• Title/Summary/Keyword: Innovative teaching

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Application Prototyping to Support Learning from Online Lectures on Building Construction (건축시공 온라인강의 학습지원용 애플리케이션 프로토타이핑)

  • Kim, Seong-Bin;Jo, Min-Jin;Kim, Jae-Yeob
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2020.06a
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    • pp.38-39
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    • 2020
  • Currently, attempts are being made to introduce innovative teaching methods in architectural engineering education. However, there is still a lack of research supporting self-directed learners. In this regard, this study sought to develop an application prototype to support learning from online lectures on architectural engineering and conduct prototyping for its evolution. Menus in the application prototype consisted of four main categories: lecture operation, video lectures, eBooks and past exam questions. The lecture operation was classified into eight sub-categories, including assignment submission and notice, so as to support interactions between instructors and learners as well as confirmation of the delivery methods. With respect to video lectures, assignment submissions and notice functions, prototyping connecting the mobile web was implemented to enhance user convenience.

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Development of Online and Offline Blended Building Construction Curriculum (온라인 및 오프라인 블렌디드 건축시공 교육과정 개발)

  • Jo, Min-Jin;Kim, Jae-Yeob
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2021.11a
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    • pp.184-185
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    • 2021
  • Based on changes in capacity demanded by society as a result of the 4th industrial revolution, as well as changes in the environment due to COVID19, it is necessary to adopt new educational methods in Korean universities. In response to such changes, there have been attempts to apply innovative teaching methods, such as flipped learning and blended learning. However, most studies are limited to either learning effects and/or satisfaction. Accordingly, this study seeks to contribute to the changing educational methods by developing online and offline blended building construction curriculum. The results of this study are as follows: combined education was made possible by developing a curriculum by dividing the online and offline environments. It is determined that the developed curriculum will be efficient and appropriate for the new environments.

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Virtual Reality and Augmented Reality - A New Approach for Construction Safety Education

  • Le, Quang Tuan;Pham, Hai Chien;Pedro, Akeem;Park, Chan Sik
    • International conference on construction engineering and project management
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    • 2015.10a
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    • pp.573-577
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    • 2015
  • Safety is paramount for construction industry throughout the world. Human errors which contribute to more than half of construction accidents, could be proactively prevented through effective education and training methods. Although Virtual Reality (VR) and Augmented Reality (AR) have gained much attention in various disciplines, few studies applied them for construction safety education. This research presents a new approach in construction safety education by utilizing VR and AR. The vision of aligning teaching & learning strategies is examined in order to ensure the potential benefits of the new method. This innovative approach shifts safety education from "Listen, and I will forget. See, and I may remember" towards "Practice, and I understand".

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The Impact of Usefulness, Ease of Use, and Satisfaction with ChatGPT on the Intention to Use (ChatGPT의 유용성, 용이성, 만족도가 수용 의도에 미치는 영향)

  • Park Hyejin
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.20 no.3
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    • pp.61-70
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    • 2024
  • This study aimed to analyze the impact of perceived usefulness, ease of use, and satisfaction with ChatGPT on the intention to use it. Data were collected through an online survey, and the results showed differences in perceived usefulness, ease of use, and intention to use according to the demographic characteristics of the research subjects. Furthermore, a multiple regression analysis was conducted to examine the impact of ChatGPT's usability, ease of use, and satisfaction on the intention to use. The results indicated statistically significant differences in perceived usefulness, ease of use, and intention to use ChatGPT between students in different academic years. In addition, perceived usefulness, ease of use, and satisfaction with ChatGPT showed a significant positive influence on the intention to use it. This study is significant as it analyzes the intention to use ChatGPT, considering the role of generative AI in digital education and innovative teaching methods in the educational context.

The analysis of characteristics and effects of contextual variables in terms of student achievement levels and gender based on the results of PISA 2015 science domain (PISA 2015 과학 영역에 나타난 학생 성취수준 집단 및 성별에 따른 교육맥락 변인의 특성 및 영향력 분석)

  • Ku, Jaok;Koo, Namwook
    • Journal of Science Education
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    • v.42 no.2
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    • pp.165-181
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    • 2018
  • This study compares and analyzes the characteristics and effects of various educational contextual variables according to students' achievement level and gender groups based on the results of PISA 2015 science domain. PISA 2015 included additional variables about teaching-learning and affective characteristics in the field of science, because science was the main domain of PISA 2015. The results of the mediation analysis using a multiple group structural equation model showed that the environment and strategy for the teaching and learning had a positive effect on the affective characteristics, and also positively affected science achievement through the mediator of the affective characteristics. Particularly, the environment and strategy for the teaching and learning was the most effective in improving the affective characteristics for the low achievement group. It was found that the difference of the mediated effect between achievement level groups was statistically significant, but that between male and female students was not. Therefore, the appropriate the environment and strategy for the teaching and learning will need to be emphasized consistently to improve students' cognitive and affective achievement. The implications and suggestions of these results were discussed.

Latest Information Technologies in the UK Adults Education System

  • Tverezovska, Nina;Bilyk, Ruslana;Rozman, Iryna;Semerenko, Zhanna;Orlova, Nataliya;Vytrykhovska, Oksana;Oros, Ildiko
    • International Journal of Computer Science & Network Security
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    • v.22 no.8
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    • pp.25-34
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    • 2022
  • Today, further education of adults in the UK is one of the developing areas of continuing education. The Open University with distance learning, in the process of which innovative forms and methods based on computer and telecommunication technologies are used, is particularly successful in the organization of additional education of the adult population. The advantages of distance learning, multimedia - the latest information technologies, which provide the combination of graphic images, video, sound with the help of modern computer tools, are noted. The basic principles and forms underlying the technologies and forms of work with the elderly are defined. The international experience of implementing "Universities of the Third Age" is summarized. The most widespread approach in adult education in Great Britain is informational. The use of computer technologies motivates a new paradigm in educational methods and strategies, which requires new approaches, forms of learning, and innovative ways of delivering educational materials to adult learners. Information technologies have gained great popularity in such activities as distance learning, online learning, assistance in the education management system, development of programs and virtual textbooks in various subjects, online search for information for the educational process, computer testing of students' knowledge, creation of electronic libraries, formation of a single scientific electronic environment, publication of virtual magazines and newspapers on pedagogical topics, teleconferences, expansion of international cooperation in the field of Internet education. The information technology of synchronous distance learning "online" has gained considerable popularity in the educational process today. A promising direction is the use of multimedia technologies in educational activities to create a design of a virtual computer environment by decoding audiovisual information.

Research on the Development of Big Data Analysis Tools for Engineering Education (공학교육 빅 데이터 분석 도구 개발 연구)

  • Kim, Younyoung;Kim, Jaehee
    • Journal of Engineering Education Research
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    • v.26 no.4
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    • pp.22-35
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    • 2023
  • As information and communication technology has developed remarkably, it has become possible to analyze various types of large-volume data generated at a speed close to real time, and based on this, reliable value creation has become possible. Such big data analysis is becoming an important means of supporting decision-making based on scientific figures. The purpose of this study is to develop a big data analysis tool that can analyze large amounts of data generated through engineering education. The tasks of this study are as follows. First, a database is designed to store the information of entries in the National Creative Capstone Design Contest. Second, the pre-processing process is checked for analysis with big data analysis tools. Finally, analyze the data using the developed big data analysis tool. In this study, 1,784 works submitted to the National Creative Comprehensive Design Contest from 2014 to 2019 were analyzed. As a result of selecting the top 10 words through topic analysis, 'robot' ranked first from 2014 to 2019, and energy, drones, ultrasound, solar energy, and IoT appeared with high frequency. This result seems to reflect the current core topics and technology trends of the 4th Industrial Revolution. In addition, it seems that due to the nature of the Capstone Design Contest, students majoring in electrical/electronic, computer/information and communication engineering, mechanical engineering, and chemical/new materials engineering who can submit complete products for problem solving were selected. The significance of this study is that the results of this study can be used in the field of engineering education as basic data for the development of educational contents and teaching methods that reflect industry and technology trends. Furthermore, it is expected that the results of big data analysis related to engineering education can be used as a means of preparing preemptive countermeasures in establishing education policies that reflect social changes.

Research on the Integration and Coexistence Path of Innovation and Entrepreneurship Education and Professional Education in Universities (대학교 혁신 창업 교육과 직업 교육의 융합과 공존 경로 연구)

  • Xiaoyue Song;Jinling Wang
    • Journal of the International Relations & Interdisciplinary Education
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    • v.3 no.1
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    • pp.29-50
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    • 2023
  • This study selected college students in Anhui Province as the research subjects and used a questionnaire survey method to understand the current implementation status of the integration of innovation and entrepreneurship education and professional education. The survey results indicate that college students have insufficient awareness of innovation and entrepreneurship; Poor integration of curriculum construction. This study analyzes the reasons for the problems from four aspects: the government, enterprises, and universities, as well as the subjective will of students. Based on qualitative and quantitative research, the following countermeasures and suggestions are proposed: firstly, strengthen top-level design; Secondly, promote the integration of curriculum construction; Thirdly, expand the teaching staff; Fourthly, a practical platform for school enterprise co creation; Fifth, cultivate students' innovative awareness and guide innovative practice.

Teaching and Learning of University Calculus with Python-based Coding Education (파이썬(Python) 기반의 코딩교육을 적용한 대학 미적분학의 교수·학습)

  • Park, Kyung-Eun;Lee, Sang-Gu;Ham, Yoonmee;Lee, Jae Hwa
    • Communications of Mathematical Education
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    • v.33 no.3
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    • pp.163-180
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    • 2019
  • This study introduces a development of calculus contents which makes to understand the main concepts of calculus in a short period of time and to enhance problem solving and computational thinking for complex problems encountered in the real world for college freshmen with diverse backgrounds. As a concrete measure, we developed 'Teaching and Learning' contents and Python-based code for Calculus I and II which was used in actual classroom. In other words, the entire process of teaching and learning, action plan, and evaluation method for calculus class with Python based coding are reported and shared. In anytime and anywhere, our students were able to freely practice and effectively exercise calculus problems. By using the given code, students could gain meaningful understanding of calculus contents and were able to expand their computational thinking skills. In addition, we share a way that it motivated student activities, and evaluated students fairly based on data which they generated, but still instructor's work load is less than before. Therefore, it can be a teaching and learning model for college mathematics which shows a possibility to cover calculus concepts and computational thinking at once in a innovative way for the 21st century.

Development of a Building Construction Curriculum Learning Management System for the Application of Team-based Learning (팀기반학습 적용을 위한 건축시공 교육지원시스템 개발)

  • Kim, Jae-Yeob;Kim, Seong-Bin
    • Journal of the Korea Institute of Building Construction
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    • v.21 no.6
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    • pp.689-700
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    • 2021
  • Due to the COVID-19 pandemic, higher education in South Korea has rapidly shifted online. In addition, the advent of the Fourth Industrial Revolution has highlighted the need to introduce innovation teaching methods. To cope with these changes and demands, the learning management system used by domestic universities must therefore be improved. This study developed a learning management system for the application of team-based learning to improve and develop the learning management system of domestic universities. The major research findings are as follows. The analysis results showed that there is not sufficient function to apply new innovation teaching methods, such as team-based learning, in the current learning management system of domestic universities. Therefore, a learning management system capable of supporting team-based learning courses was developed in this study. The system consisted of 'pre-class learning,' 'team activities' and 'participation learning,' which were further classified into nine sub-items. In the future, a survey of system users is planned in order to further improve the system. It is believed that if the proposed learning management system were introduced to domestic universities, it would improve the educational environment and contribute to the spread and use of innovative teaching methods.