• Title/Summary/Keyword: Interaction Protocol

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Interaction Protocol on the COLAB Platform (원격공동연구 플랫품의 상호작용 프로토콜)

  • Kwon, Daniel D.;Suh, Young-Ho;Kim, Yong;Hwang, Dae-Joon
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 1998.04a
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    • pp.304-308
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    • 1998
  • Technical advances in computer networks and the Internet bring a new communication era and provide effective solutions for cooperative works and research. These technological advances introduced the concept of cyberspace that many people involve reseach and a project at different locations at the same time. In this paper, we present a fast and effective interaction protocol that is aeapted to the COLAB(COIIaborative LABoratory) Systems which use a high-speed ATM Network. The CCOLAB systems is developed for researchers those who are doing a large project on the collaborative research environment. The interaction protocol that we developed supports multi-session and multi-channel on the TCP/IP Network and provides more flexible solution to control multimedia data on the network.

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Interactive Multipath Routing Protocol for Improving the Routing Performance in Wireless Sensor Networks

  • Jung, Kwansoo
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.11 no.3
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    • pp.79-90
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    • 2015
  • Multipath routing technique is recognized as one of the effective approaches to improve the reliability of data forwarding. However, the traditional multipath routing focuses only on how many paths are needed to ensure a desired reliability. For this purpose, the protocols construct additional paths and thus cause significant energy consumption. These problems have motivated the study for the energy-efficient and reliable data forwarding. Thus, this paper proposes an energy-efficient concurrent multipath routing protocol with a small number of paths based on interaction between paths. The interaction between paths helps to reinforce the multipath reliability by making efficient use of resources. The protocol selects several nodes located in the radio overlapped area between a pair of paths as bridge nodes for the path-interaction. In order to operate the bridge node efficiently, when the transmission failure has detected by overhearing at each path, it performs recovery transmission to recover the path failure. Simulation results show that proposed protocol is superior to the existing multipath protocols in terms of energy consumption and delivery reliability.

The Network Architecture and Protocol for Avatar Interaction in Distributed Virtual Environment (분산 가상공간내 분신간 상호작용을 위한 네트웍 구조 및 프로토콜 설계)

  • SUNG, ManKyu;PARK, ChanJong;KIM, DongHyun
    • Journal of the Korea Computer Graphics Society
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    • v.4 no.1
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    • pp.47-54
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    • 1998
  • The multi-user VR system can more enhance the sense of reality than existing single user VR system, but it also cause a significant problem about network structure and protocol, since the current Internet using TCP/IP can not afford to deliver such a massive information required to the real-time constraint of multi-user VR system. In this paper, we introduce new network structure and protocol for multiple user's virtual world navigation and interaction through their avatars. The virtual worlds are based on virtual building and managed by distributed servers. The avatars have 9 behaviors and recognize the state of each other by pre-defined network protocol.

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State Machine design to support behavioral response in DTT protocol (불연속 개별시도 훈련에서 행동 반응을 지원하는 상태머신 설계)

  • Yun, Hyuk;Yun, Sang-Seok
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.05a
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    • pp.147-149
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    • 2022
  • This paper proposes a state machine design methodology in which an interactive robot that mimics discrete trial training (DTT protocol) can support social interaction training for children with autism. The robot applied to social interaction training uses the response to the provided training stimulus as a quantitative indicator by processing the data received from the sensors measuring the behavioral response of the child. In this process, the state machine is used as information that classifies the state of the acquired data and provides the subsequent stimulus for DTT protocol. Through the joint attentional training, it can be used as evidence-based treatment information by quantitatively classifying the data on the number of sustainable and DTT protocol and the child's response, as well as the current reaction status of the child to the observer performing remote monitoring. At the same time, it was confirmed that it is possible to properly respond to misrecognition situations.

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SR-ARQ Retramsission Persistence Management to Avoid TCP Spurious Timeout in a Wireless Environment (무선 환경에서 TCP 스퓨리어스 타임아웃 방지를 위한 SR-ARQ 재전송 지속성 관리 방안)

  • Kim, Beom-Joon;Han, Je-Chan
    • The KIPS Transactions:PartC
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    • v.17C no.6
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    • pp.451-458
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    • 2010
  • To detect and recover packet losses over wireless links is very important in terms of reliability in packet transmission. Most wireless communication systems adopt an automatic repeat request (ARQ) protocol operating at link layer. However, it has been constantly addressed that the interaction not harmonized sufficiently between ARQ and TCP rather degrades TCP performance. In this paper, therefore, we propose an improved scheme from the aspect of the interaction with TCP loss recovery mechanism that can be applied to selective repeat ARQ (SR-ARQ) protocol and prove that the proposed scheme improves TCP performance significantly by OPNET simulations.

유비쿼터스 컴퓨팅 환경을 위한 실행 가능한 에이전트 상호규정

  • Byeon, Mu-Hong;Gwak, Byeol-Saem;Lee, Jae-Ho
    • Proceedings of the Korea Inteligent Information System Society Conference
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    • 2005.11a
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    • pp.163-170
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    • 2005
  • 컴퓨팅 환경이 점점 분산되고 협업의 필요성이 점점 증대되고 시스템간에 상호작용(interaction)이 동적이고 복잡해지면서 기존의 협업 시스템 패러다임을 벗어난 커뮤니티 컴퓨팅을 구성하는 요소를 정의하고 커뮤니티 모델의 에이전트들의 상호작용 유형을 프로토콜의 형식으로 모델링 하는 방법과 지정된 프로토콜들을 실행하기 위한 방법으로소 에이전트 플랜(plan)을 이용하는 방안을 제안한다. 커뮤니티를 구성하는 요소들은 역할(role), 정책(policy), 구성원(member), 프로토콜(protocol)등이며 각각의 요소는 BDI 구조를 가지는 에이전트와 플랜, 목적(goal), 사실(fact)등의 결합으로 표현이 가능하다. 에이전트들은 프로토콜에 나타나는 유형을 서술한 플랜을 통해서 상호작용을 하게 된다. 본 논문에서는 이러한 프로토콜을 실행 가능한 플랜으로 변환하기 위한 4가지 유형을 파악하여 각각의 유형을 플랜으로 변환하는 방법을 제안한다. 제안된 방법은 시뮬레이션을 통하여 완전성과 유효성을 보인다.

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A New Modified CNP for Autonomous Microgrid Operation Based on Multiagent System

  • Kim, Hak-Man;Wei, Wenpeng;Kinoshita, Tetsuo
    • Journal of Electrical Engineering and Technology
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    • v.6 no.1
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    • pp.139-146
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    • 2011
  • This paper presents a new modified Contract Net Protocol (CNP) for microgrid operation based on multiagent system. The CNP is a widely used protocol for interactions among distributed problem solving. The Contract Net Interaction Protocol of the Foundation for Intelligent Physical Agents (FIPA-CNIP) is a minor modification of the original CNP for multiagent system applications. In this paper, a modified CNP (MCNP) based on the FIPA-CNIP is proposed for more specialized interactions among agents for microgrid operation. A multiagent system is designed and constructed for microgrid operation. A microgrid operation based on the multiagent system is tested to check the functionality of the proposed MCNP.

A Study On Management Porgocol For Distributed Systems Management (분산시스템관리를 위한 관리 프로토콜에 관한 연구)

  • 박승섭
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 1999.10a
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    • pp.163-175
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    • 1999
  • As the size and complexity of network increase, Distributed Systems Management (DSM) will be significant issue within information network in order to increase the high reliability and to improve the flexibility of network management. The OSI management model has several problems. The key problems are that it does not fully address the problems of how to develop communication protocol in support of DSM, and how to classify the management connection criteria. In this paper, to solve first problem described above, this paper propose the connectionless CMIP(Common Management Information Protocol) to accomplish for effectively managing the distributed management system, and indicate its efficiency; this protocol is available to negotiate among the managing systems, handle the dynamic information. To work out second problem, we introduce the connection criteria in the hierarchy of management systems, and finally evaluate the efficiency of a suggested protocol during cooperative negotiation among the managing systems.

Reducing Overhead of Distributed Checkpointing with Group Communication

  • Ahn, Jinho
    • Journal of Advanced Information Technology and Convergence
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    • v.10 no.2
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    • pp.83-90
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    • 2020
  • A protocol HMNR, was proposed to utilize control information of every other process piggybacked on each sent message for minimizing the number of forced checkpoints. Then, an improved protocol, called Lazy-HMNR, was presented to lower the possibility of taking forced checkpoints incurred by the asymmetry between checkpointing frequencies of processes. Despite these two different minimization techniques, if the high message interaction traffic occurs, Lazy-HMNR may considerably lower the probability of knowing whether there occurs no Z-cycle due to its shortcomings. Also, we recognize that no previous work has smart procedures to be able to utilize network infrastructures for highly decreasing the number of forced checkpoints with dependency information carried on every application message. We introduce a novel Lazy-HMNR protocol for group communication-based distributed computing systems to cut back the number of forced checkpoints in a more effective manner. Our simulation outcomes showed that the proposed protocol may highly lessen the frequency of forced checkpoints by comparison to Lazy-HMNR.

A Reservation-Based Protocol for Timely Web Services Transaction (시간 요구 웹서비스 트랜잭션을 위한 예약기반 규약)

  • Lin, Qing;Nasridinov, Aziz;Byun, Jeongyong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2010.11a
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    • pp.996-999
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    • 2010
  • Business transactional process is usually long running computation which requests services from multiple enterprises. Web Services Transaction specification (WS-TX) defines a protocol, WS-BusinessActivity which is specifically designed for such lengthy interaction and maintains overall consistency through compensation. However timely web services transaction is prone to compensate due to tasks' missing deadline. Therefore, this paper proposes a reservation-based protocol which is used to select providers who can provide resources promptly and deselect ones who may fail. And this selection happens during resource reservation phase and before real commitment. In this way, we achieve the goal of minimizing transactions' compensation. Finally, we design the framework architecture for the proposed protocol that is extended from WS-BusinessActivity.