• Title/Summary/Keyword: Interaction System

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Stereo-Vision-Based Human-Computer Interaction with Tactile Stimulation

  • Yong, Ho-Joong;Back, Jong-Won;Jang, Tae-Jeong
    • ETRI Journal
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    • v.29 no.3
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    • pp.305-310
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    • 2007
  • If a virtual object in a virtual environment represented by a stereo vision system could be touched by a user with some tactile feeling on his/her fingertip, the sense of reality would be heightened. To create a visual impression as if the user were directly pointing to a desired point on a virtual object with his/her own finger, we need to align virtual space coordinates and physical space coordinates. Also, if there is no tactile feeling when the user touches a virtual object, the virtual object would seem to be a ghost. Therefore, a haptic interface device is required to give some tactile sensation to the user. We have constructed such a human-computer interaction system in the form of a simple virtual reality game using a stereo vision system, a vibro-tactile device module, and two position/orientation sensors.

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Human-Computer Interaction System for the disabled using Recognition of Face Direction (얼굴 주시방향 인식을 이용한 장애자용 의사 전달 시스템)

  • 정상현;문인혁
    • Proceedings of the IEEK Conference
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    • 2001.06d
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    • pp.175-178
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    • 2001
  • This paper proposes a novel human-computer interaction system for the disabled using recognition of face direction. Face direction is recognized by comparing positions of center of gravity between face region and facial features such as eyes and eyebrows. The face region is first selected by using color information, and then the facial features are extracted by applying a separation filter to the face region. The process speed for recognition of face direction is 6.57frame/sec with a success rate of 92.9% without any special hardware for image processing. We implement human-computer interaction system using screen menu, and show a validity of the proposed method from experimental results.

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Design Evaluation System with Visualization and Interaction of Mobile Devices Based on Virtual Reality Prototypes

  • Jo, Dong-Sik;Yang, Ung-Yeon;Son, Wook-Ho
    • ETRI Journal
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    • v.30 no.6
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    • pp.757-764
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    • 2008
  • In this paper, we present a design evaluation system with visualization and interaction of mobile devices using virtual-reality-based prototypes which can be used to easily change design parameters and simulate embedded software. To evaluate and predict affective-engineering-based design preferences for mobile devices under a virtual environment, we have developed a high quality visualization platform which creates images that look similar to real mobile devices in addition to real-time simulation of realistic motions and functions of mobile devices. To support a quantitative usability test scenario for external design shape, we also have built a system which consists of a mixed-reality-based testing platform for measuring hand load.

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Event-Driven Social Media: Crowd Computing System Development for Idioculture Generation (이벤트 주도형 소셜 미디어: 특유문화 생성을 위한 군중 컴퓨팅 시스템 개발)

  • Lim, Seong-Taek;Cha, Sang-Yun;Park, Cha-La;Moon, Jee-Hyun;Lee, In-Seong;Kim, Jin-Woo
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.301-309
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    • 2009
  • This study focuses on event-driven social media (EDSM), which supports the production of unique cultural items of small groups by satisfying the conflicting desires of distinctiveness and assimilation that small groups possess. EDSM is a system which promotes the production of idioculture through small group interaction by using an actual event in which people participate in small groups. By setting up an EDSM system in a university festival in which 10,000 to 15,000 people gather in small groups, idioculture production was tested for approximately eight hours and a half. Interaction records gathered from the test, as well as focus group interview data garnered soon after were used to analyze usage patterns of EDSM, types of idiocultures produced, and resulting factors of user experience. Through this, considerations upon designing future EDSM were proposed.

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Implementation of an Embedded System for an Interaction between Robot Arm and Human Arm Based on Force Control (힘 제어 기반의 로봇 팔과 인간 팔의 상호 작용을 위한 임베디드 시스템 설계)

  • Jeon, Hyo-Won;Jung, Seul
    • Journal of Institute of Control, Robotics and Systems
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    • v.15 no.11
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    • pp.1096-1101
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    • 2009
  • In this paper, an embedded system has been designed for force control application to interact between a robot arm and a human operator. Force induced by the human operator is converted to the desired position information for the robot to follow. For smooth operations, the impedance force control algorithm is utilized to represent interaction between the robot and the human operator by filtering the force. To improve the performance of position control of the robot arm, a velocity term has been obtained and tested by several filters. A PD controller for position control has been implemented on an FPGA as well. Experimental studies are conducted with the ROBOKER to test the functionality of the designed hardware.

Recognition and Generation of Facial Expression for Human-Robot Interaction (로봇과 인간의 상호작용을 위한 얼굴 표정 인식 및 얼굴 표정 생성 기법)

  • Jung Sung-Uk;Kim Do-Yoon;Chung Myung-Jin;Kim Do-Hyoung
    • Journal of Institute of Control, Robotics and Systems
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    • v.12 no.3
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    • pp.255-263
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    • 2006
  • In the last decade, face analysis, e.g. face detection, face recognition, facial expression recognition, is a very lively and expanding research field. As computer animated agents and robots bring a social dimension to human computer interaction, interest in this research field is increasing rapidly. In this paper, we introduce an artificial emotion mimic system which can recognize human facial expressions and also generate the recognized facial expression. In order to recognize human facial expression in real-time, we propose a facial expression classification method that is performed by weak classifiers obtained by using new rectangular feature types. In addition, we make the artificial facial expression using the developed robotic system based on biological observation. Finally, experimental results of facial expression recognition and generation are shown for the validity of our robotic system.

Design of Steering System Considering Interaction Effects in Discrete Design Space (교호작용을 고려한 이산설계 공간에서의 Steering System 설계)

  • Kwon, Woo-Sung;Park, Kwang-Seo;Kim, Young-Ho;Kim, In-Dong
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2006.05a
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    • pp.786-792
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    • 2006
  • The design of experiment(DOE) with orthogonal arrays is adopted when the engineering design is needed in a discrete design space. In this research, a design process with orthogonal array is peformed to obtain the optimum design which satisfy the frequency target of the steering system. The optimum design is determined from the analysis of means(ANOM) and sensitivity information about design variables is evaluated by the analysis of variance(ANOVA). Interactions between design variables are investigated to achieve additivity which should be valid in using orthogonal array. It is shown that when strong interactions exist, the DOE process with orthogonal array considering interaction is introduced to find out optimum design.

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Dynamic Analysis of Vehicle-Bridge System by the Dynamic Condensation Method (Dynamic Condensation Method를 이용한 차량-교량계의 동적해석)

  • Han, Jae-Ik;Lee, Kyeong-Dong
    • Journal of the Korea institute for structural maintenance and inspection
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    • v.2 no.2
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    • pp.177-184
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    • 1998
  • The equation of motion on the vehicle-bridge system is established as the simultaneous equations which are combined the equation of vehicle and bridge by the interaction elements. A vehicle element is modeled as lumped masses supported by springs and dashpots, and a bridge element with pavement roughness is modeled as beam elements. An interaction element is defined to consist of a bridge element and the suspension units of the vehicle resting on the element. By the dynamic condensation method, the degrees of the freedom are eliminated, and compared with all the degrees of freedom on the bridge, the efforts of calculation is decreased. Thus, although a very small computational error is occured, the present technique appears to be computationally more efficient. It is particularly suitable for the simulation of bridges with a series of vehicles moving on the deck.

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Directional Radiation Pattern Design Using Structural-Acoustic Coupling (구조-음향 연성현상을 이용한 지향성 방사패턴 설계)

  • Seo, Hee-Seon;Kim, Yang-Hann
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2004.11a
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    • pp.751-754
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    • 2004
  • This paper presents a design of the directional radiation pattern by using the structural-acoustic interaction. For this purpose, prediction of the pressure distribution of the field points and radiation pattern of the structural-acoustic coupling system is shown. In order to get a strong coupling, coupled system that has a finite space and a semi-infinite space separated by two flexible walls and an opening is selected. A volume interaction can be occurred in structure boundary and a pressure interaction can be happened in the opening boundary. The coupled system is maximized the radiation power on the main axis and minimized the side lobe level.

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Development of Hand-Tracking Interaction System (핸드 트랙킹 인터랙션 시스템 개발)

  • Park, Seong-Su;Gue, Ja-Young;Hong, Jin-Ju;Rho, Young J.;Seo, Dae-Young
    • Annual Conference of KIPS
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    • 2010.11a
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    • pp.824-826
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    • 2010
  • 컴퓨터의 활용도가 높아지면서 자연스럽게 컴퓨터에 따른 입력 장치도 사용이 잦아지고 있는 추세이다. 본 논문에서 다루고 있는 핸드 트랙킹 인터랙션 시스템(Hand-Tracking Interaction System)이란 캠에 사람의 손을 인식시켜 손의 모션에 기능을 부여하는 또 다른 차세대 입력 장치이다. 본 논문에서는 현재 사용하고 있는 마우스와 키보드 같은 입력 장치의 공간 제약성 이라는 단점을 보완하기 위해 핸드 트랙킹 인터랙션 시스템 (Hand-Tracking Interaction System) 을 개발하였고, 빛과 그림자의 영향을 쉽게 받아 손 인식률이 낮아지는 단점을 해결하기 위해 캠 대신 적외선카메라를 이용하여 인식률을 높임에 힘썼다. 또 핸드 트랙킹 인터랙션 시스템을 효율적으로 사용할 수 있는 새로운 어플리케이션을 함께 개발하였다.