• Title/Summary/Keyword: Intend to Use

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Finite Element Analysis of Thermal Deformations for Microaccelerometer Sensors using SOI Wafers (SOI웨이퍼의 마이크로가속도계 센서에 대한 열변형 유한요소해석)

  • 김옥삼;구본권;김일수;김인권;박우철
    • Transactions of the Korean Society of Machine Tool Engineers
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    • v.11 no.4
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    • pp.12-18
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    • 2002
  • Silicon on insulator(SOI) wafer is used in a variety of microsensor applications in which thermal deformations and other mechanical effects may dominate device Performance. One of major Problems associated with the manufacturing Processes of the microaccelerometer based on the tunneling current concept is thermal deformations and thermal stresses. This paper deals with finite element analysis(FEA) of residual thermal deformations causing popping up, which are induced in micrormaching processes of a microaccelerometer. The reason for this Popping up phenomenon in manufacturing processes of microaccelerometer may be the bending of the whole wafer or it may come from the way the underetching occurs. We want to seek after the real cause of this popping up phenomenon and diminish this by changing manufacturing processes of mic개accelerometer. In microaccelerometer manufacturing process, this paper intend to find thermal deformation change of the temperature distribution by tunnel gap and additional beams. The thermal behaviors analysis intend to use ANSYS V5.5.3.

Analyses of Factors Affecting the Use of News Media Platforms with Blockchain Technology (블록체인을 이용한 뉴스 미디어 플랫폼 사용에 영향을 미치는 요인 분석)

  • Heo, Kwang Ho;Kim, In Jai
    • The Journal of Information Systems
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    • v.31 no.3
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    • pp.131-152
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    • 2022
  • Purpose The purpose of this study was to investigate the intention of using a news media platform using block chain through media company workers in a situation where various platform services using block chain are being newly released in the media industry. Therefore, in this paper, we intend to explore the development direction of the news media platform service using the block chain in the future by deriving implications through the characteristics of the block chain, user characteristics, and self-determination factors. Design/methodology/approach This study conducted a survey on the main characteristics of blockchain, user characteristics, self-determination, resistance to innovation, etc., and designed a research model by integrating factors on the continuity of intention to use the news media platform. Findings According to the empirical analysis result, in this study, it was confirmed that the intention to use the blockchain news media platform is significantly related to decentralization, which is a characteristic variable of the blockchain, perceived risk, which is a user characteristic variable, and competence and relationship, which is a self-determination variable. In addition, it was confirmed that it affects the perceived ease of use with respect to the intention to use. In addition, in this study, news writers write more careful articles as they cannot edit articles once written, which can contribute to improving the quality of news content.

A Study on Digital Marketing Promotion Strategy and Implementation Strategy Implementation Plan of Global SMEs (글로벌 중소기업의 디지털마케팅 추진전략 및 이행방안에 관한 연구)

  • Yim, Ki-Heung
    • Journal of Digital Convergence
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    • v.18 no.11
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    • pp.195-205
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    • 2020
  • As the use of the Internet has become more common worldwide, digital marketing has gained a great weight as an advertising medium. Low cost and effective digital marketing tools include websites, eyes, blogs, search advertisements, online banners, mailings, YouTube, etc., which most companies around the world use one or more of them for digital marketing. I have. In this environment, global companies with more than one overseas subsidiary have become very interested in how to establish and implement digital marketing strategies. However, many studies have been conducted on the necessity of digital marketing and its implementation strategy, but there are no studies on specific implementation methods that can be applied in practice. Therefore, in this study, we intend to define digital marketing suitable for global SMEs, establish a promotion strategy model, and present a specific implementation strategy establishment planl. Through this, we intend to contribute to establishing a general-purpose SME global digital marketing strategy.

Ship Outfitting Design Data Exchange between CAD Systems Using Different Primitive Set (서로 다른 프리미티브 집합을 사용하는 CAD 시스템 사이에 선박 의장 설계 데이터의 교환)

  • Lee, Seunghoon;Han, Soonhung
    • Korean Journal of Computational Design and Engineering
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    • v.18 no.3
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    • pp.234-242
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    • 2013
  • Different CAD systems are used in ship outfitting design on different usage and purpose. Therefore, data exchanges between CAD systems are required from different formats. For data exchange, boundary representation standard formats such as IGES and ISO 10303 (STEP) are widely used. However, they present only B-rep representation. Because of different CAD systems have their own geometry format, data exchanges with design intend are difficult. Especially, Tribon and PDMS use primitives for express their geometry in ship outfitting design. However, Tribon primitives are represented their parameter by values that are non-parametric. Therefore, data size of catalogue library is bigger than different CAD system using parametric primitive representation. And that system has difficulty on data reprocessing. To solve that problem, we discuss about shape DB which contains design parameters of primitive for exchange Tribon primitives. And geometry data exchange between Tribon and Shape Database that defines based on PDMS scheme are specified using primitive mapping that can represent design intend.

The Development of Instruction Model for SW Education using the Minecraft Platform (마인크래프트 플랫폼을 이용한 소프트웨어교육 교수학습 모형)

  • Lee, Myungsuk
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.15 no.3
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    • pp.119-128
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    • 2019
  • Minecraft game is a sandboxed game based on a high degree of users' freedom; the game encourages its users to recreate various play patterns to increase their immersion. Although recently there were many studies that use Minecraft game techniques to improve the teaching methods but still not well adapted due to being applications-based techniques. In this paper, we present a teaching model that utilizes the same concept of the Minecraft games in where learners customize the class concepts based on their needs. Moreover, Minecraft-based learning games attempt to be used for learner-led, creativity and programming instruction, to overcome these use-cases limitations, by our study we aim to include the Minecraft-based learning games in class teaching activities, theoretical and practical lessons. In this way, we intend to increase interest in programming lessons, and to increase immersion as another way of game learning. In the future, we attempt to measure various effects of the uses of Minecraft-game-based teaching in programming classes compare to the traditionally used methods.

A Study of Authentication Algorithm in Electronic Commerce (전자상거래에서의 인증 알고리즘에 관한 연구)

  • Kim Young-Sun
    • Management & Information Systems Review
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    • v.6
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    • pp.1-19
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    • 2001
  • Partial transactions which use computer networks are formed in the cyberspace due to rapid progress of communication and computer technology. Electronic business transactions have security problems according to the special quality of opening networks, while it can be approached easily by anyone without being tied to time and places through Internets. To revitalize the electronic business transactions, security technology which can establish its security and trust is the prior task and both safe information communication and better information security service offer are essential factors. The method to exchange information through Internets must be made after confirming one another's exact connection in the mutual identity certification to prevent a lot of threat which can occur in the use of password techniques. To satisfy these electronic business transactions, we intend to increase understanding of authentication algorithm provided with authentication function of messages and users as well to plan safety and trust of business information and contents in the electronic business transactions.

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The Factors Affecting on Intentions to Use Online Bookstores (인터넷 서점의 이용의도에 영향을 미치는 요인)

  • Suh, Chang-Kyo;Jung, Hyun-Jung
    • The Journal of Information Systems
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    • v.17 no.3
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    • pp.111-134
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    • 2008
  • As students can purchase textbooks online or from local bookstores, we proposed a model to study the predictors of textbook purchasing from online bookstores based on the theory of reasoned action (TRA) and technology acceptance model (TAM). The survey instrument consisted of 51 items to assess 10 constructs of the proposed model, where the items used to measure the constructs were adapted from previous literature. Pre-testing and pilot testing of the measures were conducted by selected users of online bookstores. Data were collected from 220 university students who have purchased and intend to purchase their textbooks from online bookstores. The findings of this research are summarized as follows. First, navigation, previous experience, and innovation have a significant impact on the buyer's perception of ease of use. Second, price and delivery services have a significant impact on the buyer's perception of usefulness. Third, the perception of ease of use also has a significant impact on the buyer's perception of usefulness. Fourth, the perception of ease of use, perception of usefulness, and subjective norms all significantly support the purchasing intention in the case of online bookstores.

A Study on Gamification Consumer Perception Analysis Using Big Data

  • Se-won Jeon;Youn Ju Ahn;Gi-Hwan Ryu
    • International Journal of Advanced Culture Technology
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    • v.11 no.3
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    • pp.332-337
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    • 2023
  • The purpose of the study was to analyze consumers' perceptions of gamification. Based on the analyzed data, we would like to provide data by systematically organizing the concept, game elements, and mechanisms of gamification. Recently, gamification can be easily found around medical care, corporate marketing, and education. This study collected keywords from social media portal sites Naver, Daum, and Google from 2018 to 2023 using TEXTOM, a social media analysis tool. In this study, data were analyzed using text mining, semantic network analysis, and CONCOR analysis methods. Based on the collected data, we looked at the relevance and clusters related to gamification. The clusters were divided into a total of four clusters: 'Awareness of Gamification', 'Gamification Program', 'Future Technology of Gamification', and 'Use of Gamification'. Through social media analysis, we want to investigate and identify consumers' perceptions of gamification use, and check market and consumer perceptions to make up for the shortcomings. Through this, we intend to develop a plan to utilize gamification.

A study on the Estimate of Weld Bead Shape and the Compensation of Welding Parameters by Considering Weld Defects in Horizontal Fillet Welding (수평필릿용접시 용접부형상의 예측과 용접결함발생시 적절한 용접변수의 보상에 관한연구)

  • 김관형;이상배
    • Journal of the Korean Institute of Navigation
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    • v.23 no.4
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    • pp.105-114
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    • 1999
  • Generally, though we use the vision sensor or arc sensor in welding process, it is difficult to define the welding parameters which can be applied to the weld quality control. Especially, the important Parameters is Arc Voltage, Welding Current, Welding Speed in arc welding process and they affect the decision of weld bead shape, the stability of welding process and the decision of weld quality. Therefore, it is difficult to determine the unique relationship between the weld bead geometry and the combination of various welding condition. Due to the various difficulties as mentioned, we intend to use Fuzzy Logic and Neural Network to solve these problems. Therefore, the combination of Fuzzy Logic and Neural network has an effect on removing the weld defects, improving the weld quality and turning the desired weld bead shape. Finally, this system can be used under what kind of welding recess adequately and help us make an estimate of the weld bead shape and remove the weld defects.

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A Fundamental Study on the Mix Design in High Volume Fly-Ash Concrete (플라이애시를 대량 사용한 콘크리트의 배합설계를 위한 기초적 연구)

  • 심재형;김재환;최희용;강석표;최세진;김무한
    • Proceedings of the Korea Concrete Institute Conference
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    • 2001.05a
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    • pp.641-646
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    • 2001
  • Generally, when Fly-Ash was used as replacement material of cement in concrete, it might occur retardation of setting and hardening. So, it is unable to use a large amount of Fly-Ash as replacement for cement. However, if it is used as replacement material of fine aggregate in concrete, we can use a large amount of Fly-Ash and settle a problem of natural-aggregate exhaustion. Furthermore, engineering properties of High Volume Fly-Ash Concrete Is better than that of plain concrete But, the larger Fly-Ash is replaced, the more fluidity of High Volume Fly-Ash Concrete decrease, because porous organization of Fly-Ash adsorb water and Superplasticizer. In this study, after appending additional water to High Volume Fly-Ash Concrete in proportion to weight of Fly-Ash, we intend to find proper ratio which doesn't affect strength and satisfy fluidity As a result of this study, it was found that fluidity of mortar with 25~28 percentage of additional water was satisfied with fluidity of plain mortar, and compressive strength of that was similar to plain mortar's

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