• 제목/요약/키워드: Interactive Decision-making

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The Impact of Social Media Marketing Towards Purchase Decision: Interactive Flat Panel Display Technology Distribution from Indonesia's B2B Market

  • Yunita SWASTI;Ricardo INDRA;Nadia Kris SIGIT;Muhammad ILHAM;La MANI;Muhammad ARAS
    • 유통과학연구
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    • 제22권9호
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    • pp.129-139
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    • 2024
  • Purpose: This research aims to examine the impact of social media marketing on buy decisions in Indonesia's B2B market, considering the mediating roles of brand image, perceived quality, and perceived value in relation to interactive flat panel display technology. To better understand technology adoption and distribution, we utilize the innovation diffusion theory. Research Design, Data and Methodology: The Decision-Making Unit of each organization that buy interactive flat panel display technology conducted an empirical survey of 82 participants. The quantitative research design analyzed the data utilizing the PLS-SEM model. outcome: This research reveals that social media marketing significantly impacted perceived quality, brand image, perceived value, and buy decisions. The research also found that perceived quality does not significantly impact buy decisions, but perceived value and brand image significantly impacted buy decisions. This research contributes to understanding the key factorsinfluencing buy decisionsin Indonesia's B2B market. Conclusion: Thisresearch concludesthat B2B consumers in Indonesia are less concerned about product quality but prioritize the value they receive when purchasing interactive display technology. Social media marketing could impacted the distribution of interactive display technology in Indonesia's B2B market by affecting the DMU's purchasing decisions. Brandsshould leverage social media marketing to positively impact theirsuccess.

Emerging Data Management Tools and Their Implications for Decision Support

  • Eorm, Sean B.;Novikova, Elena;Yoo, Sangjin
    • 한국산업정보학회논문지
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    • 제2권2호
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    • pp.189-207
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    • 1997
  • Recently, we have witnessed a host of emerging tools in the management support systems (MSS) area including the data warehouse/multidimensinal databases (MDDB), data mining, on-line analytical processing (OLAP), intelligent agents, World Wide Web(WWW) technologies, the Internet, and corporate intranets. These tools are reshaping MSS developments in organizations. This article reviews a set of emerging data management technologies in the knowledge discovery in databases(KDD) process and analyzes their implications for decision support. Furthermore, today's MSS are equipped with a plethora of AI techniques (artifical neural networks, and genetic algorithms, etc) fuzzy sets, modeling by example , geographical information system(GIS), logic modeling, and visual interactive modeling (VIM) , All these developments suggest that we are shifting the corporate decision making paradigm form information-driven decision making in the1980s to knowledge-driven decision making in the 1990s.

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다목적 유전자 알고리즘에 있어서 적합도 평가방법과 대화형 의사결정법의 제안 (Development of Fitness and Interactive Decision Making in Multi-Objective Optimization)

  • 윤예분;박동준;윤민
    • 산업경영시스템학회지
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    • 제45권4호
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    • pp.109-117
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    • 2022
  • Most of real-world decision-making processes are used to optimize problems with many objectives of conflicting. Since the betterment of some objectives requires the sacrifice of other objectives, different objectives may not be optimized simultaneously. Consequently, Pareto solution can be considered as candidates of a solution with respect to a multi-objective optimization (MOP). Such problem involves two main procedures: finding Pareto solutions and choosing one solution among them. So-called multi-objective genetic algorithms have been proved to be effective for finding many Pareto solutions. In this study, we suggest a fitness evaluation method based on the achievement level up to the target value to improve the solution search performance by the multi-objective genetic algorithm. Using numerical examples and benchmark problems, we compare the proposed method, which considers the achievement level, with conventional Pareto ranking methods. Based on the comparison, it is verified that the proposed method can generate a highly convergent and diverse solution set. Most of the existing multi-objective genetic algorithms mainly focus on finding solutions, however the ultimate aim of MOP is not to find the entire set of Pareto solutions, but to choose one solution among many obtained solutions. We further propose an interactive decision-making process based on a visualized trade-off analysis that incorporates the satisfaction of the decision maker. The findings of the study will serve as a reference to build a multi-objective decision-making support system.

불충분 선호 정보하에서 처방적 그룹의사결정방법 지배 규칙에 관한 연구 (A Prescriptive Group Decision Making Method with Imprecise Preference Information)

  • 안병석
    • 한국경영과학회지
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    • 제29권3호
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    • pp.157-169
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    • 2004
  • This paper presents a prescriptive approach to group decision making with group members' imprecise preference information. This includes an alternative method to Salo's inventive approach for identifying group's preferred alternative when attribute weights, consequences, and possibly group members' importance weights are specified in imprecise ways. The imprecise additive group value function can be decomposed into individual group member's imprecise decision making problems, which are finally aggregated to identify group's preferred alternative. The proposed approach is intuitive and easy to implement, and has merits in a couple of points. First. it is possible to view individual group member's inclinations toward conflicting alternatives and the degree of discrepancies to each other. Second, we can observe how much previous decision results of individual decision maker are influenced during interaction since decisions usually are not made at a single step especially in presence of partial preference information. Finally, the individual group member's decision results can be utilized for further investigation of dominance relations among alternatives in a case that interactive questions and responses fail to give a convergent group consensus.

Vague Set를 이용한 다속성.다수전문가 의사결정 (Multi-Attribute and Multi-Expert Decision Making by Vague Set)

  • 안동규;이상용
    • 산업경영시스템학회지
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    • 제20권43호
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    • pp.321-331
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    • 1997
  • Measurement of attributes is often highly subjective and imprecise, yet most MADM methods lack provisions for handling imprecise data. Frequently, decision makers must establish a ranking within a finite set of alternatives with respect to multiple attributes which have varying degrees of importance. The problem is more complex if the evaluations of alternatives according to each attribute are not expressed in precise numbers, but rather in fuzzy numbers. Analysis must allow for lack of precision and partial truth. The advantages of a fuzzy approach for MADM are that a decision maker can obtain efficient solutions all at once without trial and error, and that this approach provides better support for judging the interactive improvement of solutions in comparison with o decision making method. The algorithm used in this study is based on the concepts of vague set theory. Linguistic variables and vague values are used to facilitate a decision maker's subjective assessment about attribute weightings and the appropriateness of alternative versus selection attributes in order to obtain final scores which are called vague appropriateness indices. A numerical example is presented to show the practical applicability of this approach.

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Revised Iterative Goal Programming Using Sparsity Technique on Microcomputer

  • Gen, Mitsuo;Ida, Kenichi;Lee, Sang M.
    • 한국경영과학회지
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    • 제10권1호
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    • pp.14-30
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    • 1985
  • Recently, multiple criteria decision making has been well established as a practical approach to seek a satisfactory solution to a decision making problem. Goal programming is one of the most powerful MCDM tools with satisfying operational assumptions that reflect the actual decision making process in real-world situations. In this paper we propose an efficient method implemented on a microcomputer for solving linear goal programming problems. It is an iterative revised goal simplex method using the sparsity technique. We design as interactive software package for microcomputers based on this method. From some computational experiences, we can state that the revised iterative goal simplex method using the sparsity technique is the most efficient one for microcomputer for solving goal programming problems.

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신호대 잡음비를 이용한 MLDM 문제의 선호대안 선정 (The Preferred Alternative for MLDM Problems using the Signal-to-Noise Ratios)

  • 이강인
    • 산업경영시스템학회지
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    • 제26권4호
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    • pp.72-81
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    • 2003
  • The purpose of this paper is to propose an interactive method, which is designed to select the optimal preferred alter-native for the MLDM(Multiple-the Larger-the better type Decision-Making) problems with the-larger-the-better quality characteristics. The basic idea of the paper is essentially to eliminate inefficient alternative based on the concept of Taguchi Signal-to-Noise ratios and the cutting range instead of using UVF(Utility/value Function) on the group of attributes that can be considered importantly by the decision makers. As a result, the method proposed in the paper for MLDM problems can be significant in that the change of characteristics is transformed into the size of Signal-to-Noise ratio, which can be relatively easy to understand by decision makers.

Fuzzy Group Decision Making for Multiple Decision Maker-Multiple Objective Programming Problems

  • Yano, Hitoshi
    • 한국지능시스템학회:학술대회논문집
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    • 한국퍼지및지능시스템학회 2003년도 ISIS 2003
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    • pp.380-383
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    • 2003
  • In this paper, we propose a fuzzy group decision making method for multiple decision maker-multiple objective programming problems to obtain the agreeable solution. In the proposed method, considering the vague nature of human subjective judgement it is assumed that each of multiple decision makers has a fuzzy goal for each of his/her own objective functions. After eliciting the membership functions from the decision makers for their fuzzy goals, total M-Pareto optimal solution concept is defined in membership spaces in order to deal with multiple decision maker-multiple objective programming problems. For generating a candidate of the agreeable solution which is total M-Pareto optimal, the extended weighted minimax problem is formulated and solved for some weighting vector which is specified by the decision makers in their subjective manner, Given the total M-Pareto optimal solution, each of the derision makers must either be satisfied with the current values of the membership functions, or update his/her weighting vector, However, in general, it seems to be very difficult to find the agreeable solution with which all of the decision makers are satisfied perfectly because of the conflicts between their membership functions. In the proposed method, each of the decision makers is requested to estimate the degree of satisfaction for the candidate of the agreeable solution. Using the estimated values or satisfaction of each of the decision makers, the core concept is desnfied, which is a set of undominated candidates. The interactive algorithm is developed to obtain the agreeable solution which satisfies core conditions.

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다양한 함수를 이용한 확장성 있는 데이터 가시화 (Scalable Data Visualization with Various Functional Representations)

  • 장윤
    • 한국정보과학회:학술대회논문집
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    • 한국정보과학회 2012년도 한국컴퓨터종합학술대회논문집 Vol.39 No.1(C)
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    • pp.413-414
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    • 2012
  • Currently the amount and variety of data being generated is unprecedented and dramatically changes the way individuals, groups, and societies act and make decisions. Visualization is one of the most important commonly used methods of analyzing and interpreting digital assets and the interactive environments are necessary to enable effective discovery and decision making. In this paper we present several examples and approaches to scalable functional representations and interactive visualization and analysis. The functional representations provide us unified, compact, continuous, multi-scale, and compressed representations in the data domain.

Multi-criteria Vertical Handoff Decision Algorithm Using Hierarchy Modeling and Additive Weighting in an Integrated WLAN/WiMAX/UMTS Environment- A Case Study

  • Bhosale, Sahana;Daruwala, Rohin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제8권1호
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    • pp.35-57
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    • 2014
  • Multi-criteria decision making (MCDM) algorithms play an important role in ensuring quality of service in an integrated HetNets (Heterogeneous Networks). The primary objective of this paper is to develop a multi-criteria vertical handoff decision algorithm (VHDA) for best access network selection in an integrated Wireless Local Area Network (WLAN)/Universal Mobile Telecommunications System (UMTS)/Worldwide Interoperability for Microwave Access (WiMAX) system. The proposed design consists of two parts, the first part is the evaluation of an Analytic Hierarchy Process (AHP) to decide the relative weights of handoff decision criteria and the second part computes the final score of the weights to rank network alternatives using Simple Additive Weighting (SAW). SAW ranks the network alternatives in a faster and simpler manner than AHP. The AHP-SAW mathematical model has been designed, evaluated and simulated for streaming video type of traffic. For other traffic type, such as conversational, background and interactive, only simulation results have been discussed and presented in brief. Simulation results reveal that the hierarchical modelling and computing provides optimum solution for access network selection in an integrated environment as obtained results prove to be an acceptable solution to what could be expected in real life scenarios.