• 제목/요약/키워드: Instructional-design

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침상 옆 교육의 교수설계모형의 특징과 한계 (Characteristics and Limitations of Bedside Teaching Instructional Models)

  • 김영전;임철일
    • 의학교육논단
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    • 제16권1호
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    • pp.25-31
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    • 2014
  • As a preliminary approach to developing a bedside teaching program, this study analyzed the instructional models that have been suggested for bedside teaching. The objects of analysis were four models: the 'Cox model,' which is composed of an experience cycle and an explanation cycle; the 'best teaching practice model' by Janicik and Fletcher; the 'twelve tips to improve bedside teaching' by Ramani; and the SNNAPS model for outpatient education by Wolpaw, Wolpaw, and Papp. This study was conducted in three steps. First, we identified the major components of each model and analyzed their characteristics and limitations. Second, we compared each model in terms of four aspects: the learner, learning interaction, learning context, and organization management. Third, on the basis of prior analysis, the possibilities and potential problems of the models were explored. Based on this review of the existing instructional design models, we proposed an additional four key elements for designing a bedside teaching program: multi-layered learners, various learning environments and contexts, time management by using media, and self-directed design.

해부학수업에서 교수매체 적용에 따른 학습효과 (The Learning Effects of Instructional Media on Anatomy Classes in a Nursing College)

  • 심정하
    • Journal of Korean Biological Nursing Science
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    • 제11권1호
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    • pp.51-58
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    • 2009
  • Purpose: It is to verify learning effect of the instructional media on anatomy classes at a nursing college and to develop an alternative instructional media instead of cadaver. Method: Four groups pretest-posttest experimental design were used. One hundred twenty students who attended an Anatomy lecture in September, 2009 were selected After attending the anatomy lecture, the subjects were divided into four group (30 for each group) conveniently. The heart anatomy knowledge level were measured by a self evaluation questionnaire and quiz before and after a different instructional media being applied for each group including making heart shape using colored clay, taking picture of a real heart, sketching the heart model with color pencil and drawing heart presented in the anatomy textbook. Data was analyzed by t-test, ANNOVA test using the SPSS/PC WIN 12 version. Result: A statistically significant differences in the level of heart anatomy knowledge acquirement was noted after four different instructional media being applied, and four different instructional media was effective to the anatomy practice education. However, no difference in statistical post test results was noted among the four groups. Conclusion: It is recommended that further comparative studies on the learning effect between human cadaver practice and different instructional media is necessary.

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현장체험에 터한 u-PBL 교수지원시스템의 핵심가치 및 설계전략 연구 (Study of u-PBL Support System Core Value and Design Strategy based on Field Experience Learning)

  • 김두규;박수홍
    • 수산해양교육연구
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    • 제24권2호
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    • pp.180-202
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    • 2012
  • The purpose of this study was to extract an u-PBL support system core value and design strategy based upon field experience learning. To accomplish this the study, first of all, analyzed the core values, design strategy which was selected after needs analysis and literature review of theories and cases regarding the PBL, e-PBL, blended-PBL, Field experience learning based on ubiquitous environment, and learning model based on ubiquitous technology. This study identified the three core values as; systemic support for instructional activity, just in time support for instructional activity and support for interaction facilitation. As further research areas, it might be useful to develop u-PBL instructional support system based upon the model designed from this study. Also, research concerning the verification of the model based upon implementation of the program case might be necessary.

Analysis of Strategies for Quality Assurance in Online Education: The Implications of the Role of an Instructional Design Team to Support Faculty

  • Jeeyoung CHUN;Sookyung LEE
    • Educational Technology International
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    • 제24권1호
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    • pp.53-80
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    • 2023
  • This study investigates faculty support for quality assurance in online education, and offers suggestions for its improvement based on feedback from Instructional Design (ID) staff working at a public university in the U.S. Qualitative research using semi-structured interviews was conducted with seven ID staff in order to examine their perceptions regarding faculty support related to quality assurance in online education. The results of the data analysis indicate that four types of faculty support-quality assurance reviews using Quality Matter (QM) standards, templates, individual consultations with ongoing support, and monitoring-were offered for faculty. Faculty support for quality assurance in online education could be improved by developing specific quality assurance standards, recruiting external experts, examining learning effects, developing a quality assurance management system, and sharing documents among ID staff. This study highlights the necessity of quality assurance in online education and provides cases of faculty support in a real higher education setting.

Applying the ADDIE Instructional Design Model to Multimedia Rich Project-based Learning Experiences in the Korean Classroom

  • LEE, Youngmin
    • Educational Technology International
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    • 제7권1호
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    • pp.81-98
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    • 2006
  • The purpose of this study was to apply the ADDIE instructional design model to develop multimedia rich project-based learning methods for effective instruction in a Korean mechanical engineering high school. This study was conducted as action research based on a high school situation. The study included 40 participants in a class purposively selected from 52 classes at 2080 student high school. Data were collected through observations, surveys and artifacts. Results indicated the multimedia rich project-based learning allowed students to take part in learning activities and there was close cooperation with and among group members to create better products. Also, the flexibility in the project-based learning environment allowed the participants to make decisions about their abilities, resources, and plans. Recommendations and implications for teacher educators as well as in-service and pre-service teachers are also presented.

Design and Evaluation of a Social Networking Site (SNS) Supported Collaborative Learning Environment for Vocabulary Learning

  • YANG, Wanping;PAN, Yingying
    • Educational Technology International
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    • 제23권1호
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    • pp.41-66
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    • 2022
  • Vocabulary learning plays an important role in language learning. This study explored a new paradigm based on social networking site (SNS) supported collaborative learning for vocabulary learning. SNS supported collaborative learning (SSCL) can effectively promote learners' engagement, interest and motivation by providing a more communicative and interactive environment. However, vocabulary learning studies on SSCL mainly focused on the effectiveness and influencing factors, lacking specific instructional strategies. Therefore, this study aims to develop instructional strategies that guide instructors to create an SSCL environment for facilitating vocabulary learning. The final instructional strategies are composed of three stages according to the course process, consisting of 8 general strategies and 21 specific guidelines. The content validity was ensured by four experts in the field of educational technology. The instructional strategies were then applied in an actual classroom with 16 students. The positive responses from the instructor and learners indicated that SSCL can be reasonably incorporated into the current curriculum to provide effective learning opportunities and to promote learners' vocabulary learning.

백워드 설계 모형에 기초한 실과 실천적 문제 중심 수업 설계 모형 개발 (Development of an Instructional Design Model for Practical Problem-Based Learning in Practical Arts Based on the Backward Design Model)

  • 이은영;최지연;채정현
    • 한국가정과교육학회지
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    • 제31권2호
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    • pp.155-175
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    • 2019
  • 본 연구는 실천적 문제 중심 수업을 설계할 때 보다 구체적이고 체계적으로 수업을 설계하는데 활용하고자 하는 목적으로 백워드 설계 모형에 기초하여 개발되었다. 연구의 목적을 달성하기 위해 본 연구에서는 분석, 설계, 개발, 평가의 단계를 거쳐 연구를 진행하였다. 분석 단계에서는 실과 실천적 문제 중심 수업설계 모형의 개발을 위한 이론적 기초가 되는 실천적 문제 중심 교육과정에 대한 문헌 고찰, 수업설계 모형에 대한 문헌 고찰, 2015 개정 실과 교육과정의 분석 등이 이루어졌다. 설계 단계에서는 분석단계의 문헌 고찰을 통해 실과 실천적 문제 중심 수업설계 모형의 단계와 하위요소 등의 내용을 선정하고, 템플릿을 구안하였다. 개발 단계에서는 설계 단계에서 디자인한 내용을 바탕으로 실과 실천적 문제 중심 수업설계 모형의 초안을 개발하였다. 평가단계에서는 개발한 실과 실천적 문제 중심 수업설계 모형의 초안에 대하여 전문가 집단의 검증을 통해 모형을 수정·보완하고, 최종적으로 실과 실천적 문제 중심 수업설계 모형을 완성하였다. 연구 결과, 실과 실천적 문제 중심 수업설계 모형은 '목표 설정하기, 평가 계획하기, 학습활동 계획하기'의 3단계로 구성된 모형의 초안에서 전문가 검증을 거쳐 '실천적 문제 설정하기, 목표 설정하기, 평가 계획하기, 학습활동 계획하기'의 4단계로 최종적으로 모형을 수정·보완하였다. 실과 실천적 문제 중심 수업설계 모형은 전문가 검증을 통해 교사들이 실천적 문제 중심으로 수업을 설계하고자 할 때 구체적인 가이드라인이 될 수 있는 체계적인 템플릿이라고 평가하였다.

The Development of an ADDIE Based Instructional Model for ELT in Early Childhood Education

  • MARIAM, Nuzhat;NAM, Chang-woo
    • Educational Technology International
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    • 제20권1호
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    • pp.25-55
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    • 2019
  • The core purpose of the study is to develop and validate an ADDIE model based instructional model for English Language Teaching (ELT) in early childhood classroom in Bangladesh as an aid to teachers to reconstruct their knowledge and experience more strategically, and for them to design and implement their instruction more structurally. This study is developmental in nature which has been divided in five phases as follows. Phase I: Existing methods and instructional strategy review, Phase II: Instructional model development, Phase III: Delphi 1st round, Phase IV: Delphi 2nd round and Phase V: Model validation. After reviewing relevant literature and existing strategy in phase I, the 1st version of instructional model is made phase II. Next in phase III and phase IV, two rounds of Delphi have been conducted where experts related to different concerning areas of this study reviewed the 1st version and gradually the final version of the instructional model is made. Finally, the instructional model for English teachers of early childhood classroom in Bangladesh got validated by the same Delphi panelists in Phase V. In respect with each phases of ADDIE, the instructional model elaborates the 1) representative key points, 2) instructors' activities prescribed for the instructors, 3) supporting strategies. Both the conceptual and procedural models are included in this study for clearer identification of the whole process. Lastly the study provides some recommendations for instructors and practitioners on choosing the instructional model like doing prior need analysis, incorporating teacher training programs, training students, keeping on researching for finding effective teaching technique and tools and being open to changes etc. In addition, the study also acknowledges its limitations like not being able to consider the psychological factors due to time limitation. Finally, at the end the study points out the areas that welcome further research.

PBL 모형을 적용한 초등학교 영어·과학 융합 수업 모델 설계 (An Instructional Design for the Converged English-Science Teaching Method using PBL Model in Elementary School)

  • 박인화
    • 한국산학기술학회논문지
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    • 제21권7호
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    • pp.66-72
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    • 2020
  • 급격히 변화하고 있는 21세기 현대 사회에서 국가 경제력을 갖춘 인재 양성을 위해 최근 미국, 영국 등 선진국을 중심으로 STEM(Science Technology Engineering Mathematics) 교육이 점차 강조되고 있으며 우리나라에서는 Arts(예술)를 추가하여 STEAM(Science Technology Engineering Arts Mathematics) 교육이 나타났다. 융합(STEAM) 교육 목표는 기존의 주입식 및 암기식 교육이 아닌 학습자들의 흥미도와 학습에 대한 동기 부여를 강화하여 체험, 탐구, 실험이 중심이 되어 융합적 사고와 실생활 문제를 해결할 수 있는 능력을 갖추어 국가 경제력을 강화하는 것이다. 본 연구가 이루어진 Y 초등학교에서는 세계 공용어로 자리매김한 영어와 4차 산업 혁명으로 인한 발전으로 거의 모든 분야에서 찾아볼 수 있는 과학을 융합하여 학습자들이 주도적으로 수업에 참여하여 문제해결능력을 향상할 수 있는 PBL 모형과 ADDIE 모형이 기반이 된 수업 모형을 설계하였다. 이 모형은 크게 5가지 절차로 분석(Analysis), 설계(Design), 개발(Development), 실행(Implementation), 평가(Evaluation)로 구성된다. 국가 경제력을 갖춘 인재 양성이라는 목표도 중요하지만, 교육 현장에 있는 교사들이 융합(STEAM)교육의 중요성을 인지하고 이에 알맞은 수업 설계에 관한 연구가 지속하며 강화되어야 한다.

빅데이터 분석의 역량 강화를 위한 거꾸로 교실 설계 연구 (The Flipped Classroom Design for Capability Enhancement of Big-Data Analysis)

  • 정병호;김병초
    • 디지털산업정보학회논문지
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    • 제13권2호
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    • pp.127-145
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    • 2017
  • The purpose of this study is to empirical case study for the instructional design of flipped classroom by job-capability advancement of IT business majors. A student of IT business school has learned a lot of management educations for four years. But, they don't recognize a connection between school education and business practice. A subject based on the humanities, and social sciences consisted of mostly the memorization. The undergraduate class lack a practice's curriculum by a creative-oriented lesson rather than memorization-oriented. In particular, An IT business is now recognized as a significance emerging IT investment, the Internet of Things, information security, big data and strategy's ERP. For these reasons, it is important for an instructional design for understanding business practices of the students. Accordingly, Flipped classroom with participatory class be needed increasingly for students' practical sense. We will propose a design method of flipped classroom for inspiring business education. In this, new instructional design overturned traditional teaching method. After the student conducts a prior learn at home, school will accomplish a problem solving through question and answer. This design effected a boredom suppress and creative enforcement of student and an intimacy increase of instructor. In addition, A participatory class and reciprocal peer tutoring will be possible by a spontaneous self-directed learning of student. We were designed course of project type based on big data theory and application to target the fourth-year course. In conclusion, the new instruction provided a help to learning synergy between student and lecturer. During the lessons, the student showed improvement of business sense and enhanced problem solving capability. The lecturer has the intimacy through communication interaction with students.