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Numerical Simulation of Liquid Sloshing in Three- Dimensional Tanks (3차원(次元) 탱크내에서의 액체(液體) 슬로싱의 수치(數値) 해석(解析))

  • J.H. Hwang;I.S. Kim;Y.S. Seol;S.C. Lee;Y.K. Chon
    • Journal of the Society of Naval Architects of Korea
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    • v.28 no.1
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    • pp.12-18
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    • 1991
  • Three-dimensional nonlinear sloshing effects due to tank motions are simulated by solving boundary value problem using the panel method based on boundary integral technique. While Shinkai used boundary elements on which source strengths vary linearly between nodes, the source of constant strength is distributed on each triangular panel in the present study. The source strength at each time step is determined by solving the Fredholm integral equation of the second kind obtained from Green's theorem. To avoid cumulative numerical errors as time elapses, Adam-Bashforth-Moulton method is employed. Numerical examples for the case of partially filled spherical tank on board oscillating in harmonic sway mode or pitch mode are solved. The elevation of the free surface is compared with the result by Shinkai and confirmed in good agreement during early time. The input and the output energy are comparatively evaluated to check the overall accuracy of the present numerical scheme. Although some leakage of energy are found as time marches, it is plausible when we take into account nonlinearities of the problem and the number of panels of the model.

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The Development of Real-time Feedback Vibration Control System Using Wireless Sensor Networks (무선 센서 네트워크를 이용한 실시간 Feedback 진동제어 시스템 개발)

  • Heo, Gwang Hee;Kim, Chung Gil;Ahn, Ui Jong
    • Journal of the Korea institute for structural maintenance and inspection
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    • v.16 no.3
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    • pp.60-66
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    • 2012
  • This paper aims to constitute a feedback vibration control system using wireless sensor networks and experiment it on a model structure to verify its effectiveness. For the purpose, we set up a feedback vibration control system composed of a wireless input/output(I/O) sensor node based on bluetooth, a home-made shear type MR damper, a shaker which generates a constant size of sine wave, and a simple beam model structure. The vibration control experiment was performed by shaking the 1/4 point of beam with a shaker. At the moment of shaking, we controled the vibration with MR damper which was placed vertically on the center of beam. Simultaneously, by acquiring acceleration response at the 2/4 point of beam, we evaluated the effectiveness of control capability. The control command was set to send a voltage signal to MR damper when the acceleration response, acquired from the wireless I/O sensor node placed at the center of beam, was more than a certain amount. Although the realtime feedback vibration control system constituted in this paper is effective only within a limited command system, it has been proven that the system was able to effectively decrease the vibration of structure by generating a control command aimed for realtime purpose. The system also showed a possibility to be used as a structural response control system adapting a variety of semi-active control algorithm.

RF performance Analysis for Galileo Receiver Design (갈릴레오 수신기 설계를 위한 RF 성능 분석에 관한 연구)

  • Chang, Sang-Hyun;Lee, Il-Kyoo;Park, Dong-Pil;Lee, Sang-Wook
    • Journal of Satellite, Information and Communications
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    • v.5 no.1
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    • pp.58-62
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    • 2010
  • This paper presents the effects of RF performance parameters on the Galileo receiver design via simulation after reviewing the requirements of the Galileo receiver structure. At first, we considered the general requirements, structure and characteristics of the Galileo system. Then we designed the Galileo receiver focused on performance requirement of 16 dB C/N which is equal to 15 % Error Vector Magnitude(EVM) by using Advanced Design System(ADS) simulation program. In order to verify the function of Automatic Gain Control(AGC)), we measured the IF output power level by changing the input power level at the front - end of the receiver. We analyzed the performance degradation due to phase noise variations of Local Oscillator(LO) in the Galileo receiver through EVM when the minimum sensitivity level of -127 dBm is applied at the receiver. We also analyzed the performance degradation according to variable Analog-to-Digital Converter(ADC) bits within the Dynamic range, -92 ~ -139 dBm, which has been defined by gain range (-2.5 ~ +42.5 dB) in the AGC operation. The results clearly show that the performance of the Galileo receiver can be improved by increasing ADC bits and reducing Phase Noise of LO.

A Study on the Efficiency of Join Operation On Stream Data Using Sliding Windows (스트림 데이터에서 슬라이딩 윈도우를 사용한 조인 연산의 효율에 관한 연구)

  • Yang, Young-Hyoo
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.2
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    • pp.149-157
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    • 2012
  • In this thesis, the problem of computing approximate answers to continuous sliding-window joins over data streams when the available memory may be insufficient to keep the entire join state. One approximation scenario is to provide a maximum subset of the result, with the objective of losing as few result tuples as possible. An alternative scenario is to provide a random sample of the join result, e.g., if the output of the join is being aggregated. It is shown formally that neither approximation can be addressed effectively for a sliding-window join of arbitrary input streams. Previous work has addressed only the maximum-subset problem, and has implicitly used a frequency based model of stream arrival. There exists a sampling problem for this model. More importantly, it is shown that a broad class of applications for which an age-based model of stream arrival is more appropriate, and both approximation scenarios under this new model are addressed. Finally, for the case of multiple joins being executed with an overall memory constraint, an algorithm for memory allocation across the join that optimizes a combined measure of approximation in all scenarios considered is provided.

Design and Implementation of an Execution-Provenance Based Simulation Data Management Framework for Computational Science Engineering Simulation Platform (계산과학공학 플랫폼을 위한 실행-이력 기반의 시뮬레이션 데이터 관리 프레임워크 설계 및 구현)

  • Ma, Jin;Lee, Sik;Cho, Kum-won;Suh, Young-kyoon
    • Journal of Internet Computing and Services
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    • v.19 no.1
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    • pp.77-86
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    • 2018
  • For the past few years, KISTI has been servicing an online simulation execution platform, called EDISON, allowing users to conduct simulations on various scientific applications supplied by diverse computational science and engineering disciplines. Typically, these simulations accompany large-scale computation and accordingly produce a huge volume of output data. One critical issue arising when conducting those simulations on an online platform stems from the fact that a number of users simultaneously submit to the platform their simulation requests (or jobs) with the same (or almost unchanging) input parameters or files, resulting in charging a significant burden on the platform. In other words, the same computing jobs lead to duplicate consumption computing and storage resources at an undesirably fast pace. To overcome excessive resource usage by such identical simulation requests, in this paper we introduce a novel framework, called IceSheet, to efficiently manage simulation data based on execution metadata, that is, provenance. The IceSheet framework captures and stores each provenance associated with a conducted simulation. The collected provenance records are utilized for not only inspecting duplicate simulation requests but also performing search on existing simulation results via an open-source search engine, ElasticSearch. In particular, this paper elaborates on the core components in the IceSheet framework to support the search and reuse on the stored simulation results. We implemented as prototype the proposed framework using the engine in conjunction with the online simulation execution platform. Our evaluation of the framework was performed on the real simulation execution-provenance records collected on the platform. Once the prototyped IceSheet framework fully functions with the platform, users can quickly search for past parameter values entered into desired simulation software and receive existing results on the same input parameter values on the software if any. Therefore, we expect that the proposed framework contributes to eliminating duplicate resource consumption and significantly reducing execution time on the same requests as previously-executed simulations.

Analysis of Sawmill Productivity and Optimum Combination of Production Factors (제재생산성(製材生産性)과 적정생산요소투입량(適正生産要素投入量) 계측(計測))

  • Cho, Woong Hyuk
    • Journal of Korean Society of Forest Science
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    • v.32 no.1
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    • pp.29-35
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    • 1976
  • In order to estimate sawmill productivities, rates of technical change and optimum combination of production factors, Cobb-Douglas production functions have been derived using data obtained from 96 sample mills in Busan-Incheon, southwestern and northeastern areas. The results may be summarized as follows: 1. There is a tendency of expanding average sawmill size in the areas. The horse-power holdings per mill have been increased at the rates of 91 percent in Busan-Incheon, 7.7 percent in southwestern and 16.9 percent in northeastern areas. This implies that the mills around log-importing ports have made rapid development, compared with those in forest regions. 2. The regression coefficients (production elasticities) of the functions for the year of 1967 in the above three areas are much similar each other, but significant differencies are found in the production functions of 1975. In other words, sawmill productivity was mainly restricted by capital deficiencies in all areas in 1967, but this situation was succeeded only by N-E area in 1975. The range of sum of regression coefficients is 1.0437-1.4214, this indicates increasing rates of return to scale. 3. The annual rates of technical changes in B-I, S-W and N-E areas for the observed period are 17.6, 7.6 and 2.2 percents respectively. Busan-Incheon is the only area where labor productivity is higher than that of capital. 4. The best combination of production factors for maximizing firm's profit is subject to the changes of input and output prices. With some assumptions of prices and costs, the optimum levels of power and labor input in B-I, S-W and N-E areas are 57:17, 427:94 and 192:27.

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A 10b 50MS/s Low-Power Skinny-Type 0.13um CMOS ADC for CIS Applications (CIS 응용을 위해 제한된 폭을 가지는 10비트 50MS/s 저 전력 0.13um CMOS ADC)

  • Song, Jung-Eun;Hwang, Dong-Hyun;Hwang, Won-Seok;Kim, Kwang-Soo;Lee, Seung-Hoon
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.48 no.5
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    • pp.25-33
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    • 2011
  • This work proposes a skinny-type 10b 50MS/s 0.13um CMOS three-step pipeline ADC for CIS applications. Analog circuits for CIS applications commonly employ a high supply voltage to acquire a sufficiently acceptable dynamic range, while digital circuits use a low supply voltage to minimize power consumption. The proposed ADC converts analog signals in a wide-swing range to low voltage-based digital data using both of the two supply voltages. An op-amp sharing technique employed in residue amplifiers properly controls currents depending on the amplification mode of each pipeline stage, optimizes the performance of op-amps, and improves the power efficiency. In three FLASH ADCs, the number of input stages are reduced in half by the interpolation technique while each comparator consists of only a latch with low kick-back noise based on pull-down switches to separate the input nodes and output nodes. Reference circuits achieve a required settling time only with on-chip low-power drivers and digital correction logic has two kinds of level shifter depending on signal-voltage levels to be processed. The prototype ADC in a 0.13um CMOS to support 0.35um thick-gate-oxide transistors demonstrates the measured DNL and INL within 0.42LSB and 1.19LSB, respectively. The ADC shows a maximum SNDR of 55.4dB and a maximum SFDR of 68.7dB at 50MS/s, respectively. The ADC with an active die area of 0.53$mm^2$ consumes 15.6mW at 50MS/s with an analog voltage of 2.0V and two digital voltages of 2.8V ($=D_H$) and 1.2V ($=D_L$).

Stand Water Balance and Stream Water Quality in Small Forested Watershed Yangpyong Gyeonggido (경기도(京畿道) 양평지역(陽平地域) 산림(山林) 소류역(小流域)의 수수지(水收支)와 계류수(溪流水)의 수질특성(水質特性))

  • Kim, Jung-You;Han, Sang-Sup
    • Journal of Forest and Environmental Science
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    • v.17 no.1
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    • pp.18-28
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    • 2001
  • This study was carried out to investigate the characteristics of water quality variations by stand water balance in YangPyong-Gun Gejung-Lee small forest watershed. Water quantity. pH, $Cl^-$, $NO_3{^-}$, $SO_4{^{2-}}$, $Na^+$, $NH_4{^+}$, $K^+$, $Mg^{2+}$, $Ca^{2+}$ were monitored in open rainfall for one unit storm and long-term stream water in small forest watershed from January. 1998 to December. 1999. The results were summarized as follows: The runoff rate was 46.4% in 1998 and 52.2% in 1999. The average pH values of rainfall were 4.8 to 6.2 and those of stream water were 6.4 to 7.1 in small forest watershed. Total amount of input anion and cation values (kg/ha) in rainfall were $SO_4{^{2-}}>NO_3{^-}>Ca^{2+}>NH_4{^+}>Cl^->Na^+>K^+>Mg^{2+}$ and in stream water were $NO_3{^-}>Ca^{2+}>SO_4{^{2-}}>Na^+>Cl^->K^+>Mg^{2+}>NH_4{^+}$ in the order, respectively. The dissolved $NH_4{^+}$ was stored 5.29kg/ha and output of the other contents were more flow than input in small forest watershed.

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Development of Deep Learning Structure to Improve Quality of Polygonal Containers (다각형 용기의 품질 향상을 위한 딥러닝 구조 개발)

  • Yoon, Suk-Moon;Lee, Seung-Ho
    • Journal of IKEEE
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    • v.25 no.3
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    • pp.493-500
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    • 2021
  • In this paper, we propose the development of deep learning structure to improve quality of polygonal containers. The deep learning structure consists of a convolution layer, a bottleneck layer, a fully connect layer, and a softmax layer. The convolution layer is a layer that obtains a feature image by performing a convolution 3x3 operation on the input image or the feature image of the previous layer with several feature filters. The bottleneck layer selects only the optimal features among the features on the feature image extracted through the convolution layer, reduces the channel to a convolution 1x1 ReLU, and performs a convolution 3x3 ReLU. The global average pooling operation performed after going through the bottleneck layer reduces the size of the feature image by selecting only the optimal features among the features of the feature image extracted through the convolution layer. The fully connect layer outputs the output data through 6 fully connect layers. The softmax layer multiplies and multiplies the value between the value of the input layer node and the target node to be calculated, and converts it into a value between 0 and 1 through an activation function. After the learning is completed, the recognition process classifies non-circular glass bottles by performing image acquisition using a camera, measuring position detection, and non-circular glass bottle classification using deep learning as in the learning process. In order to evaluate the performance of the deep learning structure to improve quality of polygonal containers, as a result of an experiment at an authorized testing institute, it was calculated to be at the same level as the world's highest level with 99% good/defective discrimination accuracy. Inspection time averaged 1.7 seconds, which was calculated within the operating time standards of production processes using non-circular machine vision systems. Therefore, the effectiveness of the performance of the deep learning structure to improve quality of polygonal containers proposed in this paper was proven.

Design and implementation of Robot Soccer Agent Based on Reinforcement Learning (강화 학습에 기초한 로봇 축구 에이전트의 설계 및 구현)

  • Kim, In-Cheol
    • The KIPS Transactions:PartB
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    • v.9B no.2
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    • pp.139-146
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    • 2002
  • The robot soccer simulation game is a dynamic multi-agent environment. In this paper we suggest a new reinforcement learning approach to each agent's dynamic positioning in such dynamic environment. Reinforcement learning is the machine learning in which an agent learns from indirect, delayed reward an optimal policy to choose sequences of actions that produce the greatest cumulative reward. Therefore the reinforcement learning is different from supervised learning in the sense that there is no presentation of input-output pairs as training examples. Furthermore, model-free reinforcement learning algorithms like Q-learning do not require defining or learning any models of the surrounding environment. Nevertheless these algorithms can learn the optimal policy if the agent can visit every state-action pair infinitely. However, the biggest problem of monolithic reinforcement learning is that its straightforward applications do not successfully scale up to more complex environments due to the intractable large space of states. In order to address this problem, we suggest Adaptive Mediation-based Modular Q-Learning (AMMQL) as an improvement of the existing Modular Q-Learning (MQL). While simple modular Q-learning combines the results from each learning module in a fixed way, AMMQL combines them in a more flexible way by assigning different weight to each module according to its contribution to rewards. Therefore in addition to resolving the problem of large state space effectively, AMMQL can show higher adaptability to environmental changes than pure MQL. In this paper we use the AMMQL algorithn as a learning method for dynamic positioning of the robot soccer agent, and implement a robot soccer agent system called Cogitoniks.