• Title/Summary/Keyword: Interaction Concept

검색결과 877건 처리시간 0.033초

변동하중하의 피로수명예측 (Fatigue Life Predictions for Variable Load Histories)

  • 하재선;송지호;이시중
    • 대한기계학회논문집
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    • 제12권4호
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    • pp.760-780
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    • 1988
  • 본 연구에서는 변동하중하의 피로수명 예측법에 관하여 미국 자동차공학회 (SAE) 피로손상분과의 광범위한 연구결과를 이용하여, 거시적인 피로균열 발생까지의 수명을 대상으로 검토한 것이다. 특히 현장에서 많이 직면하는, 재료의 피로특성에 관한 데이터가 거의 없는 경우에 대해서도 검토하고 있다.

중학교 사회과(지리) 환경교육의 내용 변화에 관한 연구 (Understanding Changes of Environmental Education Contents in the Geography Subject at Middle School)

  • 배미애
    • 한국환경교육학회지:환경교육
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    • 제16권1호
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    • pp.1-11
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    • 2003
  • The discussion about environmental education is a little new concept which emerged remarkably in late 1960s. The environmental education means the educational curriculum which make sure value understanding and conception to develop function and attitudes necessary for the proper understanding and evaluating the interaction between human beings and physical environment Centenng an important geographical paraingm for 'the interaction between human beings and physical environment', to make the students understand the concept of environment and know environmental problems are the tasks to be pursued in environmental education courses in the middle school geography classes. The reasonable understanding of environmental problems and voluntary participation through the efficient environmental education in middle school geography classes, not only the systemization of educational curriculum and other needed changes mentioned above, but also the development of policy and institution in national government accompanying with earnest attention and effort must be made in environmental education and other environment-related fields.

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Designer-User Interaction without Actual Users: A Lesson from a Field Study

  • Jaehyun Park
    • Asia pacific journal of information systems
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    • 제28권3호
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    • pp.220-239
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    • 2018
  • The purpose of the paper is empirically to explore 'design manner', focusing on the designer's knowledge boundary on the designer-user interactions in the design process. This study conducts a field study and observed designer's interactions with actual users in a leading user-centered design firm over three months. The observations revealed how designers bring ideas about users into design without physically interacting with users during the design process. Based on Bourdieu's theory of practice and the concept of boundary objects, this study introduces the concept of 'design manner', by which designers incorporate user's ideas into the design process without actual involvement of users in the process. This paper contributes to the body of knowledge by introducing the design manner in-between designer's and user's knowledge boundaries and argue bridge between theoretical and actual designer-user interactions in the IS design process.

Efficient analysis of SSI problems using infinite elements and wavelet theory

  • Bagheripour, Mohamad Hossein;Rahgozar, Reza;Malekinejad, Mohsen
    • Geomechanics and Engineering
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    • 제2권4호
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    • pp.229-252
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    • 2010
  • In this paper, Soil-Structure Interaction (SSI) effect is investigated using a new and integrated approach. Faster solution of time dependant differential equation of motion is achieved using numerical representation of wavelet theory while dynamic Infinite Elements (IFE) concept is utilized to effectively model the unbounded soil domain. Combination of the wavelet theory with IFE concept lead to a robust, efficient and integrated technique for the solution of complex problems. A direct method for soil-structure interaction analysis in a two dimensional medium is also presented in time domain using the frequency dependent transformation matrix. This matrix which represents the far field region is constructed by assembling stiffness matrices of the frequency dependant infinite elements. It maps the problem into the time domain where the equations of motion are to be solved. Accuracy of results obtained in this study is compared to those obtained by other SSI analysis techniques. It is shown that the solution procedure discussed in this paper is reliable, efficient and less time consuming as compared to other existing concepts and procedures.

가용 에너지에 의한 열역학의 재구성 (II) - 실제세계 열역학 - (Reconstruction of Thermodynamics by the Concept of Available Energy (II) - Thermodynamics of Real World -)

  • 정평석
    • 대한기계학회논문집B
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    • 제28권12호
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    • pp.1573-1581
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    • 2004
  • Thermodynamic principles are described with a new point of view. In present study, the interaction between two systems is focused instead of the behavior of a system in conventional thermodynamics. The state change of a system cannot occur by itself but it is the result of the interaction between systems. However, the interaction itself is also the result of another kind of interaction, the interaction between two interactions. To reconstruct thermodynamics with such a point of view, the reversible world is imagined, in which conservations and measurements are discussed. There exists a conserved quantity for each mode of reversible interaction. The conserved transferring quantity in the interaction between interactions is the effective work, which is supposed to be measurable and conserved in reversible world. Effective work is the primary concepts of energy. It is the key factor to explain measurements, energy conservation and energy dissipation. The concepts developed in reversible world are applied to the real world in which irreversible phenomena may occur. Irreversibility is the result of effective energy dissipation, in which effective work irreversibly changes into entropy. A quantitative relation between the disappearing effective work and the generated entropy is dissipation equation which is given by experiments. A special temperature scale to give a very simple type of the dissipation equation is the absolute temperature scale, which gives the conventional conservation of energy.

Hydrodynamic Interaction Analysis of Floating Multi-body System

  • Kim, Young-Bok;Kim, Moo-Hyun;Kim, Yong-Yook;Kim, Young-Hun
    • International Journal of Ocean System Engineering
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    • 제1권4호
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    • pp.198-204
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    • 2011
  • Recently, several problems have occurred in the space, infra-structure, and facility of the contiguity of existing harbors due to the trend of enlarged container vessels. In this regard, the Mobile Harbor has been proposed conceptually in this study as an effective solution for these problems. The concept is that of a transfer loader that transfers containers from a large container ship to the harbor on land, and is a catamaran type floating barge. The catamaran-type vessel is well known for its advantage in maneuverability, resistance, and effectiveness for working on board. For the safe and effective operation of the two floating bodies (a container ship and the mobile harbor in the near sea detached from the quay), robot arms, novel crane systems, and pneumatic fenders are specially devised with an additional mooring facility or DP (dynamic positioning) system. In this study, this concept is to be verified through comparison and simulation studies under various environmental conditions. It is shown that the proposed concept is in general feasible but there are several areas for further investigation and improvement.

촉각적 인터랙션을 활용한 유희적 키오스크 인터페이스 디자인 (Sportive Kiosk Interface Design using Tangible Interaction)

  • 임병우;조동희;조용재
    • 한국콘텐츠학회논문지
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    • 제8권5호
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    • pp.155-164
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    • 2008
  • 키오스크는 사용자가 편리하게 정보를 이용할 수 있도록 공공장소나 상업공간에 배치된 무인정보시스템이다. 개인용 컴퓨터와 달리 다양한 사용자층을 대상으로 하기 때문에 키오스크 인터페이스 디자인을 위해서는 사용자의 특성을 고려해야 한다. 그러나 지하철역과 같은 공공장소의 키오스크는 사용자를 고려하지 않은 인터페이스 디자인으로 사용성이 떨어져 무용지물이 되고 있는 실정이다. 본 연구에서는 이러한 문제점을 지적하고 보다 적극적인 개선 방안으로 공공장소에서의 인터페이스 디자인에 관한 컨셉을 제안하고자 한다. 이것을 위해 촉각적 인터랙션과 인터스페이스의 개념 그리고 사람과 컴퓨터의 상호작용 과정에서 경험하는 유희성에 관해서 고찰하고 촉각적 인터랙션 원리를 활용한 인터스페이스에서의 유희적 키오스크 인터페이스 디자인에 대해서 연구한다. 본 연구의 개념적 모델을 위해 아트콤(ART+COM) 프로젝트를 참고했다.

자율주행 모빌리티 탑승자의 멀미 예방 및 완화를 위한 효과적인 인터렉션 디자인 연구 (The Study of Interaction Design for Preventing and Reducing of Carsickness of Passengers in an Autonomous Mobility)

  • 김수현;김재엽
    • 디지털융복합연구
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    • 제18권8호
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    • pp.447-457
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    • 2020
  • 자율주행 4단계 이상의 모빌리티 탑승자는 주체적으로 운전을 하지 않기 때문에 멀미를 느낄 가능성이 커진다. 따라서 탑승자의 편안하고 생산적인 이동을 위해 멀미를 예방하거나 완화해 주는 방법에 관한 연구가 필요하다. 이에 본 연구는 멀미에 관한 선행 논문들을 통하여 멀미의 원인과 멀미를 예방하고 완화할 방법들에 대해 선행조사를 하였고 일반인을 대상으로 설문 조사를 하여 차량 탑승 시 멀미가 발생하는 구체적인 상황에 대해 알아보았다. 이를 바탕으로 멀미 완화를 위한 4가지 인터렉션 가이드를 설계하였고 CVT(Concept Value Test)를 통해 검증하였다. 연구결과 사람들은 멀미에 대한 대응으로 시각보다는 청각이나 체감각을 선호하는 것을 알 수 있었다. 이러한 경향은 CVT에서도 유사하게 나왔고 본 연구를 통해 향후 구체적인 인터렉션 디자인의 제안과 검증이 필요할 것으로 판단된다.

Human Robot Interaction via Wearable Robot

  • Kobayashi, Hiroshi
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2002년도 ICCAS
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    • pp.49.5-49
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    • 2002
  • $\textbullet$ Developing "muscle shit" providing muscular support $\textbullet$ Based on a new concept: wearable robot $\textbullet$ Be applicable directly to human $\textbullet$ McKibben artificial muscles are sewn into a garment

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