• 제목/요약/키워드: Innovation Processes

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The Next Wave in Display Innovation

  • Webster, Steven C.
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2008년도 International Meeting on Information Display
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    • pp.4-4
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    • 2008
  • The progress in flat panel displays over the last two decades has been astonishing. In just 20 years, the LCD-TV grew up from a 2-inch curiosity, to an industry that will sell about 120 million flat panel TV's this year, with viewing area up to 4000 times larger. That success is based on continuous innovation, especially in manufacturing processes. For the next decade to bring another doubling of the business, progress will need to continue in four major areas: Human factors, ecological impact, visual quality, and of course continued drive towards affordability. This talk will detail the technology advances that can allow this industry to meet those challenges. Human factors. Today, we adapt our lifestyle to our technology. People organize their offices, and their homes, around displays. We pass around mobile phones to share images, rather than experiencing them as a group. Billions of newspapers continue to be sold daily. Advances in flexible displays can lead to large portable displays. "New era projection" includes the handheld Pico Projectors that are already on the market, and will ultimately appear integrated in mobile phones the same way cameras do today. "Eco" impact. Today TV's are one of the top energy consumers in a U.S. home, and the fastest growing. Watching a large flat panel TV can cost twice as much as running a large refrigerator. With today's concern about energy consumption, regulations are starting to emerge worldwide to limit TV electrical use. Fortunately, good solutions exist in using light management films to eliminate bulbs, saving power without increasing cost. Going forward, LED backlights will drive another step downward. OLED displays might be the ultimate solution. Visual quality. The color of an LCD-TV is still often considered inferior to a far less expensive CRT. And almost all displays suffer from representing a three-dimensional world on a two dimensional surface. The technology to improve color is available today, and will likely move from premium sets into the mainstream as costs come down. 3D is now arriving in movie theaters worldwide, and that will drive up the demand for similar realistic images in home theaters. And the technology is emerging today for 3D representation to move beyond specialized applications into everyday use, on screens large and small. Affordability. The world takes cost-down miracles for granted in consumer electronics. Each of these other advances will be balanced with a drive for affordability, especially as the market grows in emerging countries. The other three challenges must be met without increasing cost. Putting this all together, the next few years will emphasize "eco friendly" designs, and enhanced images such as 3D. By 2013 we will start to see serious penetration by emissive technologies (OLED, high efficiency plasma, or other), with the "ultimate display" likely not in the market for a decade. Lots of opportunities for innovation remain ahead of us.

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서비스디자인 방법론을 적용한 도서관서비스 혁신 사례분석 (Case Study on the Library Service Innovation Applying Service Design Methodology)

  • 이병기
    • 한국문헌정보학회지
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    • 제50권3호
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    • pp.71-92
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    • 2016
  • 서비스디자인은 서비스를 개선하거나 새로운 서비스를 창출하기 위한 과정이며, 방법론이다. 본 연구는 서비스디자인 방법론을 적용하여 도서관서비스를 혁신하거나 새로운 서비스를 창출한 사례를 분석하였다. 본 사례연구는 덴마크 코펜하겐 시립도서관, 오스트레일리아 빅토리아 주립도서관, 피츠버그 카네기도서관, 조지아 공과대학도서관, 노스캐롤라이나 주립대학도서관 등 5개 도서관을 분석대상으로 삼았다. 사례분석을 위해 내용요소를 디자인 요구, 참여 대상자, 기간, 프로세스, 도구, 결과, 주요 특성으로 구분하였다. 본 사례연구를 통해 도출한 시사점은 다음과 같다: (1) 도서관의 서비스디자인은 이용자 중심의 서비스, 미래지향적인 서비스 창출에 주안점을 두고 있다. (2) 도서관의 서비스디자인은 사서, 이용자, 디자인 컨설팅 전문가 등 모든 이해당사자의 협업에 의해서 이루어진다. (3) 기간의 관점에서 보면, 서비스디자인은 지속적이며, 프로젝트의 성격이 있다. (4) 도서관 서비스디자인은 이용자 경험, 과정, 프로토타입 개발 및 적용에 주안점을 둔다. (5) 도서관 서비스디자인은 설문, 조사, 면담 등 전통적인 방법 외에 블루프린트, 고객여정지도, 터치 포인트, 섀도우, 폐르소나 등 새로운 도구를 활용하고 있다. (6) 도서관 서비스디자인의 목적은 서비스 개선 및 서비스 창출에 있고, 총체적인 접근방식에 주안점을 둔다.

The Role of Innovative Activities in Training Students Using Computer Technologies

  • Minenok, Antonina;Donets, Ihor;Telychko, Tetiana;Hud, Hanna;Smoliak, Pavlo;Kurchatova, Angelika;Kuchai, Tetiana
    • International Journal of Computer Science & Network Security
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    • 제22권8호
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    • pp.105-112
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    • 2022
  • Innovation is considered as an implemented innovation in education - in the content, methods, techniques and forms of educational activity and personality education (methods, technologies), in the content and forms of organizing the management of the educational system, as well as in the organizational structure of educational institutions, in the means of training and education and in approaches to social services in education, distance and multimedia learning, which significantly increases the quality, efficiency and effectiveness of the educational process. The classification of currently known pedagogical technologies that are most often used in practice is shown. The basis of the innovative activity of a modern teacher is the formation of an innovative program-methodical complex in the discipline. Along with programmatic and content provision of disciplines, the use of informational tools and their didactic properties comes first. It combines technical capabilities - computer and video technology with live communication between the lecturer and the audience. In pedagogical innovation, the principles reflecting specific laws and regularities of the implementation of innovative processes are singled out. All principles are elements of a complex system of organization and management of innovative activities in the field of education and training. They closely interact with each other, which enhances the effect of each of them due to the synergistic effect. To improve innovative activities in the training of students, today computer technologies are widely used in pedagogy as a science, as well as directly in the practice of the pedagogical process. They have gained the most popularity in such activities as distance learning, online learning, assistance in the education management system, development of programs and virtual textbooks in various subjects, searching for information on the network for the educational process, computer testing of students' knowledge, creation of electronic libraries, formation of a unified scientific electronic environment, publication of virtual magazines and newspapers on pedagogical topics, teleconferences, expansion of international cooperation in the field of Internet education. The article considers computer technologies as the main building material for the entire society. In the modern world, there is a need to prepare a person for life in a multimedia environment. This process should be started as early as possible, because the child's contact with the media is present almost from the moment of his birth.

국내 유니콘 기업군의 실태분석과 특징에 관한 연구 (A Study on Current Trends and Characteristics of Korean Unicorn Group)

  • 김주희;정애린;김선우
    • 벤처창업연구
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    • 제17권1호
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    • pp.63-77
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    • 2022
  • 한국 경제에서 창업·벤처기업의 중요성이 커지고 있다. 하지만 5년 이내 실패율이 70% 정도일 정도로 창업기업이 지속적으로 성장하고 생존해나가는 것은 어려운 상황이다. 창업·벤처기업이 신생의 불리함과 규모의 불리함과 같은 제약적 조건들을 극복하고 시장에서 경쟁 우위를 획득하기 위해서는 기존 시장의 문제점을 새로운 관점에서 해결할 수 있는 혁신성을 지니고 있어야 한다. 최근 한국 스타트업 생태계에서 눈에 띄는 현상 중 유니콘의 등장과 후발 유니콘 주자의 성장이라 할 수 있는데, 이들의 비즈니스 모델이나 사업 유형, 성장 사례는 창업·벤처기업과 스타트업 생태계의 성장에 좋은 교훈을 제시할 수 있을 것이다. 하지만 국내 유니콘과 후발 유니콘 기업의 주자들이 새로운 산업과 혁신적 비즈니스를 만들어가는 과정에 대한 이해는 여전히 부족한 실정이다. 본 연구는 유니콘 및 중소벤처기업부의 K-유니콘 프로젝트에 참여 중인 156개 예비 및 아기 유니콘을 포함한 175개 기업을 '유니콘 기업군'이라 정의하고, 이들을 대상으로 기업 속성과 특성을 분석하였다. 나아가 이들이 새로운 시장을 형성해나가는 과정을 업종을 중심으로 상세히 살펴보았다. 특히, 새로운 시장 세그먼트를 개척한 유니콘의 경우, 이들이 비즈니스 모델 혁신을 통해 산업의 새로운 분야를 혁신해 나가는 과정도 함께 분석하였다. 또한, 유니콘 기업군으로 분석대상을 확대하여 유니콘 생태계를 조망하고 나아가 창업·벤처기업 생태계의 활성화를 위한 정책적 제언을 제시하였다.

자동차 시트 조립공정에서의 품질 향상을 위한 RFID기반 검증시스템 및 방법 (RFID-based Verification System and Method for Improving Quality of a Automotive Seat Assembly Line)

  • 김희진;최병주;박찬목
    • 한국IT서비스학회지
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    • 제12권4호
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    • pp.175-186
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    • 2013
  • Among many automotive manufacturing processes, an assembly process has the smallest automatization percentage. As the correct assembly of the supplied components according to its specification is directly related with the quality of the final product, it is of the utmost importance to reduce the possible human errors in the assembly line. However, due to the lack of an effective verification system for an assembly line, currently, there is huge cost loss caused by the errors in seat assembly every year. Therefore, in this paper, to overcome the limit of the current verification method and to prevent the occurrence of assembly errors caused by mismatching assembling components or its specifications, a verification system and its method is proposed employing the RFID technology. The system is for automatic detection of the assembly errors, so that it can reduce the time and effort needed for verification and maximize the work efficiency. Also, by preventing the assembly errors in advance, the productivity can be increased through a quality innovation.

An Exploratory Study on the Balanced Scorecard Model of Social Enterprise

  • Lee, Yoeng-Taak;Moon, Jae-Young
    • International Journal of Quality Innovation
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    • 제9권2호
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    • pp.11-30
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    • 2008
  • The purpose of this study is to develop BSC model of social enterprise. Performance analysis tool of BSC have been brought over from the business world, designed and created from the perspectives of profit-based businesses. The BSC is a strategic performance measurement and management tool designed for the private sector acting as a communication/information and learning system, to measure 'where we are now' and 'where to aim for next'. It prescribes a plan for translating 'vision' and 'strategy' into concrete action across four perspectives at different stages, depending on the business. These perspectives are 'financial', 'customer', 'internal processes' and 'learning and growth', each of which is connected by cause-and-effect relationships that reflect the firm's strategy. Social aims of social enterprise are to accomplish desired outcomes which are to employ vulnerable people and to provide social services. The measurement factors of financial perspective are stable funding, efficiency of budgeting, stakeholders' financial supports, and trade profit. The measurement factors of customer perspective are government, social service users, employees, local communities, sup plier, social activity company, and partnership with external organizations. The measurement factors of internal process perspective are organizational culture, organizational structure/management, internal/external communication, quality of products and services, information sharing. The measurement factors of learning and growth perspective are training and development, management participation, knowledge sharing, leadership of CEO and manager, and learning culture.

건설산업 혁신을 위한 벤치마킹 (CII 사례 중심으로) (Benchmarking for Innovation of Construction Industry (Based on CII Case))

  • 박희성
    • 한국건설관리학회:학술대회논문집
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    • 한국건설관리학회 2002년도 학술대회지
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    • pp.57-63
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    • 2002
  • 미국 건설시장은 미국 전체 경제에 지대한 영향을 미치고 있다. 최근 통계에 의하면 미국 건설산업은 연간 약 4천억 달러 규모로 미국 GDP의 $4.5\%$을 차지하고 있다. 그리고 건설산업내의 치열한 경쟁 때문에 성과와 프로세스의 개선을 위해 벤치마킹이 관심을 끌고 있다. 본 글에서는 CII Benchmarking and Metrics 프로그램의 전반적인 소개와 현재까지 수집된 데이터베이스 그리고 데이터를 통계적으로 분석하여 회원사에게 제공하는 결과물을 소개하고 있다. 벤치마킹을 한국 건설시장에 도입하는 것은 한국 건설산업의 경쟁력 제고를 위한 한 방안이 될 것이다.

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디지털 학습콘텐츠 공간특성 분석과 디자인 방향 제시 (A Study on Characteristics of Digital Learning Contents Space and Suggestion on Design Directions)

  • 김미실;문정민
    • 한국실내디자인학회논문집
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    • 제19권6호
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    • pp.11-19
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    • 2010
  • Technological development of information and communication have brought sharp changes to every sector such as society, culture, economy and education because of knowledge and information-oriented society. The number of classes has decreased, and some schools are closed or incorporated due to decrease of the population. Such phenomenon has brought changes to learning using digital technology and space. A change called digital innovation is characterized by interactive communication centering on the internet network. Therefore, it is very important to predict educational environment to be changed according to digital environment and to note how real learning space is changed. The development of digital technology in society in general presents two concepts of digital and contents, digitalized information. Such technology is recognized as a new paradigm in education sector and a new space is created through participation of instructors and learners in learning space. This study analysed cases of learning space of elementary schools based on bibliographical examination and related bibliography including data from academic presentations and news release to present developed leaning space. To present healthy and creative learning environment which can lead knowledge and information-based society in the future, the preface described the background, purpose, methods and range of the study, and analysed transitional processes of society and culture, digital learning contents, and learning space in education of elementary schools. Finally the study identified trends and cases of research on learning space and suggested digital learning contents space.

Bolero와 TEDI 시스템상의 메시지 송수신에 관한 고찰 (A study on the send and receive of the message in the bolero and TEDI system)

  • 전순환
    • 정보학연구
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    • 제7권2호
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    • pp.105-121
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    • 2004
  • 볼레로 프로젝트는 무역거래에 필요한 종이서류를 전자메시지로 전환하여 안전하게 교환할 수 있는 기반을 제공하는 것을 목표로 하고 있다. 한편, EDEN 프로젝트를 승계한 일본의 TEDI는 무역금융실무에 대한 전자정보의 교환을 안전하고 확실하게 수행하기 위해 통신환경이나 권리의무관계를 포함한 운용환경 등의 정비를 위해 법적인 틀의 제공과 상호운용성을 확보하기 위한 이행지침(guideline)의 책정을 그 목적으로 한다. 따라서, 본고에서는 국제전자무역시스템인 Bolero와 TEDI의 시스템ㄱ조상의 메시지 송${\cdot}$수신과정을 비교${\cdot}$고찰하고자 하는 것이다.

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Monitoring the Change of Technological Impacts of Technology Sectors Using Patent Information: the Case of Korea

  • Yoon, Janghyeok;Kim, Mujin;Kim, Doyeon;Kim, Jonghwa;Park, Hyunseok
    • Industrial Engineering and Management Systems
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    • 제14권1호
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    • pp.58-72
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    • 2015
  • A primary concern of national R&D plans is to encourage technological development in private firms and research institutes. For effective R&D planning and program support, it is necessary to assess technological impacts that may exist both directly and indirectly among technology areas within the whole technology system; however, previous studies analyze only direct impacts among technologies, failing to capture both direct and indirect impacts. Therefore, this study proposes an approach based on decision-making trial and evaluation laboratory (DEMATEL) to identifying specific characteristics of technology areas, such as technological impact and degree of cause or effect (DCE). The method employs patent co-classification analysis to construct a technological knowledge flow matrix. Next, to capture both direct and indirect effects among technology areas, it incorporates the modified DEMATEL process into patent analysis. The method helps analysts assess the technological impact and DCE of technology areas, and observe their evolving trajectories over time, thereby identifying relevant technological implications. This study presents a case study using Korean patents registered during 2003-2012. We expect our analysis results to be helpful input for R&D planning, as well as the suggested approach to be incorporated into processes for formulating national R&D plans.