• Title/Summary/Keyword: Interaction Features

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Conditional Mutual Information-Based Feature Selection Analyzing for Synergy and Redundancy

  • Cheng, Hongrong;Qin, Zhiguang;Feng, Chaosheng;Wang, Yong;Li, Fagen
    • ETRI Journal
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    • v.33 no.2
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    • pp.210-218
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    • 2011
  • Battiti's mutual information feature selector (MIFS) and its variant algorithms are used for many classification applications. Since they ignore feature synergy, MIFS and its variants may cause a big bias when features are combined to cooperate together. Besides, MIFS and its variants estimate feature redundancy regardless of the corresponding classification task. In this paper, we propose an automated greedy feature selection algorithm called conditional mutual information-based feature selection (CMIFS). Based on the link between interaction information and conditional mutual information, CMIFS takes account of both redundancy and synergy interactions of features and identifies discriminative features. In addition, CMIFS combines feature redundancy evaluation with classification tasks. It can decrease the probability of mistaking important features as redundant features in searching process. The experimental results show that CMIFS can achieve higher best-classification-accuracy than MIFS and its variants, with the same or less (nearly 50%) number of features.

A Usability Study On Museum Installations Emphasizing Interaction Design for User Experience (사용자 경험 증진을 위한 과학관 전시물의 사용성 평가)

  • Cho, Myung Eun;Choi, Han Hee;Kim, Mi Jeong
    • Korean Institute of Interior Design Journal
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    • v.22 no.5
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    • pp.302-310
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    • 2013
  • Many museums have recently employed digital technologies in exhibition installations to provide visitors with interactive experiences with the installations, not just audiences. However, most of them have focused on the adoption of new prototypes or technologies, not considering user experiences of those systems carefully. This study developed an evaluation tool for usability of the tangible user interfaces and conducted a usability study on museum installations emphasizing user interaction and experience. The evaluation tool is composed of 5 features of tangible user interfaces such as tangible, interaction, convenience, representation, spatial interaction and social interaction, and 24 items. The museum we investigated is the Gwacheon National Science Museum, where 8 installations, classified 4 categories, were selected for the usability study. We recruited 6 undergraduate students, who were divided into 2 teams, each team having 3 students. Three students in a team manipulated and experience each installation together and reported their evaluation score through the questionnaire and interviews. The results showed that the score of the usability for the category 3, which requires students to move their bodies for the interaction, is the highest one because it features with spatial interaction. Students expressed much interest in the category 4, which utilizes users' other senses, however, the score of the usability is the lowest because the interaction is temporary and repetitive. Most installations are well designed in terms of control constraints, legibility, lower thresholds, participation encouragement, and open to the public, but pooly designed in terms of multiple access points, configurability, accurate movement, ambient media, and full-body interaction.

Interaction Intent Analysis of Multiple Persons using Nonverbal Behavior Features (인간의 비언어적 행동 특징을 이용한 다중 사용자의 상호작용 의도 분석)

  • Yun, Sang-Seok;Kim, Munsang;Choi, Mun-Taek;Song, Jae-Bok
    • Journal of Institute of Control, Robotics and Systems
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    • v.19 no.8
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    • pp.738-744
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    • 2013
  • According to the cognitive science research, the interaction intent of humans can be estimated through an analysis of the representing behaviors. This paper proposes a novel methodology for reliable intention analysis of humans by applying this approach. To identify the intention, 8 behavioral features are extracted from the 4 characteristics in human-human interaction and we outline a set of core components for nonverbal behavior of humans. These nonverbal behaviors are associated with various recognition modules including multimodal sensors which have each modality with localizing sound source of the speaker in the audition part, recognizing frontal face and facial expression in the vision part, and estimating human trajectories, body pose and leaning, and hand gesture in the spatial part. As a post-processing step, temporal confidential reasoning is utilized to improve the recognition performance and integrated human model is utilized to quantitatively classify the intention from multi-dimensional cues by applying the weight factor. Thus, interactive robots can make informed engagement decision to effectively interact with multiple persons. Experimental results show that the proposed scheme works successfully between human users and a robot in human-robot interaction.

Residents' Preference for Spatial Features in Sitting Areas at Assisted Living Facilities - Focused on direct or indirect social interaction for older adults -

  • Lee, Min-Ah;Rodiek, Susan D.
    • International Journal of Human Ecology
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    • v.14 no.1
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    • pp.87-102
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    • 2013
  • This study investigated residents' preferences for spatial features of sitting areas in assisted living facilities, and provides recommendations for planning sitting areas to support residents' spatial preferences and social interaction. The study participants were 69 residents of eight assisted living facilities (30+ resident capacity), located in south central Texas. A photographic comparison method was used, in which residents were shown 20 matched pairs of photos, with a single feature digitally modified in each pair, and asked to select which environmental representation they preferred. The hypothesized spatial characteristics were identified in practice based literature as those that may encourage usage of sitting areas: viewability, variety, homelikeness, and privacy. Most of the hypothesized features were preferred by participants, with the highest preference found for non-institutional furniture arrangements and naturalness, followed by increasing enclosure and variety of seating. Preference was less significant for domestic cues such as carpeted floors, divided light windows, and boundaries defined by different colored material or columns, possibly due to their physical impairments or preference for visual openness. Participants' level of mobility assistance was significantly related to their preference for some features, such as seating with people-watching capability, and carpeted floors. The findings have implications for facility architects and administrators engaged in resident-oriented spatial planning.

Face and Facial Feature Detection under Pose Variation of User Face for Human-Robot Interaction (인간-로봇 상호작용을 위한 자세가 변하는 사용자 얼굴검출 및 얼굴요소 위치추정)

  • Park Sung-Kee;Park Mignon;Lee Taigun
    • Journal of Institute of Control, Robotics and Systems
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    • v.11 no.1
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    • pp.50-57
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    • 2005
  • We present a simple and effective method of face and facial feature detection under pose variation of user face in complex background for the human-robot interaction. Our approach is a flexible method that can be performed in both color and gray facial image and is also feasible for detecting facial features in quasi real-time. Based on the characteristics of the intensity of neighborhood area of facial features, new directional template for facial feature is defined. From applying this template to input facial image, novel edge-like blob map (EBM) with multiple intensity strengths is constructed. Regardless of color information of input image, using this map and conditions for facial characteristics, we show that the locations of face and its features - i.e., two eyes and a mouth-can be successfully estimated. Without the information of facial area boundary, final candidate face region is determined by both obtained locations of facial features and weighted correlation values with standard facial templates. Experimental results from many color images and well-known gray level face database images authorize the usefulness of proposed algorithm.

Efficient Emotional Relaxation Framework with Anisotropic Features Based Dijkstra Algorithm

  • Kim, Jong-Hyun
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.4
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    • pp.79-86
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    • 2020
  • In this paper, we propose an efficient emotional relaxation framework using Dijkstra algorithm based on anisotropic features. Emotional relaxation is as important as emotional analysis. This is a framework that can automatically alleviate the person's depression or loneliness. This is very important for HCI (Human-Computer Interaction). In this paper, 1) Emotion value changing from facial expression is calculated using Microsoft's Emotion API, 2) Using these differences in emotion values, we recognize abnormal feelings such as depression or loneliness. 3) Finally, emotional mesh based matching process considering the emotional histogram and anisotropic characteristics is proposed, which suggests emotional relaxation to the user. In this paper, we propose a system which can recognize the change of emotion easily by using face image and train personal emotion by emotion relaxation.

Human-Computer Interaction System for the disabled using Recognition of Face Direction (얼굴 주시방향 인식을 이용한 장애자용 의사 전달 시스템)

  • 정상현;문인혁
    • Proceedings of the IEEK Conference
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    • 2001.06d
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    • pp.175-178
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    • 2001
  • This paper proposes a novel human-computer interaction system for the disabled using recognition of face direction. Face direction is recognized by comparing positions of center of gravity between face region and facial features such as eyes and eyebrows. The face region is first selected by using color information, and then the facial features are extracted by applying a separation filter to the face region. The process speed for recognition of face direction is 6.57frame/sec with a success rate of 92.9% without any special hardware for image processing. We implement human-computer interaction system using screen menu, and show a validity of the proposed method from experimental results.

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Peculiarities of Pedagogical Technologies in Distance Education

  • Biliavska, Tetiana;Lianna, Olha;Shuliakov, Igor;Babicheva, Hanna;Vashchuk, Liudmyla;Savchenko, Nataliia
    • International Journal of Computer Science & Network Security
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    • v.22 no.5
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    • pp.312-316
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    • 2022
  • The article provides a theoretical substantiation of the pedagogical interaction of the subjects of the educational process in the context of distance learning; taking into account the identified features of the implementation of pedagogical interaction defined teaching methods in distance learning; a course has been developed that reveals the features of the pedagogical interaction of participants in the educational process in conditions of distance learning. To solve the tasks and check starting points, a set of methods was used: theoretical: analysis of philosophical, psychological and pedagogical literature, dissertation research, curricula, analysis of the conceptual and terminological system; empirical: questioning, conversation, self-diagnosis.

A Study on the Constructive Layers of Body Perception in Contemporary Architecture Space - Focused on the HdM, Sejima, R. Koolhaas's Works - (현대건축공간에 나타나는 신체지각의 구축 층위 연구 - HdM, Sejima, R. Koolhaas의 건축 작품을 중심으로 -)

  • Oh, Sang-Eu
    • Korean Institute of Interior Design Journal
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    • v.26 no.4
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    • pp.12-21
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    • 2017
  • This study is on the constructive ways of body perception applied to architecture space. This research also has a purpose of extending the range of possibility of body perception's application. Research on the phenomenological method applied to architecture space was mainly focused on sensation, which made limited awareness on the range of body perception. The scope of body perception includes not only sensation, but also perception, cognition, and human behavior. Therefore this study explicate how operant features of body perception works together. Operant features of body perception are perception as cognition, synesthesia, and Interaction with others. Herzog & de Meuron, Sejima, and R. Koolhaas's works are reviewed to verify these features of body perception.

수용자의 상호작용성과 제품관여도에 따른 양방향 TV광고 효과

  • Yang, Yeong-Jong
    • Proceedings of the Korea Society for Industrial Systems Conference
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    • 2008.10b
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    • pp.235-245
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    • 2008
  • The interactive advertisement is already on satellite and cable broadcasting hereafter the introduction of this system is concerned on terrestrial programs. This study is to research the effectiveness of interactive TV advertising focusing on factors of involvement and interaction. Study started for the effect measurement of interactive television advertisement. Interactive television advertisement has different concept than existing television advertisement. Thus, the effect also needs to examine in other methods. Study is mainly focusing on the characteristics of interactive and the experiments, which was based on existing data, for measurement of effect. In the experiments, the characteristics were categorized in a search time, a number of searched pages about interactive television advertisement. The research finds that the involvement of the audience increases when the interaction of advertising attitude, brand attitude, and purchase intentions also increases. And so, a successful interactive TV advertisement results in longer searching hours and greater it visits by the audience when the interaction factors are considered and increased. By study of consumer's characteristics and behavior, a new method of the effect measurement for interactive television advertisement is provided. The new method includes not only existing measurement elements of television advertisement which are attitude on advertising and brand, and customers' purpose, but also the features of interactive television advertisement, which are search time, a number of searched pages. Recently added features provides data of the effect on high/low groups and it contributes to the process of interactive television advertisement. Study on interactive television advertisement will be helpful to plan an effective strategy by suggesting the theoretical evidence of its effect.

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