• 제목/요약/키워드: Interaction Design Education

검색결과 430건 처리시간 0.026초

Effects of Peer Feedback Types and Feedback Acceptance Levels on Academic Achievement in Middle School Project-based Learning

  • JIN, Myunghwa;LIM, Kyu Yon
    • Educational Technology International
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    • 제20권1호
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    • pp.57-81
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    • 2019
  • This study aimed to investigate effects of peer feedback types and feedback acceptance levels on academic achievement in project-based learning. The participants were 70 middle-school students taking an English course. They were divided into corrective and suggestive feedback groups. These participants were asked to create user-created content (UCC) as an individual task and provide peer feedback on a peer's UCC in the same type of feedback group. Results showed that there were significant differences in academic achievement according to peer feedback types (corrective vs. suggestive) and feedback acceptance levels (high vs. low). In particular, the suggestive peer feedback group had higher academic achievement than the corrective peer feedback group. Moreover, the group with a high level of feedback acceptance gained higher academic achievement than the group with a low level of feedback acceptance. Moreover, there was an interaction effect between peer feedback types and feedback acceptance on academic achievement. These results indicate that peer feedback types and feedback acceptance should be considered for effective peer feedback activity. These findings provide practical implications for the design and implementation of peer feedback activity in project-based learning.

The Impact of Product Review Usefulness on the Digital Market Consumers Distribution

  • Seung-Yong LEE;Seung-wha (Andy) CHUNG;Sun-Ju PARK
    • 유통과학연구
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    • 제22권3호
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    • pp.113-124
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    • 2024
  • Purpose: This study is a quantitative study and analyzes the effect of evaluating the extreme and usefulness of product reviews on sales performance by using text mining techniques based on product review big data. We investigate whether the perceived helpfulness of product reviews serves as a mediating factor in the impact of product review extremity on sales performance. Research design, data and methodology: The analysis emphasizes customer interaction factors associated with both product review helpfulness and sales performance. Out of the 8.26 million Amazon product reviews in the book category collected by He & McAuley (2016), text mining using natural language processing methodology was performed on 300,000 product reviews, and the hypothesis was verified through hierarchical regression analysis. Results: The extremity of product reviews exhibited a negative impact on the evaluation of helpfulness. And the helpfulness played a mediating role between the extremity of product reviews and sales performance. Conclusion: Increased inclusion of extreme content in the product review's text correlates with a diminished evaluation of helpfulness. The evaluation of helpfulness exerts a negative mediating effect on sales performance. This study offers empirical insights for digital market distributors and sellers, contributing to the research field related to product reviews based on review ratings.

자폐성 장애아동을 위한 특수교실 환경구성에 관한 연구 - 서울옥수초등학교 사례를 중심으로 (A Study on Environmental Configuration in Special Classrooms for Children with Autism - Focused on a Case Study of Oksu Elementary School in Seoul)

  • 배지윤
    • 의료ㆍ복지 건축 : 한국의료복지건축학회 논문집
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    • 제30권1호
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    • pp.19-26
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    • 2024
  • Purpose: Autism spectrum disorder impacts children's social, sensory, and language development, necessitating specialized educational support. Special classrooms play a crucial role in providing an appropriate learning environment for children with autism. However, there is a lack of systematic research on creating effective environments in these special classrooms. Methods: This study aims to gain a comprehensive and systematic understanding of the environmental composition of special classrooms for children with autism spectrum disorder, using the following systematic methodologies including literature review and case study. Results: Sensory spaces in special classrooms for children with autism help regulate sensory stimuli and promote sensory development. They provide stability, reducing stress from excessive stimuli, and enhance emotional stability. These spaces also promote communication and interaction among children and expand the diversity of learning activities, enriching experiences and stimulating interest in learning. Implications: Based on the results, we propose suggestions for improving the environment of special classrooms for children with autism spectrum disorder and provide direction for the design of such environments.

XR Hands를 통한 가상 객체들과의 상호 작용에 관한 연구 (A Study on the Interaction with Virtual Objects through XR Hands)

  • 조범준;김성기
    • 한국컴퓨터그래픽스학회논문지
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    • 제30권3호
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    • pp.43-49
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    • 2024
  • 핸드트래킹이 주된 조작이 되는 기기가 출시됨에 따라 현재 확장현실 분야의 관심사 중 하나는 핸드트래킹이다. 핸드트래킹은 사용자에게 몰입감 및 현실감 측면에서 장점이 있으며 그에 따라 교육, 엔터테인먼트, 의료 등 다양한 분야에서 활용되고 있다. 활쏘는 동작은 양손을 동시에 써야하는 동시에 표적을 맞추기 위해서는 정교함을 요하는 과거 문화적 스포츠적 의의를 가지는 동작이다. 본 연구는 이러한 활쏘는 동작을 구현하는 것을 목표로 했다. 따라서 본 논문은 유니티가 제공하는 XR Hands 패키지를 활용하여 손동작을 인식하도록 했으며 기반이 되는 OpenXR 에 대한 탐구했다. 최종적으로는 활 쏘는 동작을 구현했고 메타 퀘스트 2 에서 테스트했다.

A Systematic Literature Review on Feedback Types for Continuous Learning Enhancement of Online Learners

  • Yoseph Park
    • International Journal of Advanced Culture Technology
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    • 제12권3호
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    • pp.449-465
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    • 2024
  • This study conducted a systematic literature review using online databases to investigate the effective feedback types that enhance the learning experiences of online students. Feedback is a critical component for learner success. With the expansion of online education, the importance of feedback has become more evident due to the reduced interaction between instructors and learners. Instructors must provide high-quality feedback that motivates learners and supports their educational goals. This involves using automated tools appropriate for the environment and effective feedback strategies to deliver personalized feedback. The literature was gathered through an extensive search process, adhering to predetermined inclusion and exclusion criteria, and included a risk assessment of selected studies, drawing from sources such as Google Scholar, Elsevier, and other Scopus-indexed journals. The review adhered to the guidelines set forth by the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA). Specific keywords related to the study's focus, including "Online learning," "Improving learning," "Learner performance," "Feedback type," and "Feedback," guided the database searches. The protocol for selecting systematic reviews on learning enhancement involved screening articles published from 2013 to 2021 based on their titles and abstracts according to established criteria. Analyzing and studying data on learning patterns in non-face-to-face educational environments can improve learners' needs and educational effectiveness. Selecting the right types of feedback, taking into account the learners' levels and educational objectives, is crucial for providing effective feedback. A variety of feedback types are essential for the continuous improvement of learners' learning.

플라워디자인 산업 활성화를 위한 팟캐스트 콘텐츠의 가능성 연구 (Exploring the Potential of Podcasts in Flower Design Industry)

  • 양동복
    • 한국화예디자인학연구
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    • 제44호
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    • pp.75-100
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    • 2021
  • 이 연구의 목적은 최근 급속히 성장하고 있는 팟캐스트를 플라워 디자인 산업에서 어떻게 활용할 수 있는지에 대한 가능성을 탐색해보려는 데에 있다. 이를 위해 글로벌 팟캐스트 플랫폼 차트 순위에 올라있는 외국의 플라워 팟캐스트 사례를 선정하고 콘텐츠의 장르, 내용, 구성요소, 진행방식 등을 살펴보았다. 그리고 팟캐스트 운영 목적, 호스트와 수용자 사이의 소통유형, 수용자 상호작용, 산업 연관성, 미디어 확장전략 등을 분석하여 시사점을 얻고 국내에서의 플라워 팟캐스트의 가능성이 무엇인지를 도출해내고자 하였다. 외국의 플라워 팟캐스트를 분석한 결과, 운영자들은 팟캐스트를 통해 풍부한 경험과 지식을 바탕으로 청취자 커뮤니티를 구축하여 교육, 마케팅 등에 활용하고 있었으며 팟캐스터들은 콘텐츠 제작을 통해 전문성향상과 인적 네트워크 구축으로 산업계의 리더로 활동하거나 지속가능한 플라워산업과 같은 여론을 주도하였다. 팟캐스트 콘텐츠는 재가공되어 다양한 미디어에서 유통됨으로써 플라워 디자인 문화의 확산에 활용되었다. 외국 사례분석을 통해 국내 플라워 팟캐스트 콘텐츠의 가능성은 다음과 같이 제시되었다. 팟캐스트는 플라워 디자인 산업 관련 커뮤니티 형성에 기반이 될 수 있을 것이다. 플라워 디자인 전문가들은 팟캐스트를 다양한 콘텐츠의 원천 자산으로 활용할 수 있으며 업계 내의 청취자들은 플라워 비즈니스에 대한 실제적 지식을 얻는 통로로 활용할 수 있을 것이다. 인기있는 플라워 팟캐스트가 등장할 경우 플라워 디자인 문화를 크게 확산시켜 산업의 활성화에 기여할 수 있다. 1인 미디어를 적극적으로 활용해야 하는 환경에서 플라워 팟캐스트는 여기에 대응하는 출발점이 될 수 있을 것이다.

등온 미세열량계를 이용한 n-Hexane-알칸계 이성분 혼합물 및 NaOH/Water/Ethanol계의 과잉 엔탈피 측정 및 계산 (Measurement and Calculation of Excess Enthalpies for n-Hexane/Alkane series and NaOH/Water/Ethanol System using Isothermal Microcalorimeter)

  • 최인규;유성식
    • Korean Chemical Engineering Research
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    • 제55권5호
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    • pp.660-667
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    • 2017
  • 화학공정에서 증류 또는 추출 등 분리 장치의 설계 및 조업에 있어서 혼합물의 평형데이터는 필수적이다. 이들 평형데이터는 실험을 통해서 얻거나 알려진 이성분 매개변수를 이용하여 모델에 의한 계산으로 얻을 수 있다. 일반적으로 이들 매개변수를 구하기 위해서 기-액, 액-액 등의 상평형 실험 데이터를 주로 이용하지만, 본 연구에서는 보다 간편한 방법으로서 흐름형 미세열량계를 이용하여 혼합물의 과잉엔탈피 실험데이터를 얻고, 이 데이터를 이용하여 여러 이론들의 매개변수를 구하고자 하였다. 더불어, 알칸계의 경우 탄소의 사슬길이와 엔탈피 그리고 이성분 매개변수간의 관계를 알아보고자 하였으므로 n-hexane + alkane (n-pentane, n-heptane, n-octane, n-dodecane)계들에 대해서 298.15 K에서 과잉엔탈피를 측정하였으며, 이 실험데이터로부터 Wilson, NRTL, UNIQUAC의 매개변수를 구하였다. 또한, 다양한 분야에 적용 가능한 전해질 계의 상호작용 및 회합현상에 대한 기본정보를 과잉엔탈피 실험 데이터들과 기존 이론을 이용하여 얻고자 하였다. 우선은 기초적인 실험으로서 NaOH/Water/Ethanol 계에 대한 과잉 엔탈피를 측정하고, electrolyte-NRTL(eNRTL) 이론을 이용하여 응용성을 검토하고자 하였다.

문제상황대처 교육 프로그램이 제2형 당뇨병 환자의 자기효능, 자기간호행위, 문제상황대처 행위 및 당조절에 미치는 효과 (The Effects of a Diabetic Educational Program for Coping with Problem Situation on Self-efficacy, Self care behaviors, Coping and Glycemic Control in Type 2 Diabetic Patients)

  • 고춘희;구미옥
    • 대한간호학회지
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    • 제34권7호
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    • pp.1205-1214
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    • 2004
  • Purpose: This study was conducted to develop and to test the effects of an educational program for coping with problem situations as a nursing intervention in the diabetic patient. Method: A non-equivalent control group pretest-posttest design was used in this study. Data were collected from January to March, 2002. The subjects of the study consisted of 31 diabetic patients(experimental group : 17 patients, control group : 14 patients). The intervention of an educational program for coping with problem situations was applied to the experimental group for 4weeks(total 8 hours). Data were collected before the educational program, immediately after and 1 months later and were analyzed with repeated measures ANOVA, t-test, and paired t-test. Result: 1. There was a significant difference in self efficacy between the experimental and control groups (F=13.793, p=0.001). 2. There was a significant difference in self care behavior between the experimental and control groups (F=4.583, p=0.041). 3. There was a significant difference in coping behavior of the problem situation between the experimental and control groups (F=62.018, p=0.000). There was a significant difference according to experimental stages(F=4.546, p=0.015) and interaction between education and experimental stages(F=12.039, p=0.000). 4. There was a significant difference in glycemic control between the experimental and control groups (t=-3.112, p=0.004). Conclusion: These results support that a diabetic educational program for coping with problem situations is effective in promoting and maintaining self efficacy, self care behavior, problem coping behaviors and in improving glycemic control. Thus this program can be recommended as an effective nursing intervention of in-depth education for diabetic patient.

유아의 시지각 및 사회성 향상을 위한 동작 인식 기반 에듀테인먼트 콘텐츠 개발 (Design of Edutainment Contents Using Motion Recognition for Enhancing Sociability and Visual Perception of Children)

  • 박윤;양장훈
    • 한국콘텐츠학회논문지
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    • 제15권7호
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    • pp.170-180
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    • 2015
  • 뉴미디어 기술과 디바이스의 발달에 따라서 유아 교육 분야에서 새로운 콘텐츠에 대한 다양한 시도들이 발생하고 있다. 본 연구는 유아를 대상으로 시지각과 사회성 증진을 목적으로 키넥트를 활용한 에듀테인먼트 콘텐츠을 개발하였다. 시각으로 인지된 내용을 신체를 사용한 그리기를 통해 재현함으로써 시지각 능력을 강화시키고 또래유아와의 놀이 활동 속에서 자연스러운 신체접촉과 협동과정을 경험하여 사회성 증진을 강화시키도록 설계하였다. 이 콘텐츠는 유아의 흥미를 유발할 수 있는 캐릭터 개발 및 스토리 기반의 영상 제작과 프로세싱을 활용한 인터랙티브 프로그래밍을 통해 프로토타입으로 개발되었다. 1차 파일럿 테스트를 통해 개선점을 도출하였고, 2차 파일럿 테스트에서 유아들이 수정된 콘텐츠를 쉽게 따라하고 적극적으로 참여하는 것이 관찰되었다. 이는 개발된 콘텐츠가 아이들에게 자연스럽게 놀이 과정을 통해서 사물을 인지하고 서로 어울림으로써 에듀테인먼트 콘텐츠로서의 가능성을 가지고 있음을 보여주고 있다.

Landscape Ecological Studies on Structure and Dynamics of Plant Populations on Vegetation-Landscape Patterns in Rural Regions: I. The Effect of Patch Shape on the Initial Population Structure of Pine and Oaks

  • Rim, Young-Deuk;Hong, Sun-Kee
    • The Korean Journal of Ecology
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    • 제22권2호
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    • pp.69-77
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    • 1999
  • Secondary vegetation. the holistically integrated system of nature and human being, is the complicated ecosystem that is composed of natural and man-created factors. Understanding the ecological function of secondary vegetation supplies us many important informations for sustainable landscape management and ecological restoration planning. In this research, we tried to examine the shape effect of vegetation patch on early structure of populations of pine and oaks. Moreover. we also tried to clarify the ecological functions of patch edge by exploring the patch effect on germination using patch index. In addition, we present the landscape structure of man -made vegetation of our study area, and setting experimental design of research. Vegetation landscape of study area is typical human disturbed landscape mainly composed of disturbance patches. Vegetation types of graveyard and managed pine forest were controlled by periodically repeated management. However, current seedlings of pine occurred well at both vegetation types. Presence of both saplings were more controlled in managed pine forest (PDM) and graveyard (G) than those of undergrowth (PD) and forest edge (FE) with canopy trees. The number of pine seedlings increased with patch size and patch perimeter. That of oak seedlings was, however, not significantly different. Larger graveyards provided higher light availability for germination of pine seedlings. We think, however, most seedlings of both species in the large sized graveyards without shade will die more easily than that of small sized ones before rainy summer. Relationships between patch shape and germination of two woody species cannot be exactly explained enough yet in these results. More informations on spatial interaction of the total species with differently sized patches are necessary to solve the concept of patch effect on species colonization.

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