designs using personal computers. 'We have specifically designed the parts necessary to automate 16 inch Cassegrain Telescope at Pusan University Observatory. The degree of automation we have set for the present work is the interactive. remote observation including opening and shutting down of dome slit. The observational modes we have in mind are photoelectric photometry and CCD imaging. The basic components of the hardware are interface card for 16 or 32 bit IBM PC family of computers, relay switches for the control of telescope movements, stepping motor controller card for the control of observational equipments, and AID converter unit that accepts signal from sensors for the environment conditions such as temperature, wind speeds, precipitation, etc. We also have designed and built a photoelectric photometer that can be fully controlled by the command of a computer. Such observational equipment is also essential in order that the remote observation can be realized.

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신뢰도 중심 유지보수 기법을 이용한 3차원 기반의 변전소 유지보수 시각화 프로그램 개발 (Development of a 3D-Graphics Based Visualization Application for Reliability-Centered Maintenance)

  • 정홍석;박창현;장길수
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2007년도 추계학술대회 논문집 전력기술부문
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    • pp.288-290
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    • 2007
  • This paper presents a visualization application using 3D-graphics for effective maintenance of power equipment. The maintenance algorithm implemented in the application is based on Condition-Based Maintenance (CBM) and Reliability -Centered Maintenance (RCM). The main frame of the developed application was made up based on Windows Application Programming Interface (API) and Microsoft Fundamental Classes (MFC). In order to develop the interactive 3D application, the WorldToolKit (WTK) library based on Open GL was used. Also Text-to-Speech (TTS) technology was used to enhance the efficiency of operators. The developed application can help the power system operators to intuitively recognize the present state and maintenance information of the equipment.

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유전 알고리즘을 이용한 복수 물류센터 입지분석용 패키지의 개발 (Development of a Package for the Multi-Location Problem by Genetic Algorithm)

  • 양병학
    • 산업공학
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    • 제13권3호
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    • pp.479-485
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    • 2000
  • We consider a Location-Allocation Problem with the Cost of Land(LAPCL). LAPCL has extremely huge size of problem and complex characteristic of location and allocation problem. Heuristics and decomposition approaches on simple Location-Allocation Problem were well developed in last three decades. Recently, genetic algorithm(GA) is used widely at combinatorics and NLP fields. A lot of research shows that GA has efficiency for finding good solution. Our main motive of this research is developing of a package for LAPCL. We found that LAPCL could be reduced to trivial problem, if locations were given. In this case, we can calculate fitness function by simple technique. We built a database constructed by zipcode, latitude, longitude, administrative address and posted land price. This database enables any real field problem to be coded into a mathematical location problem. We developed a package for a class of multi-location problem at PC. The package allows for an interactive interface between user and computer so that user can generate various solutions easily.

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절연변압기를 생략한 새로운 계통연계형 햇빛발전시스템 고찰 (A Study of New Transformerless Utility Interactive Inverter for Photovoltaic System)

  • 정명웅
    • 전력전자학회:학술대회논문집
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    • 전력전자학회 2000년도 전력전자학술대회 논문집
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    • pp.670-673
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    • 2000
  • This paper describes a new inverter active inverter between a photovoltaic(PV) array and single-phase utility that avoid the bulky input(60Hz) transformer on the AC side. The interface employs a pwm boost converter on the DC side followed by a pwm boost converter on the DC side followed by a pwm current-forced single-phase rectifier for injecting the power from the PV array into the mains. The current waveform at the AC side remains sinusoidal and exactly in phase at all time. The circuit also has the advantage of requiring fewer switching device than high-frequency link system. This paper describes modeling of PV array and new system topology. Simulation results on the performance of the connection are also presented.

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밸브트레인 시스템 통합 설계 프로그램 개발 (Development of Integrated Valve Train System Design Program)

  • 조명래;김지운;오대윤;김지영;한동철
    • 대한기계학회논문집B
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    • 제26권10호
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    • pp.1364-1369
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    • 2002
  • This paper introduces the development of the analysis and design program of valve train system. In order to verify the stability of design and improve the performance of system efficiently, it is required that integrated and interactive simulation program. The presented program is developed in the base of the object-oriented, capsulation, modulization, OLE (objected linking and embedding) and various design theory. It contains the expandability and flexibility of the structure. In addition to that, it is programmed to make the convenient user interface by using the visualization programming. This program can support the modification of the valve element as well as the development of the valve train system in the beginning of design. It is expected to save the cost and time for the design of valve train system.

가상체험 학습을 위한 제스처 기반 상호작용 사용자 인터페이스 설계 및 구현 (Design and Implementation of Gesture based Interactive User Interface for Virtual Experiential Learning)

  • 정지성;박찬;임명숙;한재종;이해성;장래현;류관희
    • 한국콘텐츠학회:학술대회논문집
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    • 한국콘텐츠학회 2011년도 춘계 종합학술대회 논문집
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    • pp.75-76
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    • 2011
  • 멀티미디어 기술의 발달로 멀티미디어 교육용 콘텐츠가 다양하게 개발되고 있으며, 교수자와 학습자가 3D 가상공간에서 실제 체험을 통해 학습할 수 있는 시스템[1]이 등장하고 있다. 본 논문에서는 [1]과 같은 시스템에 사용자의 몰입도와 현실감을 높이기 위한 방법으로 사용자 제스처 인식 기술을 사용한 결과를 제시하며, 이들 제스처를 통해 3차원 가상공간에 있는 여러 객체를 조작할 수 있는 기법을 소개한다.

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정보 부호화 방식 표준화 동향 분석 (Analysis on the current status of standardization in MPEC)

  • 김성한;오행석
    • 한국정보통신학회:학술대회논문집
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    • 한국해양정보통신학회 2000년도 추계종합학술대회
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    • pp.406-411
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    • 2000
  • 현재 네트워크 기술, 디지털 통신, 디지털 방송 기술의 진전으로 방대한 멀티미디어 정보가 인터넷 및 방송을 통하여 서비스가 제공되고 있으며, 이에 따라 멀티미디어 정보의 부호화 기술은 21세기의 주요 핵심기술로서 중요성이 강조되고 있다. 정보검색 기술, 정보추출 기술 발전 및 새로울 멀티미디어 서비스 프레임워크의 표준화의 진척으로 인해 방대한 멀티미디어 데이터로부터 필요한 정보를 얻는 것이 가능해지고 있으며, 또한 대화형 통신 및 멀티미디어 정보로부터 지식의 라이브러리 구축이 가능해짐으로써 고도의 휴먼 대화형 기술의 실현을 눈앞에 두고 있다. 본 논문에서는 MPEG 관련 표준 기술, 기술개발현황 및 시장현황에 관해 다룬다.

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건축구조설계 통합시스템의 개발에 관한 연구 (A Study on the Development of an Integrated Structural Design System for Buildings)

  • 김이두;최창근
    • 한국전산구조공학회:학술대회논문집
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    • 한국전산구조공학회 1992년도 봄 학술발표회 논문집
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    • pp.79-84
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    • 1992
  • An integrated design system has as its aim the incoporation of all the design processes, such as, planning, preliminary design, analysis, detailed design (mamber design), evaluation, and drafting into an unified software system. Successful implementation such a system could lead to major improvements in efficiency by eliminating duplication of data and efforts. reducing errors, saving design time, providing management support, and so on. This study presents a methodology for an computer-integrated design system for building structures, synthesizing algorithmic procedures and knowledge based expert systems on the network database. Network database, which was designed to store all information systematically during the design processes, provides centeral communication area between algorithms and expert systems. The conventional procedural codes automate the routine design phases such as structural analysis, whereas knowledge-based expert systems support designer's decisions at the creative design phases such as preliminary design etc. The user interface with interactive and batch modes controls the design phases and manages design information and activates the algorithms and the expert systems. The concept presented in this paper will contribute to the formulation of automated design systems for building structures.

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BioSubroutine: an Open Web Server for Bioinformatics Algorithms and Subroutines

  • Lee, Joowon;Kim, Hana;Lee, Wonhye;Chung, Dongil;Bhak, Jong
    • Genomics & Informatics
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    • 제3권1호
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    • pp.35-38
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    • 2005
  • We present BioSubroutine, an open depository server that automatically categorizes various subroutines frequently used in bioinformatics research. We processed a large bioinformatics subroutine library called Bio.pl that was the first Bioperl subroutine library built in 1995. Over 1000 subroutines were processed automatically and an HTML interface has been created. BioSubroutine can accept new subroutines and algorithms from any such subroutine library, as well as provide interactive user forms. The subroutines are stored in an SQL database for quick searching and accessing. BioSubroutine is an open access project under the BioLicense license scheme.

QCanvas: An Advanced Tool for Data Clustering and Visualization of Genomics Data

  • Kim, Nayoung;Park, Herin;He, Ningning;Lee, Hyeon Young;Yoon, Sukjoon
    • Genomics & Informatics
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    • 제10권4호
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    • pp.263-265
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    • 2012
  • We developed a user-friendly, interactive program to simultaneously cluster and visualize omics data, such as DNA and protein array profiles. This program provides diverse algorithms for the hierarchical clustering of two-dimensional data. The clustering results can be interactively visualized and optimized on a heatmap. The present tool does not require any prior knowledge of scripting languages to carry out the data clustering and visualization. Furthermore, the heatmaps allow the selective display of data points satisfying user-defined criteria. For example, a clustered heatmap of experimental values can be differentially visualized based on statistical values, such as p-values. Including diverse menu-based display options, QCanvas provides a convenient graphical user interface for pattern analysis and visualization with high-quality graphics.