• Title/Summary/Keyword: Interaction System

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Properties of an optical interaction-free measurement system for nonopaque objects (완전히 불투명 하지 않은 물체에 대한 광학적 무작용 검출 시스템의 성질)

    • Korean Journal of Optics and Photonics
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    • v.8 no.5
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    • pp.420-425
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    • 1997
  • An interaction-free measurement system with the polarization-based Mach-Zehnder interferometer structure is described. Properties of the system are investigated especially for nonopaque objects. Here it is shown that the interaction-free measurement of such objects is possible. Our system, whose detection efficiency corresponds to 70% in the sense of interaction-free measurement, was implemented and preliminary experiments were performed to show its feasibility.

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Generalization of Keesom Transformation in Multipole-Multipole Interaction Potentials

  • 이천우
    • Bulletin of the Korean Chemical Society
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    • v.16 no.10
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    • pp.952-957
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    • 1995
  • In order to ease the treatment of anisotropic potential when developing the variational RRKM theory, we applied Fano-Racah's recoupling theory to the multipole-multipole interaction, resulting in the great simplification of the anisotropic potentials. The treatment appears as a generalization of Keesom transformation in case of dipole-dipole interaction and provides us with great insights to the characteristics of tensorial interactions in the multipole-multipole interaction system.

Finite element analysis of vehicle-bridge interaction by an iterative method

  • Jo, Ji-Seong;Jung, Hyung-Jo;Kim, Hongjin
    • Structural Engineering and Mechanics
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    • v.30 no.2
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    • pp.165-176
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    • 2008
  • In this paper, a new iterative method for solving vehicle-bridge interaction problems is proposed. Iterative methods have advantages over the non-iterative methods in that it is not necessary to update the system matrix for a given wheel location, and the method can be applied for a new type of car or bridge with few or no modifications. In the proposed method, the necessity of system matrices update is eliminated using the equivalent interaction force acting on the bridge, which is obtained iteratively. Ballast stiffness is included in the interaction forces and the geometric compatibility at the contact points are used as convergence criteria. The bridge is considered as an elastic Bernoulli-Euler beam with surface irregularity and ballast stiffness. The moving vehicle is modeled as a multi-axle mass-spring-damper system having many degrees of freedom depending on the number of axles. The pitching effect, which is the interaction effect between the rear and front wheels when a vehicle begins to enter or leave the bridge, is also considered in the formulation including extended ground boundaries having surface irregularity and ballast stiffness. The applicability of the proposed method is illustrated in the numerical studies.

Dynamic Analysis of Multiple-Body Floating Platforms Coupled with Mooring Lines and Risers

  • Kim Young-Bok;Kim Moo-Hyun
    • Journal of Ship and Ocean Technology
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    • v.9 no.1
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    • pp.11-26
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    • 2005
  • In this study, the program to investigate the multiple body interaction effects between a floating platform and a shuttle tanker considering the coupled effect of hull (FPSO) with mooring lines and risers was developed. The coupled analysis program, which is called WINPOST-MULT using the hydrodynamic analysis results by WAMIT, was made. For the verification of WINPOST-MULT by means of numerical experiments, two multiple-body models of an FPSO-FPSO and an FPSO-shuttle tanker system are adopted. With the FPSO-FPSO model and a two-mass-spring system to idealize two identical bodies for the 100-year storm wave condition in GOM, the numerical simulations were performed to investigate the interaction effects between two identical bodies. For the more reality, the coupled analysis for the FPSO-shuttle tanker model in the tandem arrangement was carried out in the consideration of the environmental condition of the West Africa Sea as a rather mild condition. Through the case studies with interaction effect and without interaction effect by the iteration method and the combined method, it is verified that the program is a very useful tool for the analysis of the interaction problem of multiple-body system and the coupled problem of the hull/mooring/riser.

Development of a Interactive Stereoscopic Image Display System using Invisible Interaction Surface Generation (비가시성 인터랙션 표면 생성을 통한 인터랙티브 입체영상 시연 시스템 개발)

  • Lee, Dong-Hoon;Yang, Hwang-Kyu
    • The Journal of the Korea institute of electronic communication sciences
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    • v.6 no.3
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    • pp.371-379
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    • 2011
  • In this paper, we propose a development methodology of interactive stereoscopic image display system. In our case, we consider a multiple touch recognition technique as the interaction method. That's because we want to guarantee multiple user access and interaction to the content without any restriction. In this case, however, some restrictions are occurred on account of the distance between display and participants. For this reason, this paper propose an invisible interaction surfaces which are generated in the air. This surface is utilized as interaction medium instead of the display wall. We also present an effective way to generate and edit interactive stereoscopic images based on Game Engine.

Impact of Bidirectional Interaction between Sewer and Surface flow on 2011 Urban Flooding in Sadang stream watershed, Korea

  • Pakdimanivong, Mary;Kim, Yeonsu;Jung, Kwansue;Li, Heng
    • Proceedings of the Korea Water Resources Association Conference
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    • 2015.05a
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    • pp.397-397
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    • 2015
  • The frequency of urban floods is recently increased as a consequence of climate change and haphazard development in urban area. To mitigate and prevent the flood damage, we generally utilized a numerical model to investigate the causes and risk of urban flood. Contrary to general flood inundation model simulating only the surface flow, the model needs to consider flow of the sewer network system like SWMM and ILLUDAS. However, this kind of model can not consider the interaction between the surface flow and drainage network. Therefore, we tried to evaluate the impact of bidirectional interaction between sewer and surface flow in urban flooding analysis based on simulations using the quasi-interacted model and the interacted model. As a general quasi-interacted model, SWMM5 and FLUMEN are utilized to analyze the flow of drainage network and simulate the inundation area, respectively. Then, FLO-2D is introduced to consider the interaction between the surface flow and sewer system. The two method applied to the biggest flood event occurred in July 2011 in Sadang area, South Korea. Based on the comparison with observation data, we confirmed that the model considering the interaction the sewer network and surface flow, showed a good agreement than the quasi-interacted model.

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A Study on Applying the Concepts of Interaction Design to Space (공간에서의 인터랙션 디자인 개념 적용에 대한 연구)

  • Kang Sung-Joong;Kwon Young-Gull
    • Korean Institute of Interior Design Journal
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    • v.14 no.3 s.50
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    • pp.234-242
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    • 2005
  • Interface is a medium or channel to communicate between human and things, while interaction is the manner of communication between them. Interaction design is designing experience of user through the interaction process for human, thing, system, and space. Richard Buchanan suggests four kinds of interaction: interface (person to thing interaction), transaction (person to person interaction), human interaction (human and environment interaction) and participation (human to cosmos interaction). With digital technology, architecture and space design have made various experiments at form, function, and content of space. Space evolves from a physical container to a stage to provide narrative and create new experience to users. Since understanding users, creating experience, efficient space design, content planning, and applicable technology are required for interaction design in space, multi-disciplinary research and cooperation is needed.

Reconstruction of Thermodynamics by the Concept of Available Energy (II) - Thermodynamics of Real World - (가용 에너지에 의한 열역학의 재구성 (II) - 실제세계 열역학 -)

  • Jung, Pyung-Suk
    • Transactions of the Korean Society of Mechanical Engineers B
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    • v.28 no.12
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    • pp.1573-1581
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    • 2004
  • Thermodynamic principles are described with a new point of view. In present study, the interaction between two systems is focused instead of the behavior of a system in conventional thermodynamics. The state change of a system cannot occur by itself but it is the result of the interaction between systems. However, the interaction itself is also the result of another kind of interaction, the interaction between two interactions. To reconstruct thermodynamics with such a point of view, the reversible world is imagined, in which conservations and measurements are discussed. There exists a conserved quantity for each mode of reversible interaction. The conserved transferring quantity in the interaction between interactions is the effective work, which is supposed to be measurable and conserved in reversible world. Effective work is the primary concepts of energy. It is the key factor to explain measurements, energy conservation and energy dissipation. The concepts developed in reversible world are applied to the real world in which irreversible phenomena may occur. Irreversibility is the result of effective energy dissipation, in which effective work irreversibly changes into entropy. A quantitative relation between the disappearing effective work and the generated entropy is dissipation equation which is given by experiments. A special temperature scale to give a very simple type of the dissipation equation is the absolute temperature scale, which gives the conventional conservation of energy.

Designing a Mobile User Interface with Grip-Pattern Recognition (파지 형태 감지를 통한 휴대 단말용 사용자 인터페이스 개발)

  • Chang Wook;Kim Kee Eung;Lee Hyunjeong;Cho Joon Kee;Soh Byung Seok;Shim Jung Hyun;Yang Gyunghye;Cho Sung Jung;Park Joonah
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2005.11a
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    • pp.245-248
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    • 2005
  • This paper presents a novel user interface system which aims at easy controlling of mobile devices. The fundamental concept of the proposed interface is to launch an appropriate function of the device by sensing and recognizing the grip-pattern when the user tries to use the mobile device. To this end, we develop a prototype system which employs capacitive touch sensors covering the housing of the system and a recognition algorithm for offering the appropriate function which suitable for the sensed grip-pattern. The effectiveness and feasibility of the proposed method is evaluated through the test of recognition rate with the collected grip-pattern database.

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